Savant
Although the line between savant, shaman,
witch and wise woman is exceedingly blurry even at the best of times, savants
are known for their scholarly mien and methods of teaching, rather than any practical
differences in their knowledge. Both a witch and a savant can heal wounds, but
the savant’s methods may be a bit more scientific — or at least alchemical —
and the witch’s more likely to involve summoning up a healing spirit and
brewing some herbal tea. Savants are formally trained in thaumaturgy — they
attended one of the rare (but not unknown) universities or schools that teach
it or apprenticed to a master thaumaturge to be
taught his secrets. Usually, the first half-decade of an apprenticeship
involves learning many secrets indeed — how to clean floors, chase away vermin,
muck out cesspits and cook. With a good teacher, these lessons involve
carefully hidden lessons —how to maintain a steady mind, patience, controlling
the temperature on an uncertain stove (vital for proper alchemical heating) and
preparing for a task ahead of time. With a poor master, it merely involves
developing many muscles in places the apprentice did not have them before and
an improved tolerance for beatings. Life in a university involves much the
same, although more honest scholarship is usually involved, and the make-work
usually involves dusting and reorganizing library shelves, cataloging rare (or
just unusual) artifacts and hauling laundry from place to place.
In time, even the worst of masters begins
to teach the apprentice real secrets of thaumaturgy. Fundamental lessons in
summoning — and sending back what you’ve summoned, as well as keeping it away
from you — are followed by classes in beginning alchemy and enchantment,
interspersed with additional training in academics. In some schools, these can
be followed with martial-arts classes or other physical activity. In others,
simply more backbreaking labor follows (players with younger character concepts
should never have to justify higher than average Physical Attributes simply
because the character is of a scholarly bent).
But savants are not merely sorcerers. They
are the civilized people’s equivalent of a shaman, jack-of-all-trades keepers
of knowledge and lore in a world that can no longer support the vast
infrastructures of communication and necessities needed to maintain knowledge
specialists. The savant is the doctor or scientist to the paramedic or
technician of the scavenger lord. Savants stand between nations and the gods,
work the wonders that the population around them has forgotten how to operate
and maintain and, alone or in council, advise rulers on subjects as diverse as
social policy, agricultural methods and military science.
In the Realm, Savants are seen as something
of a nuisance. With its orientation toward combat, hunting, politics and
agrarian stability, the Scarlet Dynasty and its patrician imitators tend to see
savants as keepers of ancient devils, as likely to rend society apart as to
benefit its members. Savants there are kept to minor roles, educating
patricians and operating their weather machines out of sight of the
superstitious populace.
But in the Threshold, matters are
different. There, without reliable access to the power of the Exalted, the
savants are often the mightiest and most educated members of a society. Into
their hands are thrust the responsibility of mediating with the gods, educating
the ignorant and preserving the ever-diminishing heritage of the First Age.
Even among hardened outlaws, savants are more likely to be held captive and
made to work wonders than killed.
Abilities: Nearly any academic Ability can be
important to a savant — Medicine, Linguistics and Lore are all common. Craft
Abilities are nearly omnipresent amongst enchanters, and savants who stay with
a university will typically pick up some Bureaucracy and Socialize as well.
While physical Abilities are not emphasized, neither are they uncommon — the
reedy supercilious savant who can recite long-dead poems, but can’t fight his
way out of a wet sack exists, but he is by no means the only kind of savant.
Backgrounds: A thaumaturge
trained by a master will nearly always have a Patron and may have Allies (his
patron’s friends, other students, etc.). Resources is
quite common — it takes money to support research, and an alchemist or
enchanter can always make money. University-based savants often have
Reputation, Influence and Backing, and any master thaumaturge
can have Henchmen or Followers — if nothing else, they may have students and
servants. A well-traveled thaumaturge may have
Contacts or even Spies.
Concepts: University professor, independent teacher,
wandering journeyman thaumaturge, specialist thaumaturge (enchanter, alchemist, etc.), researching thaumaturge
It plainly
shows
here in Mela’s
Evocations
of Truth
that the
proper
alignment
for these
sigils is…