Air Dragon Style

 

Air Dragon’s Sight

Cost: 3 motes

Duration: One scene

Type: Simple

Minimum Martial Arts: 2

Minimum Essence: 1

Prerequisite Charms: None

To one fully in tune with the movements of the mercurial Air, sight is no longer a necessity. Immaculates learning this discipline attune themselves to the ebb and flow of their patron element. The awareness of the martial artist invoking this Charm become supernaturally acute, as the slightest eddy of current in the air speaks volumes to her. The minutest disturbance in the air warns her easily of any danger. For the remainder of the scene, the Immaculate cannot be surprised or ambushed and is considered aware of any attack against her.

Outside of combat, this Charm is used as a focusing tool and has an additional benefit. In addition to all-around awareness, the character may add her Essence to any Awareness roll, as long as she takes a minute to stand perfectly still and feel the Dragon’s breath.

 

Wind Dragon Speed

Cost: 2 motes

Duration: Instant

Type: Reflexive

Minimum Martial Arts: 2

Minimum Essence: 2

Prerequisite Charms: Air Dragon’s Sight

Bolstered by the wings of the Air Dragon, the Immaculate’s speed increases greatly, and she moves with a speed that seems like just a blur to the naked eye. For one turn, the Immaculate may add her Martial Arts rating to her initiative total.

 

Breath-Seizing Technique

Cost: 4 motes

Duration: Martial Arts in turns

Type: Simple

Minimum Martial Arts: 3

Minimum Essence: 1

Prerequisite Charms: Air Dragon’s Sight

Not every blow struck by the Immaculates is intended to kill. The disciples of the Air Dragon have a special maneuver that rains a series of carefully placed blows down upon an enemy, actually driving the air from his lungs and potentially knocking him unconscious.

When this blow is struck, do not figure damage as normal. Instead, roll the Immaculate’s Strength + Martial Arts against the target’s Stamina + Endurance in a reflexive opposed test. Each success the Immaculate’s player rolls gives his opponent a -1 penalty for a number of turns equal to the Immaculate’s Martial Arts. The impairment inflicted by this Charm can accumulate over multiple applications. If the target’s impairment from this Charm ever equals double her Stamina, she is rendered unconscious for the rest of the scene.

This Charm only works on creatures that must breathe to survive. Automatons, the undead, spirits and other beings without the need to breath are totally unaffected by it, as are beings under the influence of magic that removes the necessity for breathing.

 

Shrouding The Body And Mind

Cost: 4 motes

Duration: Martial Arts in turns

Type: Simple

Minimum Martial Arts: 3

Minimum Essence: 2

Prerequisite Charms: Air Dragon’s Sight

The realm of the Air Dragon is the realm of hidden things, concealed secrets and quiet movement. By gathering the element of Air about her, an Air Dynast emulates the Air Dragon. The air itself wraps around the Immaculate, shrouding the Exalt from view. For the character’s Martial Arts score in turns, she is rendered invisible. It is possible to invoke this Charm while being watched ― or even while in hand-to-hand combat! However, those watching may be able to guess where the character has gone. This Charm is best used while those looking at the character are distracted, and many Air Dragons carry a supply of flash bombs, blinding powders, etc. for just that purpose.

Enemies may attempt a reflexive Perception + Awareness roll each turn to spot the Immaculate. If the observer saw the Dragon-Blood disappear, spotted the Dragon-Blooded last turn or witnessed an attack launched by the character, the difficulty for the check is only 1. However, the difficulty increases by one every turn the character remains undetected, to a maximum of 5. If the observer has some reason to believe that someone is around (a knocked over vase, footprints in the sand) the difficulty for spotting the character starts at 3 and scales up. Just casually looking for the shrouded Immaculate has a difficulty of 5. Even when spotted, any actions taken against the Dynast are at a +2 difficulty.

