Martial Arts Charms

 

Five-Dragon Fortitude

Cost: 1 mote per 2B or 1L

Duration: Instant

Type: Reflexive

Minimum Martial Arts: 3

Minimum Essence: 2

Prerequisite Charms: None

The armored scales of the Elemental Dragons can afford great protection to their disciples. The Dragon-Blooded using this Charm may invoke the colossal stamina of the Dragons and soak the damage from one particular mote per two health levels of raw damage reduced. Lethal damage costs 1 mote per health level of raw damage. This soak is applied before damage is rolled and is compatible with the use of armor.

 

Five-Dragon Blocking Technique

Cost: 4 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Martial Arts: 3

Minimum Essence: 2

Prerequisite Charms: Five-Dragon Fortitude

The powerful claws of the Elemental Dragons easily bat away attacks upon them. This Charm lets a Dragon-Blood emulate this ability, boosting parry prowess with a weapon or allowing the Exalt to turn attacks aside with his bare hands. For the remainder of the scene, the Dragon-Blood may add his permanent Essence to all parry rolls, even those made with Abilities other than Martial Arts. This bonus is applied to parries made with split dice pools after the multiple action penalty is applied, and the Charm also allows the character to make reflexive parries at his permanent Essence if he has no other way to parry an attack. If he is unarmed, the character may parry lethal damage without a stunt.

 

Five-Dragon Claw

Cost: 1 mote

Duration: Instant

Type: Supplemental

Minimum Martial Arts: 3

Minimum Essence: 1

Prerequisite Charms: None

The power of the Five Elemental Dragons can empower a Dragon-Blooded’s blows with deadly force. The character does lethal rather than bashing damage on an unarmed attack.

 

Five-Dragon-Force Blow

Cost: 2 motes

Duration: Instant

Type: Simple

Minimum Martial Arts: 3

Minimum Essence: 2

Prerequisite Charms: Five-Dragon Claw

The character makes a normal martial arts attack, but he does double the normal base damage (extra successes do not double). In addition to the normal damage of the attack, roll the character’s Strength + Martial Arts in a reflexive opposed roll against the target’s Strength + Resistance. If the character wins, the target is knocked down and must spend an action clearing her head and getting back to her feet.

 

Five-Dragon Form

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Martial Arts: 4

Minimum Essence: 3

Prerequisite Charms: Five-Dragon Blocking Technique, Five-Dragon-Force Blow

Once a Dragon-Blooded has mastered the basics of the Five-Dragon Path, she may master the physical emulation of the Five Dragons. The Dynast tries to take on the aspect and attitude of the Elemental Dragons. Her demeanor becomes haughty and arrogant, her movements swift, graceful and lethal.

This lethality is exhibited in her combat prowess. For the remainder of the scene, the character may do lethal damage with her martial arts attacks instead of the normal bashing damage, and she may also soak lethal damage with her bashing soak. She also adds her permanent Essence to her Dexterity or Strength when determining her running speed, jumping distance or the amount she can lift or carry.

Characters cannot use more than one martial arts form-type Charm at a time. Using a form-type Charm ends the effects of any other form-type Charm the character was previously utilizing.

 

Five-Dragon Fist

Cost: 6 motes, 1 Willpower, 1 health level

Duration: Instant

Type: Simple

Minimum Martial Arts: 5

Minimum Essence: 4

Prerequisite Charms: Five-Dragon Form

With a mighty effort, the martial artist channels some of the raw fury of the Five Elemental Dragons. The Dynast makes a punch or kick attacking using his Dexterity + Martial Arts, as usual. This attack does aggravated damage. The Five-Dragon Fist cannot be placed in a Combo or used by a character wielding a weapon ― the energy of the Five Elemental Dragons must be channeled purely.

 

Five-Dragon Invulnerability

Cost: 5 motes, 1 Willpower

Duration: Instant

Type: Reflexive

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Five-Dragon Form

Invoking this Charm allows the Exalt to completely ignore damage from any single non-magical attack. If the attack is made with a weapon of the Five Magical Materials, caused by sorcery or boosted with Charms, then the character only receives a soak bonus to his lethal and bashing soak equal to his permanent Essence.

 

Five-Dragon Wrath

Cost: 1 mote per attack, 1 health level

Duration: Instant

Type: Extra action

Minimum Martial Arts: 5

Minimum Essence: 4

Prerequisite Charms: Five-Dragon Invulnerability, Five-Dragon Fist

Suffused with the energy of the Five Elemental Dragons, the Exalted explodes into a flurry of action. His hands and legs become a blur of motion, and he unleashes an unbelievable amount of devastation in the blink of an eye.

After invoking this Charm, the Dragon-Blooded may make an extra attack per mote spent, all against a single target. All of these attacks are rolled as normal. If the target dodges or parries, she makes one roll that is compared to all the attacks. The maximum number of extra attacks a Dynast can make is equal to his Essence.

 

Jade Mountain Style

 

Pillar Of Marble Stance

Cost: 1+ motes

Duration: Instant

Type: Reflexive

Minimum Martial Arts: 2

Minimum Essence: 2

Prerequisite Charms: None

The Exalt flexes and roots his Essence into the earth, momentarily locked in a stance of balanced immovability against any force. This Charm averts one effect that would knock the Exalt down, back or otherwise move him from his current position, but it does not prevent any associated damage. The character may have his flesh reduced to red mist by the fist of a Second Circle demon, but his Essence-laden bones will stand defiantly upright for a few seconds. This Charm costs 1 mote for the Exalt to prevent knockback, knockdown or similar effects from non-magical forces. If a Charm or other magic would move the character, the cost is the permanent Essence of the attacker, but the Exalt cannot defend against magical forces created by beings of higher Essence.

