Presence Charms

 

Phantom Fire-Warrior Horde

Cost: 1 mote per two dice

Duration: Instant

Type: Supplemental

Minimum Presence: 2

Minimum Essence: 2

Prerequisite Charms: None

When activating this Charm, the Dragon-Blooded appears to be surrounded by a group of fiery warriors. These individuals are not visible when looked at directly; they are only visible through the target’s peripheral vision, for indeed, they are only phantoms. The phantoms are intimidating, however, and they serve to increase the Exalted’s intimidation abilities and make his presence more imposing. The character using this Charm can add two dice to his Presence for every mote spent but can no more than double his Presence Ability.

 

Blazing Courageous Swordsmen Inspiration

Cost: 1 mote per subject

Duration: One scene

Type: Simple

Minimum Presence: 3

Minimum Essence: 2

Prerequisite Charms: Phantom Fire-Warrior Horde

The Exalted calls up a fiery passion in soldiers under his command, and they charge to the offensive, heedless of personal danger. The Dragon-Blood spends one mote of Essence per warrior that he commands, to a maximum of twice his Essence, and each of those warriors receives a single temporary Bruised health level. This temporary level is the first one lost when damage is taken, and it cannot be healed back even if curative magic is somehow applied to the soldier during the same scene that the Charm is activated.

If the soldier is undamaged when the scene ends, the bonus health level fades; if he is damaged, the lost health level disappears with no further ill effect. This Charm can only be used on soldiers that the Exalted directly commands (typically those purchased with the Command Background): While it can be used on other players’ characters, any subject of the Charm loses the bonus health level immediately if he does not act as part of a unit under the Exalted’s command. A given individual can only benefit from one application of this Charm in a scene.

 

Glowing Coal Radiance

Cost: 2 motes

Duration: One turn

Type: Simple

Minimum Presence: 3

Minimum Essence: 1

Prerequisite Charms: None

A nimbus of fire encircles the character’s head and torso, making it difficult for others to so much as look at him, much less attack him directly. The player of any foe that wishes to attack the Exalt in hand-to-hand combat any time before the character’s next turn must first succeed at a reflexive Willpower test. One success allows the enemy to act normally. Enemies may attack the Exalted at range without concern.

 

Aura Of Invulnerability

Cost: 3 motes

Duration: One scene

Type: Simple

Minimum Presence: 4

Minimum Essence: 2

Prerequisite Charms: Glowing Coal Radiance

The character’s overwhelming force of personality takes on a life of its own, as he can stare down even the strongest foe, causing enemies to flinch slightly before their weapons hit him. The Dragon-Blooded gains a point of soak and three temporary Bruised health levels, which last for this scene only. Those health levels are the first lost when the character takes damage, and they cannot be healed back, even if magics are applied which would ordinarily restore lost health levels. When the scene is over, the three health levels fade, whether they have been lost to combat or not, the fading has no other ill effects on the character. A character cannot benefit from this Charm more than once per scene.

 

Warlord’s Convocation

Cost: 8 motes, 1 Willpower

Duration: One scene or instant

Type: Simple

Minimum Presence: 5

Minimum Essence: 3

Prerequisite Charms: Blazing Courageous Swordsmen Inspiration, Aura of Invulnerability

The Exalt’s aura of might and his overwhelming charisma combine to sway the loyalty of nearly any character. The Exalt can spend 8 motes and 1 Willpower to attempt to gain a Storyteller character’s loyalty. Roll Manipulation + Presence; the target of the Charm reflexively resists with his Willpower. For every net success the Dragon-Blood achieves, the target will serve him as a loyal servant for one week; at the Storyteller’s discretion the Exalted can extend that period by asking only minor or trivial tasks of the target.

If the Exalt achieves five or more successes, the target will serve him for the long term; character swayed to serve the Exalted for the long term essentially become Henchmen. However, they do need to be treated well, or they may eventually overcome the effects of the Charm.

 

Unbearable Taunt Technique

Cost: 2 motes

Duration: Exalt’s Essence in turns

Type: Simple

Minimum Presence: 2

Minimum Essence: 1

Prerequisite Charms: Glowing Coal Radiance

The Dragon-Blood becomes adept at getting another person’s attention and, in so doing, making that person look foolish. In combat, this Charm can get the attention of an enemy within 20 yards. The target loses two dice from his dodge and parry dice pools when fighting anyone other than the Exalt who targeted him with this Charm due to distraction.

