***********************************************************************
*                            PacMan v2.00 Final                       *
*								      *
*                (C)1999-2000  By Flavien Racine   -FLASH-            *
*   <FlashZ@netcourrier.com>      http://www.multimania.com/flashz    *
*        Last update : 08/17/2000  -  Last release : euh ?...         *
***********************************************************************

Sorry : bad english

Summary:
---------
 1.  Game's description
 2.  Keys
 3.  History
 4.  Tests I made
 5.  Known bugs
 6.  Future improvements
 7.  About me
 8.  Contact me
 9.  Thanks
 10. Web Sites


***********************************************************************	

 1.  Game's description
 ----------------------
	This is a PacMan like.
	Who doesn't know PacMan ?
	I wouldn't say you what's this game...
	I'll just say you what's my PacMan.
	It's a simple PacMan for TI-89, but not exactly the same as
	MANPAC by EPG.
	In fact, there is :	
	 - keys interrupts
	 - GrayScales
	 - scrolling moving !
	 - English version
	 - Score and HiScore !
	 - External levels !
	 - compiled for DoorsOS II v0.98

***********************************************************************

 2.  Keys
 --------
	- Load Menu :
	   [UP] and [DOWN] to select items
	   [Enter] to valid
	   [ESC] to quit

	- Main Menu :
	   [UP] and [DOWN] to select items
	   [Enter] to valid
	   [ESC] to quit
	   [F5] to see HiScores

	- Options Menu :
	   [UP] and [DOWN] to select items
	   [->] and [<-] to change
	    (only for level and speed)
	   [Enter] to valid
	    (change color and done only)
	   [ESC] to quit

	- About Box :
	   any key to quit

	- HiScores Box :
	   any key to quit
	   
	- In the game :
	   [TI-89]
	   -------
	    The PAD to move
	    [ESC] to quit
	    [APPS] to turn OFF
	    [+]/[-] to adjust contrast

	   [TI-92+]
	   --------
	    The PAD to move
	    [Q] to quit
	    [P] to turn OFF
	    [+]/[-] to adjust contrast

***********************************************************************

 3.  History
 -----------
	- v2.00 Final   				     08/08/2000
		New GFX routines
		Now uses virtual screens (memory handles)
		Changed loading routines place
		Now optional BackGround
		UniversalOS v1.13 replaces TeOS v1.02
		No more display bugs
		New level's format (that includes BackGrounds)
		Old levels are supported

	- v1.9 (Public)					     04/02/2000
		A loading bug corrected...

	- v1.8 (Public)					     04/01/2000
		Now external sprites, stored in the level string
		 so build your own levels, with your own GFXs
		Looks at free RAM, and see if there is enough (~20 Kb)
		 it doesn't crash anymore if there isn't enough, there
		 is just an error message.
		Keyboard's routines improvement :
		 this must now be perfect ! :)
		A loading level big bug fixed
		French version, so if you wanna learn french...
		Changed some gfx

	- v1.7 (Public)					     03/12/2000
		Added 'Abort game' request dialog box, because
		 sometimes, you aborted the game : in fact, the [ESC]
		 key is near the PAD, so...
		 This box will perhaps be replaced :
		 I think I'll add a save feature, like in BomberBoy.
		A lot of minor bugs fixed !
		Improved the keyboard routines :
		 thanks to P.Plissier for the NOPs infos !
		userlib::idle_loop bug fixed by the Doors Team, so I
		 re-use this function !

	- v1.6						     03/05/2000
		Not public version
		I changed my keys routines, a little better, that's why
		 I enabled [+] and [-] on the TI-92+
		Smaller size (26.5 Ko -> 21.1 Ko)
		Corrected minor bugs

	- v1.5 (Public)					     02/27/2000
		Some gfx have been changed, but the next release will
		 include external gfx stored in the level data, so that
		 users can make the game evolve :
		 I'm still prorgramming the level editor, wich will
		 contain the sprite editor (perhaps not in the first
		 release)
		You can now eat the monsters !
		 the 1st gives you 25 points
		 the 2nd gives you 50 points
		 the 3rd gives you 75 points + 1 life
		 the big ball gives you 10 points
		Levels format is not the same
		Added contrast utilities
		 Note:
		 on the 92+, I disabled [+] and [-] because it causes
		 troubles with the keyboard
		 ... but I'll change that !
		I changed my gfx routines, I just use GraphLib for
		 grayscales utilities, because of HW2
		The end of a level does note give you a life any more :
		 it was so easy !
		Some other improvements...

