The Dog Lord
Dendra Dwar...the fifth.
Below you will find information on the starting set-up for the Dog Lord 1650.
Special Abilities
1.All new recruits start with a training rank of 20.
Hex # 3221 - 1200HC, 600LC
Bold= Capital
2.Armies without food gain 1-2 morale points when stationary and lose
1-2 morale points when moving (2-5 points when force marching).
3.Armies with food lose only 1-2 morale points when force marching.
4.Mages can learn the lost "Conjure Mounts" spell.
5.Characters have a better chance of having Stealth.
Starting Forces
Hex # 3624 - 900LC
Hex # 3221 - 900LC
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Lag-hundur
�
Lag-konzi
�
Lag-ujakdagul
�
Lag-ulurikon
�
Morannon
�
Ostigurth
�
| Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
|---|---|---|---|---|---|---|---|
| Ashburgnul | � | 20 | � | 50 | � | 53 | � |
| Borhan | � | 30 | � | � | � | 22 | � |
| Bulrakur | 50 | � | � | � | � | 50 | � |
| Dendra Dwar | 20 | � | 20 | 60� | 30 | 67 | 74,138 |
| Gurthlug | 30 | � | 20 | � | � | 32 | 160 |
| Kaldurmeir | 40 | � | � | � | � | 40 | � |
| Krusnak | 30 | 20 | � | � | 30 | 42 | 2,43,148 |
| Tonn Varthkur | 40 | � | � | 30 | � | 47 | 158,159 |
Map
3015 - 3815
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May 27, 1998.
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