SANDFISHER
Played By: Sharra
Character Name: Sandfisher
Cub Name: Urchin
Previous Names : Urchin
Soulname: None.
Race: Sea-Elf
Gender: Male.
Age: 94
Height: 5'7, tall enough for his race, but not exceptionally so.
Build: Slim and wiry, Sandfisher can't rightly be called skinny, but few
in their right mind would call him muscular, either.
Hair Color: A sandy blonde that's windblown and often slightly frizzy. He
wears anywhere from four to eight thongs of beads and shells woven into his
neck-length hair. His bangs always seem to be in need of a trim, as they
always hang just above his eyebrows.
Eyes: A rather pale gray, his eyes are large and wide, almond-shaped underneath
finely arched eyebrows.
Skin Color: A rather noticeable tan. He spends a good amount of time in the
sun, especially since he's one of the sea-elves that have the ability to
breathe underwater. It's not unusual to notice a slightly red tinge to his
skin, or a bright flush on his cheeks. He almost always has some bit of skin
peeling somewhere from recovering sunburns, but it's most noticeable on the
shoulders. His nose always seems slightly shiny from peeling skin, and it's
not uncommon to notice the peeling there, either.
Facial Features: He's handsome enough, but he always seems slightly mussed,
so his good-looking face isn't always noticeable. He has a strong, but not
chiseled jaw, with high cheekbones, a nicely sized mouth that is quick to
smile, and a short, button-like nose.
Voice: There's nothing particularly special in his voice-it's of an average
range. Not too low, and not too deep.
Mental Voice: Rather similar to his speaking voice.
Scars, Birthmarks, Etc.: None.
Occupation: Fisher, Scout.
Lovemate: Dawn.
Lifemate: None.
Recognized: No.
Family: Conch (mother), Wavebreaker (father, deceased).
Children: None.
Usual Clothing: A pair of pants that fall to mid-calf, the sand-stained garment
has several holes around the knee and thigh area, and a frayed vest decorated
with shells at the hem. It was once a bright blue in color, but now it's
worn and has taken on more of a dirty grayish tinge. Several of the ornamental
shells are missing from it.
Heavy Clothing: Thick pants and ankle-length boots worn with a heavy, un-dyed
tunic that falls to his thighs. He wears a belt around it to keep it from
billowing around him. Over that is a heavy coat of worked leather, dyed a
bright ochre color.
Light Clothing: He'll simply wear the same thing he normally does, but will
discard the vest if need be.
Jewelry/Adornments: The many ties of shells and carved beads he wears in
his hair.
Weapons/Tools: A rather long, serrated dagger that is just shy of being
considered a short sword, and his fishing line and hooks.
Special Items: His hair ties.
Magic: Tailshaping, sending.
Fears: Any spreading sickness, losing his temper too much and one day harming
someone he cares for in the process.
Likes: Contests and winning them, swimming.
Dislikes: Being far from the water, desert areas, losing, when others are
angry at him.
Personality: At first glance, Sandfisher seems rumpled and disorganized,
certainly not the type to be responsible. However, he's a quick thinker that
goes with the flow of things and usually adapts well enough to new situations.
However, in spite of his quick thinking, he's not foolhardy, preferring to
use caution and care whenever possible. He's got a relatively long fuse,
but when he finally loses his temper, his anger is almost frightening, the
outbursts bordering upon violent. Thankfully, he can tell when something
is about to push him into a fit of temper, be it elf or task, and will typically
try to put the situation aside until he's ready to deal with it again. He
tends to fade into the background in large groups, preferring to let those
more experienced take control of things rather than handle it himself. The
most frustrating thing about Sandfisher is that he is exceptionally competitive
in games, contests and challenges. This quirk of his nature is a sharp contrast
to the rest of his personality, but to put it bluntly: "you want to carve
that smug grin off his drukking face if he beats you, and he'll sulk the
rest of the day if you beat him. He never really means to do it, he just
somehow manages to act like a fishpoking dungheap." He always warns people
of his behavior before he joins in some sort of game, but he never refuses
to participate, either…
Sees Self As: An elf, mostly, but one that needs to watch his temper! Probably
shouldn't be so competitive sometimes, but it just feel so good to win… So
much for not choking on one's own foot. *sigh *
History: Sandfisher was born into a relatively large tribe of twelve elves.
Growing up by the sea, he was given the name of 'Urchin' by his parents for
his particularly nasty temper. Thankfully, it was something young Urchin
grew out of-and he was forced to grow up fast, as a sickness washed over
the tribe and lessened their numbers by over half. His father and grandparents
were among the first victims, and to this day he can clearly remember burning
the bodies by the shore with his mother. Conch fell ill shortly after, but
survived the mysterious sickness. She never completely recovered from it,
and remained physically weak for the rest of her days. Urchin spent most
of his time after that caring for her, comforting her and trying to persuade
the now-bitter elf to continue living on. This is how he developed his tolerant
nature. He was eventually given the name of 'Sandfisher' by an elder of the
diminished tribe, due to the way he tended to dig through the sandy shore
in an attempt to find small shells to string in his hair. He accepted his
new name gladly, and with it his new adult status in the tribe. The tribe's
numbers continued to decrease, until only he, his mother, and the female
Dawn remained. It seemed expected that they would lovemate, and the two did
so. Their relationship was amicable enough, but quite lacking in love, and
it came as no surprise when Dawn announced she was going to join their
daughter-tribe further from the sea. Knowing two elves would be unlikely
to survive on their own, he and his mother traveled with her, remaining with
the tribe for a short while… The dreamy WindWhisper caught Sandfisher's
attention-the elf told him that he had been hearing a 'Call', and that he
must follow it. Shortly after, Sandfisher also began to 'hear' Riamis' garbled
sendings, but remained hesitant on whether or not to follow. When WindWhisper
left the tribe, Sandfisher finally threw caution to the wind and went with
him. Unfortunately, the Call has been silent lately, and the two now remain
by the shores of the Longwater, waiting…
Quote: "Let's sit back and think about this, okay?"