Common Rituals
Calling The Flame’s Beneficence •
At the cost of 1 mote or one
Willpower and one turn of gesticulation, the thaumaturge
can conjure up a small flame about the size and intensity of a candle flame and
lasting for no more than a minute. The flame provides only sparse illumination,
but it is bright enough by which to read a book.
Ritual Of Dedicated Purification •
Using a variety of tools and resources
(sanctified candles, cleansing soaps, a large vat of clean water, preferably
rainwater kept clear of any debris) costing Resources •, the thaumaturge, in an hour-long ritual of cleansing and
chanting, purifies not only himself and any participants in whatever spell or
ritual is to follow, but also the area in which the ritual will take place. The
ritual requires an Occult + Perception roll, with a difficulty of 2. If
successful, the thaumaturge’s player can reroll a single botch during the procedure that follows, as
the sanctification of the site and participants aids in preventing backlash and
mishaps in the ritual.
Art Of The Thrice-Warded Gateway ••
This ritual is rarely sufficient to stop
the determined, but it is sufficient to deter the merely curious. The thaumaturge
repeats a prayer to a now-dead god of locks and wards seven times seven times,
then quickly wraps the handles, lock bars or hinges with twine and
spends 3 motes of Essence. Once done, the door will act as if stoutly barred to
any who try to pass through it for the next hour. If someone attempts to force
the door, the door will resist, but only for the first attempt. Any subsequent
effort to break the door down will automatically succeed.
Dishonest Spirit’s
Rebuke •••
This is actually four related rituals — one
each for spirits, demons, elementals and ghosts. Each operates in the same
fashion but must be learned separately. When a ghost hunter is unable to
placate or drive a spirit away through the Arts, sometimes, the only option is
to use force. This is difficult, but not impossible. The thaumaturge
must first inscribe a set of prayer strips — these can be generic and prepared
ahead of time, but if they are personalized with the name, lineage and misdeeds
of the spirit they are to be used against, the thaumaturge
gains +2L damage on all attacks against that spirit while the strips are active.
Scribing these prayer strips requires 10 hours and inks, special papers and
brushes worth Resources 2. When the ritual is cast, the thaumaturge
mutters a prayer and throws the strips up into the air, where they hang for the
duration of the spell (no more than one scene). While in use,
the ghost hunter may, as a reflexive action, spend one Willpower to make an
attack against a dematerialized spirit, using a weapon or barehanded.
This ritual grants no innate ability to detect a dematerialized spirit. That
must be gained in some other fashion.
Warding Of Undue Influence
•••
It is known that many spirits, the Fair
Folk and the Anathema have powers that can twist perception and make the unreal
seem real or the obvious hidden. While the Warding of Undue Influence is not a
surety against these powers, it does provide some protection for mortals. The ritual
normally takes one day to perform and costs one Willpower,
but in a crisis, a thaumaturge may attempt to invoke
its power immediately. This requires a Wits + Occult roll against a difficulty
of 3 and the expenditure of three Willpower. While
invoked, all beings with a permanent Essence of 1 gain a +2 bonus to their
permanent Essence for purposes of resisting Fair Folk glamours,
spirit Charms that deal with manipulating emotions or perceptions, etc. Charms that
are rolled against a difficulty to affect emotions, perceptions, etc. are at +1
difficulty. This effect is limited to an area equal to five feet times the
caster’s permanent Essence, centered on the caster (it moves where he moves),
and once invoked, it lasts for 10 minutes.