Welcome to the lands of...

The Eothraim

Mahrcared

Below you will find information on the starting set-up for the Eothraim 1650.

Special Abilities

1.All new recruits start with a training rank of 20.
2.New commanders may have a skill rank of 40.
3.Armies may force march with no loss of morale points.
4.Mages may learn the lost "Conjure Mounts" spell. .


Starting Forces

Hex # 3715 - 900HC, 300LC
Hex # 3819 - 900HC, 300LC
Hex # 3217 - 600HC, 600LC
Hex # 3112 - 900HC, 300LC
Hex # 3612 - 900HC, 300LC


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Buhr Ailgra 3112 Major Town Tower
Buhr Anthar 3217 Camp
Buhr Beorills 3416 Camp
Buhr Gadraught 3715 Camp
Buhr Marling 3612 Major Town Tower Harbor
Buhr Padaruik 3819 Camp
Buhr Waldlaes 3313 Major Town Tower
Buhr Waldmarh 3012 Major Town Fort
Buhr Widu 2912 Major Town Tower

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Aluiric 30 30
Atagavia 30 10 31
Athaulf 30 30
Gisulf 30 30
Leofigild 20 10 10 23
Mahrcared 50 50 181
Thuidimer 30 10 31
Uirdiks 20 30 35

Map

3009 - 3809
3021 - 3821

You are number�� to have visited Mahrcared since
May 27, 1998.

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