Alonso's page
here you can find cheats' bout games like sims, anyway tell your friiends'
bout this crapp
see ya
Right now i jus have some
the sims
pokemon stadium 2
pokemon ruby
The sims
The Sims & Livin' Large Expansion
PC
During play, press Ctrl+Shift+C to bring up the cheat window. Now type in
one of the following:
Useful Links
Compare Prices For The Sims
Trade Stuff For The Sims
Review Of The SIms
rosebud
Gives you 1000 simoleons (for patched version)klapaucius
Gives you 1000 Simoleons (for unpatched version)
!
Repeats last cheat
;
Type between codes to enter several at the same time
(ex. after klapaucius, enter !;!;! for 3000 Simoleons)
WATER_TOOL
Puts water around your home
SET_HOUR (1 to 24) Set time of
day
SET_SPEED (-1000 to 1000) Set game speed
AUTONOMY (1 to 100) Change how much the
Sims think on their own
INTERESTS
Change interests and personality
GROW_GRASS (1-150) Set grass growth
level
MAP_EDIT ON/OFF
Toggle map editor
ROUTE_BALLOONS ON/OFF Toggle tutorial
SWEEP ON/OFF
Toggle "ticks" of the game
TILE_INFO ON/OFF Toggle
tile info.
DRAW_ALL_FRAMES ON/OFF Toggles drawing every frame
LOG_MASK
Set event logging maskSIM_SPEED (-1000-1000) Set sim speed
SIM_LOG BEGIN/END Creates a log
of your Sims history.
Hints:
Stop! Thief!:
When you are being visited by a burglar, immediately call the cops, then
go stand in front of the "Exit" (the front door). The thief can't escape,
the cops will arrest him and you will get money for making the arrest possible.
This will cover your losses. This works best if you only have one "house
exit". Otherwise the thief will have several escape routes and it won't work.
Note: It's a good thing to have a phone next to the bed, so that you don't
have to go far to alert the cops. Also it's good to have a big house. If
your house is small, you won't always make it to the front door before the
thief escapes. And remember to move away from the door when the cops arrive.
They can't enter the house if you're blocking the entrance.
Keep Outta my Property!!:
Your Sims won't leap fences so build fences all around your lot to keep burglers
Out! Use this at night so you don't get robbed but destroy a section during
the day.
In-game Tutorial:
Go to options, and click on the icon with the house and the arrow above it.
This will give you a walkthrough of The Sims if your having trouble.
Immediately Stop Crook:
If you put a burglar alarm on each corner of your house, the alarm will go
off as soon as a thief steps on to your lot.
Hey DJ..!:
If you want new songs for your radio, you can play your own MP3 songs . There
are directories in in your Sims game folder titled latin, rock, country,
and classical. Just copy an MP3 and put it in one of these directories. Now
you can hear your own songs while listening to your sims radio.
Fire! Fire!
Put a smoke detector over the oven or fire place, so when there is a fire,
the Fire Department will come right away.
Magic Garbage Bag:
The following trick will save the time needed to take the garbage to the
street. Buy the 30 simoleon trash can. Order your Sim to empty it, then cancel
the order just as they remove the bag from the trashcan. Then, order them
to pick up the mess that they just created. Your Sim will return the full
bag to an empty can. Repeat this each time it fills and trash will never
have to be brought outside again.
Be Late for Work and Not Get in Trouble:
First you have to turn 'Free Will' off. Then you get some body who isnt working
(or even someone who is) and have them stand in front of your ride to work,
and then you can have the late person shower, eat, drink coffee, and even
have a quick cat nap!!! Then when you want the late person to go to work,
have him just get in the car, and have the person infront of the car go to
work also!!! Or if he doesn't work, he can have a nap to!
More Time For Other Things:
Hate runing out of personality points when making a new sim. The answer is
simple! Don't waste points on neatness, give zip for that and use those valuable
points on the other traits. Then when you move into a house, simply hire
a maid. But the trash brings the room score down, and the maid only comes
at 10:00 am, so keep that room score up, up, up by simply buying items with
a good room score. Then you can spend time doing important stuff instead
of cleaning the house!
Have a PARTY!:
Buy some balloons and set them in front of your lawn. All your neighbors
will know where all the fun is at, and will come to your place! (If the balloons
aren't in your decorative category, goto thesims.com and download them).
Free Pizza:
Order a Pizza, and when the pizza man arrives, do not greet him. Before he
leaves, use the 'move_objects on' code to move the pizza out of his hand
and put it inside the house.
How to Get Married:
Have two of your sims fall in love, and have their relationship bar reach
100. But this task takes awhile, and make sure they pay attention to one
another for this to happen.
Don't Slap Me!:
When your in a bad relationship with someone and they want to slap you, you
can cancel this action by canceling it from the bar on the top of your screen
(this is really helpful if you want to improve a relationship!).
How to Get Divorced:
Have them not pay attention to each other. Eventually, there relationship
bar for each other will drop, when it drops very low, have them tease each
other, insult, etc. Pretty soon, the divorce icon will appear. Click it,
and one of them will move out.
How to Get a Job:
You need to earn a living. Here's how to do it. Either buy a computer, our
wait for the daily paper to come. You can look for a job with either one.
How to Quit Your Job:
When the car pool comes to pick you up, don't go. Shortly thereafter, the
car will drive away. A few minutes later, you will receive a phone call giving
you a warning not to be late again. Repeat this one more time, and you will
receive another phone call, and guess what..your fired!
No Work AND Pay:
When you haven't been to work in 3+ days you will receive a phone call from
the boss telling you, you're fired. To avoid this simply don't answer the
phone.
Get a Car:
Of course you can't ride it, but you can look at it all you want! Type in
the cheat move_objects on and then when a car comes by your house (School
bus, army truck, etc) Go into buy mode. Now you can move the car anywhere
you want! You can put it in your house, backyard, or make your own look-a-like
garage!
How to Get Promoted:
If you want to get payed more for your job, show up energized from good sleep,
or a cup of coffee. Also, if you do get promoted, check the job screen for
your sim. Certain skills are needed to succeed in your job. For example:
(If you are a Medical Assistant, and your promoted to Medic, you will need
to improve on your mechanical skill. You can study mechanical from a bookcase).
How to Earn Good Grades:
If you have children, it's best to have a bookcase, or a computer in the
house for them to study. But if they're depressed, you should look at there
mood bars, and check what's upsetting them. Fix it, and make them study.
To check what their progess in school is, go to the job screen for your child.
Their school grade is posted there.
$100 Dollar School Award:
You must have kids first. Make them study hard, and have there report card
say A+ for about a couple of days. The kids will return from school saying
"I got $100 dollars from grandpa for good grades!" or you will receive $100
after studying on the computer.
How to Change Your Clothes:
If your tired of your sim wearing the same clothes every single day, buy
a dresser or a Antique Armoire, and they can change their clothes whenever
they want.
Unlimited Snacks:
This code allows you to get free snacks. First get your sim to get a snack
from the fridge. When your sim opens the refridgerator door, quickly stop
the "Have Snack" option. He will place the snack on the floor. Now you can
pick it up and eat it without paying for it.
Less Bills:
Keep an unpaid bill until the mailman delivers the next set of bills. Pay
the original bill when your mailbox is filled with the next set of bills.
This should cause the bills inside the mailbox to disappear.
Bump off a Disliked Character. Get Free Stuff:
You can kill yourself in this game. You need to be a terrible cook, no cooking
skill points at all. Then, when you cook food while in a bad mood, the stove
has a chance of catching on fire. When it does this, don't call the fire
department or get them to come in any other way. Just tell the guy to walk
as close to the fire as you can. The fire should spread in different directions.
The fire can spread onto the person. Then eventually the person will shrivel
away in the flames. It will show a little notice telling you that the person
has died.
When the fire is gone you should see a little silver urn. If you go into
buy mode and move it outside with the hand icon it will turn into a tombstone.
You can select other people to go to the urn/tombstone and make them cry
over it, it doesn't matter if they even knew the person, occasionally at
midnight exactly, not every night, a pale green figure of the person that
died will walk through the house. If you select a new family to move into
the house they will get to keep everything the dead guy owned except for
the stuff that was burnt in the fire.
Other Ways of Killing Someone:
When the kitchen catches fire, remove all the doors. Or when your character
dives into the pool, remove the ladders and your character will drown. But
you need to do it while they are diving. If you do it earlier, your character
won´t dive, and later you don´t get to remove the ladders.
Pillar Disappearing Trick:
When you build the second story and you want to build out? Build pillars
on the first floor to extend the tile space. The pillars, a lot of times
get in the way so when you place them and build floor tiles on the second
story, you can delete the pillars and the people can still purchase and place
items that area. As well as move freely around that space.
Smoke/Fire Alarm Tip:
To get maximum coverage with your alarms, leave a gap in the wall where your
door would go when dividing up the rooms.
Mean Ghosts:
You must have tombstones in your yard for this to work. Go outside by the
stones around midnight and wait. A couple of minutes later, a ghost will
appear to haunt you, and they will sneak up behind you to scare you! BOOO!!!
Create a Family Album:
Go to the camera icon and you will be in the camera options. Click on what
picture size you want, and the big white outlined box is where the picture
will be. Click the mouse, you've taken a picture! It's fun to take pictures
when your sims are fighting, running away from ghosts, etc.
Sim Fighting Match:
Have two of your sims argue, and do upsetting things to each other until
the relationship bar reaches -100. A new icon should appear saying "Attack"
Click it, and watch your sims have a battle!
Building a Castle in the Clouds:
Large second floor extensions to a house, or even an entire house in the
air, can be built totally unsupported by the following method. First, lay
out a complete ground layer of pillars. You'll need lots to form a surface
to build on. Next build your second floor home on top of these pillars. It's
important that you do ALL the structural work at this point; get all the
walls placed and floors put in. Don't forget the stairs! Next, simply switch
to the ground floor, and delete all the pillars. The house will remain standing,
completely unsupported by anything except thin air! Voila! A castle in the
clouds for your Sims!
Get to School Bus Faster:
Don't have your kid sim leave right away, instead, wait until there is about
10 minutes left before the school bus leaves. Now, choose "Go to school"
Your kid sim will run like the wind to the school bus within 5 seconds or
less. This also gives you time to take a shower and eat without rushing.
Take a Day Off Work:
Going to work everyday is a big hastle! Go to work one day, and skip the
next. The day off will help you improve skills that you may need. And remember
skipping two days of work in a row will get you get fired. So skip a day
of work every other day.
Bring Up Your Sims Needs in a Second:
If your sim is in a bad mood and they are feeling awful, type in the cheat
code move_objects on. Then go to buy mode or build mode and select the sim
and delete him or her. Now, their will be a red target icon over the sims
picture meaning the sim isn't there. Click on the picture, and the sim will
reappear will all of their needs all the way up! Isn't that cool?
Reverse Personality Good:
When you create a person, give them no personality. Then when you go into
the game buy a chemistry lab and create a yellow potion and get them to drink
it. Their personality will be reveresed therefore having points on everything,
which you cannot do without this cheat.
Get Your Job Back After You're Fired:
Have you ever lost a really good job in The Sims because you didnt make it
to the car before it left? Well this trick will get your job back. First,
lose your job. Second, exactly when you lose you job, go to build mode and
hold Ctrl + Shift + C and type in move_objects on and press enter. Then,
delete the Sim who lost his/her job and go back to live move and when you
click the sims picture to find it it will appear with his/her job back and
a boost on all feelings.
There Goes The Neighborhood:
You need The Sims: Livin' Large and an unused neighborhood. The neighborhoods
are named UserData, UserData2, Userdata3, Userdata4, and Userdata5. (The
number means what neighborhood it is) Copy the unused neigborhood. Go into
a different folder (this way you will be able to paste it without overwriting
the folder you just copied). Rename the folder Userdata6. Cut and paste it
back into the main Sims folder and presto, one new neighborhood. I only made
one new neighborhood but you probably could make more.
Free Meal:
The Turkey! If you don't have it go to The Sims.com and download the turkey.
It will appear in Buy Mode under MISC. Buy it for $10, after you're sims
are though "seeing turkey" have them carve it, and eat it. One plate should
fill one sim up, once their done eating use the hand (Build Mode) and sell
it back. It was a free meal! (Note: You may need it enter the code: move_objects
on to do this).
Swin in Your Clothes:
To make your sim swim with his or her's regular clothes on, put in the code
move_objects on. Then, place your sim in the middle of the pool. Your sim
should automatically start swimming!
Swim in the Ground:
To make your sim swim in the ground, put in the code move_objects on. Then,
make your sim gt in or dive in their pool. Once they're in, place them on
any surface. They should swim a little bit and get out. Then they will probably
get in again.
Bad Socialism:
Is your Sim always mad because he hasn't seen anyone, and when your trying
to get your social meter up, does he go and wander in your house? Well, all
you have to do to make your Sim happy again is call a freind over to your
house. When you greet him, walk off into an empty room and call him over.
After he is in the room, go to build mode and build a wall over the door,
he will have nothing to do and he will talk to you until he is a good family
friend. But when he wants to go, imeadiatly rebuild the door and let him
go. Then your Sim will be happy so you can study and work out more.
How to Make More Than Two Story Houses:
Make a two story house. Then Take away the first floor. After that you can
build a third story. Then take away the second floor. After that you can
make a fourth. Keep on doing this until you are satisfied. Then Build the
first story again. Note:You might want to take your time on this because
if you don't line the floor up with the roof than it looks sloppy. Another
Note:You may make a floor the same size as the roof or smaller. Or else you
may not like what you see.
Change Back From a Zombie:
First you have to turn into a zombie. Then just type the cheat move_objects
on. Then go to buy mode and delete yourself. It wont delete you permenatly.
Then go to Live mode and click on your icon. Voila problem solved. This also
works to get you in a good mood.
