// number of tiles in array title_mask
#define TILENUMBER_TITLE_MASK 3

// height of one tile in array title_mask
#define TILEHEIGHT_TITLE_MASK 48

// macro returns the address of tile nr from array title_mask
#define TILEADDR_TITLE_MASK(nr) &(title_mask[TILEHEIGHT_TITLE_MASK*nr])

unsigned long title_mask[TILENUMBER_TITLE_MASK*TILEHEIGHT_TITLE_MASK] = {
// tile 0
0xffffffff,0xffffffff,0xffffffff,0xffe7ffff,0xff80e1ff,0xfe0000ff,0xfc00007f,0xfc000009,
0xf8000000,0xf8000000,0xf8000000,0xfc000000,0xfc000000,0xfc000000,0xf8000000,0xf8000000,
0xf8000000,0xfc000000,0xfc000000,0xfe000000,0xff80e180,0xffe3ffe0,0xffffffe0,0xfffffff0,
0xfffffff8,0xffffffff,0xffffffff,0xe0fff3cf,0xc03fe187,0x801fc003,0x800cc000,0x80004000,
0x80000000,0x80000000,0x80004000,0x80004000,0x80004000,0x80004000,0x8000c000,0x8000c000,
0xc000c000,0xe001e240,0xff81ffff,0xff83ffff,0xffefffff,0xffffffff,0xffffffff,0xffffffff,
// tile 1
0xffffffff,0xffffffff,0xffffffff,0xffffffff,0xfe007fff,0xfc001fff,0xf8001fff,0xe0000c1f,
0xc0000004,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x0c0c0000,0x0e1e0007,0x0ffffcff,0x1fffffff,0x3fffffff,
0x7fffffff,0xffffffff,0xffffffff,0xf7ffdfff,0xe3ff8fff,0xc1ff07ff,0x00380007,0x00000003,
0x00000001,0x00000001,0x00000001,0x00000001,0x00000000,0x00000000,0x00000001,0x00000001,
0x00000001,0x0638c123,0xffffffff,0xffffffff,0xffffffff,0xffffffff,0xffffffff,0xffffffff,
// tile 2
0xffffffff,0xffffffff,0xffffffff,0xffffffff,0xffffffff,0xffffffff,0xffffffff,0x07c1e07f,
0x0100c03f,0x0000001f,0x0000001f,0x0000001f,0x0000003f,0x0000007f,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x010001ff,0x0381c3ff,0xdff7ffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0xffffffff,0xe1ffefbf,0x80ffc01f,0x007f800f,0x00000007,0x00000001,
0x00000001,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
0x80000001,0xe1910033,0xffffffff,0xffffffff,0xffffffff,0xffffffff,0xffffffff,0xffffffff
};
