Stealth Charms

 

Easily Overlooked Presence Method

Cost: 3 motes

Duration: One scene

Type: Simple

Minimum Stealth: 3

Minimum Essence: 1

Prerequisite Charms: None

This Charm does not involve hiding so much as becoming difficult to notice. So long as the character does nothing to stand out, make herself obvious or become the center of attention, those who are not actively looking for someone will simply discount her as part of the scenery. For example, this Charm does not work on alerted guards or those watching over restricted areas or on those who intend to stop everyone who passes. Likewise, it cannot conceal a character who is very different from her surroundings; a tall, short-haired, light-skinned woman in a crowd of short, long-haired, dark-skinned men is going to stand out too much to benefit from this Charm.

 

Mental Invisibility Technique

Cost: 5 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Stealth: 4

Minimum Essence: 2

Prerequisite Charms: Easily Overlooked Presence Method

An extension of Easily Overlooked Presence Method, this Charm bends the minds of those seeing the character. Players whose characters see the Exalted must make a Willpower roll and gain a number of successes equal to the Essence of the Chosen using the Charm to actually perceive her and not just ignore her.

This effect ends if the character takes violent action or if she is pointed out by someone who notices her, either directly (“Look! Over there!”) or indirectly (Onlookers asking themselves the question, “Who is the guard swinging an axe at?”).

 

Vanishing From Mind’s Eye Method

Cost: 10 motes, 1 Willpower

Duration: One day

Type: Simple

Minimum Stealth: 5

Minimum Essence: 3

Prerequisite Charms: Mental Invisibility Technique

The ultimate mental misdirection — the character can vanish from all memory. She is no more or less easy to detect than before, but those who see her will not recognize her because they have no idea who she is. Essentially, the character sets up a separate history for herself, starting when the Charm is first invoked and ending when she allows it to expire. Beings with Essence ratings higher than the character’s are immune to this effect. Obviously, a character trying to get somewhere she shouldn’t should have some other Stealth abilities at work since, while she will not be recognized, guards are still going to stop someone they don’t know. Extended use of this Charm can cause serious problems for an Exalted who is a ruler, merchant or other important person, as others will quickly start dividing up the character’s now-ownerless property.

 

Invisible Statue Spirit

Cost: 5 motes

Duration: Until disturbed

Type: Simple

Minimum Stealth: 3

Minimum Essence: 2

Prerequisite Charms: Easily Overlooked Presence Method

This Charm allows the Exalted to truly disappear — no amount of visual searching, however thorough, will detect him, so long as he remains still. Moving, even in a slow, shuffling walk, is enough to disturb the effect of this Charm, as is any sort of offensive action. Characters using Invisible Statue Spirit are not immaterial, they can be detected by touch or by scent or hearing.

 

Blurred Form Style

Cost: 8 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Stealth: 4

Minimum Essence: 3

Prerequisite Charms: Invisible Statue Spirit

This Charm conceals the Exalted, blurring her form and allowing her to blend into whatever background she stands against, vastly improving her Stealth. Players whose characters attempt to spot her when she is hiding or moving slowly must gain a number of additional successes on their Perception + Alertness rolls equal to the character’s Essence. If she attacks from a distance, players of those who see the attack get one free Perception + Alertness roll at difficulty 1 to spot her for each attack she makes. If she attacks in hand-to-hand combat, all watching are assumed to immediately spot her.

Once spotted, her enemies can pick her out again at will until she escapes from their line of sight for at least several seconds. While the Exalted has Blurred Form Style active, enemies attacking her at range do so at a difficulty penalty equal to her Essence score, and those attacking her in hand-to-hand combat suffer a flat +1 penalty to the difficulty of their attacks.

 

Sound And Scent Banishing Attitude

Cost: 6 motes

Duration: One scene

Type: Simple

Minimum Stealth: 4

Minimum Essence: 3

Prerequisite Charms: Blurred Form Style

Visual detection is not the only thing an Exalted must fear. Through the use of this Charm, an Exalted can protect himself from other forms of detection, as well. While this Charm is active, the character makes no noise of any sort, nor does anything carried on his person or in his hands. This effect does not extend beyond his touch — a dropped knife will still clatter, a knocked-over pot will still shatter. Also, while this Charm is in effect, the character has (and leaves) no scent of any sort. Tracking beasts will not detect him or be able to follow him.

 

Unseen Ghost Walk

Cost: 7 motes, 1 Willpower

Duration: Essence in minutes

Type: Simple

Minimum Stealth: 5

Minimum Essence: 3

Prerequisite Charms: Invisible Statue Spirit

This Charm allows the character to literally vanish from sight. She can become completely invisible. The only limit to this Charm is the fact that the character must move slowly and carefully (move no more than six yards per turn) and cannot engage in any form of combat or perform any other activity that involves rapid movement. Any such movements instantly disrupt the Charm and render the character visible. However, the character can walk slowly down a corridor, pour a dram of poison in someone’s cup or steal a treaty from a table. Characters using Unseen Ghost Walk are not immaterial. They can be detected normally by touch, scent or hearing.

Enemies’ players may attempt a reflexive Perception + Awareness roll each turn for the enemies to spot the character. If the observer saw the character disappear, noticed the character last turn or witnessed an action performed by the character, the difficulty for the check is only 1. However, the difficulty increases by one every turn that the character remains undetected, to a maximum of 5. If the observer has some reason to believe that someone is around (a knocked over vase, footprints in the sand), the difficulty for spotting the character starts at 3 and scales up. Just looking casually for the invisible Exalted has a difficulty of 5. Even when spotted, any actions taken against the character are at a +2 difficulty.

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