Put It Out:
If a fire breaks out while a Sim is cooking they will automatically get a
"Fire" icon in their command tree which will cancel out any previous commands
you may have issued. Click on the "Fire" icon to deactivate it and then command
your Sim to cook again. Your Sim will forget about the fire and begin cooking
again. This saves time and your Sim's hygeine meter. The fireman will come
and put out the blaze like it never happened and your Sim will have the meal
pretty much on schedule. What's Needed: Basic kitchen set up, smoke detector,
microwave oven or toaster oven.
Move Objects Cheat Facts:
This is (aside from the money cheat) easily one of the most useful cheats
imaginable. To access the cheat menu you press Ctrl+Alt+Shift+C (you have
to press all of these, I double checked). A small gray window will pop up.
Type in: move_objects on This cheat allows the player to, in buy or build
mode, move just about anything around on the screen. It also allows for deletion
of everything you can pick up and it permits you to build a bit beyond the
normal limits imposed by your lot. This cheat can be used to move and reposition
actual Sims, even guests. Two Sims stand around chatting in the bathroom
while a line forms outside the door? Just move the two offending Sims to
a more conducive location. This cheat can also be used to delete the cockroaches
and flies (sometimes for cash) and you can help your Sims clean house by
deleting used plates and garbage.
NOTE: Sims can only be reliably moved if they are not on their way to performing
another task. A Sim walking to the kitchen to make a meal, for example, cannot
be moved closer to the kitchen. S/he will only warp back to where you picked
them up. But they can be moved when they are idle and in the midst of performing
an activity. For example, you can move a Sim who is eating to another chair
elsewhere. A Sim using the espresso machine can be moved and will continue
to perform the action not anywhere near the espresso machine.
See Sims Naked
use the code move_objects on and when one of your sims take a shower put
the buy mode and then delete the shower, then you can see your sim when them
are naked
Move Objects Warning:
Be careful when using the move objects mode, if you delete your sim in some
cases they can lose their job when they return.
Fast Wallpaper:
Are you tired of all that wallpaper work you have to do? Here's how to speed
it up: pick your wallpaper and click and hold on one section of your house
then hold shift then click.
Pesky Social Workers:
When you let your baby cry to much and the social worker is coming, just
use the move_objects on cheat and delete her. After you bring it back to
living mode, a new baby will be there, now all you have to do is name it.
Pokemon Stadium 2
Attack First:
Immediately after you choose a move and you want to go instead of the computer,
hold L and press A. This works about 50% of the time, mostly in the Pika
Cup.
Dark Pokemon:
At the game title screen quickly press Up, Up, Right, Up, Left, then Down.
You should hear a pika pika now all of your Pokemon are black or dark.
Flying Pikachu:
At main menu press Up, Up, Up, Down, Down, Down, Left, Right, Left, Right,
Start and you automatically get Flying Pikachu!
Hyper Mode:
Go to the kid's club. Then go to 'Who's The Best.' Select the Hard difficulty.
Now instead of playing 3 games, play 5. But you can NOT let the computer
win at all. You have to win all 5 games! Then you will have the Hyper Mode
as a new difficulty setting!
Pokemon on Route 101: Pochena, Jiguzaguma, Kyamome, Kemusso
The Pochena will immediately walk up to you and fight your starter. Your
battle has begun!
It should not be hard because your starter is Level 5 while the Pochena is
Level 2. If you
lose, I wonder what message pops up...you're not that bad, are you? You should
barely lose
2 HP!
After you win, it turns out that the person you saved is Professor Odamaki.
Go back to
Mishiro Town!
|------------|
|Mishiro Town|
|------------|
Talk to the professor in his lab (below your rival's house), and he will
be very grateful
that you saved him. After a little talking with the professor, you can nickname
your new
starter Pokemon. As usual, yes is the top option. A second choice comes up,
and you will
have to answer yes, possibly asking you if you want to be a Pokemon Master.
Now head out
north back on Route 101.
|---------|
|Route 101|
|---------|
Pokemon on Route 101: Pochena, Jiguzaguma, Kyamome, Kemusso
Go back north to Route 101, and you will be able to fight some wild Pokemon.
It may be
helpful for you to get to Level 6 by Cotoki City, the city to the north.
There are no
trainers on this path.
|-----------|
|Cotoki City|
|-----------|
This is the first city you encounter, and city where you will want to heal
at the Pokemon
Center. The Pokemon Center is labeled P.C., of course. Healing is no different
from the
other games, so talk to the lady behind the counter (still Nurse Joy? I don't
know...),
and head your way north, as you can not go west on Route 102 yet.
|---------|
|Route 103|
|---------|
Pokemon on Route 103: Pochena, Jiguzaguma, Kyamome, Kemusso, Ametama,
Tanebo (Ruby) or Hasubo (Sapphire)
Now go north to Route 103, and at the northern part of the route, you will
meet your
rival again. Be sure to be completely healed and at Level 7 to guarantee
a win. Your
rival's Pokemon is only Level 5, and doesn't have any elemental attacks against
yours
yet, but you'll need it. However, you don't need potions once you're Level
7, so just go
fight. Your rival is the person who was in the house opposite to yours in
Mishiro Town.
Unlike the previous Pokemon games, this rival seems to be a lot nicer and
will give you
items on your journey. After you beat your rival, go back south to Cotoki
City.
|-----------|
|Cotoki City|
|-----------|
Your rival will be waiting for you just south of the city. You will want
to heal, as you may
face some battles back to Mishiro Town, so heal again.
|---------|
|Route 101|
|---------|
Pokemon on Route 101: Pochena, Jiguzaguma, Kyamome, Kemusso
Your rival will once again go south to Mishiro Town, and you will have to
follow your rival
down again. These wild Pokemon should bare no threat anymore, and you can
level up to
level 8 at this point.
|------------|
|Mishiro Town|
|------------|
Upon arriving in Mishiro Town, enter the Professor's lab (southeast house)
where you will
receive Running Shoes (you can run by holding B, but only outside) from your
mom, and 5
pokeballs from your rival, as well as a Pokedex from the Professor. Once
again, head back
north, the only direction you can go.
|---------|
|Route 101|
|---------|
Pokemon on Route 101: Pochena, Jiguzaguma, Kyamome, Kemusso
Head north from Route 101 back to Cotoki City.
|-----------|
|Cotoki City|
|-----------|
Instead of going north, this time go west to fight a few trainers onto Route
102.
Again, wild Pokemon are no match here, but you may get to Level 11 here.
However, you will
fight your first trainer battles here. Here's all the info you'll need:
You can also get 4 nuts and one item south of Trainer 4. Since you get more
EXP, take this
as your chance to win big. You should arrive at Touka City eventually.
|----------|
|Touka City|
|----------|
You will arrive at another city sooner or later, and it is Touka City, where
you will find
a gym! The Houen League requires you to get 8 badges. Go in the GYM and talk
to the person
inside. Your father (5th gym leader) will talk to you and say that you must
need 4 badges to
enter this gym. Mitsuru, one of your lesser rivals, will also show you how
to catch a
Pokemon, which you should already know. He has a Level 7 Jiguzaguma, and
catches a Level 5
Taneboh with a Pokeball. Now move west onto Route 104.
Your starting type should now be Level 12 after this battle, and have 4 moves.
The first and
last should be your starting normal move and your first elemental move. Go
north and take
the item (Pokeball), then east and north to see a guy spinning around. Depending
on your
game, a Team Magma (Ruby) or Aqua (Sapphire) member will run towards you
and battle you
with a Level 9 Pochena.
Trainer 2: Team Magma/Aqua Member
Level 9 Pochena (105 EXP)
You get: 180G
Your Level 12 starter should make mince-meat out of the Pochena. After you
win, the Team
Magma/Aqua member will leave. The first man will give you an item for your
efforts, and then
run north. Continue your way on the path north, then west. Once you reach
your way west, you
will see your next trainer battle, a Bug Catcher battle. Torchic is highly
effective in this
forest, but you can still win with Mudkip or Treecko. I suggest you catch
a second Pokemon
(any) at this point. Maybe a Jiguzaguma (if you don't have Mudkip, for future
reasons of
having a surfing type). If not, choose something else for Cut in the future
(in the case of
Mudkip). You will want 2 Pokemon by the end of this forest. In the items
list, Pokeballs
should be at X5. You should now be at the Bug Catcher (Trainer 3).
Torchic is highly effective against these bugs. Treecko and Mudkip should
just use normal
elemental attacks. Anyway, your starter should now be at Level 13, and you
should have now
have a backup Pokemon. Continue your way north. Take the item north of Bug
Catcher 3, and
exit Touka Forest to the north to Route 104.
|---------|
|Route 104|
|---------|
Pokemon on Route 104: Pochena, Jiguzaguma, Kemusso, Karasarisu, Subame, Lalutos
Items on Route 104: TM09, 4 nuts, Item north of house,
Welcome back to the fourth route you've ever been on! This second of Route
104 will feature
your first ever 2v2 battle, so you will want your second one now, right?
:) It is optional
but you can get some extra EXP. Take the 4 nuts from the trees west of the
entrance to
Route 104 and talk to the lady east of the trees for TM09 (Seed Machine Gun).
Go north
around the house for a free item, then go back to the front of the entrance,
and then go
east from there where you will fight more trainers.
Trainer 1: Lady
Level 7 Jiguzaguma (90 EXP)
You get: 1400G
Trainer 2: School Girl
Level 7 Hassboh (111 EXP)
Level 7 Kinokoko (97 EXP)
You get: 112G
Your starting Pokemon should now be at Level 14 unless you've been training
your second
Pokemon. Continue your way onto the river bridge and you will spot two twins.
Will you
challenge them to a duel (2v2) battle? It's your choice!
Trainers 3-4: Twins
Level 8 Massboh (63+63=126 EXP) <= 63 for one Pokemon, 63 for the other,
or 126 for one
Level 8 Tanebo (63+63=126 EXP) <= 63 for one Pokemon, 63 for the other,
or 126 for one
You get: ?G
Trainer 5 is a fisherman that you can just talk to for a battle.
Grab the 4 nuts on the trees east of the fisherman, get the item from the
lady next to
the trees, and then head back north on the path to Kanazumi City, home of
the 1st gym!
|-------------|
|Kanazumi City|
|-------------|
Continue your way north to Kanazumi City. Be prepared, as this rock gym is
one you will want
to fight in. Have an average of at least level 12 Pokemon (or just one strong
one). Treecko
and Mudkip can just use their elementals, but Torchic must be either very
strong or have
an alternate grass type to aid the attack. The gym is in the northeast corner
of Kanazumi
City. If you use fire attacks (ember) from Torchic for this gym, however,
and it's either
evolved or just high level (14+), you can still take on the rock types in
this gym.
Treecko was about Level 13 at this point in Ruby due to training two other
Pokemon Kinokoko
and Dekukieru, but in my Sapphire game after my Torchic victory (with half
HP left), he was
Level 15.
At this point, if you have a Torchic and will just use him, you must evolve
him by now (Level
16). If not, level him up to Level 16 before facing the gym leader. If you
have Treecko
or Mudkip, just beat him!
If you have Torchic at this point, he MUST BE Level 16 and evolved to Wakashamo,
or
you will basically die in this battle. You may get lucky as the rock types
2/3 of the time
will use harden, so you CAN win. Use Ember on Geodude and Double Kick on
Makunotsuta. You can
win easily! If you chose Treecko or Mudkip, just beat the rock
types as they are easy. Also, talk to the red man in the house left of the
Pokemon Center
in the city till you get HM01, Cut. It's not very useful but it can get you
some extra
items. Now make your way north on the route, grab the item near the sea,
come back to the
city, and go east. The green-suited man will ask you to watch out for Team
Magma/Aqua.
Now head east onto Route 116 towards a cave.
|---------|
|Route 116|
|---------|
Pokemon on Route 116: Eneko, Subame, Go'nyo'nyo, Tsuchinin, Jiguzaguma, Karasarisu
Your starter should now be Level 18, unless you train a balanced team of
2 :P . Anyway,
good luck and go on! (Grab the item west of the bug catcher as well) Now
go east and enter
the cave in the east.
|---------|
|Hazy Cave|
|---------|
Head north (grab the item) then east in the Hazy Cave (to the Team Magma/Aqua
guy with the
bird). He will challenge you to a fight.
Team Magma/Aqua Member
Level 11 Pochena (129 EXP)
You get: 220G, an item
If your starter IS Level 18, he should be no threat at all. One kill: Pochena's
dead! Defeat
the Team Magma/Aqua member inside to rescue a man’s Subame. And old man will
come for his
Subame and will give you the Pokemon Navigator after you win.
1. Map - Choosing this option will display the map of Houen and your current
location.
2. Pokemon Info - This shows info about your Pokemon.
3. Trainer-Dex - The Trainer-Dex shows you all trainers that you have fought.
4. Exit
5. Hall of Fame - Shows all of the Hall of Famers in your Pokemon Team of
6, but only appears
after you have defeated the Houen League members.)
Here, you will want to go back to Kanazumi City. The green man at the entrance
of Route 116
and give you another 2 items, then talk to you in the Tower of Kanazumi City.
The old man
will also give you an item, probably also to compensate for your help. :)
Go back out and now
go back south through Route 104 and Touka Forest to the beach in the west.
Go in the first
house on the beach, and find the man that you met in the cave inside. If
you talk to him,
he will offer you a boat ride to the second gym city, Milo Town. Accept it!
Enjoy your speedboat ride to Milo Town. You'd like one, wouldn't you?
|---------|
|Milo Town|
|---------|
Once you arrive to Milo Town, you can fight in the fighting gym. Although
it is dark at
first, there are only 3 trainers (1 optional) to fight before the gym leader.
You will first
one to go north to the wall from the green-suited man, then go east to the
first
Junior Trainer battle.
