Southern Gondor
Imrahil
Below you will find information on the starting set-up for southern Gondor 2950.

1. New mages start with a skill rank of 40.
Hex # 2628 - 200Hi, 300LI,6warships, 4 transports
Bold= Capital
2. New recruits start with a training rank of 20.
3. Fortifications are built at 50% of the listed timber cost.
4. Armies without food loose 1-2 morale points when moving (2-5 when force marching).
Starting Forces
Hex # 2527 - 100HC, 100HI, 300LI
Hex # 2227 - 200HI, 300LI, 6 warships, 4 transports.
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Dol Amroth
Port
Ethring
�
Fanuilond
Harbor
Linhir
Harbor
Minas Brethil
�
Morthondost
�
Rendul
�
| Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
|---|---|---|---|---|---|---|---|
| Adrahil II | 60 | � | 10 | � | � | 71 | 85 |
| Angbor | 50 | � | � | � | � | 50 | � |
| Duinhir | 50 | � | � | � | � | 50 | � |
| Finduilas | � | � | 30 | � | � | 15 | � |
| Golasgil | 20 | 20 | � | � | � | 23 | � |
| Imrahil | 50(65) | � | 30 | � | � | 83 | 191,206 |
| Lothiriel | � | � | 30 | 30 | � | 33 | � |
| Morwen | � | � | 20 | 30 | � | 32 | � |
Map
2023 - 2823
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� to have visited Imrahil since
December 20th, 1997.
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