The Rhudar
Arfanhil
Below you will find information on the starting set-up for the Rhudar 1650.
Special Abilities
1.Armies are hired at no cost.
Hex # 2008 - 600HC, 600LC, 600HI, 600LI, 600AR, 1200MA
Bold= Capital
2.New Men-at-Arms recruits have a training rank of 25.
3.New commanders may have a skill rank of 40.
4.Characters may have bonuses to Challenge rank.
Starting Forces
Hex # 2109 - 300HI, 600LI, 600AR, 600MA
Hex # 1908 - 600HI, 600LI, 300AR, 600MA
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Cameth Brin
�
Elnost
�
Fennas Drunin
�
Harnalda
�
Nothva Rhaglaw
�
Penmorva
�
Thuin Boid
�
Tirthon
�
| Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
|---|---|---|---|---|---|---|---|
| Arfanhil | 40 | � | � | � | � | 40 | 124 |
| Briam | 20 | � | 10 | � | � | 21 | � |
| Broggha | 20 | 10 | � | 10� | � | 24 | 63 |
| Marendil | 30 | � | � | � | � | 30 | � |
| Paddro | 20 | 10 | � | 10 | � | 24 | � |
| Seammu | 30 | � | � | � | � | 30 | � |
| Sispar | 20 | 10 | � | 10 | � | 24 | � |
| Valadan | 30 | 10 | � | � | � | 31 | � |
Map
1403 - 2203
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