Electronics
Commlink
Commlinks are the universal Matrix access device, used by everyone
to be online all-the time, control all of their electronics, access their ID
and accounts, and enhance their experiences with augmented and virtual reality.
A range of stock commlinks and operating systems are
provided though variations exist according to different models, the standard commlink contains most of the following fea
tures: music player, micro-trid/holo
projector/“touch-screen” display, camcorder, microphone, image/text scanner,
RFID tag reader, GPS (global positioning system, triangulated from registered
local wireless nodes), roll-up Velcro-fastening keyboard, chip player, credstick reader, retractable earbuds,
voice-access controls, and a shock and water-resistant case.
Sim Module: The sim module is an ASIST
interface that controls the simsense experience. It
translates computer signals (simsense data) into
neural signals, allowing the user to directly experience simsense
programs and virtual reality. A sim module must be
accessed via trodes or a direct neural interface (datajack, implanted commlink,
etc).
Standard (legal) sim modules
only interpret cold sim. It is possible to modify a sim module to allow the user to experience hot sim and BTLs with a Hardware +
Logic (10, 1 hour) Extended Test, but this also makes the user more vulnerable
to Black IC programs.
As a safety precaution, sim mods override your motor functions while you are fully
immersed in VR/simsense, so that you don’t blindly
thrash around in the real world and potentially injure yourself or break
things. This means that your physical body is limp while you’re online, as if
you were sleeping. This reticular activation system (RAS) override can also be
disabled with a Hardware + Logic (5, 1 hour) Extended Test, at the user’s own
risk.
Accessories
AR Gloves: Available in all sizes and shapes, these gloves allow
the user to manually interact with the Matrix, by manipulating virtual arrows,
accessing a virtual keyboard or display, or remotely controlling a device. They
are also equipped with force feedback, allowing for a limited tactile augmented
reality experience. These gloves are also able to provide basic information
regarding touched or held items, such as weight, temperature, and hardness.
Biometric
Reader: For access-control to online
accounts or certain devices, the proper biometric scan must be provided. A
different reader is required for each type of biometric data.
Nanopaste Trodes: This
highly-sensitive high-tech nanite paste can be used
to “paint” an electrode net around the head. Popular with the club-going set, nanopaste is often artistically applied in a variety of
colors and designs.
Printer: Disposable full-color printers come attached to
the paper container.
Satellite Link: This allows the user to uplink to communication satellites
in low-Earth orbit, connecting to the Matrix from places where no local
wireless networks exist. This link has a Signal rating of 8. Includes
a portable satellite dish.
Simrig: An advanced version of the trode
net, the simrig records simsense
experience data (both physical and emotive) from the wearer. Simrigs incorporate a sim module.
Skinlink: With skinlink, a device is
adapted to send and receive data transmitted through the electrical field on the
surface of metahuman skin. Though limited to touch, skinlink communication has the advantage of being protected
from signal interception or jamming.
Subvocal Microphone: Attached with adhesive to the center of the throat,
this hard-to-spot microphone allows the user to communicate via subvocalized speech. A –4 dice pool modifier is applied to
audio Perception Tests to overhear what she is saying.
Trodes: This net/headband of electrodes and ultrasound emitters
enables the wearer to experience simsense and are
used with a sim module. Trodes
are often concealed under headbands, hats, or wigs.
Misc. Electronics
Electronic
Paper: This electronic sheet is roughly
the size of a piece of paper and can be folded to fit into a pocket. It
digitally displays any input data and can act as a customizable touchscreen controller.
Holo Projector: This device projects a trideo
hologram into any open space within 5 meters. Though holos
can be quite realistic, a Perception + Intuition (2) Test is usually sufficient
to distinguish a hologram from a real object or person.
