Illusion Spells
Confusion
(Realistic, Multi-Sense)
Type: M Range: LOS Duration: S DV: (F χ 2)
Mass Confusion
(Realistic, Multi-Sense, Area)
Type: M Range: LOS (A) Duration: S DV: (F χ 2) + 2
Chaos
(Realistic, Multi-Sense)
Type: P Range: LOS Duration: S DV: (F χ 2) + 1
Chaotic World (Realistic,
Multi-Sense, Area)
Type: P Range: LOS (A) Duration: S DV: (F χ 2) + 3
These spells produce a storm of conflicting sensations
and images to confuse the senses. For each net hit on the Spellcasting Test,
the target suffers a 1 dice pool modifier to all tests from the distraction.
Confusion affects a single target. Mass Confusion is an
area spell. The Chaos spell is a physical version of Confusion, so it also
affects technological systems and sensing devices. Chaotic World is an area
version of Chaos.
Entertainment
(Obvious, Multi-Sense, Area)
Type: M Range: LOS (A) Duration: S DV: (F χ 2) + 1
Trid
Entertainment (Obvious, Multi-Sense, Area)
Type: P Range: LOS (A) Duration: S DV: (F χ 2) + 2
These area spells create obvious, but entertaining,
illusions. Hits on the Spellcasting Test measure how creative, interesting, and
captivating the audience finds the illusion. The caster can reproduce just
about anything from her imagination, or re-create something she has
experienced. The gamemaster might require additional hits for exacting detail.
Entertainment affects the minds of the subjects and
cannot be detected by non-living sensors. Trid Entertainment is a physical
spell, and can be perceived by both living subjects and nonliving sensors.
These spells are used for amusement as well as art. The
entertainment industry uses illusionists as literal special effects wizards.
Magical designers and artists work to create new and interesting sensations,
including sensations that cant otherwise be experienced in the real world.
Only the wealthy can afford the unique experiences offered by such spellcasters
firsthand.
Invisibility
(Realistic, Single-Sense)
Type: M Range: LOS Duration: S (F χ 2)
Improved
Invisibility (Realistic, Single-Sense)
Type: P Range: LOS Duration: S DV: (F χ 2) + 1
This spell makes the subject more difficult to detect by
normal visual senses (including low-light, thermographic, and other senses that
rely on the visual spectrum). The subject is completely tangible and detectable
by the other senses (hearing, smell, touch, etc.). Her aura is still visible to
astral perception.
Anyone who might perceive the subject must first
successfully resist the spell. Simply make one Spellcasting Test and use the
hits scored as the threshold for anyone that resists at a later point. Even if
the spell is resisted, the subject might remain unnoticed if she wins a
Shadowing or Infiltration Test. An invisible character may still be detected by
non-visual means, such as hearing or smell. Attacks against invisible targets
suffer the Target Hidden modifier if the attacker is unable to see or otherwise
sense the subject of the spell.
Invisibility affects the minds of viewers. Improved
invisibility creates an actual warping of light around the subject that affects
technological sensors as well.
Mask
(Realistic, Multi-Sense)
Type: M Range: T Duration: S DV: (F χ 2)
Physical Mask
(Realistic, Multi-Sense)
Type: P Range: T Duration: S DV: (F χ 2) + 1
The Mask spell requires the caster to touch the subject.
The subject assumes a different physical appearance (of the same basic size and
shape) chosen by the caster. This alters the subjects voice, scent, and other
physical characteristics as well. Anyone who might see through the disguise
must first successfully resist the spell. Simply make one Spellcasting Test and
use the hits scored as the threshold for anyone that resists at a later point.
Mask affects the minds of viewers. Physical Mask creates
an illusion that affects technological sensors as well.
Phantasm
(Realistic, Multi-Sense, Area)
Type: M Range: LOS (A) Duration: S DV: (F χ 2) +2
Trid Phantasm
(Realistic, Multi-Sense, Area)
Type: P Range: LOS (A) Duration: S DV: (F χ 2) +3
These area spells create convincing illusions of any
object, creature, or scene the caster desires. They can create an illusion of
anything the caster has seen before, from a flower or a credstick to a dragon
breathing fire, as long as the illusion is no larger than the spells area.
Anyone who might pierce the illusion must successfully
resist the spell. Simply make one Spellcasting Test and use the hits scored as
the threshold for anyone that resists at a later point. Phantasm only affects
living beings, while Trid Phantasm affects technological sensors as well.
Hush
(Realistic, Single-Sense, Area)
Type: M Range: LOS (A) Duration: S DV: (F χ 2) + 2
Silence
(Realistic, Single-Sense, Area)
Type: P Range: LOS (A) Duration: S DV: (F χ 2) + 3
These spells create an area that damps sound. Sonic
attacks into or out of the field, as well as critter powers using a sonic
medium (such as Paralyzing Howl), are reduced by 1 per hit on the Spellcasting
Test. Anyone attempting to hear a sound from within or across the silenced area
must successfully resist the spell.
Hush is a mana spell and so only affects living beings
and magic sonic attacks. Silence affects technological devices and is useful
for jamming alarms, detection devices, sonar, and tactical communications, as
well as technological sonic weapons.
Stealth
(Realistic, Single-Sense)
Type: P Range: LOS Duration: S DV: (F χ 2) +1
Stealth makes the subject less audible to normal hearing
(including augmented hearing). The subject moves in silence makes less or no
noise. Things not directly touched by the subject can still make noise, so a
character under a Stealth spell would make no noise knocking on a door, but the
door would make noise hitting the floor or wall if it was kicked in.
Anyone who might hear the subject must first successfully
resist the spell. Simply make one Spellcasting Test and use the hits scored as
the threshold for anyone that resists at a later point. Even if the spell is
resisted, the subject might remain unnoticed if she wins a Shadowing or
Infiltration Test.