Stealth Charms
Feeling-The-Air Technique
Cost: 3 motes
Duration: One scene
Type: Simple
Minimum Stealth: 2
Minimum Essence: 2
Prerequisite Charms: None
Invoking this Charm allows a
Dragon-Blooded to sense her surroundings through minute eddies
and currents in the air. The character may move and act in total darkness or
with her vision fully impaired with no penalties, but obviously, she cannot
read, tell colors or otherwise discern information that requires vision rather
than perfect spatial awareness. While this sense is not precise enough to be
completely effective in combat, it does reduce the penalties for fighting blind
by half.
Soundless Action Prana
Cost: 1 mote per minute
Duration: Varies
Type: Simple
Minimum Stealth: 3
Minimum Essence: 3
Prerequisite Charms:
Feeling-the-Air Technique
This Charm eliminates the noise
of any action taken directly by a character under its influence. Gravel
crunches silently underfoot. A sword swung by the character would glance off an
opponent’s shield with no sound. This effect lasts for one minute per mote of
Essence invested. This Charm provides no direct benefit to Stealth rolls, but
many actions will no longer have any chance of attracting attention, and there
should be no difficulty penalties for moving through areas full of potential
sources of accidental noise.
Keep in mind that the noise
suppression only applies to those actions directly taken by a Dynast. She could
put her fist through a window with no noise being created by the breaking
glass, but the glass would tinkle as it fell to the floor, and if she instead
threw a rock at it, the crash would be clearly audible.
The individual under the
influence of this Charm is unable to speak while Soundless Action Prana is in effect. She may communicate through any other
method, however.
Zone Of Silence Stance
Cost: 4 motes, 1 Willpower
Duration: One minute per point
of permanent Essence
Type: Simple
Minimum Stealth: 4
Minimum Essence: 3
Prerequisite Charms: Soundless
Action Prana
By stilling the air to the point
where it ceases to transmit sound at all, an Air-aspected
Exalt may ensure that whatever mayhem ensues, the sounds of it will not reach
the ears of others. A Zone of Silence suppresses all sound at all within reach,
be it the ringing of blades or the desperate cries of wounded enemies. One
could vivisect a yeddim with a dull hatchet and
someone standing a few feet away would be none the wiser ― or at least
their ears would not inform them of the deed. The character invoking the Charm
is advised to say anything she feels necessary before the Charm is invoked,
since no normal sound communication can take place within a Zone of Silence.
Dynasts favoring this Charm are advised to learn sign language or a Charm such
as With One Mind instead.
The Zone of Silence extends a
number of yards equal to twice the Exalted’s
permanent Essence. Each extra mote of Essence invested into the Charm increases
the radius of effect by a single yard, but a character cannot spend more motes
of Essence to increase the area of effect than her permanent Essence. Burglars
and assassins often invoke this Charm to suppress sound in an entire dwelling,
so they may work without worry of an alarm being raised. The Zone of Silence
moves with the character.
Distracting Breeze Meditation
Cost: 1 mote per two successes
Duration: One scene
Type: Simple
Minimum Stealth: 2
Minimum Essence: 1
Prerequisite Charms: None
With this Charm, the character
uses the wind to cause minor disturbances and distractions to those who might
observe her passage. Whether it be a tickling wind in the ear, a suddenly
guttering torch or a knocked over spear, this minor enchantment can ensure a
Dynast slips by even the most observant eyes without being spotted.
Every mote of Essence invested
in this Charm acts as 2 automatic successes against a single target that might
detect the Exalt’s presence. The Charm can be
directed at more than one target at once, so long as the proper amount of
Essence has been paid.
For Example: Cynestia,
an Air-aspected Dynast, wishes to sneak past a cave
entrance occupied by three Wyld barbarians. Her
player spends 3 motes of Essence to give her two automatic successes in her
Dexterity + Stealth rolls for Cynestia to avoid
notice by all three barbarians. If Cynestia
encounters other characters during the scene, her player can give the character
two additional dice to evade their notice as well, but cannot distract more
than three characters at a time. If the player had spent 4 motes, Cynestia could distract an additional barbarian, but could
not give herself four automatic successes to avoid notice by one of them.
The character must be visible or
otherwise easily detectable when this Charm is activated. However, even a
moment out of sight is long enough to invoke it and gain the benefits. This
Charm does nothing to conceal a Dynast’s passage, and she maybe tracked as
normal. A character cannot spend more motes on the use of this Charm than her
permanent Essence.
Trackless Passage Style
Cost: 2 motes per being per mile
Duration: Instant
Type: Simple
Minimum Stealth: 3
Minimum Essence: 2
Prerequisite Charms: Distracting
Breeze Meditation
Simply avoiding guards is often
not enough to remain truly undetected. This Charm summons up subtle but useful
air currents that conceal the traces of the passage of the character and his
associates, obscuring footprints, obliterating scents and sweeping away
telltale broken branches and twigs.
Every two motes invested in this
Charm completely obliterate all traces of one being’s passage for a distance of
one mile, including scent. Non-supernatural attempts to track the character
fails automatically, and supernatural tracking attempts are subject to a
standard tracking contest. The Dragon-Blooded invoking the Charm may extend it
to protect as many beings as he has points of permanent Essence.
Wind-Walking Technique
Cost: 2 motes
Duration: Until broken
Type: Simple
Minimum Stealth: 3
Minimum Essence: 3
Prerequisite Charms: Trackless
Passage Style
By invoking this Charm, the character
gains the ability to move normally along any roughly horizontal surface ―
even those normally impossible to cross. Walking across mud, quicksand, even
water is easy with this Charm in place. The Charm also instills perfect balance
and excellent timing, giving the character the facility to easily scamper
across ropes, poles, beams, scaffolding and the like with no movement
penalties.