RFID Tags
Security Tags: Security-conscious megacorps
often implant security tags in their salarymen and
valued citizens (usually in the hand or arm). These tags are used to monitor employees’
workplace activities, grant clearance to authorized devices and areas (and
alert security when detected in unauthorized areas), and provide a means of
tracking in case of abduction. These same tags are also used on criminals, both
in the joint and when released on parole/monitoring conditions. Parents and
schools also use them to track students.
Security tags are hardened so that they cannot be erased
with a tag eraser. Tags can be easily implanted under the skin at no Essence
Cost. Removing them requires a First Aid + Logic (8, 1 minute) Extended Test.
Many security systems will trigger an alert if a security tag in their bounds is
deactivated.
Sensor Tags: These tags are equipped with a sensor and are
programmed to monitor a certain object/person/environment and respond to
certain conditions. Sensor tags are used for diagnostic purposes in various
devices, vehicle components, and cyberware, as well
as to monitor temperature in food shipments, and many similar purposes.
Stealth Tags: Stealth tags are encoded to remain silent and only
respond to transmissions with the proper passcodes. They
cannot be located with a commlink or bug scanner
(unless the codes are known). They typically use special frequencies and other
tricks to avoid detection. These tags are also disguised so as not to look like
RFID tags (an additional –2 Concealability). Stealth
tags are often used as a backup for security tags, and may be implanted in the
same way.
Communications and Countermeasures
Headjammer: The headjammer is used by
security personnel to prevent the use of headware commlinks and communication systems. When the headjammer is attached to a person’s head and activated, it
works in the same way as a jammer (see below), but
its effects are limited to that person’s head.
Jammer: This device floods the airwaves with electromagnetic jamming
signals to block out wireless and radio communication. The jammer
automatically jams any device with a Signal rating lower than its Device
rating. The area jammer affects a spherical area—its
rating is reduced by 1 for every 5 meters from the center (similar to the blast
rules for grenades). The directional jammer affects a
conical area with a 30-degree spread—its rating is reduced by 1 for every 20
meters from the center. Walls and other obstacles may prevent the jamming
signal from spreading or reduce its effect (gamemaster’s
discretion).
Micro-Transceiver: This classic short-range communication device is
perfect for discreet operations. The micro-transceiver consists of an earbud and adhesive subvocal microphone.
The transceiver’s Signal rating is equal to its Device rating.
Tag Eraser: This handheld device creates a strong electromagnetic field
that burns out RFID tags. The eraser must be brought within 1 centimeter of the
target, but will automatically burn any non-hardened tag out, no test required.
The eraser’s electromagnetic field is also capable of erasing/scrambling other
non-optical electronic circuit systems at the gamemaster’s
discretion. The eraser cannot burn out security RFID chips.
White Noise
Generator: This devices
creates a field of random noise, masking the sounds within its area. All Perception
Tests to overhear a conversation within 10 meters of a white noise generator
receive a negative dice pool modifier equal to the generator’s rating. If more
than one generator is in use, only count the highest rating.
Datachips and Software
Datachip: For those occasions when you want to transfer data by
physical means—like bringing those stolen weapon specs to Mr. Johnson, when you
wouldn’t trust a Matrix transfer—optical memory chips (OMCs)
can hold hundreds of gigapulses of data in a small
finger-sized chip, accessible by any electronic device.
Datasoft: Datasofts encompass a wide
variety of information files, from databases to textbooks to literature.
Mapsoft: Mapsoft programs feature
detailed information on a particular area, from streets to business/residential
listings to topographical, census, GPS, and environmental data. An interactive
interface allows you to quickly determine the best routes/directions, locate
the nearest spot of your choice, or create your own customized maps. The mapsoft automatically updates itself with the latest data
and will retrieve correlating online data (GridGuide
traffic reports, restaurant menus, etc.) as necessary.
Tutorsofts: These virtual private tutors aid the user in learning a
specific skill. The tutorsoft makes Instruction Tests
with a dice pool equal to its rating x 2. Tutorsofts
are available for all skills except Magic and Resonance skills.
