Illusion Spells

 

Confusion (Realistic, Multi-Sense)

Type: M • Range: LOS • Duration: S • DV: (F χ 2)

Mass Confusion (Realistic, Multi-Sense, Area)

Type: M • Range: LOS (A) • Duration: S • DV: (F χ 2) + 2

Chaos (Realistic, Multi-Sense)

Type: P • Range: LOS • Duration: S • DV: (F χ 2) + 1

Chaotic World (Realistic, Multi-Sense, Area)

Type: P • Range: LOS (A) • Duration: S • DV: (F χ 2) + 3

These spells produce a storm of conflicting sensations and images to confuse the senses. For each net hit on the Spellcasting Test, the target suffers a –1 dice pool modifier to all tests from the distraction.

Confusion affects a single target. Mass Confusion is an area spell. The Chaos spell is a physical version of Confusion, so it also affects technological systems and sensing devices. Chaotic World is an area version of Chaos.

 

Entertainment (Obvious, Multi-Sense, Area)

Type: M • Range: LOS (A) • Duration: S • DV: (F χ 2) + 1

Trid Entertainment (Obvious, Multi-Sense, Area)

Type: P • Range: LOS (A) • Duration: S • DV: (F χ 2) + 2

These area spells create obvious, but entertaining, illusions. Hits on the Spellcasting Test measure how creative, interesting, and captivating the audience finds the illusion. The caster can reproduce just about anything from her imagination, or re-create something she has experienced. The gamemaster might require additional hits for exacting detail.

Entertainment affects the minds of the subjects and cannot be detected by non-living sensors. Trid Entertainment is a physical spell, and can be perceived by both living subjects and nonliving sensors.

These spells are used for amusement as well as art. The entertainment industry uses illusionists as literal “special effects wizards.” Magical designers and artists work to create new and interesting sensations, including sensations that can’t otherwise be experienced in the real world. Only the wealthy can afford the unique experiences offered by such spellcasters firsthand.

 

Invisibility (Realistic, Single-Sense)

Type: M • Range: LOS • Duration: S • (F χ 2)

Improved Invisibility (Realistic, Single-Sense)

Type: P • Range: LOS • Duration: S • DV: (F χ 2) + 1

This spell makes the subject more difficult to detect by normal visual senses (including low-light, thermographic, and other senses that rely on the visual spectrum). The subject is completely tangible and detectable by the other senses (hearing, smell, touch, etc.). Her aura is still visible to astral perception.

Anyone who might perceive the subject must first successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point. Even if the spell is resisted, the subject might remain unnoticed if she wins a Shadowing or Infiltration Test. An invisible character may still be detected by non-visual means, such as hearing or smell. Attacks against invisible targets suffer the Target Hidden modifier if the attacker is unable to see or otherwise sense the subject of the spell.

Invisibility affects the minds of viewers. Improved invisibility creates an actual warping of light around the subject that affects technological sensors as well.

 

Mask (Realistic, Multi-Sense)

Type: M • Range: T • Duration: S • DV: (F χ 2)

Physical Mask (Realistic, Multi-Sense)

Type: P • Range: T • Duration: S • DV: (F χ 2) + 1

The Mask spell requires the caster to touch the subject. The subject assumes a different physical appearance (of the same basic size and shape) chosen by the caster. This alters the subject’s voice, scent, and other physical characteristics as well. Anyone who might see through the disguise must first successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point.

Mask affects the minds of viewers. Physical Mask creates an illusion that affects technological sensors as well.

 

Phantasm (Realistic, Multi-Sense, Area)

Type: M • Range: LOS (A) • Duration: S • DV: (F χ 2) +2

Trid Phantasm (Realistic, Multi-Sense, Area)

Type: P • Range: LOS (A) • Duration: S • DV: (F χ 2) +3

These area spells create convincing illusions of any object, creature, or scene the caster desires. They can create an illusion of anything the caster has seen before, from a flower or a credstick to a dragon breathing fire, as long as the illusion is no larger than the spell’s area.

Anyone who might pierce the illusion must successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point. Phantasm only affects living beings, while Trid Phantasm affects technological sensors as well.

 

Hush (Realistic, Single-Sense, Area)

Type: M • Range: LOS (A) • Duration: S • DV: (F χ 2) + 2

Silence (Realistic, Single-Sense, Area)

Type: P • Range: LOS (A) • Duration: S • DV: (F χ 2) + 3

These spells create an area that damps sound. Sonic attacks into or out of the field, as well as critter powers using a sonic medium (such as Paralyzing Howl), are reduced by –1 per hit on the Spellcasting Test. Anyone attempting to hear a sound from within or across the silenced area must successfully resist the spell.

Hush is a mana spell and so only affects living beings and magic sonic attacks. Silence affects technological devices and is useful for jamming alarms, detection devices, sonar, and tactical communications, as well as technological sonic weapons.

 

Stealth (Realistic, Single-Sense)

Type: P • Range: LOS • Duration: S • DV: (F χ 2) +1

Stealth makes the subject less audible to normal hearing (including augmented hearing). The subject moves in silence makes less or no noise. Things not directly touched by the subject can still make noise, so a character under a Stealth spell would make no noise knocking on a door, but the door would make noise hitting the floor or wall if it was kicked in.

Anyone who might hear the subject must first successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point. Even if the spell is resisted, the subject might remain unnoticed if she wins a Shadowing or Infiltration Test.

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