Pillar of Marble Stance only functions if the Exalt touches the earth.

 

Fortress Of One

Cost: 2 motes per 1L/1B, 1 Willpower

Duration: One scene

Type: Simple

Minimum Martial Arts: 3

Minimum Essence: 2

Prerequisite Charms: Pillar of Marble Stance

The Exalt performs a slow kata with both feet planted firmly on the earth. At the conclusion of these ponderous movements, she freezes in place, while her flesh visibly hardens to stone with Essence. She adds 1L/1B to her natural soak for every 2 motes spent and ignores all fatigue penalties regardless of exertion or encumbrance. There is no upper limit on how many motes a character can channel into a single activation of this Charm. Fortress of One ends immediately if the character fully exhausts her Essence pool, breaks contact with the earth or moves more than a yard from her original location for any reason, so wise Exalted reinforce their position with Pillar of Marble Stance as needed to resist the knockback of forceful impacts. Owing to the movement restrictions of this Charm, characters protected by Fortress of One cannot dodge without a well-described stunt approved by the Storyteller or appropriate magic (such as Threshold Warding Stance). Finally, this Charm ends immediately if characters attack with any weapons except those permitted by Jade Mountain Style.

 

Boulder-Crushing Grasp

Cost: 3 motes

Duration: Until released

Type: Supplemental

Minimum Martial Arts: 2

Minimum Essence: 2

Prerequisite Charms: None

The Exalt seizes an opponent in a tightening clinch, his muscles and joints creaking like a cliff before an avalanche. If the clinch attempt succeeds, all damage the Exalt inflicts on the grappled opponent is lethal instead of bashing. This Charm ends as soon as the character releases his hold. Exalted may also use this Charm to enable similar feats of destructive gripping strength, such as a bone-pulping handshake. Resolve such attacks as lethal clinch attempts, except that victims will not usually defend themselves from attacks disguised as greetings.

Characters may only activate Boulder-Crushing Grasp while touching the earth. If the character breaks contact with the earth without releasing his victim, the Charm remains active but his clinch reverts back to bashing damage until he sets foot on the ground once more.

 

Sliding Glacier Grip

Cost: 4 motes, 1 Willpower

Duration: Instant

Type: Reflexive

Minimum Martial Arts: 3

Minimum Essence: 3

Prerequisite Charms: Boulder-Crushing Grasp

The Exalt holds an opponent with implacable strength, preventing any possibility of ending a locked struggle. This Charm may only be used immediately after an opponent wins an opposed clinch roll. The opponent loses the option of ending and escaping the clinch and must, instead, inflict damage or hold the martial artist without causing injury. Characters may only activate Sliding Glacier Grip while touching the earth.

 

Jade Mountain Form

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Martial Arts: 4

Minimum Essence: 3

Prerequisite Charms: Fortress of One, Sliding Glacier Grip

The Exalt strikes an impossibly forceful blow at the earth beneath his feet and straightens to his full majesty. His stature grows as he rises, adding nearly a foot of height and 100 pounds of weight. More dramatically, a second skin of stone rises and envelops the character’s flesh in a carapace of plates extruded out of Essence from the ground itself. These plates absorb the character’s other armor into themselves as they grind into place, allowing both forms of protection to coexist seamlessly. The transformation evoked by Jade Mountain Form adds the character’s permanent Essence to his Strength and Stamina, while allowing his augmented Stamina to soak lethal damage as if it were bashing. Unfortunately, the character’s Dexterity drops by one dot in this transformed state (to a minimum rating of 1), and his ground movement speed drops to half its normal rate.

Two restrictions govern this Charm’s use. First, characters may only activate Jade Mountain Form while in contact with the earth. If they break this contact for more than a turn while the Charm remains active, the Charm effects are immediately terminated. Additionally, characters may only have one Form-type Charm active at a time. Activating a second Form immediately ends and replaces the effects of the first.

 

Pasiap Still Stands

Cost: 1 mote per 2B or 1L

Duration: Instant

Type: Reflexive

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Jade Mountain Form

The Exalt gives ground a step and stamps thunderously as she suffers injury, transferring the energy of a blow to the ground beneath her. This Charm must be used after applying normal soak against injury but before rolling the remaining damage. Each mote spent cancels 1L or 2B damage. Pasiap Still Stands may reduce an attack to zero damage dice, but it provides no protection against aggravated damage. Any remaining damage dice left over after the use of this Charm (if any) should be rolled and applied normally. Damage averted by this Charm is not stopped, but redirected. The ground or structure beneath the character suffers levels of bashing or lethal damage (as appropriate to the type of averted injury) equal to the dice of damage prevented. Although this redirection has little effect on soil apart from tearing cratered fissures around the Exalt’s feet, the effect can be dramatically inconvenient or dangerous for characters walking across a bridge, the frozen surface of a lake or standing on a wooden plank floor. Characters may only use this Charm while touching the ground.

 

Falling Rockslide Onslaught

Cost: 4 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Pasiap Still Stands

The Exalt turns the leverage of weight and Essence to crush an opponent in a brutal, choking hold. Characters may only use this Charm after winning a clinch roll but before inflicting damage. Falling Rockslide Onslaught doubles the damage dice pool (including extra successes from the clinch roll) and allows Exalted to choose whether they inflict lethal or bashing damage. Characters may only use this Charm while touching the ground.

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