Unbearable Taunt Technique can also be used outside of combat, in which case a successful Manipulation + Presence roll and a suitably cutting comment are all that is needed to make the target look foolish in front of an assembled crowd. Obviously, the social use of this Charm may prove dangerous; the wise Dragon-Blooded is advised to use it sparingly ― and only in front of a friendly crowd.

 

Moth To The Candle

Cost: 4 motes, 1 Willpower

Duration: One turn

Type: Simple

Minimum Presence: 4

Minimum Essence: 2

Prerequisite Charms: Unbearable Taunt Technique

The character using this Charm becomes an irresistible target to the Charm’s subject. The target of this Charm will cross through hazards and place himself into great danger in order to get off a hand-to-hand combat attack against the Exalt who uses it. The Dragon-Blood must spend the required Essence to activate this Charm; her target, who must be within 10 yards and have an Essence lower than the Exalts, must use his next action to approach the Exalted and attack her (if he can), regardless of the intervening hazard or the danger in doing so. Characters cannot be compelled to obvious suicide through the use of this Charm (they will not, for example, leap into a chasm), but they will attempt to cross damaging hazards such as fires and raging rivers to reach the Exalt.

 

Auspicious First Meeting Attitude

Cost: 2 motes

Duration: One scene

Type: Simple

Minimum Presence: 2

Minimum Essence: 2

Prerequisite Charms: None

This simple Charm can only be used the first time the Dragon-Blood meets another in a social context. It allows the Exalt to read the other perfectly, allowing him to adjust his own behavior in any way necessary to make a perfect first impression. The Charm gives its user some insight into what drives the other person (political power, love, resentment, etc.) and also leaves a lasting impression on the target. The other person is left feeling that the Exalt is an unusually worthy individual of good breeding, great virtue or the like. The difficulty of all Social rolls against this individual are at -2 for this initial meeting and -1 the next time the Exalt meets the subject of this Charm (neither difficulty can be lowered below a minimum of 1). Even if the target never sees the Exalt again, she will be inclined to speak well of him to others.

Note that this Charm works only in social circumstances where a pleasant first impression can realistically be expected. A Dragon-Blood trying to use this Charm on the field of battle is going to be sorely disappointed (although if the Dragon-Blood is killed after doing so, his enemy may be less likely to desecrate his corpse out of spite).

 

Passion Transmuting Nuance

Cost: 3 motes

Duration: One scene

Type: Simple

Minimum Presence: 2

Minimum Essence: 2

Prerequisite Charms: None

The Presence-savvy Exalt knows that the three passions — lust, rage and terror — are all closely linked.

Through the use of subtle vocal and facial cues, the Dragon-Blood can transform a target’s passions from one to another, thereby making an enraged target feel amorous, a terrified target feel enraged or the like. Roll the character’s Manipulation + Presence. The difficulty is the target’s Essence, minus one for every point the character has above the target’s (minimum of 1). The effects of this Charm do not take effect immediately. The Exalt must spend a number of turns in conversation with the target equal to 10 - her Essence in order to nudge the subject’s emotional state in the right direction.

Successful use of this Charm results in a two-die bonus on pertinent rolls (on seduction rolls if the Dragon-Blood changed rage into lust, for example). A target who has been manipulated into a rage by the Dragon-Blood acts as through he had a Temperance Virtue of 1 for the remainder of the scene.

 

Incendiary Fire Dragon Shout

Cost: 4 motes

Duration: Instant

Type: Simple

Minimum Presence: 4

Minimum Essence: 3

Prerequisite Charms: Aura of Invulnerability

The Dragon-Blood using this Charm binds his powerful affinity with the Fire Dragon to his voice, resulting in a shout so powerful that it ignites flammable objects, even up to 40 yards away. This Charm cannot damage flesh directly, but it can ignite clothes, wooden wagons, thatched huts and the like from a distance. The size of the fire started by this technique is not large, only about the size of a man’s open hand, but the initial blaze is fairly hot and will easily ignite nearby material in the absence of countervailing conditions (rain, extreme humidity), often resulting in a huge blaze. If the substance is wet, the fire flickers out after one turn per point of the Exalt’s Essence.

The player of a target whose clothes have been ignited must succeed on a simple Stamina + Endurance roll, or her character takes a level of lethal damage each turn until the garment is removed or the fire is extinguished.

This Charm has a range of (the Exalt’s Essence x 20) feet.

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