Arthedain
Argeleb II
Below you will find information on the starting set-up for the Arthedain 1650.
Special Abilities
1.All new recruits start with a training rank of 20.
Hex # 1407 - 600HC, 600HI, 900LI, 300AR, 300MA
Bold= Capital
2.Armies without food lose 1-2 morale points when moving (2-5
points when force marching)
3.Fortifications are built at 1/2 the listed timber cost.
4.New mages may start with a skil rank of 40.
Starting Forces
Hex # 1409 - 300HI, 300LI
Hex # 1211 - 300MA
Hex # 1109 - 600LC, 300LI
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Athrad Sarn
�
Bareketta
�
Bree
�
Caras Celairnen
�
Caras Fornen
� Culwic
�
Eruimer
�
Fornost Erain
�
Malborn High
�
Rood
�
Tarmabar
�
| Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
|---|---|---|---|---|---|---|---|
| Alquawen | � | 10 | 10 | 10 | � | 13 | � |
| Argeleb | 50 | � | 20 | � | � | 52 | �5,31,33,38� |
| Bondan | 30 | � | 10 | �� | � | 31 | � |
| Marl Tarma | 40 | � | � | 10� | � | 42 | � |
| Meneldir | 40 | � | � | � | � | 40 | � |
| Minastir | 20 | 10 | � | � | � | 22 | � |
| Morwen | 10 | 10 | 10 | � | � | 13 | � |
| Sarkar | 40 | � | � | � | � | 40 | � |
Map
0803 - 1603
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