After this battle, Flash will automatically go on. You will now see more!
Go north from
the trainer and then west, and when there's the next split point, go a little
northwest to
fight Junior Trainer 2, a Karate Master.
After you win, more Flash :). Now onward to the 3rd and last junior trainer.
Go back out of
the area east, then go north onto the bigger path. Go west at the split point
to the 3rd
junior trainer.
Junior Trainer 3
At this point, you can either go back and heal, or just advance east and
north to the gym
leader. Healing is suggested, and the extra vision should really help you
out as well.
Bonuses on check, eh? Easy EXP and easy battles! You get more money vs. trainers
now. :)
Now continue your way west towards Milo Cave and enter it!
|---------|
|Milo Cave|
|---------|
Talk to the man just in the entrance of Milo Town for HM05! You may want
to use Flash (HM05)
in this Milo Cave as it is very dark...or just go through blindly, you will
get some sort of
required item at the end. Grab the item as you go west, and go down the ladder.
Once the
area becomes dark, head EAST, and EAST only unless you hit a wall, then go
southeast to the
ladder. Go down it, and now go WEST (a little to the southwest at times)
until it seems like
a wall to the left. Then go up the stairs (NORTH) instead of west, and then
head EAST there.
Then go to the ladder. Go west to the next ladder, and then you're out of
dark again! Go west
from there, then south, and through the door. Talk to the Lance-look-alike
guy, he's basically
the future champ. You will get your required item from him, as well as TM47!
He will walk out,
and now you will want to get back out of the cave and back to Milo Town by
going the exact
opposite directions then you came in. This cave is still a good for training
as well as the
required item. Your starter should now be Level 23! Now the man who gave
you the ride has an
extra option:
you can now go to another place (2nd option). Accept it and go towards the
3rd gym!
Enjoy your ride! Only 2nd to Fly, which is even faster, of course. :P
|---------|
|Route 109|
|---------|
You should now be on a beach (Route 109). Fight your way up, and you should
arrive at a city
called Kaina City. Your first trainer battle is just north of landing.
Trainer 1 - Chef
Level 14 Machop (264 EXP)
You get: 448G
Head directly north for your 2nd battle.
Trainer 2 - Beach Boy
Level 14 Jiguzaguma (180 EXP)
You get: 56G
Your starter should now be at least Level 23, unless you use more than one
Pokemon. :)
Your starter should now be at Level 25 unless you like balanced teams. Now
head back out
of the house and go east. Talk to the pink Beach Girl for battle 7.
Now go north into Kaina City (heal if you need to).
|----------|
|Kaina City|
|----------|
Explore the city. You will notice Team Magma/Aqua members blocking a building,
the Kaina
City Ocean Museum. You will now have to look for a building that resembles
a warehouse and
talk to the man with the brown head there to deliver the letter you were
asked to deliver
earlier. (southeast [more south than east] from Pokemon Center). Once you
do this, you will
be able to enter the Ocean Museum after the Team Magma/Aqua members will
run inside and
attack, but the people inside will force you to give up 100G. Go up the museum
and fight
two of their members upstairs by talking to the scientist upstairs. This
is your third ever
meeting with Magma/Aqua.
Team Member #1
Level 15 Donmeru (??? EXP) <= Ruby
Level 15 Kibania (282 EXP) <= Sapphire
You get: 300G
This battle would be a fire battle (#1) for Ruby instead of a water one.
Immediately after
the second Team Magma/Aqua Member fights you.
They will leave after you win, of course. This water battle vs. Kibania would
be different
for Ruby's #2. The leader of Team Magma/Aqua will now walk in and basically
warn you to go
away from their conflict against the other Team. You get an item for saving
the scientist.
|---------|
|Route 110|
|---------|
Pokemon on Route 110: Jiguzaguma, Rakurai, Kyamome, Purasuru, Mainan
Items on Route 110: One in the middle of the sea, one in forest, 4 nuts in
forest
Continue to fight your way north (at the intersection, go west instead of
through the
underpass east as you can't go that way yet, after the Woman battle). You
will face a
few opponents.
Here you will find the positive and negative rabbits for the first time.
Positive is
+50% more offensive, but negative is +50% more defensive. So watch out! Your
starter is
now probably Level 26. Anyway, you will want to heal paralysis if paralyzed,
but if not,
continue west either way from there. You can go east too, but you want EXP
first, right?
Trainer 2: Lady
Level 16 Rozeria (520 EXP)
You get: 640G
Now, you can fight in your 2nd twin battle! (If you have 2 Pokemon, you can
freely choose).
Remember, if you really do have Cut you can grab the item and the 4 nuts
before heading back
east. Here, you will want to head east back to the intersection, and go under
the Cycling
Road eastward. Grab the item in front of the boy, then challenge him.
Your starter should now be at Level 27, a great level at this point. If you
have a more
balanced team (like I had for Ruby), they should be at an average of Level
18 now. You will
now want to either heal at the City again, as you may need it, or go east
if you're barely
damaged. Head east then north on Route 110, and you will meet someone again...
Can you say weirder? The starter evolutions look even weirder than they already
were. And I
beat Mudkip's evolution with Torchic's evolution in Sapphire, Torchic's evolution
with
Treecko's evolution in Ruby. I like that. Anyway, continue your way northwest.
You can't grab
the item in the middle until you get surf. Your rival will now ride off on
his/her bike.
Continue on your way to Trainer 2.
Trainer 2: Man
Level 14 Hasuburero (423 EXP)
Level 14 Konohana (423 EXP)
You get: 840G
Continue west to Trainer 3, the purple-haired boy.
Trainer 3: Boy
Level 16 Abra (249 EXP)
You get: 384G
You can get a TM, TM 46 here as well. Anyway, head to Trainer 4, the fisherman
next to the
water for a water battle.
Your starter should be Level 29, or average team at Level 20. Grab the 3x3=9
nuts in the
trees to your northwest, and head north into Kinsetsu City! Remember to grab
HM06 Rock
Smash in the southeast house in the city by talking to the person there,
and go to the
northeast corner to get a free bike at the bike shop!
|-------------|
|Kinsetsu City|
|-------------|
After you continue your zig-zag way north, you should enter Kinsetsu City.
This is the 3rd
gym city! Remember to grab HM06 Rock Smash in the southeast house in the
city by talking to
the scientist there, and go to the northeast corner of the city to
get a free bike at the
bike shop by talking to the brown-haired manager, and answering Yes to his
question (the 1st
answer). Remember to also grab the item south of the southeast house. Heal,
then go and talk
Mitsuru in front of the gym, and defeat him in a battle (your second rival,
remember?). He
will have a Level 16 Rarutosu. He will let you through after you defeat him.
Mitsuru
Level 16 Rarutosu (240 EXP)
You get: 960G
You are in luck if you have Torchic's evolution, but even if you have the
other two types
he should pose no threat. Beat him and enter the gym, since he will let you
through.
The gym is electric-steel based, so a rock type can serve useful. Trainer
1 is nearly right
in front of you.
At this point, you may want to heal first, so go back out, then flip the
northwest yellow
switch to reach the gym leader. You will need to have at least a fighting/ground/fire
type.
If you have Treecko, you do have Geodude, right? Geodude owns this gym. If
you chose Mudkip
or Torchic, their evolutions with ground and fire/fighting attacks will easily
win against
the steel half of Magnemite/Magneton.
The Level 23 Magneton will be your biggest threat. I used a high-level (Lv.26)
Geodude to
take them out in Ruby when I had Treecko, but Torchic's evolution (Lv.30)
for Sapphire.
Sonicboom can be quite annoying, however. Even so, Torchic and Mudkip's evolutions
should
easily beat even Magneton.
Now you have three choices on where to go. You may go west, north, south,
or east. I will
suggest that you go north at this point.
Attach Rock Smash on a Pokemon, then make your way north onto Route 111.
Jiguzaguma is
probably you best bets for HMs, as at this point he can carry Rock Smash
and do little to
interrupt the others (and can also later equip surf!).
|---------|
|Route 111|
|---------|
Pokemon on Route 111: Sandshrew, Knuckler
Continue your way up, and talk to the man in front of his house for some
very easy EXP, and
to accomplish another of your hidden objectives. Select YES when he asks
you to battle him.
House Member #1: Man
Level 16 Subame (201 EXP)
Level 16 Jiguzaguma (205 EXP)
You get: 320G, battle with #2
You will talk with Member #1 and Member #2 will come out and battle you.
House Member #2: Woman
Level 17 Rozeria (553 EXP)
You get: 340G, battle with #3
House Member #3: School Girl
Level 15 Marill (186 EXP)
Level 15 Kinokoko (208 EXP)
Level 15 Donmeru (282 EXP)
You get: 300G, battle with #4
House Member #4: Nun
Level 18 Asanan (351 EXP)
You get: 360G
Now head north and use HM06 Rock Smash on the rocks to get through! You will
soon see
two photographers. They are a duel team, and you can challenge them to a
duel!
Route 101 continues northward into the desert, but you will not be able to
access it in
Ruby OR Sapphire. Head west instead, onto Route 112.
|---------|
|Route 112|
|---------|
Pokemon on Route 112: Machop, Donmeru
Head west to Trainer 1.
Trainer 1: Man
Level 18 Jiguzaguma (231G)
Level 18 Konohana (543G)
You get: 288G
I'm assuming you've spent about 3 hours and 4 minutes to get to this point.
If not, you just
truly suck at Pokemon j/k :P . :) Go on west to Trainer 2.
Is your starter is at Level 33? Do you have a lineup averaged below Level
24? In that case,
you're screwed for the battles ahead. It should be taking you 3 hours and
15 minutes here
(according to my Sapphire version, first time, without knowing where to go,
when I played
Ruby, took some 5 hours instead). Anyway, go north to Trainer 4.
Just north of this camper, you will find Team Magma/Aqua members blocking
the way. You will
not be able to get through for a while. Instead, go west and into the cave
entrance.
|----|
|Cave|
|----|
Pokemon in this Cave: Kootasu, Donmeru
Here, you will want to go north (skip the rock in the west), east, then out
of the cave.
|---------|
|Route 112|
|---------|
Grab the 8 nuts outside the cave, and continue eastward back onto Route 111.
|---------|
|Route 111|
|---------|
You still can't get through the desert, so you had to go through that cave.
South is the
desert that you can't enter, so go north instead. Go northward.
Go northeast to the next trainer and he will give you TM43. Grab the 12 nuts
in the north off
of the four trees, and go east then south into the house to heal. Now go
back out and west
to Trainer 2.
Watch out for these Koffings. Two of them did self-destruct on my Wakashamo,
but
the EXP is worth it, right? Jump east and get the item that you saw earlier
but couldn't get.
Go back to the first trainer (the kid) and go northwest, then southwest to
Trainer 3.
Trainer 3: Umbrella Lady
Level 20 Donmeru (376 EXP)
You get: 800G
You can check the crater in town for an invisible item. Now head west onto
Route 114.
|---------|
|Route 114|
|---------|
Just when you go on this route, head into the house just before the river
and talk to the
little kid, who will give you TM28 Dig! You can now Retreat out of any dungeon/place!
And
dig to China! :P . Anyway, continue west. Get TM05 from the old man just
past the first
bridge portion. Go south and talk to the Fisherman for a water battle!
Trainer 1: Fisherman
Level 20 Dojocchi (393 EXP)
You get: 800G, starter to final form if you use one Pokemon only and be risky
like me
in Sapphire
My Wakashamo is evolving to Bashaamo at this point (Level 36). If you have
one starter
training only, you must get this far or you're kinda screwed. A team would
be at least
Level 27 (assuming you have 4) at this point. At this point, go south to
Trainer 2, who will
be the fisherman. Talk to him!
Enter the cave as you continue to the trail. Go west and you will see two
Team Magma/Aqua
members standing around. Attempt to go down to them and they will spot you.
The two members
will get surrounded by 3 of your supporters (the other team). They threaten
the two and the
two run off. The opposing team leader will talk to you and praise you for
successes against
the team in your game. They will let you through, and chase after the team
in your game.
Continue westward. Go up the stairways to get an item, then back down and
go down this time
from the Team Magma/Aqua argument area. Hop down the steps and out the door.
|---------|
|Route 115|
|---------|
Welcome to Route 115! Once you go down the cliff, a Karate Trainer will engage
you in
a battle.
Now go west, then north, then down to stairs to Trainer 2 (should now be
on a beach).
Trainer 2: Karate Guy
Level 19 Asaman (370 EXP)
Level 19 Makunotsuta (354 EXP)
You get: 456G
Head back to Trainer 1 and Rock Smash the rock east of him. Continue down
and grab the item
and 6 nuts. Fall back to the west and go back up to Trainer 3.
Trainer 3: Mad Man
Level 20 Habunake (706 EXP)
You get: 1200G
Jump off the cliff, and south into a city you've seen before: Kanazumi City!
|-------------|
|Kanazumi City|
|-------------|
Heal if needed be, then head east onto Route 116. Now west of the house,
you should now
go and cut the tree down and go get the item in the area instead of going
east into the
Hazy Cave at this point. Cut it down and go to Trainer 1.
Trainer 1: School Boy
Level 10 Rarutosu (150 EXP)
You get: 200G
Head west to Trainer 2, the girl
Trainer 2: School Gir
l
Levle 9 Kinokoko (124 EXP)
Level 9 Gonyonyo (130 EXP)
You get: 180G
Cut the tree to the west and now grab the item and the 10 nuts from the trees.
Now head
east to the Hazy Cave once again.
|---------|
|Hazy Cave|
|---------|
Head north then east. Break the rocks that separate the two people there
with HM06 Rock
Smash, and the person in the white robes will give you TM04. The two people
will now walk
away. Continue east and grab the item lying there, then attempt to head out
of the Hazy Cave
by going east, then south, to get out and into Shidake Town. You will have
one trainer
that wishes to challenge you before you can get out.
