Martial Arts Charms
Five-Dragon Fortitude
Cost: 1 mote per 2B or 1L
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms: None
The armored scales of the Elemental
Dragons can afford great protection to their disciples. The Dragon-Blooded
using this Charm may invoke the colossal stamina of the Dragons and soak the
damage from one particular mote per two health levels of raw damage reduced.
Lethal damage costs 1 mote per health level of raw damage. This soak is applied
before damage is rolled and is compatible with the use of armor.
Five-Dragon Blocking Technique
Cost: 4 motes, 1 Willpower
Duration: One scene
Type: Simple
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms: Five-Dragon
Fortitude
The powerful claws of the
Elemental Dragons easily bat away attacks upon them. This Charm lets a
Dragon-Blood emulate this ability, boosting parry prowess with a weapon or
allowing the Exalt to turn attacks aside with his bare hands. For the remainder
of the scene, the Dragon-Blood may add his permanent Essence to all parry
rolls, even those made with Abilities other than Martial Arts. This bonus is
applied to parries made with split dice pools after the multiple action penalty is applied, and the Charm also allows the character
to make reflexive parries at his permanent Essence if he has no other way to
parry an attack. If he is unarmed, the character may parry lethal damage
without a stunt.
Five-Dragon Claw
Cost: 1 mote
Duration: Instant
Type: Supplemental
Minimum Martial Arts: 3
Minimum Essence: 1
Prerequisite Charms: None
The power of the Five Elemental
Dragons can empower a Dragon-Blooded’s blows with
deadly force. The character does lethal rather than bashing damage on an
unarmed attack.
Five-Dragon-Force Blow
Cost: 2 motes
Duration: Instant
Type: Simple
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms: Five-Dragon
Claw
The character makes a normal martial
arts attack, but he does double the normal base damage (extra successes do not
double). In addition to the normal damage of the attack, roll the character’s
Strength + Martial Arts in a reflexive opposed roll against the target’s
Strength + Resistance. If the character wins, the target is knocked down and
must spend an action clearing her head and getting back to her feet.
Five-Dragon Form
Cost: 5 motes
Duration: One scene
Type: Simple
Minimum Martial Arts: 4
Minimum Essence: 3
Prerequisite Charms: Five-Dragon
Blocking Technique, Five-Dragon-Force Blow
Once a Dragon-Blooded has
mastered the basics of the Five-Dragon Path, she may master the physical
emulation of the Five Dragons. The Dynast tries to take on the aspect and
attitude of the Elemental Dragons. Her demeanor becomes haughty and arrogant,
her movements swift, graceful and lethal.
This lethality is exhibited in
her combat prowess. For the remainder of the scene, the character may do lethal
damage with her martial arts attacks instead of the normal bashing damage, and
she may also soak lethal damage with her bashing soak. She also adds her
permanent Essence to her Dexterity or Strength when determining her running
speed, jumping distance or the amount she can lift or carry.
Characters cannot use more than
one martial arts form-type Charm at a time. Using a form-type Charm ends the
effects of any other form-type Charm the character was previously utilizing.
Five-Dragon Fist
Cost: 6 motes, 1 Willpower, 1 health level
Duration: Instant
Type: Simple
Minimum Martial Arts: 5
Minimum Essence: 4
Prerequisite Charms: Five-Dragon
Form
With a mighty effort, the
martial artist channels some of the raw fury of the Five Elemental Dragons. The
Dynast makes a punch or kick attacking using his Dexterity + Martial Arts, as
usual. This attack does aggravated damage. The Five-Dragon Fist cannot be
placed in a Combo or used by a character wielding a weapon ― the energy
of the Five Elemental Dragons must be channeled purely.
Five-Dragon Invulnerability
Cost: 5 motes, 1 Willpower
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 5
Minimum Essence: 3
Prerequisite Charms: Five-Dragon
Form
Invoking this Charm allows the
Exalt to completely ignore damage from any single non-magical attack. If the attack
is made with a weapon of the Five Magical Materials, caused by sorcery or
boosted with Charms, then the character only receives a soak bonus to his
lethal and bashing soak equal to his permanent Essence.
Five-Dragon Wrath
Cost: 1 mote per attack, 1
health level
Duration: Instant
Type: Extra action
Minimum Martial Arts: 5
Minimum Essence: 4
Prerequisite Charms: Five-Dragon
Invulnerability, Five-Dragon Fist
Suffused with the energy of the
Five Elemental Dragons, the Exalted explodes into a flurry of action. His hands
and legs become a blur of motion, and he unleashes an unbelievable amount of
devastation in the blink of an eye.
After invoking this Charm, the
Dragon-Blooded may make an extra attack per mote spent, all against a single
target. All of these attacks are rolled as normal. If the target dodges or
parries, she makes one roll that is compared to all the attacks. The maximum
number of extra attacks a Dynast can make is equal to his Essence.
Pillar
Of Marble Stance
Cost: 1+ motes
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 2
Minimum Essence: 2
Prerequisite Charms: None
The Exalt flexes and roots his Essence into the earth,
momentarily locked in a stance of balanced immovability against any force. This
Charm averts one effect that would knock the Exalt down, back or otherwise move
him from his current position, but it does not prevent any associated damage.
The character may have his flesh reduced to red mist
by the fist of a
Pillar of Marble Stance only functions if the Exalt touches
the earth.
