Celestial Martial
Arts Initiation Charms
Cost: 5 motes
Duration: One scene
Type: Simple
Minimum Martial
Arts: 3
Minimum Essence: 2
Prerequisite
Charms: None
This Charm functions exactly like the
Immaculate Spirit Mastery Charm Spirit Sight. However, when the martial artist
using this Charm perceives spirits, instead of seeing their true form, she
perceives an outline of the spirit’s form, a god-shaped cutout through which
she beholds a field teeming with blossoming irises by the thousands.
Iris-Bulb Discourse
Cost: 5 motes, 1 Willpower
Duration: One scene
Type: Reflexive
Minimum Martial
Arts: 3
Minimum Essence: 3
Prerequisite
Charms:
This Charm works exactly like the
Immaculate Martial Arts Charm Spirit Walking. However, because this style lacks
the ritualized diplomacy of the Dragon styles, a casual, “off the books”
attitude flavors the Exalt’s dealings with the little
gods. Martial artists using this style can be recognized as such by the large
foot-wide irises that burst from whatever surface the Exalt is standing on
(stone balcony, pool of water, air, etc) and blossom for a few moments before
dissipating into a glittering cloud of purple-black Essence. There are other
differences besides the obvious cosmetic effects.
Little gods who interact with the
Terrestrial do so completely without the protection of Heaven. Though their
murder may be avenged, Heaven turns a blind eye to slights against propriety
inflicted by the Exalt while this Charm is in effect. The Exalt treats
dematerialized spirits as if they were material for the remainder of the scene.
The character may be hit by dematerialized beings and cannot necessarily see
any spirits she may encounter without the use Walker-Among-Irises Perception.
In addition, during the duration of this
Charm, if the Exalt’s Essence is higher than the
spirit’s, all difficulties for the little god’s Social rolls against the
Terrestrial Exalt are increased by the difference in their permanent Essence ratings.
This also applies in reverse — Exalts using this Charm on powerful deities may
not enjoy what the deities say to them and suffer a similar penalty when
interacting with gods whose Essence in higher than their own.
Tiger-And-Bear Awareness
Cost: 6 motes
Duration: One scene
Type: Reflexive
Minimum Martial
Arts: 3
Minimum Essence: 3
Prerequisite
Charms: None
The character becomes totally aware of the
world around him, breathing in an awareness of his surroundings with the
Essence of his respiration. No being that is not using Essence to conceal
itself can hide from him within a radius equal to his Essence in yards. In
addition, the character also benefits from the effects of a danger sense.
Characters who possess this Charm can activate it reflexively when subject to a
sneak attack to obviate the need for an ambush roll. This Charm does not grant
the character the ability to see dematerialized spirits.
Tiger-And-Bear Unity
Cost: 4 motes, 1 Willpower
Duration: Instant
Type: Supplemental
Minimum Martial
Arts: 4
Minimum Essence: 3
Prerequisite
Charms: Tiger-and-Bear
Awareness
The character’s awareness of his
environment allows him to strike true against even the hardiest foes. Characters
who have mastered this technique can damage any foe they can hit. Essence for
this Charm must be spent before the attack roll is made. After the attack is rolled
but before any defenses are applied, the player may add his character’s Martial
Arts to the number of successes rolled on the attack. This Charm does not allow
the character to damage individuals he cannot successfully strike with an
attack. The character cannot attack dematerialized beings, for example, or
beings who are for some reason immune to attack.