Ride Charms

 

Master Horseman’s Eye

Cost: 1 mote

Duration: Instant

Type: Simple

Minimum Ride: 1

Minimum Essence: 1

Prerequisite Charms: None

With but a glance, the character can evaluate the age, health and temperament of a mount or draft animal. The Charm will effortlessly penetrate the sorts of ruses used to pawn substandard animals off at full price.

 

Horse-Summoning Whistle

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Ride: 3

Minimum Essence: 2

Prerequisite Charms: Master Horseman’s Eye

Through the use of this Charm, the character silently summons her mount, which will move toward her at the best possible speed. This Charm has a range of (10 x the character’s Essence) miles. The character must have built up a relationship with the summoned animal — typically riding and caring for it for several days — before it will respond to this Charm. While the character’s steed will always respond to this call and will not become distracted or lost, it’s still an animal. It can’t get through locked doors or penetrate complex obstacles any better than it normally could.

 

Phantom Steed

Cost: 10 motes, 1 Willpower

Duration: One day

Type: Simple

Minimum Ride: 5

Minimum Essence: 3

Prerequisite Charms: Horse-Summoning Whistle

This Charm allows a character to summon up from raw Essence a great white steed with a burning golden mane and tail. It has the same statistics as a warhorse of excellent quality, but it is tireless and fearless and need not eat or sleep.

 

Spirit-Steadying Assurances

Cost: 3 motes

Duration: One scene

Type: Simple

Minimum Ride: 2

Minimum Essence: 1

Prerequisite Charms: Master Horseman’s Eye

Horses’ instincts are to run away from what they perceive as danger — the smells of fire and blood or the sounds of conflict and wounded animals. This often puts them at odds with adventurous riders, who are probably trying to reach and linger near the stimuli. Through the use of this Charm, a character can render her mount immune to terror for the rest of the scene, thus obviating the need for rolls to control the animal around frightening sensations.

 

Steed-Sustaining Method

Cost: 6 motes per mount

Duration: One day’s march

Type: Simple

Minimum Ride: 5

Minimum Essence: 1

Prerequisite Charms: Spirit-Steadying Assurances

While their speed in battle is tremendously greater than that of a man on foot, traveling long distances with mounts is often slower than walking. Mounts must be rested during the march and must be cared for before and after the day’s travel.

Through the use of this Charm, the character can reduce the need to care for animals during travel. Mounts under the effect of this Charm are very resistant to problems such as thrown shoes and injured hooves and legs. They can also keep up a brisk walk for an entire day without resting, even when burdened with armored riders or cargo panniers. Keep in mind that, unless this Charm is used on the characters’ remounts or their pack animals, the characters’ overall marching speed will still be limited by the speed of the slowest beast in the group.

 

Horse-Healing Technique

Cost: 4 motes, 1 health level

Duration: Instant

Type: Simple

Minimum Ride: 5

Minimum Essence: 3

Prerequisite Charms: Steed-Sustaining Method

A sick or injured mount is a serious problem for its rider. Even outside of a battle, the loss of an animal can be a tremendous expense. By the use of this Charm, the character heals a number of his mount’s health levels equal to his Essence rating. If the mount is unwounded, then this Charm cures any diseases or parasites the beast possesses. This Charm does not take effect instantly — the character must spend a scene tending to the mount by dressing its wounds, feeding it, currying or otherwise grooming it — for the healing effects to set in.

 

Flawless Partnership Meditation

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Ride: 5

Minimum Essence: 3

Prerequisite Charms: Spirit-Steadying Assurances

Through the use of this Charm, the Exalted and her mount become as one. The player need never roll for her character to accidentally be thrown or fall from her steed. Her mount will never panic, and she receives a bonus equal to her Essence score to all Ride rolls that cause the horse to jump, rear or otherwise perform tricks.

 

Flashing Thunderbolt Steed

Cost: 5 motes, 1 Willpower, 1 health level

Duration: One scene

Type: Simple

Minimum Ride: 5

Minimum Essence: 3

Prerequisite Charms: Steed-Sustaining Method

By using this Charm, the Exalted can imbue his steed with endless energy. While under the effect of this Charm, the steed can run at full speed for a full scene (a full march, outside of dramatic time) without becoming fatigued. This Charm has no long-term ill effects on the mount — the Exalted pays the price in Essence and his own health.

 

Soaring Spirit Steed

Cost: 15 motes, 1 Willpower

Duration: One day

Type: Simple

Minimum Ride: 5

Minimum Essence: 4

Prerequisite Charms: Phantom Steed

This Charm summons a horse of pure Essence, much like Phantom Steed, except the Chosen’s mount is also capable of flying through the air at its normal rate of movement, allowing its rider to traverse obstacles with ease.

 

Feathery Gallop Exercise

Cost: 2 motes

Duration: Instant

Type: Reflexive

Minimum Ride: 4

Minimum Essence: 2

Prerequisite Charms: Spirit-Steadying Assurances

The Exalted infuses Essence into her mount, lightening its steps and distributing its weight. The mount leaves no tracks, even in snow or soft sand, and can run across any surface ―even mud, quicksand or water ― at its normal speed without sinking. Note that the mount’s hooves do still touch the surface, so a mount cannot run across dangerous liquids such as molten lava or acid without harm. The Chosen must spend Essence for each turn the mount passes over the surface, or it will sink, meaning this Charm is only useful for crossing short distances.

 

Bridge Of Clouds Technique

Cost: 4 motes

Duration: Instant

Type: Reflexive

Minimum Ride: 5

Minimum Essence: 3

Prerequisite Charms: Feathery Gallop Exercise

When the Chosen uses this Charm, her mount can run on the empty air between two solid surfaces as if there were a solid, invisible bridge there. This lets the Exalt bridge gaps such as canyons and chasms, allowing horse and rider to cross. The mount moves at its normal speed, and the Exalted must spend Essence each turn of the crossing, or gravity takes hold once again, usually with regrettable results.

 

Wind-Racing Essence Infusion

Cost: 5 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Ride: 5

Minimum Essence: 3

Prerequisite Charms: Steed-Sustaining Method, Flawless Partnership Meditation

This Charm infuses the Exalted’s mount with Essence, granting it extraordinary speed. The mount can run at a maximum speed of ([it’s Stamina + the Exalt’s Essence] x 10) miles per hour. The mount still tires at the normal rate (unless also under the effects of a Charm such as Flashing Thunderbolt Steed), it simply moves at a greater rate of speed during that time.

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