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The Rhun Easterlings

Huz III

Below you will find information on the starting set-up for the Rhun Easterlings 2950.


Special Abilities

1. New commanders start with a skill rank of 40.
2. Characters may have a bonus to challenge rank.
3. Armies without food gain 1-2 morale points when stationary and loose 1-2 when moving.
4. Armies force marching loose 1-2 morale points (2-5 without food).


Starting Forces

Hex # 4014 - 200LI 200MA
Hex # 3319 - 200LC
Hex # 4318 - 600MA, 8 warships, 4 transports


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Ashkiri 3220 Camp
Ilanin 3713 Village
Lar-huz 3605 Village
Mistrand 4318 Town Harbor
Riavod 4014 MT Fort Harbor
Ursh Lanna 3319 Village

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Hesnef 30 10 31
Hurdriak 30 20 32
Huz III 40 10 30 45
Jyganoth 30 30
Kav Makow II 20 20 23
Meonid Ito 30 30
Rof Paku 30 30 200
Usriev 30 30


Map

3309 - 4109
3321 - 4121


You are number�� to have visited Huz since
December 20th, 1997.

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