God-Machine
Protocols
Advancing
the blend of mysticism, technology and pattern manipulation in both power and
scope, the extraordinarily powerful God-Machine Protocols belong solely to
Autochthon and his most favored children.
Auspicious Reformatting
Mudra
Cost: (Rating affected x 10) motes
Target: One automaton
Duration: Permanent
Minimum Clarity: 6
With a quick series of deft hand
gestures, the Alchemical fundamentally reweaves the pattern of an automaton or
any type of machine, thereby assigning it a completely different destiny. If
the weaver’s Essence is greater than or equal to the automaton’s,
this effect is automatic. If the automaton’s Essence is higher, the player makes
a contested Essence roll against the machine spirit.
This powerful protocol might be used to
mend or reactivate a broken machine spirit, or it might transform the automaton
into something else entirely. A gremlin could be reformatted again as a
custodian, for example or broken down into its inert component pieces entirely.
A First Age warstrider could be transformed into a
First Age airship. An Exalt using this protocol can reconfigure a machine
spirit with up to half the weaver’s Essence (rounded up) into a device with an
Artifact rating equal to half the Alchemical’s
Essence (rounded up) or into an Autochthonian
familiar with a rating equal to the Exalt’s Essence
rating. If the weaver is transforming one artifact into another of equal power,
his player rolls Intelligence + Lore and must get (Artifact’s rating) successes
for the Exalt to accomplish his task.
At Essence 7, the weaver may reconfigure
multiple patterns simultaneously for an additional 5 motes per added target.
All targets must be within line of sight. Used in this manner the Auspicious
Reformatting Mudra can only alter the programming and
behavior of the automata rather than rebuilding their entire physical forms,
and no target can have a permanent Essence greater than 3.
Destiny-Optimizing
Meditation
Cost: 20 motes
Target: Weaver
Duration: (Essence) turns
Minimum Clarity: 6
The sorcerer communes with the Core of
the Machine God, discerning the warp and the weft of the Great Maker’s Plan for
the future. In so doing, the weaver prognosticates the optimal path to
achieving his goal (for the next few moments anyway) and, in a state of perfect
mechanized grace, makes those steps come to pass. For the duration of the
protocol, the weaver adds (Essence rating) successes to his every roll.
Essence Matrix Inversion
Procedure
Cost: 10 motes
Target: Weaver
Duration: One day
Minimum Clarity: 0
The weaver prepares this protocol up to
one day in advance of when he thinks it may be needed. Perception +
Investigation rolls (difficulty 4) may discern a slight mirage-like ripple in
the light around the weaver, and anyone capable of seeing the flow of Essence
will note that her body radiates foot-long quills of blue light. While protected
with this protocol, the Essence flow matrix around the weaver becomes highly
reflective. All incoming protocols, sorcery spells and necromancy effects — with
the exception of Solar Circle Sorcery and Void Circle Necromancy — targeting
the sorcerer or any area of effect that includes him are instantly turned back
on the one who launched them. The effects of Essence weapons (e.g., implosion bows,
Essence cannons and the like) are likewise reflected back at the attacking
weapon.
Executive Filature
Protocol
Cost: 5 motes + 1 mote per turn
Target: One individual
Duration: Varies
Minimum Clarity: 6
By grabbing hold of the strands that
constitute a being’s pattern, the Exalt begins unweaving that incarnation from
the pattern entirely, unraveling her Trait by Trait. Perceiving and unweaving
an individual’s pattern is extremely difficult; the Alchemical can be no
farther from the target than her Essence in feet. The weaver can do nothing
else during this time, and if she is interrupted, the protocol terminates.
Ending the process does not return Traits that have been unwoven, although the
weaver can spend 5 motes per dot to weave them back in, provided no more than
one day has passed and the target hasn’t faded from existence. The first turn,
the target is filled with a wracking anxiety and panic as she feels her pattern
being accessed and tampered with. After that, she loses one Attribute dot per
turn, starting with her highest and working downward. Once all of the target’s
Attributes are reduced to 1, the target begins losing health levels, and as she
does so, she grows increasingly transparent. When the final health level is
removed, the target fades from the pattern entirely, and her soulgem clatters to the ground, all memory of this
incarnation purged from it entirely. In Creation, the souls of those who have
undergone filature fall instantly into Lethe.