Trainer 7: Cool Guy
Level 18 Doduo (369 EXP)
You get: 720 EXP
Now head back east into Kinsetsu City, heal, and make your way back north
again onto Route
111, and continue on the route onto Route 112 once again.
|---------|
|Route 112|
|---------|
Find the place where the Team Magma/Aqua members blocked you. You will now
be able to enter
the cable car house. Talk to the green-haired girl inside, and answer yes
to take a cable
car ride up to the Team Magma/Aqua secret hiding base. Head out of the house
after your
ride. You will see Team Magma and Aqua's Pochenas snapping at each other.
Depending on your
game version, one side will dominate (Magma in Ruby, Aqua in Sapphire). Head
up the
mountain (north), then go west. You will now later see three members that
are NOT fighting.
Your job is to defeat the three of them. Head to Trainer 1.
Team Magma/Aqua Trainer 1
Level 20 Zubat (231 EXP)
Level 20 Pochena (235 EXP)
You get: 400G
Head up (north) to Trainer 2. Note that these battles ARE required.
Head up to the Team Magma/Aqua boss, who is isolated from the others. Beat
him. Depending
on how you played your cards: 1 Pokemon vs. balanced team, the following
issues may occur.
1 Pokemon - Easy win, but if you have a weakness against the enemy types,
you're kinda in
some trouble, but your Level 40 Pokemon should still make mince meat out
of his Pokemon.
Balanced Team - A bit tougher, but still beatable. You will now have to use
a leader (one
stronger than the rest), and be somewhat able to predict what he sends out
next. This might
help out somewhat:
Team Magma/Aqua Leader
Level 24 Guriana (657 EXP)
Level 24 Golbat (879 EXP)
Level 25 Bakuuda (???? EXP) <= Ruby
Level 25 Samehadaa (937 EXP)<= Sapphire
You get: 2000G, first victory over leader
The leader and his side runs, and the other side's leader again is happy
about your victory,
then runs off and chases the other side again. Head back down to the cable
car house, but
this time, go down the stairs southeast of the cable house instead of going
inside. Now walk
down the stairs and jump down the mountain slowly. Here near the bottom you
will see two
trainers, and you can jump either way. Jump west to the Hiker or south to
the Camper.
Go down and out of the mountain region onto Route 112.
|---------|
|Route 112|
|---------|
You should now make your way west into Fuen Town, the home of the 4th gym!
Heal and enter
the fire-based gym.
|---------|
|Fuen Town|
|---------|
The 4th gym is fire based. Similar to Sabrina's gym in RBY, your objective
is to go
counterclockwise around to the gym leader. Here's how to get through (the
fog may
annoy the heck out of you like it did for me so I'll help you out):
Go up all the way, then right, then down. Trainer 1 battle begins.
Left all the way, up 2 to the jump. Then up all the way, right one, down
one to the next
jump! Then up all the way, right one, down one to next jump! Then 4 up, 2
left to Trainer 4.
Down one, left one, all the way down to jump. Down all the way to jump. You're
finally
at the fire gym leader! Begin the battle! (two right, all the way up). Water
types as well
as rock/ground or just a very strong fire type can easily win this one.
My starter (Torchic)'s final form reached Level 42 at this time on Sapphire,
while my Ruby
team had an average of about Level 27, in which Graveler destroyed the competition.
Now that you've won, let's get back out! Go down all the way, left one to
the first jump.
Down all the way to make the leap into the jump, 2 right, all the way down.
You're out
and with 4 badges! Once you get out, your rival will suddenly appear and
talk to you, but
don't worry, he/she doesn't fight you. Your rival gives you an item, then
bikes off.
Head east back onto Route 112.
|---------|
|Route 112|
|---------|
Instead of going through the secret base, leap eastward.
Grab the item you previously saw but couldn't get. Continue your jump down.
Continue your
way toward Route 111 (east).
|---------|
|Route 111|
|---------|
Continue back toward Kinsetsu City by going south. Remember to rock smash
the rocks in the
way to get back. :)
|-------------|
|Kinsetsu City|
|-------------|
Head south onto Route 110.
|---------|
|Route 110|
|---------|
Go south to Kaina City.
|----------|
|Kaina City|
|----------|
Heal, then head south.
|---------|
|Route 109|
|---------|
Go down to the old man at the bottom, and ask for a ride back to Milo Town.
Last sea ride. You are now back on Route 104 (land).
|---------|
|Route 104|
|---------|
Get out of the house. Head north into Touka Forest.
|------------|
|Touka Forest|
|------------|
Go east instead of going west like usual. When you reach the ledge that you
can't go up, go
down and out of the forest.
|---------|
|Route 104|
|---------|
You're now up on the ledge! Get the item, then hop back down and east towards
Touka City.
|----------|
|Touka City|
|----------|
Heal, if needed be, then enter the 5th gym. Now that you have 4 badges, your
father will let
you get through. The gym is shaped a bit like a diamond, so you can fight
from 3-7 junior
trainers. Here's how you should do it to get the most EXP. It looks something
like this:
1 = Trainers with one Level 27 Enekororo (798 EXP, 1296G)
2 = Trainers with one Level 27 Massuguma (739 EXP, 1296G)
3 = Trainers with one Level 27 Zanguusu (954 EXP, 1296G)
4 = Gym Leader
D = Door
E = Entrance
You can go any way you like to fight all 7 trainers, but here's how I did
it:
Talk to the left door, then it opens and you get in. Talk to the junior trainer
and battle!
Enter through the door to Junior Trainer 5, then through the next door to
your father,
the fifth gym leader. Talk to him. He asks you if you have 4 badges already,
and then
says that you certainly are improving, but says that he can't give you the
5th badge for
free, and battles you.
Graveler and my Level 43 Torchic's final form both work well against your
father's Pokemon.
After you win, you now have 5 badges! Now go get out of the gym and get HM03
Surf from the
red-shirted man west of the gym. You can use Surf on Jiguzaguma, the raccoon,
by catching it
at Levels 3-5 (they can be catchable without hitting them if you use a Great
Ball, and if
you're lucky, even a PokeBall) if you don't have a water type. Before you
get out of the
city, however, just before the entrance to Route 104 is water. Surf across
it for a free
item. Now go to the water east of the gym and surf across for another item.
Surf back and
at this point you will want to go west onto Route 104.
|---------|
|Route 104|
|---------|
Go as far northwest onto the beach as you can, and then use Surf southward
onto Sea Route 104.
|-------------|
|Sea Route 104|
|-------------|
You're back on this route, except for EXP reasons now. Go south onto Sea
Route 105.
|-------------|
|Sea Route 105|
|-------------|
Pokemon on Sea Route 105: Tentacool, Kyamome, Perippaa
Go south to the red-haired swimmer for Trainer 1 battle.
Lineup in Sapphire at this point for me: Level 44 Torchic Final Form, Level
13 Jiguzaguma
(for Surf and Rock Smash), Level 6 Tsuchinin (for Cut)
Lineup in Ruby at this point for me: Level 34? Graveler, Treecko 2nd Form,
Dekukieru,
Kimogassa, Level 5 Jiguzaguma
Anyway, head south to Trainer 2, another red-haired swimmer.
Trainer 8: Guy Swimmer
Level 26 Tentacool (585 EXP)
Level 26 Marill? (265 EXP)
You get: ?G
As you go eastward, you will see a ship! Don't go in though, just people
flocking around
the place with no battles or items. Instead, go and fight the red-haired
swimmer just south
of it.
Trainer 14: Guy Swimmer
Level 26 Kyamome (355 EXP)
Level 26 Kibania (489 EXP)
You get: 208G
Now head north onto Route 109 (land route).
|---------|
|Route 109|
|---------|
Head north to Kaina City.
|----------|
|Kaina City|
|----------|
Heal, then head north onto Route 110.
|---------|
|Route 110|
|---------|
Before you go east at the intersection, you may spot a house at it. Go in,
talk to the man
when the text rolls up, and cut the trees after the door (click to get in).
Cut the trees
in the far west for trainer battles.
Go back down TO the entrance, then cut the eastern tree to Trainer 2.
Trainer 2: School Girl
Level 16 Oddish (267 EXP)
You get: 256G
Cut the tree to the north, then the one to the northeast, then the one to
the west to grab
a free item! Walk back toward the entrance. Go up to just south of Trainer
1 and cut the
tree to the right, up, then right to Trainer 3.
Grab the scroll just southeast of him, and make your way back to Trainer
1. This time, cut
the trees north, then east all the way to the next door! Talk to the man
there for a free
item! He flies off. Go through the door to the left, go through the underground
tunnel, and
you'll be back to the entrance of the house. Get out and now go eastward.
Once you reach a
place where you can just surf north, do so. You should reach an island with
an item soon.
Grab it, and surf back south. Now when you reach the fisherman (remember
that one right
after the zig-zag?, start riding your bike and into the house east of him.
Ride through to
the other door. This is Cycling Road!
|------------|
|Cycling Road|
|------------|
Now you will ride your way back toward Kaina City.
My Sapphire game at this point: Level 48 Torchic Final Form, Level 15 Jiguzaguma,
Level 7
Tsuchinin, 4:29
Surf eastward from Route 118 onto Sea Route 118.
|-------------|
|Sea Route 118|
|-------------|
Unlike most sea routes (exception: 104), this one is short and has no trainer
battles. Swim
across to talk to the fisherman on the other side of Houen Island. He will
give you a free
item! Head east to Trainers 4-5, the photographer battle.
My Torchic FF reached Level 49 at this point. Anyway, go back up to Trainer
7 and head right
to grab a free item. Jump back down the ledge and continue eastward onto
Route 123.
|---------|
|Route 123|
|---------|
Pokemon on Route 123: Jiguzaguma, Kyamome, Raiboruto
Head east. You will spot some trees with lots of nice items. First fight
Trainer 9, who is
in front of the trees.
Head northwest to find the 12 trees! Grab everything off it (8 nuts, 8 other
type of nuts,
8 other type of nuts), some 24 items, and then head southeast, grab the item,
and then
head back west onto Route 118.
|---------|
|Route 118|
|---------|
Now back to the intersection, you will want to go north onto Route 119. Do
not ride your
bike at this point or you will be stuck.
|---------|
|Route 119|
|---------|
Pokemon on Route 119: Jiguzaguma, Massuguma, Rakurai
Head to the far west in the area to battle Trainer 1.
Grab the item north of Trainer 9, then go east into the tall grass, then
east to grab the
free item. Head back to the tall grass and then go north. Trainer 10 will
sneak up to you and
ask for a battle.
Continue to head north on Route 118. You will then find Team Magma/Aqua's
secret hideout.
As two Team Magma/Aqua members have blocked the bridge, your only choice
at this point is go
fight them. Enter their hideout (west of the bridge).
|---------------------------------------------------|
|Team Magma/Aqua Hideout: Weather Research Institute|
|---------------------------------------------------|
Head up in the building and to the Team Magma/Aqua member you see right up.
The member
will immediately challenge you for entering their hideout.
Team Magma/Aqua Member #1
Level 28 Donmeru (??? EXP)
OR
Level 28 Kibania (528 EXP)
You get: 560G
Head up, and then right to Member #2.
Team Magma/Aqua Member #2
Level 27 Zubat (312 EXP)
Level 27 Pochena (318 EXP)
You get: 540G
Go right and upstairs. Go up to the member closer to you for Member battle
#3.
Team Magma/Aqua Member #3
Level 27 Pochena (318 EXP)
Level 27 Donmeru (??? EXP)
OR
Level 27 Kibania (508 EXP)
You get: 540G
Now go up to the trainer left of Member #3 for your next mandatory battle.
Team Magma/Aqua Member #4
Level 26 Pochena (306 EXP)
Level 26 Zubat (300 EXP)
Level 26 Donmeru (??? EXP)
OR
Level 26 Kibania (489 EXP)
You get: 520G
Go left and you will spot the female boss of Team Magma/Aqua. Behind her
are three hostages.
You must defeat her to rescue them and continue onwards.
Team Magma/Aqua Female Boss
Level 28 Donmeru (??? EXP)
OR
Level 28 Kibania (528 EXP)
Level 28 Guraina (768 EXP)
You get: 1120G
You will get an item from the scientist for saving him and his two colleagues.
Walk back out
of the once-Team Magma/Aqua hideout. At this point you can either take a
nosedive and continue
across the bridge, or go back to heal. Healing is strongly recommended as
you are either out
of PP, HP, or Pokemon at this point after so many battles, and you still
have a way's to go.
Head back down south on Route 119 to the intersection of Routes 118, 119,
and 123. Head west
onto Route 118.
|---------|
|Route 118|
|---------|
Head west back to the sea.
|-------------|
|Sea Route 118|
|-------------|
Surf across Sea Route 118 to the other side of Route 118.
|---------|
|Route 118|
|---------|
Head back west to Kinsetsu City, home of the 3rd gym. Grab a super bike from
the bike
guy, then heal at the Pokemon Center. Catch anything you may need at this
point, as you
will not be back for some time. Now head back east onto Route 118.
|---------|
|Route 118|
|---------|
Head back east to Sea Route 118.
|-------------|
|Sea Route 118|
|-------------|
Surf back across Sea Route 118 to the other side of Route 118.
|---------|
|Route 118|
|---------|
Go east to the Route 118-119-123 intersection, then head north onto Route
119.
|---------|
|Route 119|
|---------|
Go all the way back up to the Team Magma/Aqua hideout, which of course, is
now
Magma/Aqua-free. Go east across the bridge, then north up the stairway and
your rival
will rush toward you on his/her bike. Yukii/Haruka will now challenge you
to a battle.
That's why you needed to heal first, and since you went through so many trainer
battles, you
would have ran out of PP/HP/Pokemon, depending on your lineup. Ready? Battle
him/her!
