

            ********************************************
            *                                          *
            *                                          *
            *  JEZZBALL  -CLASSIC-  v1.11  for TI 89   *
            *                                          *
            *                                          *
            ********************************************





10/05/2002 by David COZ
coz.hubert@infonie.fr




********************************************************************** 


HIGHSCORES
**********


  Easy
 ------

  * 1.   11812    by FLO1984    frank@tamaris.tm.fr


  Normal
 -------

  * 1.   7371     by FLO1984    frank@tamaris.tm.fr


  Hard 
 ------

  * 1.  1454      by AndrewCB



***********************************************************************



HISTORIC
********



 12/03/2003  v 1.11
--------------------

  * Just rewrite the latest version (I 've lost my source)
 and add a new hard record.

    


 25/06/2002  v 1.10
--------------------

  * The Highscore are saved in an external file "jezzsav"
   
  * You can now archive "jezzball",your score will be saved !
   
  * Update Normal and Easy Records...



 01/06/2002  v.1.01
--------------------

  * When your score is 0,it returns to 100;
   (before,you were obliged to die...)


  * Life and Score are better displayed...



 05/04/2002 V 1.00
 --------------------------
   
   * First Release Version...




This version was written in C using TIGCC,so you don't need
any kernel,nor libraries...Just tape jezzball() in the
home screen and enjoy the game!



!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!                                                   !!!!
!!!! You can find the Source of the Game at ticalc.org !!!!
!!!!            Ti89 \ ASM \ Source                    !!!!
!!!!                                                   !!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



The purpose is very simple,you have to fill 75 % of the screen !
To do that,make lines and if there is no balls in the area closed 
by your line,you fill that area...
But if a ball hits the line you're making,you loose a life.
If you fill more than 75 % of the screen,you reach the next level,
where a ball will be added...


Your score decreases during the game...
When you finish a level,it increases according to the level,the percentage you fill and the lifes left... 


You can choose between 3 difficulty levels,and there are
three highscores for each level.

!! If you have an highscore,please send me your file "jezzsav",I'll
!! update the game with them (you must have the  v 1.10)

NOTE:The file 'jezzsav' must be unarchived if you want your score to
be saved !


KEYS :

DIRECTIONS : to move your Cursor;
ESC : Returns in the Title Screen,then returns in Home Screen.
2nd : Draw a line
Diamond : Change your cursor direction... 
ENTER: Confirm your choice...
CLEAR: Swith off the Calc...



***********************************************************************


Thanks to * all who contributed to the TiGCC project....
          * Thomas Nussbaumer for his useful graphical macros... 
          * Zeljko Juric for Tigcc's help...
          * Rusty Wagner for his VTI...


***********************************************************************



For,all critics,suggestions,ideas,explanations,feel free to mail me:


Coz.Hubert@infonie.fr  





        