Larceny
Charms
Seasoned Criminal
Method
Cost: 10 motes
Duration: One day
Type: Simple
Minimum Larceny: 3
Minimum Essence: 1
Prerequisite
Charms: None
This Charm grants a character preternatural
intuition with regard to criminal subcultures. While under the
influence of this Charm, he can easily pick out criminal establishments —
pawnshops willing to operate as fences, taverns that are thieves’ havens and so
on. Likewise, the character can easily pick out those who are actively
interested in buying or selling illegal goods and services — he can spot police
and officials who will accept bribes and individuals interested in selling or
buying drugs, sex or information. Finally, the character using this Charm can
easily read lines of power, differentiating important organized crime figures
from small-time operators and quickly tracking down the true thrones and powers
of the local underworld.
In short, characters with this Charm are at
home in any criminal subculture. This Charm doesn’t grant the ability to spot agents
provocateurs and informers.
Flawlessly
Impenetrable Disguise
Cost: 7 motes
Duration: One day
Type: Simple
Minimum Larceny: 4
Minimum Essence: 2
Prerequisite
Charms: Seasoned Criminal
Method
By means of this Charm, the character can disguise
her appearance, her voice and even her scent. The player may not imitate a
specific individual, but may alter her apparent age by as much as 20 years
(minimum 16), her ethnicity, her height by as much as six inches and her
gender. It is impossible to see through the character’s disguise via mundane
means. Characters using this Charm can sometimes be detected via the
Unsurpassed (Sense) Discipline Charm or by the All-Encompassing Sorcerer’s
Sight Charm — in these cases, the matter is resolved as normal for disguise
attempts — an opposed roll of the disguised character’s Wits + Larceny versus
the Perception + Awareness of the character attempting to detect him.
Perfect Mirror
Cost: 10 motes, 1 Willpower
Duration: One hour
Type: Simple
Minimum Larceny: 5
Minimum Essence: 3
Prerequisite
Charms: Flawlessly
Impenetrable Disguise
This Charm allows a character to perfectly
imitate someone she is very familiar with. While this Charm is active, not even
the target’s pets, intimates and close friends will be able to tell her from
the real individual. The character must know the target well to
perfectly mirror him — at least well enough to imitate him through mundane
disguise. Also, while this Charm covers small mannerisms, responses to in-jokes and so forth, it does not grant the character access to the mirrored character’s memories, so she will not be able to use passwords she does not know, recall facts the Exalted herself is not familiar with and so forth.
Flawless Pickpocketing Technique
Cost: 3 motes
Duration: Instant
Type: Simple
Minimum Larceny: 2
Minimum Essence: 1
Prerequisite
Charms: None
With this Charm, one of the
Stealing From
Plain Sight Spirit
Cost: 6 motes
Duration: Instant
Type: Simple
Minimum Larceny: 4
Minimum Essence: 2
Prerequisite
Charms: Flawless Pickpocketing Technique
This Charm is much like Flawless Pickpocketing Technique, allowing a character to steal an item
without any chance of being caught in the act. However, an Exalted utilizing
Stealing From Plain Sight Spirit can steal an item
from plain view, for example stealing a brooch from a table, a key from a
jailer’s keyring or a sword from its scabbard. Unless
attention is somehow drawn to the act (for example, a guard will notice his
sword was stolen if he attempts to draw it, and a jailer will notice a key is
missing if he attempts to unlock a door with it), the theft will go unnoticed
for at least number of turns equal to the character’s Essence rating. As with
Flawless Pickpocketing Technique, the character must
be close enough to touch the object she wishes to steal. Note that the item
cannot be actively in use when it is stolen — for instance, you cannot use
Stealing From Plain Sight Spirit to steal the pen or
sword out of someone’s hand.
Magpie’s Invisible
Talon
Cost: 10 motes, 1 Willpower
Duration: Instant
Type: Simple
Minimum Larceny: 5
Minimum Essence: 3
Prerequisite
Charms: Stealing From Plain
Sight Spirit
This Charm is similar to Stealing From
Plain Sight Spirit, in that it allows objects to be stolen from plain view
without their loss being noticed for a number of turns equal to the Essence
score of the character using the Charm (unless some special notice is drawn to
the fact that the object is no longer present). However, Magpie’s Invisible
Talon allows the character to steal an object from up to one yard away per
point of her Essence score. As with Stealing From
Plain Sight Spirit, the character cannot steal an object that is actively in
use.
Lock-Opening Touch
Cost: 5 motes
Duration: Instant
Type: Simple
Minimum Larceny: 3
Minimum Essence: 1
Prerequisite
Charms: Flawless Pickpocketing Technique
Through the use of this Charm, the
character can instantly pick any lock. He needs no tools — all he need do is
strike or rap it sharply, and it pops open. The character must use this Charm
once per lock, and so, doors with many locks can exhaust an Exalted
thief who relies only on this Charm. Lock-Opening Touch works on all locks, not
just those built into doors, and can be used to open locked shackles or chests
as well.
Door-Evading
Technique
Cost: 10 motes, 1 Willpower
Duration: Instant
Type: Simple
Minimum Larceny: 5
Minimum Essence: 3
Prerequisite Charms:
Lock-Opening Touch
Some doors do not have locks to pick, being
bound closed with bars or sorcery. Other doors are equipped with too many locks
to easily pick, even with the assistance of Charms. With this Charm, an Exalted
can simply step through a locked portal, closed gate, dropped portcullis or
other closed portal. The character places her hand against the portal, steps
forward and appears on the other side. This Charm also works on windows, sewer
grates and other aperture closures, but it does not allow the character to pass
through walls or stick his hand into a locked chest and fish around.
Inescapable Shadow Of The Sun
Cost: 1 mote per
die
Duration: Instant
Type: Supplemental
Minimum Larceny: 4
Minimum Essence: 2
Prerequisite
Charms: Seasoned Criminal Method
None can challenge
the ability of the Night Caste to walk among criminals, learn their methods and
infiltrate their ranks. Likewise, when members of the Night Caste become
corrupted, none can excel their ability as natural rulers of the underworld. It
is said by many that, during the First Age, some among the Night Caste led
organized criminal groups, which helped govern lawless areas and protect the
vast cities of that era. It is unknown if this is true or simply history
garbled by the propaganda of the Immaculates,
however.
Through the use of
this Charm, the Exalt can add 1 die per mote of Essence spent to any activities
relating to navigating the criminal underworld, planning crimes, recruiting
criminal underlings or comprehending the criminal mindset. The character cannot
more than double his Attribute + Larceny dice pool. This Charm does not aid in
technical larceny such as picking locks and pockets or actually executing con
games and espionage rings. It simply allows the character preternatural skill
as a crime boss or a scourge of crime.
Impassable Portal Technique
Cost: 7 motes
Duration: Special
Type: Reflexive
Minimum Larceny: 4
Minimum Essence: 3
Prerequisite
Charms: Lock-Opening Touch
Sometimes, locking
a door is as valuable as opening one. With a single touch, the character can
lock any door. Regardless of whether the door previously had a lock or not, it
is impossible to open for a number of hours equal to the character’s permanent
Essence. A key that would ordinarily open the door will not work until after
the scene is over. The only way to open the door in the meantime is to break it
down. Doors that do not possess locks can be pushed upon normally once this
Charm ends, but lockable doors remain normally locked after the Charm ends.