In more barbaric times, this protocol
was deliberately left unfinished to reduce a target to a pathetic wreck of humanity
before exiling her to the Reaches. Denied the tools needed for survival, such
individuals never lasted long. Weavers typically need to obtain this protocol
either from the Divine Ministers or from the design weavers themselves.
Homuncular Drone Deployment
Cost: 5 motes and one health level per drone (committed)
Target: Weaver
Duration: One scene
Minimum Clarity: 2
The weaver is able to separate his
forearms from the rest of his body, deploying them as attack drones, or simply allowing
him to attack a target who’s out of reach. The weaver
is down one health level per drone until the limbs return and fuse with the
Exalt.
Launched attack drones are considered to
have the sorcerer’s Traits but gain the weaver’s Essence in Brawl and retain
all the benefits of using brawling aids. These drones hover at twice the weaver’s
movement rate.
The Alchemical always knows the
whereabouts of his drones. Each drone can take three health levels of damage. If
a drone is destroyed, the character is permanently down one health level until
he returns to the Vats to have the limb replaced or is treated with Charms
capable of healing aggravated damage.
Incarnation Of Bestial
Malice
Cost: 30 or 35 motes
Target: Weaver
Duration: (Essence) hours
Minimum Clarity: 2
Maximum Clarity: 7
The weaver weaves a chrysalis of Essence
around himself and undergoes a spectacular high-speed metamorphosis, transforming
himself from a synthesized being to a living, breathing nightmare creature
comparable to a Lunar’s war form. This recombinant
atavism form incorporates elements of beasts entirely unknown in Autochthonia, so the character can become a terrifying chimera
combining aspects of yeddim, tyrant lizard, stryx or any other animal the player wants to incorporate.
Alternatively, the sorcerer may take a
vegetative form instead, with bark, thorns, prehensile vines and branchlike appendages
— or he may mix attributes of both. Since none of these creatures is known in Autochthonia (or at least not native), this form is among
the most terrifying to the Maker’s citizens. All of the monstrous forms created
by this protocol are enormous, weighing a ton or more, and most are covered
with a hard carapace, thorns or thick bony plates. This form is entirely living
— the Alchemical’s mechanical nature disappears,
although some bulky Charms may appear as vestigial metallic studs on the
bestial form.
Under the effects of this protocol, the Exalt’s atavistic war form incorporates all manner of
bestial weapons. The Alchemical may sprout enormous horns or porcupine quills,
her hair may become hundreds of asps, and she may grow enormous chitinous barbs or talons from her fingertips. The player
and Storyteller should design the sorcerer’s war form beforehand and agree on
its Traits. In general, they can be as effecting as normal Artifact •• weapons
of the Magical Materials, sans the Material bonus.
Furthermore, the weaver gains an
effective hardness of 10 and gains 10 additional soak against both bashing and lethal
damage. Her Strength and Stamina both increase by two, even if this takes them
above 5. All Brawl, Martial Arts and Melee attacks made with her claws gain +3
speed and + 1 accuracy and do Strength + 6 lethal damage. Her hand-to-hand
combat range increases dramatically, and she can affect opponents up to
(Essence rating) yards away. The character does Strength + 8
lethal damage in a clinch. This protocol isn’t even vaguely compatible
with armor or weapons, and such items are buried deep within the character’s
bulk for the duration of the effect. The weaver retains her normal movement
rates and may grow gills to breathe underwater. For 5 additional motes, the Exalt
also has wings and the musculature and knowledge necessary for flight. These
wings may be those of a bird, a bat or a gigantic insect, but they allow the
character to fly at three times her land speed.
Instantaneous Transfer
Protocol
Minimum Clarity: 0
This protocol is identical to Travel
Without Distance, except that the Alchemical simply sinks into the substance of
the Great Maker, physically merging with the Machine God in one area and
emerging the next instant from the ground at his destination.
