Welcome to the realm of...

The Dog Lord

Dendra Dwar...the fifth.

Below you will find information on the starting set-up for the Dog Lord 1650.

Special Abilities

1.All new recruits start with a training rank of 20.
2.Armies without food gain 1-2 morale points when stationary and lose
1-2 morale points when moving (2-5 points when force marching).
3.Armies with food lose only 1-2 morale points when force marching.
4.Mages can learn the lost "Conjure Mounts" spell.
5.Characters have a better chance of having Stealth.


Starting Forces

Hex # 3221 - 1200HC, 600LC
Hex # 3624 - 900LC
Hex # 3221 - 900LC


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Lag-hundur 3321 Camp
Lag-konzi 3121 Camp
Lag-ujakdagul 3322 Camp
Lag-ulurikon 3421 Camp
Morannon 3221 Major Town Keep
Ostigurth 3624 Major Town Castle

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Ashburgnul 20 50 53
Borhan 30 22
Bulrakur 50 50
Dendra Dwar 20 20 60� 30 67 74,138
Gurthlug 30 20 32 160
Kaldurmeir 40 40
Krusnak 30 20 30 42 2,43,148
Tonn Varthkur 40 30 47 158,159

Map

3015 - 3815
3027 - 3827

You are number�� to have visited Dendra Dwar
May 27, 1998.

Middle Earth Main


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