Skillsofts
Activesofts: Activesofts replicate skills
that require physical activity, including all Combat, Physical, Social, Technical,
and Vehicle skills (but not Magic or Resonance skills). Recording and
programming physical skills is more difficult, so Activesofts
are limited in rating. Activesofts must be accessed with
a skillwire system; the rating of the activesoft is limited by the skillwire
system’s rating.
Knowsoft: Knowsofts replicate Knowledge
skills, actively overwriting the user’s knowledge with their own data. Knowsofts must be accessed with a direct neural link
(either a sim module or datajack).
Linguasoft: Linguasofts replicate
language skills, allowing the user to speak a foreign language as fluently as
her native language. Linguasofts may also be used as
real-time translation programs. Linguasofts must be
accessed with a direct neural link (either a sim
module or datajack).
Simsense
Simsense is the pinnacle of modern entertainment. Simsense programs are created when a simrig
records a person’s sensory input (all five senses) plus their emotive response.
These recordings may then be played back and experienced by another user with a
sim module. Simsense has
become the predominant medium in the entertainment industry, with “simflicks” raking in billions of nuyen
and a range of celebrity simsense stars capturing the
publics’ imaginations and desires.
Sim programs range from special-effects laden action blockusters and steamy romances to completely programmed anime
specials to porn and underground crime and snuff sims. Some sims
have a poly-point-of-view feature, allowing you to switch back and forth to
experience the action through different performers.
BTL Recordings: Conventional simsense
recordings include signal peak controllers to protect the spectator from
physical brain damage, as well as to reduce the addiction qualities of jacked
up high-amplitude signals and direct stimulation of the pleasure centers of the
brain. Better-than-life programs don’t have these controllers, promising the
illusion of a better life to all those who’ve been chewed up and spit out by
society.
Continuous exposure to BTL leads to psychological
addiction and unpleasant side effects like catatonia, multiple personality
disorder, amnesia, flashbacks, mania, synesthesia (sensory
crossover), and, in some cases, death due to malnutrition, dehydration, or
suicide. BTLs are usually programmed to burn-out or
self-erase after one use, sending you back to the dealer for more.
Virtual Reality
Gaming: The use of simsense
technology has led to a whole new generation of games, linking the player
directly into a true first person shooter perspective (Ultra Mario, Dunkelzahn’s Quest XII, Sahara Soldier, Shadowrun
MMORPG) or hovering over the action (SimCiv, EuroWar 2032, Final MageCraft).
Most games offer both a SinglePlayer and Matrix MultiPlayer option (the latter for a monthly fee). Many of
them offer not only a gaming challenge but also a perfect alternative to the
dismal existence of most people’s real lives.
ARE Software
Virtual
Surround Music: This software plays
music in a way that mimics an outside source. When the user changes her
position and facing, the way in which she perceives the music changes
accordingly. Any style and arrangement is possible, from omnipresent background
music to the throbbing bassline of surround-sound
club-level subwoofers to the front-row of a stadium concert. If you’re
particularly inventive, you can try out what your favorite song sounds like when
played at 10,000 decibels from 20 kilometers away.
Wall Space: Choose from a massive library of famous paintings to
decorate your walls, so that you and your subscribed guests will have the
pleasure of enjoying those classics as if they were really there. Photos,
posters, video, and trideo can also be uploaded and
projected in customizable sizes (including sounds, smells, and tactile
perception like warmth and air movement). Size does not matter—you can plaster
the walls of skyscrapers with the likeness of your favorite idoru
with a snap of your fingers.
Virtual Pet: Simulate your favorite pet without having to feed or
otherwise care for it (of course, if you enjoy the experience, you can enable a
special option that lets the pet react to the amount of care you spend on it).
Virtual pets include limited tactile experience (you can’t grab it, but
stroking is possible and you can feel its weight when carrying it on your
shoulders), and you can have it with you at all times without worrying that it
will run away or get run over by a car. All kinds of animals, critters, and
fantastic creatures are possible in any sizes and numbers. You want a swarm of
little pink flying elephants? No problem.