 

Air Dragon Form

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Martial Arts: 4

Minimum Essence: 2

Prerequisite Charms: Wind Dragon Speed, Breath-Seizing Technique, Shrouding the Body and Mind

With a quick series of hand movements cutting the air in front of him and deep cleansing breath, the Immaculate Dragon matches his breathing to that of the Air Dragon itself. This Charm requires a successful Dexterity + Martial Arts roll, representing the successful execution of the form itself. If the roll fails, the Charm has no effect, and the motes invested in it are unspent, but the character’s action is wasted for the turn.

If the invocation of the Air Dragon Form is successful, the Exalt may add her Martial Arts to her Ability total for any ranged attack or dodge attempt she makes for the rest of the scene. This can no more than double the Ability the Immaculate is using to make the ranged attack or dodge and is applied before any penalties for splitting her dice pool. If she wishes, the character may reflexively dodge attacks with her Martial Arts score. The above benefits are specifically cumulative with and independent of any other Charms or anima powers invoked by the Immaculate.

 

Tornado Offense Technique

Cost: 4 motes per attack

Duration: Instant

Type: Extra action

Minimum Martial Arts: 4

Minimum Essence: 2

Prerequisite Charms: Air Dragon Form

The powerful force of tornadoes can be tapped by an Air Immaculate, turning her into a whirlwind of death ― at least for short periods. For every 4 motes the Immaculate invests in this Charm, she may make an additional martial arts or ranged attack without any penalties. The maximum number of attacks a character may make in a turn is equal to her Martial Arts rating.

 

Avenging Wind Strike

Cost: 3 motes

Duration: Instant

Type: Supplemental

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Tornado Offense Technique

By infusing an attack with a tiny bit of the gusting breath of the Air Dragon, an Immaculate can send a target flying backward. An attack boosted by Avenging Wind Strike is rolled as a normal attack, and damage is figured normally ― with one extra effect. After being hit, the target’s player must immediately make a reflexive Strength + Athletics roll. The target is blown the Exalted’s Martial Arts x 10 yards, -5 yards per success on the Athletics roll. This effect occurs whether or not the Immaculate’s strike actually does any damage to the target. Obviously additional damage could occur if the victim is blown off a cliff, into a lava pit, etc.

This Charm can be used with hand-to-hand or ranged attacks. Many an opponent has laughed as a seemingly harmless chakram sped toward her, only to suffer the wrath of the Avenging Wind Strike.

 

Wrathful Winds Maneuver

Cost: 5 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Avenging Wind Strike

With a mighty Essence focusing shot, a savage blast of wind issues from the character’s mouth, wreaking havoc on objects and beings caught in the gale. The wrath affects a 90 degree arc directly in front of the Immaculate, out to a distance of her Essence rating x 10 feet. The player of anyone standing even partially in the area of effect must make a reflexive Strength + Athletics roll against a difficulty equal to the Exalt’s Martial Arts. If the roll fails, the character is knocked off his feet. Any concentration is shattered, and his player must make a Wits + Resistance roll. A target whose player fails to get at least a single success is stunned for the next turn, his entire action taken up with clearing his head and regaining his balance.

By spending a point of Willpower when activating the Charm, the Aspect of Air can turn it into a much more precise weapon, focusing the Wrathful Winds to hit a single target. This target is automatically hit unless he has some sort of impenetrable defense with which to block the attack. The target takes the Exalt’s Strength + Essence in lethal damage from the sudden blast of air, which can be soaked only with Stamina and other non-armor defenses. In addition, his player must make the regular reflexive Strength + Athletics roll for the character to keep his feet, but the difficulty is increased to the attacking Exalt’s Strength + Essence. The range remains the martial artist’s Essence x 10 feet.

 

Cloud Treading Method

Cost: 3 motes

Duration: Martial Arts in turns

Type: Reflexive

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Air Dragon Form

The Air Dragon can lighten the tread of his disciples, opening paths to them that are closed to their earth-bound brethren. The Immaculate invoking this Charm can move like the wind itself, skirting obstacles with ease and grace.