	- v1.4 (Public)					     02/20/2000
		Fooly compatible with ROM v2.03 !
		 -> No more ADDRESS ERROR
		 -> Good storage of the HiScores (Names)

	- v1.3 (Public)					     01/26/2000
		External levels !
		You can build your own levels :
		 First see how 'PacLvls.asm' has been made
		 Build a file LevelName.asm, like PacLvls.asm
		 Compil it by using 'Mk_spr LevelName'
		 To compil, you must have plusshel in your AUTOEXEC.BAT
		 (Have a look at PlusShell's doc)
		 Normally, it will work.
		 If you have problems, send me your level and I'll see
		 what's wrong with it !
		That's all I think
		I just tested it with a TI-89 HW2, ROM v1.05.
		 I programmed the load menu for TI-89 and TI-92+, but
		 I didn't tested it on the TI-92+ and on VTI.
		 So it must run correctly, even on TI-92+.

	- v1.2 (Public)					     01/17/2000
		TI-92+ support
		New menu screen
		Some code optimisations
		One more level

	- v1.1 (Public)					     01/09/2000
		First official version
		GrayScales in the game !
		 Use TeOS with HW 2.00 and you'll have GrayScales
		The lives
		MoveMonster's routine changed
		 There were some small bugs.
		 It's hard, isn't it ?
		Code optimisation
		Published at ticalc
		
	- v1.0 BetaTest					     01/02/2000
		First release
		BetaTest only, published at ti-fr
		 (http://www.ti-fr.fr.st)
		Complete game, now runs
		Only 10 levels
		GrayScales (title pic only)
		English version	

	- v1.00						       /05/1999
		Was it a game ?
		Published at ti-files (http://www.ti-files.org)
		Only a main menu and 'Game Over' screen

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 4.  Tests I made
 ----------------
        - Virtual TI v2.5 Beta 5 and VTI68k
	   -> ROM v1.00
	   -> ROM v1.01 (TI-92+)
	   -> ROM v1.05
	   -> ROM v2.03
	   -> ROM v2.04
	   -> ROM v2.05

	- My TI-89, HardWare v1.00, ROM v2.03

***********************************************************************

 5.  Known bugs
 --------------
	I don't know any bug.
	It's only the second release, so there are perhaps some bugs.
	But I never crashed my calc.

***********************************************************************

 6.  Future improvements
 -----------------------
	- All you want, if possible  -> Mail me !
	x- Balls to eat monsters
	x- Monsters box
	- Eyes moving after eating monster
	- Some bonus
	x- Compatibility with ROM v2.0x
	x- GrayScales in the game
	x- HiScores Table
	x- A saving library
	x- External levels
	x- TI-89/TI-92+ compatibility
	- Perhaps a Fargo II version (TI-92/TI-92II)
	x- A french version
	- My own fonts

***********************************************************************

 7.  About me
 ------------
  Who am I ?
 Good question !
 I'm french like a lot of 68K programers, and I'm 18.
 If you want to learn some about me, you'll first have to learn french,
 and then to read 'Lisez-Moi.txt'
 Sorry.  :o(

***********************************************************************

 8.  Contact me
 --------------
  It's very easy : you'll just have to mail me at this address :
   <FlashZ@netcourrier.com>
  Have a look at my HomePage : http://www.multimania.com/flashz

  If you want to get the source code of this game, mail me and tell me
  why, then I'll gave it to you.

***********************************************************************

 9.  Thanks
 ----------
 - PreNono for giving me his personnal fonts routines
     perenono@free.fr

 - Xavier Vassor for his work and his help with DoorsOS
     xvassor@mail.dotcom.fr
     and all the Doors Team
     http://start.at/doors

 - Florian Drevet for ZGuide v3.0 :o)   (french HTML programing guide)
     E-mail :    zorglop@infonie.fr
     Web :       http://www.multimania.com/zorglop
     ICQ :       99 48 092 
     Address :   Florian DREVET
                 24, chemin des charbottes
                 69450 Saint Cyr au Mont d'Or
                 FRANCE  

 - Patrick Pelissier for all his infos about HW2 and video
   and for his help with external levels !
     ppelissier@hotmail.com

 - CandyMan for his help and lessons with matrix
     and for PictureMaker v1.3 ...  :o)
     http://www.i-france.com/candyman

 - Andreas Nestmann for help with programing
     A.Nestmann@gmx.de

 - Thomas Fernique for HiScores routines and all his games :o)

 - Rusty Wagner for Virtual TI v2.5 Beta 4 and VTI68k and PlusShell

 - The ti-fr team for a good web site
     http://www.ti-fr.fr.st

 - ...     (all I forget !)

 10. Web Sites :
 ---------------
 - http://www.ti-fr.fr.st

 - http://lesti92.ctw.cc

 - http://start.at/doors

 - http://www.ticalc.org

 - http://www.calc.org

 - http://www.ti-files.org

 - http://www.ti.com/calc