// number of tiles in array complete_mask
#define TILENUMBER_COMPLETE_MASK 3

// height of one tile in array complete_mask
#define TILEHEIGHT_COMPLETE_MASK 16

// macro returns the address of tile nr from array complete_mask
#define TILEADDR_COMPLETE_MASK(nr) &(complete_mask[TILEHEIGHT_COMPLETE_MASK*nr])

unsigned long complete_mask[TILENUMBER_COMPLETE_MASK*TILEHEIGHT_COMPLETE_MASK] = {
// tile 0
0xffffffff,0x80ffffe3,0x003fffc1,0x00018300,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000001,0x8c018003,0xffffffff,0xffffffff,
// tile 1
0xffffffff,0xe07fffff,0xc01fffff,0x8000c008,0x80000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x80000000,0xc0000000,0xe0700000,0xffffffe0,0xfffffff0,
// tile 2
0xffffffff,0xf1fe7ff8,0xe0f83ff0,0x000001c0,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000080,0x7fffffff,0xffffffff
};
