Larceny Charms

 

Seasoned Criminal Method

Cost: 10 motes

Duration: One day

Type: Simple

Minimum Larceny: 3

Minimum Essence: 1

Prerequisite Charms: None

This Charm grants a character preternatural intuition with regard to criminal subcultures. While under the influence of this Charm, he can easily pick out criminal establishments — pawnshops willing to operate as fences, taverns that are thieves’ havens and so on. Likewise, the character can easily pick out those who are actively interested in buying or selling illegal goods and services — he can spot police and officials who will accept bribes and individuals interested in selling or buying drugs, sex or information. Finally, the character using this Charm can easily read lines of power, differentiating important organized crime figures from small-time operators and quickly tracking down the true thrones and powers of the local underworld.

In short, characters with this Charm are at home in any criminal subculture. This Charm doesn’t grant the ability to spot agents provocateurs and informers.

 

Flawlessly Impenetrable Disguise

Cost: 7 motes

Duration: One day

Type: Simple

Minimum Larceny: 4

Minimum Essence: 2

Prerequisite Charms: Seasoned Criminal Method

By means of this Charm, the character can disguise her appearance, her voice and even her scent. The player may not imitate a specific individual, but may alter her apparent age by as much as 20 years (minimum 16), her ethnicity, her height by as much as six inches and her gender. It is impossible to see through the character’s disguise via mundane means. Characters using this Charm can sometimes be detected via the Unsurpassed (Sense) Discipline Charm or by the All-Encompassing Sorcerer’s Sight Charm — in these cases, the matter is resolved as normal for disguise attempts — an opposed roll of the disguised character’s Wits + Larceny versus the Perception + Awareness of the character attempting to detect him.

 

Perfect Mirror

Cost: 10 motes, 1 Willpower

Duration: One hour

Type: Simple

Minimum Larceny: 5

Minimum Essence: 3

Prerequisite Charms: Flawlessly Impenetrable Disguise

This Charm allows a character to perfectly imitate someone she is very familiar with. While this Charm is active, not even the target’s pets, intimates and close friends will be able to tell her from the real individual. The character must know the target well to perfectly mirror him — at least well enough to imitate him through mundane disguise. Also, while this Charm covers small mannerisms, responses to in-jokes and so forth, it does not grant the character access to the mirrored character’s memories, so she will not be able to use passwords she does not know, recall facts the Exalted herself is not familiar with and so forth.

 

Flawless Pickpocketing Technique

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Larceny: 2

Minimum Essence: 1

Prerequisite Charms: None

With this Charm, one of the Chosen can pick someone’s pocket flawlessly, with no chance of detection. He must be able to touch the target (though no one will notice him do so), and the Exalted must have a pouch, pocket or other hiding place large enough to put the stolen items into if he does not wish to end the theft with the filched item simply palmed.

 

Stealing From Plain Sight Spirit

Cost: 6 motes

Duration: Instant

Type: Simple

Minimum Larceny: 4

Minimum Essence: 2

Prerequisite Charms: Flawless Pickpocketing Technique

This Charm is much like Flawless Pickpocketing Technique, allowing a character to steal an item without any chance of being caught in the act. However, an Exalted utilizing Stealing From Plain Sight Spirit can steal an item from plain view, for example stealing a brooch from a table, a key from a jailer’s keyring or a sword from its scabbard. Unless attention is somehow drawn to the act (for example, a guard will notice his sword was stolen if he attempts to draw it, and a jailer will notice a key is missing if he attempts to unlock a door with it), the theft will go unnoticed for at least number of turns equal to the character’s Essence rating. As with Flawless Pickpocketing Technique, the character must be close enough to touch the object she wishes to steal. Note that the item cannot be actively in use when it is stolen — for instance, you cannot use Stealing From Plain Sight Spirit to steal the pen or sword out of someone’s hand.

 

Magpie’s Invisible Talon

Cost: 10 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Larceny: 5

Minimum Essence: 3

Prerequisite Charms: Stealing From Plain Sight Spirit

This Charm is similar to Stealing From Plain Sight Spirit, in that it allows objects to be stolen from plain view without their loss being noticed for a number of turns equal to the Essence score of the character using the Charm (unless some special notice is drawn to the fact that the object is no longer present). However, Magpie’s Invisible Talon allows the character to steal an object from up to one yard away per point of her Essence score. As with Stealing From Plain Sight Spirit, the character cannot steal an object that is actively in use.

 

Lock-Opening Touch

Cost: 5 motes

Duration: Instant

Type: Simple

Minimum Larceny: 3

Minimum Essence: 1

Prerequisite Charms: Flawless Pickpocketing Technique

Through the use of this Charm, the character can instantly pick any lock. He needs no tools — all he need do is strike or rap it sharply, and it pops open. The character must use this Charm once per lock, and so, doors with many locks can exhaust an Exalted thief who relies only on this Charm. Lock-Opening Touch works on all locks, not just those built into doors, and can be used to open locked shackles or chests as well.

 

Door-Evading Technique

Cost: 10 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Larceny: 5

Minimum Essence: 3

Prerequisite Charms: Lock-Opening Touch

Some doors do not have locks to pick, being bound closed with bars or sorcery. Other doors are equipped with too many locks to easily pick, even with the assistance of Charms. With this Charm, an Exalted can simply step through a locked portal, closed gate, dropped portcullis or other closed portal. The character places her hand against the portal, steps forward and appears on the other side. This Charm also works on windows, sewer grates and other aperture closures, but it does not allow the character to pass through walls or stick his hand into a locked chest and fish around.

 

Inescapable Shadow Of The Sun

Cost: 1 mote per die

Duration: Instant

Type: Supplemental

Minimum Larceny: 4

Minimum Essence: 2

Prerequisite Charms: Seasoned Criminal Method

None can challenge the ability of the Night Caste to walk among criminals, learn their methods and infiltrate their ranks. Likewise, when members of the Night Caste become corrupted, none can excel their ability as natural rulers of the underworld. It is said by many that, during the First Age, some among the Night Caste led organized criminal groups, which helped govern lawless areas and protect the vast cities of that era. It is unknown if this is true or simply history garbled by the propaganda of the Immaculates, however.

Through the use of this Charm, the Exalt can add 1 die per mote of Essence spent to any activities relating to navigating the criminal underworld, planning crimes, recruiting criminal underlings or comprehending the criminal mindset. The character cannot more than double his Attribute + Larceny dice pool. This Charm does not aid in technical larceny such as picking locks and pockets or actually executing con games and espionage rings. It simply allows the character preternatural skill as a crime boss or a scourge of crime.

 

Impassable Portal Technique

Cost: 7 motes

Duration: Special

Type: Reflexive

Minimum Larceny: 4

Minimum Essence: 3

Prerequisite Charms: Lock-Opening Touch

Sometimes, locking a door is as valuable as opening one. With a single touch, the character can lock any door. Regardless of whether the door previously had a lock or not, it is impossible to open for a number of hours equal to the character’s permanent Essence. A key that would ordinarily open the door will not work until after the scene is over. The only way to open the door in the meantime is to break it down. Doors that do not possess locks can be pushed upon normally once this Charm ends, but lockable doors remain normally locked after the Charm ends.

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