Welcome to the realm of...

The Ice King

Hoarmurath...the sixth.

Below you will find information on the starting set-up for the Ice King 1650.

Special Abilities

1.Characters have a better chance of having Stealth.
2.New agents may start with a skill rank of 40.
3.Mages can learn the lost "Summon Storms" spell.
4.Armies without food gain 1-2 morale points when stationary and lose 1-2 morale
points when moving (2-5 points when force marching).
5.Armies with food lose only 1-2 morale points when force marching.


Starting Forces

Hex # 3122 - 600HC, 600LC, 600HI, 1200AR
Hex # 3122 - 600HC, 600LC, 600HI, 600LI, 1200AR


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Barad Perras 3123 Town Fort
Durthang 3122 Major Town Castle
Katund-akul 3223 Camp
Lag-majakul 3126 Camp
Lag-scara 3022 Camp
Lag-shermat 3125 Camp

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Abdahkil 30 30
Baltab 30 30
Gaurhir 10 30� 30 31 25
Gorthog 10 40 32
Hoarmurath 30 20 50 30 58 50,80,141
Hukor 30 30
Khathog 40 40 40 20
Virsh 20 10 16

Map

2717 - 3517
2729 - 3529

You are number�� to have visited Hoarmurath since
May 27, 1998.

Middle Earth Main


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