For the character’s Martial Arts rating in turns his movement rate is doubled, as is the distance that he can leap. Also, the character need not actually set foot on solid ground to continue moving. A cloud-treading Dragon-Blooded could easily scamper up a trail of smoke, across the surface of a lake or leap across treetops, his feet touching only the flimsiest branches.

The character must keep moving while crossing such delicate surface; if the Exalt pauses for even a moment, gravity takes over. This does not mean that a character must and each turn on a solid surface. As long as he continues moving into the next turn, a character may also immediately invoke Cloud Treading Method again without penalty, assuming he has enough motes to use the Charm again.

Cloud-treading heroes can take offensive and other actions during their movement as long as the normal penalties for attacking while moving are applied. The Storyteller may increase the difficulty of any action at her discretion, depending on circumstance.

 

Thunderclap Kata

Cost: 5 motes

Duration: Instant

Type: Simple

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Cloud Treading Method

The realm of the Air Dragon is the realm of the storm, and its disciples can tap into the force of this to belabor their opponents. After a moment of centering and a few deep breaths, the Immaculate brings her hands together. The resultant clap of thunder can stun and deafen those who hear it.

Players of those within the Exalt’s Essence x 10 yards of the Thunderclap Kata must make a reflexive Stamina + Resistance roll with a difficulty equal to the character’s Essence. Characters whose players get even a single success manage to cover their ears in time ― but they lose any further action for the rest of the turn as a consequence. Those whose players failed take a bashing damage equal to the Immaculate’s Strength + Martial Arts, which can be soaked only with Stamina and other non-armor protection. In addition, they are also deafened for a number of turns equal to the Immaculate’s Essence and, during that time, suffer a penalty to all actions equal to the attacking character’s Essence from disorientation.

Obviously, this Charm does not affect those without the need to hear ― with one very important exception. While normal beings are susceptible to the Thunderclap Kata, it has an even greater effect on spirit beings. All this Charm’s effects are doubled against spirits, whether materialized or not. The Immaculate does not need to be Spirit Walking to gain this benefit and, in fact, does not even have to know that a spirit is present.

The Dragon-Blooded is also immune to her own Thunderclap Kata and may invest 1 extra mote per being to insulate her compatriots from its effects. Spirits can’t be insulated in this manner.

 

Lighting Strike Style

Cost: 4 motes, 1 health level

Duration: Martial Arts in turns

Type: Simple

Minimum Martial Arts: 5

Minimum Essence: 3

Prerequisite Charms: Thunderclap Kata

When this Charm is invoked, blue and white flickers of electricity arc across the character’s body, lighting his face in an eerie glow. When the character punches or kicks, brilliant strokes of lightning lance from his feet or fingertips, striking distant opponents as if the Immaculate was standing toe to toe with them.

For the Charm’s duration, the character can make martial arts attacks to a distance of his Essence x 10 feet, and the attacks do lethal damage equal to the character’s Strength + Essence. Martial arts weapons add to the accuracy and damage of these attacks, as normal.

 

Hurricane Combat Method

Cost: 10 motes, 1 Willpower, 1 health level per turn

Duration: Martial Arts in turns

Type: Reflexive

Minimum Martial Arts: 5

Minimum Essence: 4

Prerequisite Charms: Wrathful Winds Maneuver, Lightning Strike Style

The Exalt becomes a whirlwind of speed and mayhem for the duration of the Charm. While using the Hurricane Combat Method, the Immaculate adds her Martial Arts total to her initiative and all dodge rolls (use her Martial Arts alone if she has no other dodge pool), triples her movement and doubles her possible jumping height. It also allows her to make a number of extra martial arts or ranged attacks equal to her permanent Essence rating every turn.

The health level cost of this Charm is not paid until the Charm has expired. The Willpower point and motes must be paid up front as normal. The character can end this Charm prematurely at the end of any turn. Obviously, care should be taken when invoking this Charm. Used by a weakened Exalt, the consequences can be deadly.

Hosted by www.Geocities.ws

1