SkyRacer v0.55b
By Malcolm Smith
m@malcolm-s.net
http://ti.malcolm-s.net
=======================

Game Information:
-----------------
A clone of SkyRoads, Plane Jump, Plain Jump, and Baballe.
Just pick your favorite title :-)

I made this game because I thought all the other clones were
missing a few things, that are present in this game:
-External level editor
-Random level generation support
-Background drawing, in-game
-Written in nostub C, using TIGCC
-High speeds

To Install:
-----------
TI-89:
Send the contents of the "89" folder to your calc.
If you want to make levels, send the contents of the
"editor" subfolder too.

TI-89 TITANIUM USERS: PLEASE INSTALL HW3Patch FIRST, available at:
http://members.chello.at/gerhard.kofler/kevin/ti89prog/hw3patch.zip
You may not need it for this program, but you'll need it for tons of
others. Thanks.


TI-92+ and Voyage 200:
92+ - Send 9x* files, V200 - Send v2* files.
These are basically identical, but please only send one set.
If you want to make levels, send the contents of the
"editor" subfolder too.

Note that the Editor executables are interchangable between
the calculator models. However, the Game executables are
specific to each calculator. Running an 89 binary on a 92+
will result in a "Wrong calculator model" error.

Keys:
-----
Displayed in the game.

Enter = Confirm
Arrows Left & Right = Move Left & Right
Arrows Up & Down = Accelerate & Slow Down
2nd = Jump
ESC = Quit

To use the level editor:
------------------------
It should be straightforward. You have to choose the level
height you want before starting. For reference, four tiles
can be seen onscreen at once during the game.

The editor and levels begin at the BOTTOM, and you work your way
to the top.

The bottom row of the level must have a ground tile on it. If
not, the editor won't care, but the game will quit when you try
to use that level (because there's no place to spawn).

History
-------
v0.55b - 11/18/2004
* Fade speed fix

v0.55 - 11/4/2004 (almost 2 years, lol)
* Just recompiled for Titanium support.

v0.3 - 11/11/2002
* Initial public release.

Credits
-------
Scott Noveck - Thanks for writing the base level engine, and letting me
 build a game off of it!

Questions? Comments? Feedback?
-------------------------------
Just email m@malcolm-s.net  :-)


Thanks for Downloading!