The wind walker may move
normally in all respects across such surfaces, including jumping rolling,
crawling ― however he wishes to move. However, the character must keep
moving. If even a single turn is spent standing still for whatever reason, the
Charm’s magic is broken. The hero can carry all of his normal gear and up to
his own weight in additional burdens. Any greater weight also immediately
breaks the Charm.
Dragon Shroud Technique
Cost: 6 motes, 1 Willpower
Duration: One scene
Type: Simple
Minimum Stealth: 5
Minimum Essence: 4
Prerequisite Charms: Soundless
Action Prana, Wind-Walking Technique
With true mastery of the art of
stealth comes the power to almost completely shroud oneself from the eyes of
others. Invoking the Dragon Shroud wraps the air itself around a character,
concealing her even in broad daylight. While Dragon Shroud does not render a
character truly invisible, her form is blurred and indistinct. Light seems to
bend around her, making her much more difficult to see even if the observer
knows she is there ― and nearly impossible if he does not. The Dragon
Shroud also muffles sound, masks scent, suppresses body heat and generally does
its best to foil any attempt to clearly view the Dynast. This is not true
invisibility, however. A careful (or lucky) observer can still spot a blurry
disturbance in the air where the Dragon-Blood stands.
Every 3 motes invested in this
Charm act as one automatic opposing successes to any
action taken against a character that requires that she be seen, heard or
perceived with any of the five senses, including attempts to attack the
character or to spot her when she is sneaking. It also quite effectively masks
a Dragon-Blooded’s identity. The character has no
lingering effects, however, and the character can be tracked as normal.
Deliberate
Insignificance Method
Cost: 2 motes + 1 mote per ally masked
Duration: One scene
Type: Simple
Minimum Stealth: 3
Minimum Essence: 3
Prerequisite Charms: Trackless Passage Style
There are situations and environments where moving
unnoticed is preferable to moving unseen, and in many of those cases, failing
to look inconspicuous can be far less damning than failing to hide. There are
also simply scenarios where the best option for stealth is to look like you
belong there, like part of the scenery. A Dragon-Blood who uses this Charm can,
using Essence to make his body language resonate with his surroundings, walk
down any street or hall, and anyone watching will simply fail to find anything noteworthy
or out of place about him. Watchers in a court might assume the character is a
page, think him a functionary while in an office or believe he’s a soldier in a
military camp.
Any rolls to take note of the character are at a difficulty
equal to his Stealth Ability, though this difficulty may be lowered if the
character engages in very outlandish or attention-grabbing behavior. A character
using this Charm can, for 1 additional mote per ally, include others in the
effect, up to a maximum number of people equal to his Essence.
Empty
Hand Posture
Cost: 1 mote per minute per target
Duration: Varies
Type: Simple
Minimum Stealth: 4
Minimum Larceny: 2
Minimum Essence: 3
Prerequisite Charms: Soundless Action Prana
Stealth is more than a subtle gait and the ability to
remain still. There are a great number of mind games involved in going
unnoticed: speed of movement, gait, body language, clothing choices, misdirection,
capitalizing on distractions and more. These techniques and considerations,
when mastered, can be applied to more specific and specialized types of subterfuge.
This Charm is such a specialized application: The aim of the Dragon-Blood is
not to conceal herself, but to conceal what she is
carrying or manipulating with her hands.
A character using this Charm can conceal an object that
is no larger than half her size and not heavier than
can be easily carried in two hands. Alternately, she can completely conceal
what she is doing with her hands by allowing her Essence to guide her actions
to make sure that observers have no line of sight to the object or activity
concealed. The Essence cost for this Charm is 1 mote per minute per subject
from whom the object or activity is concealed from sight, up to a maximum of
the character’s Essence + Manipulation.
When concealing an object, the character can take any
action she wishes without ending the Charm, including talking with or even
embracing one of the targets, so long as she takes no action using the concealed
object. Taking any action using the concealed object ends the Charm. Attacking
with a weapon that has been concealed through the use of this Charm will, in
most cases, surprise the target.
Favored
Haunt Stance
Cost: 3 motes per success
Duration: Instant
Type: Supplemental
Minimum Stealth: 3
Minimum Essence: 3
Prerequisite Charms: Any three Stealth Charms
Through intense focus or long experience, a Dragon-Blood
using this Charm has gained near-flawless mastery of the art of stealth in a
particular environment or set of circumstances — or, possibly, when stalking a
favored class of prey.
The character’s Stealth specialty dice may be converted
into automatic successes for 3 motes of Essence per die converted. The
remainder of the pool is rolled normally. This Charm only functions if the character
is applying the specialty.
Subtle
Breeze Kata
Cost: 3 motes, 1 Willpower
Duration: Instant
Type: Reflexive
Minimum Stealth: 5
Minimum Essence: 4
Prerequisite Charms: Zone of Silence Stance, Distracting Breeze Meditation
With this level of skill, a Dragon-Blood can accomplish with
the most minimal or sudden of movements what would normally be a deliberate and
careful attempt at stealth. Masters of this Charm can accomplish such feats as
hiding in an opponent’s shadow during combat, vanishing quietly to cover when
an attacker blinks or assaulting someone on a busy street and easily making a
stealthy escape. This powerful Charm permits the character to make a reflexive
Stealth roll, even if others are directly observing him.