Virtual Person: Simulate your favorite person! Whether it’s your
ex-boyfriend or your favorite sim starlet, just
access or upload their personal data, modify it as you see fit, and project the
person into your life just like the real deal. This program only simulates one
person at a time, and the realism in behavior depends on the amount of data
given as well as the processing power of your commlink—best
results are achieved with a growing assortment of downloadable sim-persons (including sim stars
like Tracy Monroe and Neko-Katz).
Virtual Weather: Don’t
like the weather? Change it! Move the clouds or make them disappear, block out
the sun or put it exactly where you want it. Change temperature to suit your
needs (at your own risk, as the actual temperature doesn’t change, just your
perception of it). Make the rain go away or have it pour down on your miserable
self whenever you want it. The program even allows limited alterations of the
ambient brightness—you can always turn day into night, but in order to turn
night into day, special equipment like low-light vision is required.
Miracle Shooter™: This multiplayer online roleplaying
game from Ares Games takes place in reality. When you log in, the features of
your chosen character are overlaid on your personal appearance, visible to all
the other characters in the game. Shoot monsters to gain experience points plus
cash to buy new guns and upgrades, or become the member of a faction in order
to challenge players of other factions to battles. This game has already led to
a number of freak accidents (for example, one player jumped from a footbridge right
in front of a moving train); meanwhile, other software companies are rolling
out their competing releases.
ID and Credsticks
Certified Credstick: The
modern version of cash or bearer bonds, certified credsticks
are not registered to any specific person—the electronic funds encoded on it
belongs to whomever hold it. Certified cred requires
no ID or authorization to transfer or use. These items are popular among those
who prefer to leave no papertrail. The maximum amount
of funds that can be carried on a credstick is
determined by its type.
Credit Account: A credit account is an online banking account that can
be accessed at any time via your commlink. Transactions
require verification such as a passcode, a correct originating
access ID, and/or biometric authorization. All transactions are encrypted
(Rating 6+). Each account must be registered to a particular SIN, unless the
account is handled via an underworld banking service or anonymous “offshore”
bank (each with their own risks), and has a monthly fee (included in a
character’s lifestyle costs).
Fake License: For those who don’t want to go through the standard
legal channels, a fake license can be obtained for all kinds of restricted
items or activities (hunting, concealed carry, spellcasting, etc.)—as appropriate to the jurisdiction—can
be obtained through the black market. Each type of item/activity requires a
separate license. Though a digitally-signed electronic license can be carried
on a commlink, licenses are also stored in (and
verified through) various databases online. Each license is assigned to a
particular ID/SIN (character’s choice). Use the fake license’s rating in an
Opposed Test against the verification system’s rating.
Fake System
Identification Number (SIN): The SIN and
its equivalents are what makes a mere metahuman being into a real person of the digital age. You
get it when you are born and carry it with you until you die. It opens certain
doors to you, and leaves others closed forever. Not to have it means to stand
outside the system—making you into a non-entity, with restricted or
non-existent civil rights. Shadowrunners only have a
real SIN if they have the SINner quality. Most
runners don’t one, either because they were unfortunate enough to be born poor
or because they lost it in the Crash of ’64.
Getting by without a SIN can be a pain, so runners settle
for the next best thing—a fake. If it’s high quality, nobody will ever
recognize the difference. If it’s low quality, you’d better not use it in high
security settings. The rating of the fake SIN is used in Opposed Tests against
the ratings of any verification systems trying to discern its authenticity. Just
like a real SIN, anytime you use a fake SIN for legitimate activity you will
leave a datatrail in your wake. This means that
runners often go through SINs like candy, discarding them
when they’ve been used for traceable activity or begin to accumulate a profile
that could be a detriment. Most runners will in fact have two or more fake SINs available at a time: one for legal activity like
paying rent and going shopping, another for less savory activities, and
possibly a third to be used only when you need to get out of town fast and
undetected.