Depending on your starting type, you will face different enemies. Here's
the list:
Although Yukii/Haruka gives you HM02, Fly, you won’t be able to use it till
you get your 6th
badge. He/she will bike off north. Continue your way north towards the 6th
gym city, or
Hiwamaki City. Head north to Trainer 1 of the post-Rival trainer battles.
Trainer 1: Guy
Level 27 Tekkanin (895 EXP)
You get: 324G
The Tekkanin can give you some trouble if you let it survive more than one
turn, but it
shouldn't hurt you a whole lot. Head straight north to Trainer 2, another
Guy.
Trainer 2: Guy
Level 26 Koffing (634 EXP)
Level 26 Koffing (634 EXP)
You get: 312G
Head northwest from Trainer 2 and grab the 6 items from the three trees,
then head east once
more, into Hiwamaki City, the city of the 6th gym!
|-------------|
|Hiwamaki City|
|-------------|
You have arrived at the city of the 6th gym! Heal first, then head for the
gym by going
up the ladder to the right of the Pokemon Center, then going down when you
see a brown
building. You will notice that you are blocked from getting through! Even
pressing A will
not let you through. So go back up the ladder and go east, then down, then
east onto
Route 120.
|---------|
|Route 120|
|---------|
Pokemon on Route 120: Jiguzaguma, Massuguma, Marill
Head eastward, as you can't get in the 6th gym yet. Straight east is Trainer
1.
Trainer 1: Umbrella Lady
Level 29 Goldeen (? EXP)
Level 29 Wailmer (850 EXP)
You get: 1160G
Continue east till you see two photographers. Fight them. It is a 2v2 battle.
Cross the bridge by going west, and you will meet the Lance-look-alike champ
that flies around
again, and a chameleon-type Pokemon, Kecleon.
Level 30 Kecleon (565 EXP)
Defeat or capture it, and the Lance-look-alike will fly off. Now make your
way back to
Hiwamaki City, but remember to grab the free item southeast of Trainer 1
by pressing A at
the stairs. The same Level 30 Kecleon (565 EXP) will fight you. Defeat or
capture it, then
take the item and run back to Hiwamaki City. My Bashaamo reached Level 43
at this point.
|-------------|
|Hiwamaki City|
|-------------|
Go back to the gym. When you reach the part where it blocks you, press A
and the chameleon
(Kecleon) will appear and leave your way by walking into the bushes east
of it. Enter the gym
as it is now open and accessible. At this point, you will want to head right
to the two
black bars, kind of like the ones that are in many stores these days. Go
to the bottom part of
the black bar split and go right. You will end up on the other side! Continue
right to
Junior Trainer 1.
Now go to the top part of the bar split and push down, then head out upward
toward the next
bar split. When the route splits, go to the western one, hit the bar up once,
then go right
to hit the other bar one right. Now go to the left bar and hit it right once,
then down once.
Now go to the eastern route side and hit the bar left to pass. Continue along
the path
to Junior Trainer 3.
Continue upward on the route to the next black bar puzzle. Hit the bottom
bar right, then
hit the bar after that right. Bump the bar downward so you can pass it later
on. Now fight
Junior Trainer 4.
Now go up to the left-most top bar (continue on route) and bump it down.
You will find that
the 2nd bar can not be bumped right, so go below it and bump it up. Now you've
made it past!
Continue left to the flying gym leader!
At this point, you can either jump all the way down the bumps and out the
gym to heal, then
get back through the black bars or you can just talk to the gym leader to
fight her.
The types come out as follows: flying, water/flying, steel/flying, dragon/flying.
Since the flying types aren't just flying, you may have some problems. The
Pokemon are
Level 31 Oosubame, a Level 30 Peribbaa, a Level 30 Skarmory, and a Level
33 Chititarisu.
If you had a Level 54 evolution of your starter (I had Bashaamo at Level
54) you will make
mince meat out of this gym since even your weakness against the gym's types
will be little
of a problem due to your high level, and your attack could virtually kill
them. So a Jucain
could overcome its weakness versus flying with a quick normal-type slash,
a Bashaamo could
use Slash against Peribbaa and fire on Skarmory and Chititarisu, while Raguraji
could use
water attacks on Skarmory and Chitiarisu. Other elemental types at high levels
can easily
do the same thing, but Graveler (rock types) should not be used for Peribbaa.
Also remember
that Chititarisu is Dragon/Flying unlike his pre-evolution Chiritto which
is Normal/Flying.
You may even have to go back to it as the battle is rough unless you have
an electric type or
just a strong team (or lead guy). After you beat the gym, hop down the ledges
(down) to the
entrance of the gym, get out, heal if you need to (you probably will need
to), and then head
east back onto Route 120.
|---------|
|Route 120|
|---------|
Pokemon on Route 120: Jiguzaguma, Massuguma, Marill
First off, southeast of Trainer 1 is a free item you can get. Grab it, as
you could not
before. You remember where the bridge was, right? Get all the way over there,
but this time,
cross the entire bridge to the west. Head southward to Trainer 5. You will
notice that rain
is beginning to pour on Route 120. Don't worry, it won't affect you that
much, but you will
soon know the reason why snow occurred back on the route after you had 3
badges and why it's
raining here! Anyway, fight Trainer 5.
Trainer 5: Bird Catcher
Level 29 Natu (453 EXP)
Level 29 Oosubame (1006 EXP)
You get: 928G
Just right of Trainer 8 is a tree. Cut it and go up to access 3 trees to
grab 6 items, then
go back down to Trainer 8, then a little south. After 2 grass patches, head
right to
Trainer 9.
Go left all the way from this trainer, then head south. You will have an
invisible force
blocking you...again. It's another Level 30 Kecleon. Capture or defeat it.
This will be your
last chance to capture it, so if you want it, capture it!
Level 30 Kecleon (565 EXP)
Continue on the trail (non-tall-grass) to Trainer 10.
Go down and grab the free item, then jump off the ledge in the east and cross
the bridge
westward. The rain will go away and sun will come again. Head south to Trainer
11.
Grab the free item just southeast of Trainer 11, and continue southwest.
Talk to the lady
for another item, then grab 6 items from the 3 trees there. Go north from
the trees (up
the stairs) and to the covered brown box thing to Trainer 12.
Trainer 12: Red-Haired Guy
Level 29 Koffing (708 EXP)
Level 29 Tekkanin (963 EXP)
You get: 348G
Grab the 12 items from the four trees, then continue your way east. Surf
down from the trees
to the free item you spotted before, unless you've hit item list at this
point. If so, you
will want to sell some at this point as some items you will want to get.
:) You do have HM02
Fly, don't you? You can fly back to sell your items at this point. Anyway,
head back to
Trainer 11 and then east onto Route 121.
|---------|
|Route 121|
|---------|
A new route usually means more trainer battles, and this is no exception.
Head east to Trainer
1, who is a Magician and will show you the first ever ghost Pokemon you will
see in the game.
My Bashaamo reached Level 56 after this battle. Head east and you will spot
three Team Magma/
Aqua members heading toward a place you'll go to within a few minutes southward.
Go down the
stairs like the Team Magma/Aqua members did, all the way to water. At the
pier, start surfing
southward onto Sea Route 122.
|-------------|
|Sea Route 122|
|-------------|
Surf south, the Ghost Tower is in the mountainous region that you see when
you're surfing.
Head north into the mountain, or Route 122 (Ghost Tower).
|---------|
|Route 122|
|---------|
Go inside the Ghost Tower.
|-----------|
|Ghost Tower|
|-----------|
Pokemon in Ghost Tower: Kagebouzu, Yomawaru
Once you go in, go upward. Go northwest in Room 1 of the Ghost Tower, then
when the route
splits west and north, head north. Go through the stairs, then into Room
2. In Room 2,
go down to the spinning Trainer 1.
Go right, down the stairs, and grab the item (TM30) as you go left and down
the hole. Go
right as you get down from the hole and grab the free item. You will then
see two holes in
the right. Choose the bottom one, then fall in the hole. Go left and grab
the free item, then
fall in the hole left of that. Drop in the hole right of where you fall,
then you will fall
back in a room you were in earlier. Head up the northwest entrance of the
room, then go down
and then left to the door! You will be on the mountain! Head eastward through
the grass to the
stairway, then go up it and left. You may have noticed that there was a free
item on the
cliff. You can now grab TM48! Now go upward up the stairway, then head right.
Smog will
suddenly appear. Go up all the way, then left a little, then up (ignore the
free item, as you
can not get it). You will see a ^ arrow. Enter. Go up all the way. You will
spot Team Magma/
Aqua members. You must fight them to continue your game, so do so. Go up
to them.
Team Magma/Aqua Member #1
Level 30 Zubat (346 EXP)
Level 30 Zubat (346 EXP)
Level 30 Zubat (346 EXP)
You get: 600G
Continue up to Team Magma/Aqua Member #2.
Team Magma/Aqua Member #2
Level 31 Pochena (364 EXP)
Level 31 Donmeru (??? EXP) <= Ruby
OR
Level 31 Kibania (583 EXP) <= Sapphire
You get: 620G
My Bashaamo reached Level 58 after this battle in Sapphire. Anyway, head
up to Member #3.
Team Magma/Aqua Member #3
Level 31 Donmeru (??? EXP) <= Ruby
OR
Level 31 Kibania (583 EXP) <= Sapphire
Level 31 Donmeru (??? EXP) <= Ruby
OR
Level 31 Kibania (583 EXP) <= Sapphire
You get: 620G
Heal if needed be, then head up to the Team Magma/Aqua Boss. Talk to him
and he with the
rest of his Team will leave. The old couple held basically captive behind
him will walk up to
you. You will get a free item. At this point, you will want to head back
to the entrance of
the Ghost Tower. Head all the way down (just hold down), to the arrow. Once
you get that far,
you will enter another part of the area. Go down all the way (just hold it),
then go up a
little, and then right. From here, go down and then left. You will be out
of the smog again.
Head back down the stairway, then right, then down the next stairway. Go
left and back into
the Ghost Tower itself. Go right, then down back out of the Ghost Tower!
|---------|
|Route 122|
|---------|
If you must heal at this point, use HM02 Fly back to Hiwamaki City. Otherwise,
surf southward
across the water to the other side of Route 122. Head southward onto Route
123.
|---------|
|Route 123|
|---------|
You were on the western half of Route 123 before. Here, you will be on the
eastern half.
Continue southwest to the trees. Talk to the girl next to it for TM19. Grab
the 6 nuts
(3 types on 3 trees, 2 in each), then head west to Trainer 1.
Jump down left from Trainer 4. You will find the Twins from the western half!
Your work is
done on Route 123. Fly back to Hiwamaki City and then go all the way east
to the pier. From
there, you should head east onto Route 120, then Route 121 to the pier.
|---------|
|Route 121|
|---------|
From the pier, head east (by using Cut or by walking up the stairway below
the twins you see).
Fight them.
Head down from Trainer 4, then around the fence for 6 nuts from the two trees.
Now head
eastward. You will soon reach another city, Minamo City.
|-----------|
|Minamo City|
|-----------|
Home of the largest department store in Houen, Minamo City is a packed place,
as it is also
home of the hardest Pokemon Contest and a Rival battle, as well as infested
with Team Magma
and Aqua members everywhere. They won't fight you, but heal at the Pokemon
Center, then
go a little right and up. Go up the stairway and you will see your rival
blocking the
Department Store entrance. This battle is required sooner or later, so talk
to him/her
and battle! Answer yes after Yukii/Haruka asks you a question, and you battle!
You will notice that your rival has an extra Pokemon now, a Oosubame at Level
31.
Your rival hasn't improved greatly since the last battle, so it should be
a piece of cake.
Heal if you need to, then head eastward onto the beaches near Minamo City.
Attempt to surf
through, but rocks will block your path. Northeast of Minamo City is a cave
you can enter,
but you find it blocked by Team Magma/Aqua members. Therefore, the only thing
you can do
at this point, is to fly back to Kaina City, the city with the ocean museum
(south of 3rd gym
city, Kinsetsu City).
|----------|
|Kaina City|
|----------|
Just a little northeast of the Kaina City Pokemon Center, you'll notice people
crowding
around the ocean museum you fought Team Magma/Aqua in earlier. It seems that
people are
looking at the scientist blocking the entrance, who is being recorded on
TV or something.
Talk to him, who will actually just talk to the audience. A few of them will
leave the ocean
museum entrance open after you talk to the scientist, who will talk about
some weird thing
happening in the city. He will lead you into the ocean museum. You find two
Team Magma/Aqua
members blocking the water inside the museum (Where did the water come from?).
Come close to
them, and they will dive into the water, and swim into a submarine (the gray
shadow). They've
escaped from your reach! The scientist will talk to you again, and ask you
to stop them. Now
go back to Minamo City, and make your way into the cave that Team Magma/Aqua
was blocking.
Surf into the cave, and now that you're able to land, do so. Head up, and
wait for Team
Magma/Aqua Member #1 to patrol where you are. This will be the first of many
Team Magma/Aqua
battles you will fight in this cave.
Team Magma/Aqua Member #1
Level 32 Pochena (376 EXP)
Level 32 Pochena (376 EXP)
You get: 640G
It took me 6 hours and 40 minutes to get this far (slowed down mainly due
to putting down the
trainer guide). Anyway, head around the pool and through the door. You will
spot two warps. Go
through the right one and grab the item, if you can, then head back through
the warp and
through the left warp. Walk right (you should now be above a pool) then when
you enter a room
area, go down. Talk to the female member for Battle #2.
Team Magma/Aqua Member #2
Level 31 Pochena (364 EXP)
Level 31 Donmeru (??? EXP)
OR
Level 31 Kibania (583 EXP)
Level 31 Donmeru (??? EXP)
OR
Level 31 Kibania (583 EXP)
You get: 620G
Head just right of her to fight Team Magma/Aqua Member #3.