Machine-Soul Essence
Baffle
Cost: 30
Target: Area of Effect
Duration: Five shifts
Minimum Clarity: 2
The Alchemical pattern weaver assumes an
asana sacred to the Divine Ministers in the exact center of an area he wants to
make proof against sorcery or protocols. Once the proper posture is attained, he
drones out a chant to attune the area around him to his own Essence flow to the
exclusion of all others. Once the area is attuned, the sorcerer expands his
soul out from the confines of his soulgem and fills
the spherical space with the weight of his being. In all other respects, this
is the equivalent of Mercury’s Deliverance.
The Maker’s Advanced
Defense Array
Cost: 25 motes
Target: Weaver
Duration: 12 hours
Minimum Clarity: 0
This protocol is like the Maker’s Basic
Defense Array, but instead of small metal spheres, the Exalt is surrounded by a
spherical array of whirling, coruscating adamant shuriken. This protective
sphere of smoothly arcing blades has an effective hardness of 10 and adds
20L/20B to the sorcerer’s soak.
Attacking a pattern weaver protected by
this effect is much more dangerous than attacking one protected by the Basic
Defense Array. The Storyteller rolls a single die every time a weapon hits the
defense array. Weapons not made out of Magical Materials shatter on a
result of 1 to 9. Weapons made of the Magical Materials shatter only on a 1.
Even if the weapon sustains no damage, the player of the attacking character
must make a successful Dexterity + Melee roll (difficulty 3) to prevent the impact
of the flying blades from knocking the weapon out of the attacker’s hands.
Characters making unarmed Brawl or
Martial Arts attacks upon the weaver suffer 10 dice of lethal damage. This
damage may be soaked, but if an attacker takes more than two health levels of
damage, the limb with which she was attacking is severed.
In bright light, the weaver of this
protocol will be surrounded by a vivid storm of swirling rainbow-colored flecks,
as the blades refract ambient light.
Maser Palm Technique
Minimum Clarity: 0
This protocol is equivalent to the spell
Blood of Boiling Oil, except that the blood doesn’t become oil, it simply boils
and denatures in the target’s veins.
Passenger Hosting
Protocol
Cost: 15 motes per passenger
Target: The weaver and passenger(s)
Duration: One day
Minimum Clarity: 3
By interweaving the threads of his
pattern with that of another, the Alchemical allows up to (half the weaver’s permanent
Essence, rounded up) willing individuals to step into and occupy the same space
he occupies. All parties are telepathically linked for the duration of the effect.
While all passengers think independently, only the weaver can act. The
passengers’ Strength, Stamina, Soak and Resistance stack on top of the weaver’s,
but beyond that, there’s no way of discerning that the sorcerer is more than
one individual. All damage taken by the sorcerer is split evenly between the
weaver and all passengers. If a spirit is to be made a passenger with this
protocol, it must first Materialize. A sorcerer using Passenger Hosting
Protocol cannot be possessed.
Pattern Suspension
Protocol
Minimum Clarity: 0
This protocol, known to both Alchemical
protocol masters and design weavers, is the Alchemical version of Eternal
Crystalline Encasement. The particulars of the spell are the same, except that
the Alchemical wraps the object whose pattern she wishes to suspend in fine
crystalline filaments that she sprays from her fingertips. The weaving of this
protocol involves wrapping the target object in a scintillating cocoon of spun
diamond fiber. Once the cocoon is woven, the weaver spins a pearl of tightly
woven strands of gemstuff, and it is this pearl that
must touch the cocoon to end the protocol and resume pattern function.
Radiant Matrix Transmutation
Cost: 35 motes
Target: (Essence x 10)-foot radius
Duration: Permanent
Minimum Clarity: 6
The Alchemical invokes this protocol by
assuming a divinely authorized asana. A wave of dynamic order radiates from
where he sits at a rate of 10 feet per turn. Solids and liquids are transmuted
to beautiful, faceted elemental crystal that coruscates in even the dimmest
light. Objects caught in the range are transmuted as well, although items already
made of crystal (Hearthstones or items made of adamant for example) are not
affected in any way. Artifacts remain unchanged for (Artifact rating) turns
before crystallizing, while a rating of N/A protects the object for 10 turns.
Artifacts forged by the Maker himself, such as the Eye of Autochthon, are
wholly immune to this protocol.
Creatures caught within the protocol’s
radius are also transmuted, usually from the feet up, and take the caster’s Essence
in aggravated damage each turn they’re within the area of effect. Characters
taken to Incapacitated with this effect become crystal statues of themselves.
