The Eothraim
Mahrcared
Below you will find information on the starting set-up for the Eothraim 1650.
Special Abilities
1.All new recruits start with a training rank of 20.
Hex # 3715 - 900HC, 300LC
Bold= Capital
2.New commanders may have a skill rank of 40.
3.Armies may force march with no loss of morale points.
4.Mages may learn the lost "Conjure Mounts" spell. .
Starting Forces
Hex # 3819 - 900HC, 300LC
Hex # 3217 - 600HC, 600LC
Hex # 3112 - 900HC, 300LC
Hex # 3612 - 900HC, 300LC
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Buhr Ailgra
�
Buhr Anthar
�
Buhr Beorills
�
Buhr Gadraught
�
Buhr Marling
Harbor Buhr Padaruik
�
Buhr Waldlaes
�
Buhr Waldmarh
�
Buhr Widu
�
| Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
|---|---|---|---|---|---|---|---|
| Aluiric | 30 | � | � | � | � | 30 | � |
| Atagavia | 30 | � | 10 | � | � | 31 | � |
| Athaulf | 30 | � | � | � | � | 30 | � |
| Gisulf | 30 | � | � | � | � | 30 | � |
| Leofigild | 20 | 10 | 10 | � | � | 23 | � |
| Mahrcared | 50 | � | � | � | � | 50 | 181 |
| Thuidimer | 30 | 10 | � | � | � | 31 | � |
| Uirdiks | 20 | � | � | 30 | � | 35 | � |
Map
3009 - 3809
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