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Arthedain

Argeleb II

Below you will find information on the starting set-up for the Arthedain 1650.

Special Abilities

1.All new recruits start with a training rank of 20.
2.Armies without food lose 1-2 morale points when moving (2-5
points when force marching)
3.Fortifications are built at 1/2 the listed timber cost.
4.New mages may start with a skil rank of 40.


Starting Forces

Hex # 1407 - 600HC, 600HI, 900LI, 300AR, 300MA
Hex # 1409 - 300HI, 300LI
Hex # 1211 - 300MA
Hex # 1109 - 600LC, 300LI


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Athrad Sarn 1211 Camp Tower
Bareketta 1106 Town Tower
Bree 1409 Town Tower
Caras Celairnen 0907 Town Tower
Caras Fornen 1006 Town Tower
Culwic 0707 Town Tower
Eruimer 0807 Village
Fornost Erain 1407 City Castle
Malborn High 1406 Village Tower
Rood 1307 Village
Tarmabar 1109 Town Tower

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Alquawen 10 10 10 13
Argeleb 50 20 52 �5,31,33,38�
Bondan 30 10 �� 31
Marl Tarma 40 10� 42
Meneldir 40 40
Minastir 20 10 22
Morwen 10 10 10 13
Sarkar 40 40

Map

0803 - 1603
0815 - 1615

You are number�� to have visited Argeleb since
May 27, 1998.

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