If Charms are used to heal the damage inflicted by this protocol, all the crystal
must be cut away from the living flesh before Medicine Charms are applied or
slivers of crystal will remain in the regenerated limbs.
This protocol empowers Autochthon in
those areas where it is used, and weaving it in a blight zone heals the blight
and allows Essence to flow through the area again. Likewise, this protocol
reclaims any sectors of Autochthon that may have been turned into shadowlands.
Transcendent Consciousness
Protocol
Cost: 15 motes
Target: Weaver
Duration: One scene
Minimum Clarity: 4
The Alchemical’s
eyes blaze with a white light as she reallocates her perceptions, dramatically
expanding all five of her senses to fill a sphere 60 yards in diameter. Within
that area, she feels everything as if she were touching it with her hands, sees
everything as though she were closely examining it and hears everything as
though it were the only sound being made. Solid objects are no barrier to this
protocol, so she can sense what is happening 30 yards beneath her or what is
taking place on the other side of a wall. She can even sense what is flowing
through the Maker’s veins within the area of effect. This protocol grants the
character processing capabilities as well as sensory capabilities, so she can
instantly process all sensory data she receives. This protocol facilitates all
manner of reconnaissance, eavesdropping and perimeter monitoring.
The weaver cannot be surprised. If
someone tries to sneak up on her using invisibility, she may not be able to see
him, but she feels the weight he exerts on the floor, she feels him moving
through the air, and she hears his heartbeat or smells the scent of sweat or
oil. The character’s player gains the Exalt’s Essence
rating as automatic successes on all Perception rolls within that 30-yard
radius.
Transcendent Pattern-Weaving
Protocol
Cost: 20 motes
Target: Nearby Wyld areas
Duration: Permanent
Minimum Clarity: 10
Containing as they do a spark of
Primordial power and a portion of the weaving ability of the design
weavers, truly powerful Alchemical Exalted have the capacity to spin pattern
out of the madness of the Wyld. Wherever the chaos of the Wyld dominates an
area, an Alchemical weaver can grab the blowing filaments of gossamer, spin them
into thread and weave order from it.
Invoking this protocol requires absolute
understanding of the Machine God’s ways, as the user is patching in whole new
sectors of Tapestry. In preparation for invoking this protocol, the Alchemical
would do well to spend many days in contemplation in the Far Reaches of the Maker,
preferably near a crystalline node in the Machine God’s neutral pathways or
near one of the industrial tabernacles of the Divine Ministers. Once the Exalt
attains perfect Clarity, she may attempt this extraordinarily powerful
protocol.
This protocol requires the weaver to
step into the swirling chaos of the Wyld and execute a long prayer and a
complex mudra. Every hour the sorcerer prays and
works this protocol, she formats reality around her in a 20-yard radius, and
she may only weave this protocol for as many hours as she has points of
Stamina. Fair Folk caught in the area of effect take health levels of
aggravated damage equal to the weaver’s permanent Essence.
It is unlikely that the Exalt will be
allowed to weave for that long, as this protocol causes an unpleasant stranglingsensation in every member of the Fair Folk in a
radius in miles equal to the weaver’s Essence rating. In the Deep Wyld, that
radius is doubled. Fae antagonized in such a way are
unlikely to be friendly toward the weaver.
This weaving can bring about another
effect as well, although no Alchemical is likely to stumble across the effect
on his own: By weaving pattern directly from the substance of a Fair Folk noble
(rather than catching him in the effect area of weaving pattern from the Wyld),
the sorcerer can reformat a fae into one of the
Mountain Folk.
The player of a raksha
noble directly targeted with this weaving must succeed in a contested Willpower
+ Essence roll against the weaver’s player, or his character is transformed into
one of the Jadeborn. The resulting Mountain Folk soul
would resemble an energy pattern locked inside an egg of jade, totally torpid
and lacking all memory, a blank slate waiting to be quickened to activity by
the right Mountain Folk Charm.
This protocol is an extraordinarily rare
one, as there has been no need for it for millennia, but it exists in the keeping
of the Divine Ministers and may yet linger somewhere in the Sodality’s vaults.