Team Magma/Aqua Member #3
Level 30 Zubat (346 EXP)
Level 30 Pochena (352 EXP)
Level 30 Donmeru (??? EXP)
OR
Level 30 Kibania (565 EXP)
Level 30 Pochena (352 EXP)
You get: 600G
Go back left to Member #2, then go a little down, and left all the way to
the next warp. You
will find a room with the warp you were on, plus three more warps below it.
Going through
the middle warp would bring you back to the 1st warp in the room, so enter
the left warp, then
enter the left one (the only one accessible). Go left again to the left one
of the middle row
around the lake, and then you will find TWO warps you can go through now!
The one directly
left, or the one farther left are now accessible. Going directly left will
lead you back to
the middle one in the middle, and eventually cost you. Therefore, go through
the one to the
farthest left to find four items, or what looks like 4 items. Two of them
are Electrodes and
two of them are items. In Ruby, I had the two Electrodes on the left side,
with the two items
on the right. In Sapphire I had the exact opposite. Defeat or capture them
and grab the items.
Level 30 Electrode (642 EXP)
Go back through the warp after you finish beating the Electrodes and getting
the items if you
want them, and then go right to the next warp, then right again. Go back
out the top warp and
east back to Team Magma/Aqua Member #3. East of him is a warp. Go through
it. Afterwards, go
up and through the door and downward to Team Magma/Aqua Member #4.
Team Magma/Aqua Member #4
Level 33 Donmeru (??? EXP)
OR
Level 33 Kibania (621 EXP)
You get: 660G
Remember that you can always go back and heal if your Pokemon are getting
low on health or
in number. Continue towards your right all the way to the warp, and go through
it. Go up
to through the stairway door, then downward to Team Magma/Aqua Member #5.
Team Magma/Aqua Member #5
Level 32 Donmeru (??? EXP)
OR
Level 32 Kibania (603 EXP)
Level 32 Zubat (369 EXP)
You get: 640G
Go right and through the door. You will then find the female boss of Team
Magma/Aqua...again.
Are you ready? You better be.
Team Magma/Aqua Female Boss
Level 33 Zubat (381 EXP)
You get: 660G
OK, so I was kidding. She wasn't that much harder, was she? Head through
the warp below her.
Here you will find a warp just below you, but you can't reach it as you go
left as the Team
Magma/Aqua official spots you. He spots you but does nothing. However, don't
go to the bottom
warp as it leads you back to the entrance. Instead, talk to the member near
the sub that
had spotted you before. He will fight you! He seems to be a top official!
Team Magma/Aqua High-Rank Official
Level 32 Donmeru (??? EXP)
OR
Level 32 Kibania (603 EXP)
Level 32 Guraina (877 EXP)
Level 32 Bakuuda (??? EXP)
OR
Level 32 Samehadda (1200 EXP)
You get: 1280G
The sub dives away before you can stop it, because the official blocks you.
Now you've beaten
the second to last Team Magma/Aqua dungeon! Now you will want to head back
out.
See the bottom warp you didn't go through? Go through it this time, then
head up to the
stairway. Head down around the lake and surf out the cave hideout.
Head a little east. You will spot that nothing is in your way now! The fish
are no longer
blocking you! Head east onto Sea Route 124.
|---------|
|Route 124|
|---------|
If you went directly east to the tip, the first trainer you will find is
a red-haired swimmer.
Trainer 2: Guy Swimmer
Level 35 Kibania (660 EXP)
You get: 280G
Continue southeast to find a small island. Southeast of that is another one
with a house. Head
eastward and you land onto the island of Tokusane City!
|-------------|
|Tokusane City|
|-------------|
You've arrived to the home of the 7th gym! First off, go around the cliff
bend, heal, and
enter the northwesternmost house. Go inside and you will spot the future
Champ of the Pokemon
League. He will give you HM08 Dive! At this point you should have every HM
out there. Then,
you will notice you can get a good rod from a fisherman in the city, so if
you're in need of
water types, now's the time to get some. Now enter the gym, and you will
see that it’s a
psychic-based gym, but amazingly grass and water types are effective. This
is another gym with
a puzzle for you, and you'll need to fight every Junior Trainer to get there.
Once you go in, head up then left, and slide through the left side to Junior
Trainer 1.
As for the trip to the gym leaders, the first one should point up, the next
one should point
right, the 3rd should point up, and the 4th one should point right. (the
signs).
You may have to fight some trainers to get the switches in that order.
Now you should reach the 2v2 gym leader battle. You must have 2 Pokemon by
now or you're
just...screwed. You will now face a Level 42 Runatoon and a Level 42 Sorurokku.
The Moon-shaped psychic (Runatoon) is weaker, and since it is a 2v2, two
grass types launching
grass type moves can be devastating on the enemy. You will get TM04.
After you have 7 badges, apply dive on a water type, then surf southwards!
You can dive in
deeper (deep blue) water, but you will need to go far down to where it appears
to intersect
with the water route going east, then dive into the cave entrance. It should
be southeast of a
very small island (near the end of the diving route).
Shimmy Shay ([email protected]) has a good description of where to dive into
the Team
Magma/Aqua base:
After you get Dive (HM08) and you have to find the base, go south, and look
for the circle/
squarish part with the rock in front, dive there, and then go forward and
try left and right.
It may not be the initial spot you dove at, it's in the front of the circle/square
covered
in water thing.
You will now go in and fight Team Magma/Aqua for the last time. Make your
way up, as the puzzles aren’t too hard. You will need at least Level 35 average
Pokemon to
get through, as you fight their leader. You will see the legendary Pokemon
in your game
escape from the cave. In Ruby the sun glitters (Sunny Day!), in Sapphire
the rains begin
(the exact opposite).
Next, you go west from the cave entrance (after you beat it), and toward
Rune City, home of
the 8th gym. You should notice a white mountain. Make sure you’re south of
it, then dive
again into the waters of Rune City.
|---------|
|Rune City|
|---------|
Remember you must surface after you enter, and now you’ve arrived at Rune
City. You want
the 8th badge, right? Sorry, you can't...yet. You will find it locked until
you go to the
northern part of the city and talk to the two people there. They will lead
you to a small
cave in the city. Mark your way up to the legendary Pokemon in the game.
You must capture
or defeat it. Remember to get HM07 Waterfall in this cave. It looks like
a regular item.
After your meeting with the legendary Pokemon, you fight for your last badge.
It is an ice
gym, and the 3rd puzzle can take you a while, but for that one you go right
instead of left
like the 2nd one. If you do fall you can get experience from the junior trainers
below, not
always a bad thing!
In this ice gym, Groudon (Ruby legendary) is effective, but if you play Sapphire
you may
have to rely on a different type (don't know yet, as I haven't gotten the
Sapphire
legendary...yet).
This ice gym leader has 5 ice types. Anything anti-ice such as fire is devastating
on the
ice types.
After you win, this time go east instead of west from the sea route intersection,
and since
you should now have HM07 Waterfall, you should ride up the waterfall to a
Pokemon Center.
Heal there, as Victory Road is ahead. Catch any Pokemon you need there, and
raise levels,
as the Elite Four and champion can prove tough.
|-------------------------|
|Houen League - Elite Four|
|-------------------------|
Levels go from 46-58 at the Houen League.
The first Elite Four member uses a Level 46 Guraina, a Level 48 Dautengu,
a Level 46
Nokunasa, a Level 48 Samehadda, and a Level 49 Aburosu. They are all dark
types, but of
course my Level 88 Groudon (at the time) destroyed them easily. I doubt you'll
have such an
easy time if you have lower levels.
The second Elite Four member uses five ghost types: a Level 48 Samayooru,
a Level 51
Samayooru, a Level 49 Jubetta, a Level 49 Yamirami, and a Level 50 Jubetta.
They were
unmatched against my Level 89 Groudon (at the time).
The third Elite Four member masters five ice types, and Groudon at Level
89 just killed them
so I can't really give much advice except that fire and ground type attacks
can hurt them
bad. She uses a Onigoori at Level 50, a Todoguraa at Level 50, a Onigoori
at Level 52, a
Todoguraa at Level 52, and a Todozegura at Level 53.
The fourth Elite Four member uses five dragon types that are all over Level
50, but my Level
90 Groudon destroyed them with slash. Nethertheless, this is the hardest
Elite Four battle,
and you will need some ice or powerful normal attacks to counter the dragons.
He uses a
Level 52 Komoruu, a Level 54 Chiritarusuu, a Level 53 Furaigon, a Level 53
Furaigon, and a
Level 55 Boomanda. Note that many of these are flying types.
Go up a long ways and you will meet the champ, that've you seen had been
flying everywhere
for a bit now, a bit like Lance in Pokemon GSC. He will use 6 steel types;
a Level 57
Skarmory, a Level 56 Bosugodora, a Level 55 Nendoruu, a Level 56 Yureidoru,
a Level 56
Ammaduro, and a Level 58 Metagurosu. My Level 90 Groudon worked well and
swept all but the
5th champ Pokemon, who I had to use a Level 45 Kimogassa and a Level 47 Jucain
to aid me
there since Groudon ran out of PP for all but earthquake. Much of these steel
types are
flying as well. After you win, your rival and his/her father, the professor,
will
congratulate you! You will now go through the credits and be back in your
room!
|------------|
|Mishiro Town|
|------------|
Go downstairs from your room and talk to your dad, who will give you a Boat
Ticket! You can
use this Boat Ticket to ride the boat from Kaina City to Minamo City, and
vice versa. At this
point, you can ride on the boat or enter the one and only in Safari Zone
in Houen, which is
located just next to Minamo City. Just like in RBY/GSC, you will get 30 Safari
balls and can't
weaken the opposing Pokemon. At this point in time you will want to fly to
Kaina City.
|----------|
|Kaina City|
|----------|
Head back to the bike shop where you got your first bike, and talk to the
same man again. He
will this time, give you a Fast Bike. Now fly to Rune City and surf south-westward.
Surf for
a patch of land with a cave. Go inside, and through it. Continue walking
into a tower!
|------------|
|Secret Tower|
|------------|
This is the Secret Tower of Ruby/Sapphire.
1st Floor - Head upstairs to the 2nd floor.
2nd Floor - Here you'll need the fast bike you just got. The crack in the
floor is your
problem. Use the fast bike to jump over it and head upstairs for the 3rd
floor.
3rd Floor - Head up to the right stairs to the 4th floor.
4th Floor - Ride your fast bike to the middle stairs down to the 3rd floor
again.
3rd Floor - Go upstairs to the 4th floor.
4th Floor - Head left and upstairs to the 5th floor.
5th Floor - Go upstairs to the 6th floor.
6th Floor - Heal if needed be and save. You will now encounter a Level 70
Rekkazu. It is a
water/flying type with a dragon move. Electric types are highly effective
against him, but
don't kill him by accident. Catch it!
|---------|
|The Rejis|
|---------|
At this point, you will want the three Rejis, as they are basically the legendary
dogs of
GSC, but special only to Ruby/Sapphire. You must have a Jiiransu and Hoeruo
at this point.
This time, surf west from Fuen Town. The strong currents of the water will
signal that you
are at the right spot. Dive! You will see letters in braille underwater.
Surface back up to
the surface. Use dig on the middle part of the braille and go into the next
room. Now put
Jiiransu as your main Pokemon and Hoeruo as your last Pokemon in your party.
Press on the
slate in the braille and an earthquake will erupt. Now you can leave the
cave and capture
the remaining three Rejis. Now, you will want to get Reji-Ice by flying back
to Milo Town.
|---------|
|Milo Town|
|---------|
Heal, if needed be, then surf to the north of Milo Town. You will soon find
a guy surrounded
in trees on a small island. Go left and continue surfing up. You will reach
an island with
a small mountain. Go in and stand in the middle of the braille wall. Press
A, and a door
will appear to Reji-Ice after a few minutes, so be a little patient! You
can now catch it!
After you catch Reji-Ice, you're off to Reji-Steel. Go to the Safari Zone.
|-----------|
|Safari Zone|
|-----------|
Instead of entering, go left upstairs, and then head north. You will find
another area that
is raining. You will again encounter a braille-written cave. Go to the middle
of the cave, and
use Fly. The next room will have Reji-Steel. If you want Reji-Rock, fly back
to Fuen Town.
|---------|
|Fuen Town|
|---------|
Go right until you enter a desert, where you may have gotten a fossil earlier
in the game if
you know Japanese or something. If you haven't already, go to the upper-right
corner of the
desert. Choose one of the two fossils. Anyway, go into another mound and
into an entrance.
Again, go to the middle slate of the braille. Move right two, then down two
steps, and use
strength. A door will appear and it will lead you to Reji-Rock.
|-------------|
|Latios/Latias|
|-------------|
Your quest for the legendary Pokemon in your game (Latios or Latias) will
be tough. Like the
three legendary dogs of GSC, they can appear anywhere in your Houen area
of the game at any
given point in time. If you didn't use your Master Ball on Rekkazu, it's
your best time to
use it.
Anyways, continue to the Battle Tower.
|------------|
|Battle Tower|
|------------|
With your boat ticket, you can sail to the Battle Tower. The Battle Tower
has two major
battling categories: Up to Level 50 and Up to Level 100. You also can't use
any legendaries
in the Battle Tower, which really is a bummer for my Ruby game's Groudon,
but it tests your
skill even more, so it can be a good thing.
|-------|
|Fossils|
|-------|
Remember the fossil you just got in the desert east of Fuen Town? You can
now make it alive!
Go to Kanazumi City by using HM02 Fly and enter the building where you got
your Poke-Navi
(western portion of the City), and make sure you have room in your party.