Fortress
Of One
Cost: 2 motes per 1L/1B, 1 Willpower
Duration: One scene
Type: Simple
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms: Pillar of Marble Stance
The Exalt performs a slow kata
with both feet planted firmly on the earth. At the conclusion of these ponderous
movements, she freezes in place, while her flesh visibly hardens to stone with
Essence. She adds 1L/1B to her natural soak for every 2 motes spent and ignores
all fatigue penalties regardless of exertion or encumbrance. There is no upper
limit on how many motes a character can channel into a single activation of
this Charm. Fortress of One ends immediately if the character fully exhausts
her Essence pool, breaks contact with the earth or moves more than a yard from
her original location for any reason, so wise Exalted reinforce their position
with Pillar of Marble Stance as needed to resist the knockback
of forceful impacts. Owing to the movement restrictions of this Charm,
characters protected by Fortress of One cannot dodge without a well-described stunt
approved by the Storyteller or appropriate magic (such as Threshold Warding
Stance). Finally, this Charm ends immediately if characters attack with any
weapons except those permitted by Jade Mountain Style.
Boulder-Crushing
Grasp
Cost: 3 motes
Duration: Until released
Type: Supplemental
Minimum Martial Arts: 2
Minimum Essence: 2
Prerequisite Charms: None
The Exalt seizes an opponent in a tightening clinch, his
muscles and joints creaking like a cliff before an avalanche. If the clinch
attempt succeeds, all damage the Exalt inflicts on the grappled opponent is
lethal instead of bashing. This Charm ends as soon as the character releases
his hold. Exalted may also use this Charm to enable similar feats of
destructive gripping strength, such as a bone-pulping handshake. Resolve such
attacks as lethal clinch attempts, except that victims will not usually defend
themselves from attacks disguised as greetings.
Characters may only activate Boulder-Crushing Grasp while
touching the earth. If the character breaks contact with the earth without
releasing his victim, the Charm remains active but his clinch reverts back to
bashing damage until he sets foot on the ground once more.
Sliding
Glacier Grip
Cost: 4 motes, 1 Willpower
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 3
Minimum Essence: 3
Prerequisite Charms: Boulder-Crushing Grasp
The Exalt holds an opponent with implacable strength,
preventing any possibility of ending a locked struggle. This Charm may only be
used immediately after an opponent wins an opposed clinch roll. The opponent loses
the option of ending and escaping the clinch and must, instead, inflict damage
or hold the martial artist without causing injury. Characters may only activate
Sliding Glacier Grip while touching the earth.
Cost: 5 motes
Duration: One scene
Type: Simple
Minimum Martial Arts: 4
Minimum Essence: 3
Prerequisite Charms: Fortress of One, Sliding Glacier Grip
The Exalt strikes an impossibly forceful blow at the earth
beneath his feet and straightens to his full majesty. His stature grows as he
rises, adding nearly a foot of height and 100 pounds of weight. More
dramatically, a second skin of stone rises and envelops the character’s flesh
in a carapace of plates extruded out of Essence from the ground itself. These
plates absorb the character’s other armor into themselves as they grind into
place, allowing both forms of protection to coexist seamlessly. The
transformation evoked by Jade Mountain Form adds the character’s permanent
Essence to his Strength and Stamina, while allowing his augmented Stamina to
soak lethal damage as if it were bashing. Unfortunately, the character’s
Dexterity drops by one dot in this transformed state (to a minimum rating of
1), and his ground movement speed drops to half its normal rate.
Two restrictions govern this Charm’s use. First, characters
may only activate Jade Mountain Form while in contact with the earth. If they
break this contact for more than a turn while the Charm remains active, the Charm
effects are immediately terminated. Additionally, characters may only have one
Form-type Charm active at a time. Activating a second Form immediately ends and
replaces the effects of the first.
Pasiap Still Stands
Cost: 1 mote per 2B or 1L
Duration: Instant
Type: Reflexive
Minimum Martial Arts: 5
Minimum Essence: 3
Prerequisite Charms:
The Exalt gives ground a step and stamps thunderously as
she suffers injury, transferring the energy of a blow to the ground beneath
her. This Charm must be used after applying normal soak against injury but
before rolling the remaining damage. Each mote spent cancels 1L or 2B damage. Pasiap Still Stands may reduce an attack to zero damage
dice, but it provides no protection against aggravated damage. Any remaining
damage dice left over after the use of this Charm (if
any) should be rolled and applied normally. Damage averted by this Charm is not
stopped, but redirected. The ground or structure beneath the character suffers
levels of bashing or lethal damage (as appropriate to the type of averted injury)
equal to the dice of damage prevented. Although this redirection has little
effect on soil apart from tearing cratered fissures around the Exalt’s feet, the effect can be dramatically inconvenient
or dangerous for characters walking across a bridge, the frozen surface of a
lake or standing on a wooden plank floor. Characters may only use this Charm
while touching the ground.
Falling
Rockslide Onslaught
Cost: 4 motes, 1 Willpower
Duration: Instant
Type: Simple
Minimum Martial Arts: 5
Minimum Essence: 3
Prerequisite Charms: Pasiap Still Stands
The Exalt turns the leverage of weight and Essence to
crush an opponent in a brutal, choking hold. Characters may only use this Charm
after winning a clinch roll but before inflicting damage. Falling Rockslide Onslaught
doubles the damage dice pool (including extra successes from the clinch roll)
and allows Exalted to choose whether they inflict lethal or bashing damage. Characters
may only use this Charm while touching the ground.