Go up to the 2nd
floor and to the scientist. Go out for a while and then come back inside
and you will get a
Level 20 Ririira or Anuposu (it depends on what fossil you chose).
|-----------|
|Secret Base|
|-----------|
You might want to get a Secret Base at this point. :) You never know when
your ego grows
and your hopes of conquering the world come alive. Get TM43 first. Attach
it to a Pokemon,
and use TM43 on any hole in any rock or large tree. You can get items for
your new base in
the Minamo City Department Store. You can only put 16 items in your base.
Want to enter a Pokemon Contest? Get a Contest Pass in Shidake Town, then
go to any red
building [house] with flat gray roofs with little indentations on them. The
door of the
Pokemon Contest buildings consist of a white pokeball and a red ribbon printed
on the blue
door. Just find it in Shidake Town. You can choose between five kinds of
contests:
Coolness (associated with the color Red)
Intelligence (associated with the color Blue)
Cuteness (associated with the color Pink)
Beauty (associated with the color Green)
Strength (associated with the color Yellow)
The colors help you throughout the process of preparing your Pokemon for
a contest. You can
then identify moves and Poroks for the certain stat by their color.
Talk to the lady at the counter and she will explain the rules, then let
your Pokemon in if
you keep answering "Yes!" to all her questions.
There are two stages a Pokemon will go through to be judged. Just remember
Poroks help
your Contest stats before you enter.
Stage 1: Your Pokemon gets judged by its appearance.
Stage 2: Your Pokemon will show five moves to its audience.
You can join other contests if you have beaten this one. Here's the order
of contests you can
join:
Shidake Town - Beginner
Hajitsuge Town - Intermediate
Kaina City - Hard
Minamo City - Expert
You must complete them in that order, however. Minamo City is the hardest.
Poroks can be found
throughout the game on trees, however, and can help you out lots for the
contests.
Now do whatever you want! It's your game, and yours to keep!
-----------------------------------------------------------------
11. Pokedex (Entirely compiled by Marek 14 ([email protected]).
-----------------------------------------------------------------
This Pokedex was all compiled by Marek 14, go tell him thanks at [email protected]
.
All I did was reformat it for better .txt use and easier to view. Don't give
me any credit
for this part! :)
TMs: 01(scream punch, not Azurill), 03(water surge, * on Marill and Azumarill),
06(Toxic),
07(hailstorm), 10(Hidden Power), 13(Ice Beam), 14(Blizzard), 15(Hyper Beam,
Azumarill),
17(Protect), 18(Rain Dance), 21(Frustration, * on Azurill), 23(Iron Tail),
27(Return, * on
Azurill), 28(Dig, not Azurill), 31(kawarareri, not Azurill), 32(Double Team),
42(bravado, *
on Azurill), 43(secret power, * on Azurill), 44(Rest), 45(Attract), H3(Surf,
* on Marill and
Azumarill), H7(Waterfall, * on Marill and Azumarill), H8(*diving, not Azurill)
Breed (Azurill): Encore, sing, refresh, Slam (* on Azurill), tickle
218/219 Slugma/Magcargo (Fire,Fire/Rock):
Characteristic: magma armor/body of fire
yawn (1/1)
Smog (1/1)
*Ember (8/1+8)
Rock Throw (15/1+15*)
Harden (22/22)
Amnesia (29/29)
*Flamethrower (36/36)
Rock Slide (43/48*)
Body Slam (50/60)
Give all comments or praises of the Pokedex to Marek 14 ([email protected]).
-----------------------------------------------------------------
13. Battle Chart
-----------------------------------------------------------------
This battle chart will apply to all. Dual types can use the two types combined
to
figure out weaknesses.
O = Super Effective
X = Low Effect
# = No Effect
|----------------------------------------------------------------------------|
|
PoKéMoN Ruby/Sapphire Battle Chart
|
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| P R | | | | E |
| | | | | |
| | | | | |
|
| o / | | | | l |
| | F | | | |
| | | | | |
|
| k S | | | | e |
| | i | | | | P |
| | | | | |
| e | N | | | l |
| | g | P | G | F | s | | |
| D | | |
| m C | o | | W | c | G | | h |
o | r | l | y | | | G | r | | S |
| o h | r | F | a | t | r | | t | i | o | y
| c | | R | h | a | D | t |
| n a | m | i | t | r | a | I | i | s | u | i | h | B |
o | o | g | a | e |
| r | a | r | e | i | s | c | n | o | n | n
| i | u | c | s | o | r | e |
| t | l | e | r | c | s | e | g | n | d | g
| c | g | k | t | n | k | l |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Normal | | | | |
| | | | | |
| | X | # | | | X |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Fire | | X | X | | O | O |
| | | | | O | X |
| X | | O |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Water | | O | X | | X |
| | | O | | |
| O | | X | | |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Electric| | | O | X | X | |
| | # | O | | | |
| X | | |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Grass | | X | O | | X |
| | X | O | X | | X | O | | X |
| X |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Ice | | X | X | | O | X
| | | O | O | | |
| | O | | X |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Fighting| O | | | | | O
| | X | | X | X | X | O | # | | O | O
|
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Poison | | | | | O
| | | X | X | | |
| X | X | | | # |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Ground | | O | | O | X | |
| O | | # | | X | O | | |
| O |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Flying | | | | X | O |
| O | | | | | O | X |
| | | X |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Psychic | | | | |
| | O | O | | | X | |
| | | # | X |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Bug | | X | |
| O | | X | X | | X | O | |
| X | | O | X |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Rock | | O | | |
| O | X | | X | O | | O | |
| | | X |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Ghost | # | | | |
| | | | | | O
| | | O | | X | X |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Dragon | | | | |
| | | | | |
| | | | O | | X |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Dark | | | |
| | | X | | |
| O | | | O | | X | X |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|Steel | | X | X | X | | O |
| | | | | | O
| | | | X |
|--------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal
------
Resistances: None
Weaknesses: Rock
Can't Affect: Ghost
Fire
----
Resistances: Grass, Ice, Bug, Steel
Weaknesses: Fire, Water, Rock, Dragon
Can't Affect: None
Water
-----
Resistances: Fire, Ground, Rock
Weaknesses: Water, Grass, Dragon, Electric
Can't Affect: None
Rock/Steel
----------
4x Weaknesses: Fighting, Ground
Weakness: Water
Resistances: Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
4x Resistances: Normal, Flying
Immunity: Poison
Grass/Rock
----------
Weaknesses: Ice, Fighting, Bug, Steel
Resistances: Normal, Electric
Give all comments or praises of the Dual Types list to Marek 14 ([email protected]).
-----------------------------------------------------------------
12. Shiny Pokemon 12. (Entirely written by PrinceYamiYugi, [email protected]).
-----------------------------------------------------------------
[Shiny Pokemon]
(If you don't know what shiny pokemon are see selection 2)
Selection 1:
Think there are shiny pokemon in ruby and sapphire? If you do, you're right!
If you don't,
think of the shiny pokemon in gold and silver and imagine them in R/S.
It's harder(or easier?) to spot a shiny pokemon in ruby and sapphire if you
run into one.
Unlike in gold and silver there aren't stars circling the pokemon when you
run into one.
Instead, a couple of stars appear and go off the screan when you run into
one.
Supposedly there's a 1/256 chance of running into a shiny pokemon in ruby
and sapphire! If
that's true, those chances are much better than running into a shiny pokemon
in gold and
silver!
Selection 2:
So you don't know what a shiny pokemon is?
Shiny pokemon have different color than regular pokemon and show stars on
them when you first
run into them.
Some shiny pokemon are easy to tell that it is really shiny(if you
happened to miss the stars
on it when you run into it) as for are some not that easy(i.e. shiny gonyonyo
has yellowish
green ears and feet) and some some just plain hard.
Shiny pokemon have slightly different stats than a regular pokemon(not to
mention extremely
rare) but don't get to carried away with that. It doesn't mean a pokemon
that has low attack
will have high attack in its shiny form. Though it doesn't matter what stats
a shiny pokemon
has; if you run into one that will probably be your first and last time to
run into that shiny
pokemon so you'd better catch it..!
-----------------------------------------------------------------
13. Item List
-----------------------------------------------------------------
Coming soon...
-----------------------------------------------------------------
14. Credits & Legal Stuff/Copyright
-----------------------------------------------------------------
I hereby give credit to:
- Myself, for writing the walkthrough
- Marek 14 ([email protected]) for compiling the Pokedex for this walkthrough
- You, for reading it.
GameFaqs, GameWinners, and IGN for their time in posting up my updates on
the walkthrough!
Thanks a lot!
I would like to thank QuEzSiOn MaRk for introducing me to
PoKéMoN.
Ragnarok25 ([email protected]) for Battle Chart listings errors. [email protected] for filling in a few gaps of EXP/G that I've
missed.
Shimmy Shay ([email protected]) for a nice description of the dive into the
final
Team Magma/Aqua cave underwater. I could not have phrased it better. :)
Dingocat85 ([email protected]) for Trainer 1B Camper information at the
split point on
Route 112.
Vidar ([email protected]) for Ghost Tower and 2nd gym leader missing
trainer info
Victor C ([email protected]) for a few mistakes on Routes 111-113 trainer
info.
- Nintendo, GameFreaks, and Creatures for creating PoKéMoN and this
game,
as well as the other Pokemon games.
- All the readers that have read the walkthroughs and emailed me for help
or thanks. I really
appreciate it!
Anyone that is helping me get through the game, mainly:
AIM names:
Kenn San
XsquarefanX (and also helping me get the Pokemon location list for Routes
101-103 right :) )
All rights are reserved. You may not make copies of it to sell for profit,
or change it and
make it your own walkthrough. If you do, you will be sued to the full extent
of the law.
Want to contact me? My AIM name is YoYoOwnsJ00.
My web site is at http://www.angelfire.com/yt3/npi/ (Nintendo Paradise International)
Game: Pocket Monsters (Poke'Mon) Ruby/Sapphire Version (JPN)
System: Gameboy Advance (GBA)
Format: Gameboy Game Pak (Cartridge)
Player: 1-4 (Via Link Cable)
Memory Card Needed: No
*****************************************************
Version History
*****************************************************
V. 0.1
Started
2:13 P.M. 11/29/02
6:28 P.M. 11/29/02
=All new Poke'mon revealed!
=Most Attacks added for them
+12 pages
12 pages total
PKMN 1, 252-277
V. 0.2
Second Attempt
10:46 A.M. 11/30/02
2:38 P.M. 11/30/02
=More attack charts added
=Minor changes to all sections
+17 pages
29 pages total
PKMN 278-386 (That's a lot of updates!)
V. 0.3
Third Attempt
4:15 P.M. 12/2/02
6:05 P.M. 12/2/02
=Evolution Lvs. Fixed and accurate
=Minor Fixes Everywhere
=Some Locations added
+2 pages
31 Pages total (This is a lot of work......Hope CjayC posts it!)
V. 0.5
Fifth Attempt
7:42 P.M. 12/4/02
8:28 P.M. 12/4/02
=Minor Fixes Everywhere
=Descriptions added
+3 pages
40 pages total
V. 0.6
Sixth Attempt
2:02 P.M. 12/15/02
6:52 P.M. 12/15/02
=Minor Fixes Everywhere
=Fixed Patruru's charts
=Due to popular demand: The new Poke'Dex Numbers Added to the PKMN
Basics Charts ONLY (for right now)
=Red/Blue/Green Poke'mon Type/Location Charts Added
=Discriptions changed to Unofficial Poke'Dex Intercept(s)
+6 pages
46 pages total
*****************************************************
Version History
*****************************************************
---------------------------------------------------------------------
Table Of Contents
---------------------------------------------------------------------
I. Introduction
II. How to Use the FAQ
III. Pocket Monsters Basics Chart
IV. Name Conversion Charts
V. Type/ Location Charts
VI. Unofficial Poke'Dex Intercept(s)
VII. Acknowledgements
VIII. End
---------------------------------------------------------------------
I. Introduction
---------------------------------------------------------------------
Hello. This FAQ is for the new Poke'Mon Advance game. This guide will
show you the evolution charts for all the Poke'Mon including their
attacks, who they evolve into, when they evolve, and their attacks.
Most of the new PKMN's attacks vary with each evolution. You
will have to make choices whether to evolve them right away
or not. Most of the data is accurate. This FAQ is fun to write!
I hope it gets posted....After all this work I believe it should be
posted on Gamefaqs.com (Don't You?) Good. This guide should be very
helpful to those playing the Japanese version of the game (And the
American when it is released). Good luck findin' what cha' lookin'
for. It's most likely here. Remember to press Crtl and F keys at the
SAME TIME to access the search to narrow down this data.
We will begin.
---------------------------------------------------------------------
II. How to Use the FAQ
---------------------------------------------------------------------
First off:
The first chart shows the Poke'Mon evolution chart the number and the
name is given. The number format is according to the "Old Poke'Dex"
style.
____________________________________________________________________
No. Name Evoulution Lv.
(1) XX Lv.X Location:XXXX
\
(2) XX Lv.XX Location:XXXX
------Where to find that
(3) XX Lv.XX Location:XXXX
/ Poke'mon
^ ^
^
PKMN # ^ ^Lv. That
PKMN evloves
^PKMN Name
*Note! The second number is according to the new Poke'Dex
____________________________________________________________________
The next chart shows that Poke'mon's attacks. The levels they learn
the attack on is given. The first set of numbers (going vertical = up
to down) is for the basic Poke'Mon, next evolution and so on.
For example: Bulbasaur Family Chart
____________________________________________________________________
Lv. Learned
---------------------------------------------------------------------
III. Pocket Monsters Basics Chart
---------------------------------------------------------------------
These charts will explain the basics of the Poke'Mon such as their
evolution levels, location, and the attacks they learn.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!REMEMBER YOU CAN ALWAYS USE Crtl+F TO FIND THE PKMN YOU WANT!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
***********************************************************
********End Red/Blue/Green Version Monsters****************
***********************************************************
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!REMEMBER YOU CAN ALWAYS USE Crtl+F TO FIND THE PKMN YOU WANT!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
***********************************************************
********Gold/Silver/Crystal 1st Appearance Monsters********
***********************************************************
Under Construction!
***********************************************************
********End Gold/Silver/Crystal Version Monsters***********
***********************************************************
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!REMEMBER YOU CAN ALWAYS USE Crtl+F TO FIND THE PKMN YOU WANT!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-----------------------------------------------------------
V. Location/ Type Chart
-----------------------------------------------------------
Here we go!
====================================================================
Poke'Mon
Type(s)
Location (Routes, Caves)
====================================================================
****(R)=Ruby
****(S)=Sapphire
(1) Bulbasaur Grass/Poison
-
(2) Ivysaur
Grass/Poison -
(3) Venusaur
Grass/Poison -
(4) Charmander Fire
-
(5) Charmeleon Fire
-
(6) Charizard Fire/Flying
-
(7) Squirtle
Water
-
(8) Wartortle Water
-
(9) Blastoise Water
-
(10) Caterpie Bug
-
(11) Metapod
Bug
-
(12) Butterfree Bug/Flying
-
(13) Weedle
Bug/Poison -
(14) Kakuna
Bug/Poison -
(15) Beedrill Bug/Poison
-
(16) Pidgey
Normal/Flying -
(17) Pidgeotto Normal/Flying
-
(18) Pidgeot
Normal/Flying -
(19) Rattata
Normal
-
(20) Raticate Normal
-
(21) Spearow
Normal/Flying -
(22) Fearow
Normal/Flying -
(23) Ekans
Poison
-
(24) Arbok
Poison
-
(25) Pikachu
Electric
Safari Zone
(26) Raichu
Electric
-
(27) Sandshrew Ground
114
(28) Sandslash Ground
-
(29) Nidoran
Poison
-
(30) Nidorina Poison
-
(31) Nidoqueen Poison/Ground
-
(32) Nidoran
Poison
-
(33) Nidorino Poison
-
(34) Nidoking Poison/Ground
-
(35) Clefairy Normal
-
(36) Clefable Normal
-
(37) Vulpix
Fire
-
(38) Ninetales Fire
-
(39) Jigglypuff Normal
115
(40) Wigglytuff Normal
-
(41) Zubat
Poison/Flying Caves
(42) Golbat
Poison/Flying Caves
(43) Oddish
Grass/Poison -
(44) Gloom
Grass/Poison -
(45) Vileplume Grass/Poison
-
(46) Paras
Bug/Grass
-
(47) Parasect Bug/Grass
-
(48) Venonat
Bug/Poison -
(49) Venomoth Bug/Poison
-
(50) Diglett
Ground
-
(51) Dugtrio
Ground
-
(52) Meowth
Normal
-
(53) Persian
Normal
-
(54) Psyduck
Water
Safari Zone (Fishing)
(55) Golduck
Water
Safari Zone (Fishing)
(56) Mankey
Fighting
-
(57) Primeape Fighting
-
(58) Growlithe Fire Ground
-
(59) Arcanine Fire
Ground -
(60) Poliwag
Water
-
(61) Poliwhirl Water
-
(62) Poliwrath Water/Fighting
-
(63) Abra
Psychic
Trade
(64) Kadabra
Psychic
-
(65) Alakazam Psychic
-
(66) Machop
Fighting
112
(67) Machoke
Fighting
-
(68) Machamp
Fighting
-
(69) Bellsprout Grass/Poison
-
(70) Weepinbell Grass/Poison
-
(71) Victreebel Grass/Poison
-
(72) Tentacool Water/Poison
Water (Surfing)
(73) Tentacruel Water/Poison
East Milo Waters (Surfing)
(74) Geodude
Rock/Ground 114,117,S.Z.,Victroy
Rd.
(75) Graveler Rock/Ground
Victory Road
(76) Golem
Rock/Ground -
(77) Ponyta
Fire
-
(78) Rapidash Fire
-
(79) Slowpoke Water/Psychic
-
(80) Slowbro
Water/Psychic -
(81) Magnemite Electric/Steel
-
(82) Magneton Electric/Steel
-
(83) Farfetch'd Normal/Flying
-
(84) Doduo
Normal/Flying -
(85) Dodrio
Normal/Flying -
(86) Seel
Water
-
(87) Dewgong
Water/Ice
-
(88) Grimer
Poison
Chimney Mtn.
(89) Muk
Poison
-
(90) Shellder Water
-
(91) Cloyster Water/Ice
-
(92) Gastly
Ghost/Poison -
(93) Haunter
Ghost/Poison -
(94) Gengar
Ghost/Poison -
(95) Onix
Rock/Ground -
(96) Drowzee
Psychic
-
(97) Hypno
Psychic
-
(98) Krabby
Water
-
(99) Kingler
Water
-
(100) Voltorb Electric
-
(101) Electrode Electric
-
(102) Exeggcute Grass/Psychic
-
(103) Exeggutor Grass/Psychic
-
(104) Cubone
Ground
-
(105) Marowak Ground
-
(106) Hitmonlee Fighting
-
(107) Hitmonchan Fighting
-
(108) Lickitung Normal
-
(109) Koffing Poison
-
(110) Weezing Poison
-
(111) Rhyhorn Ground/Rock
Safari Zone (Fast Bike)
(112) Rhydon
Ground/Rock -
(113) Chansey Normal
-
(114) Tangela Grass
-
(115) Kangaskhan Normal
-
(116) Horsea
Water
Sea Currents (Fishing)
(117) Seadra
Water
-
(118) Goldeen Water
102,111,114,117,120
(119) Seaking Water
Safari Zone
(120) Staryu
Water
-
(121) Starmie Water/Psychic
-
(122) Mr.Mime Psychic
-
(123) Scyther Bug/Flying
-
(124) Jynx
Ice/Psychic -
(125) Electabuzz Electric
-
(126) Magmar
Fire
-
(127) Pinsir
Bug
Safari Zone (Fast Bike)
(128) Tauros
Normal
-
(129) Magikarp Water
Old Rod (Fishing)
(130) Gyarados Water/Flying
-
(131) Lapras
Water/Ice
-
(132) Ditto
Normal
-
(133) Eevee
Normal
-
(134) Vaporeon Water
-
(135) Jolteon Electric
-
(136) Flareon Fire
-
(137) Porygon Normal
-
(138) Omanyte Rock/Water
-
(139) Omastar Rock/Water
-
(140) Kabuto
Rock/Water -
(141) Kabutops Rock/Water
-
(142) Aerodactyl Rock/Flying
-
(143) Snorlax Normal
-
(144) Articuno Ice/Flying
-
(145) Zapdos
Electric/Flying -
(146) Moltres Fire/Flying
-
(147) Dratini Dragon
-
(148) Dragonair Dragon
-
(149) Dragonite Dragon/Flying
-
(150) Mewtwo
Psychic
-
(151) Mew
Psychic
-
----------------------------------------------------------------
(152) Chikorita Grass
-
(153) Bayleef Grass
-
(154) Meganium Grass
-
(155) Cyndaquil Fire
-
(156) Quilava Fire
-
(157) Typhlosion Fire
-
(158) Totodile Water
-
(159) Croconaw Water
-
(160) Feraligatr Water
-
(161) Sentret Normal
-
(162) Furret
Normal
-
(163) Hoothoot Normal/Flying
-
(164) Noctowl Normal/Flying
-
(165) Ledyba
Bug/Flying -
(166) Ledian
Bug/Flying -
(167) Spinarak Bug/Poison
-
(168) Ariados Bug/Poison
-
(169) Crobat
Poison/Flying -
(170) Chinchou Water/Electric
-
(171) Lanturn Water/Electric
Seeweed(Anywhere)
(172) Pichu
Electric
-
(173) Cleffa
Normal
-
(174) Igglybuff Normal
-
(175) Togepi
Normal
-
(176) Togetic Normal/Flying
-
(177) Natu
Psychic/Flying Safari Zone
(178) Xatu
Psychic/Flying Safari Zone
(179) Mareep
Electric
-
(180) Flaaffy Electric
-
(181) Ampharos Electric
-
(182) Bellossom Grass
-
(183) Marill
Water
102,111,114,117,120
(184) Azumarill Water
-
(185) Sudowoodo Rock
-
(186) Politoed Water
-
(187) Hoppip
Grass/Flying -
(188) Skiploom Grass/Flying
-
(189) Jumpluff Grass/Flying
-
(190) Aipom
Normal
-
(191) Sunkern Grass
-
(192) Sunflora Grass
-
(193) Yanma
Bug/Flying -
(194) Wooper
Water/Ground -
(195) Quagsire Water/Ground
-
(196) Espeon
Psychic
-
(197) Umbreon Dark
-
(198) Murkrow Dark/Flying
-
(199) Slowking Water/Psychic
-
(200) Misdreavus Ghost
-
(201) Unown
Psychic
-
(202) Wobbuffet Psychic
Safari Zone
(203) Girafarig Normal/Psychic
Safari Zone
(204) Pineco
Bug
-
(205) Forretress Bug/Steel
-
(206) Dunsparce Normal
-
(207) Gligar
Ground/Flying -
(208) Steelix Steel/Ground
-
(209) Snubbull Normal
-
(210) Granbull Normal
-
(211) Qwilfish Water/Poison
-
(212) Scizor
Bug/Steel
-
(213) Shuckle Bug/Rock
-
(214) Heracross Bug/Fighting
Safari Zone(Trick Bike)
(215) Sneasel Dark/Ice
-
(216) Teddiursa Normal
-
(217) Ursaring Normal
-
(218) Slugma
Fire
Chimney Mtn.
(219) Magcargo Fire/Rock
-
(220) Swinub
Ice/Ground -
(221) Piloswine Ice/Ground
-
(222) Corsola Water/Rock
-
(223) Remoraid Water
-
(224) Octillery Water
-
(225) Delibird Ice/Flying
-
(226) Mantine Water/Flying
-
(227) Skarmory Steel/Flying
-
(228) Houndour Dark/Fire
-
(229) Houndoom Dark/Fire
-
(230) Kingdra Water/Dragon
-
(231) Phanpy
Ground
Safari Zone(Fast Bike)
(232) Donphan Ground
-
(233) Porygon2 Normal
-
(234) Stantler Normal
-
(235) Smeargle Normal
-
(236) Tyrogue Fighting
-
(237) Hitmontop Fighting
-
(238) Smoochum Ice/Psychic
-
(239) Elekid
Electric
-
(240) Magby
Fire
-
(241) Miltank Normal
-
(242) Blissey Normal
-
(243) Raikou
Electric
-
(244) Entei
Fire
-
(245) Suicune Water
-
(246) Larvitar Rock/Ground
-
(247) Pupitar Rock/Ground
-
(248) Tyranitar Rock/Dark
-
(249) Lugia
Psychic/Flying -
(250) Ho-Oh
Fire/Flying -
(251) Celebi
Psychic/Grass -
----------------------------------------------------------------
(252) Treecko Grass
Starter
(253) Juputol Grass
-
(254) Jucain
Grass
-
(255) Torchic Fire
Starter
(256) Wakashamo Fire/Fighting
-
(257) Bursyamo Fire/Fighting
-
(258) Mudkip
Water
Starter
(259) Numakuroo Water/Ground
-
(260) Raguraaji Water/Ground
-
(261) Pochiena Dark
101,102,103
(262) Guraena Dark
-
(263) Jiguzaguma Normal
Almost any Route
(264) Massuguma Normal
118,119,120,121,122,123
(265) Kemusso Bug
101,102,104,Touka Woods
(266) Karasarisu Bug
Touka Woods
(267) Ageh-Hunt Bug/Flying
-
(268) Mayurudo Bug
Touka Woods
(269) Dokukeiru Bug/Poison
-
(270) Hassboh Water/Grass
102,114 (S)
(271) Hasubrero Water/Grass
114 (S)
(272) Runpapa Water/Grass
-(S)
(273) Taneboh Grass
102,114 (R)
(274) Conohana Grass/Dark
114 (R)
(275) Daatingu Grass/Dark
-
(276) Tsuchinin Bug/Ground
116
(277) Tekkanin Bug/Flying
-
(278) Nukenin Bug/Ghost
-
(279) Subame
Normal/Flying 104,115,116
(280) Oosubame Normal/Flying
115
(281) Kinokoko Grass
Touka Woods
(282) Kinogassa Grass/Fighting
-
(283) Patchiiru Normal
113
(284) Kyamome Water/Flying
110
(285) Pelliper Water/Flying
-
(286) Ametama Bug/Water
102,111,114,117,120
(287) Amemoosu Bug/Flying
-
(288) Wailmer Water
Good Rod (Fishing)
(289) Wail-oh Water
129
(290) Eneko
Normal
116
(291) Enekororo Normal
-
(292) Kecleon Normal
120 (After Event)
(293) Yajiron Ground/Psychic
Desert
(294) Nendooru Ground/Psychic
-
(295) Nozupasu Rock
Cave near 2nd Gym
(296) Kootasu Fire
-
(297) Yamirami Dark/Ghost
Milo Cave,Secret Tower (S)
(298) Dojocchi Water/Ground
-
(299) Namazun Water/Ground
-
(300) Rabukasu Water
Tokusane City (Fishing
(301) Heigani Water
102,117 (Fishing)
(302) Shizarigar Water/Dark
-
(303) Hinbasu Water
119 (Fishing)
(304) Mirokarosu Water
-
(305) Kibania Water/Dark
118,119 (Fishing)
(306) Samehader Water/Dark
103,118,122,124-134 (Fish)
(307) Knuckler Ground
Desert
(308) Biburaaba Ground/Dragon
-
(309) Furaigon Ground/Dragon
-