Investigation Charms

 

Ten Magistrate Eyes

Cost: 3 motes

Duration: One scene

Type: Supplemental

Minimum Investigation: 1

Minimum Essence: 1

Prerequisite Charms: None

The character attunes himself to the world’s ambient Essence and becomes preternaturally aware of the order of and links between objects. For the remainder of the scene, add his Essence score in automatic successes to any Investigation rolls.

 

Crafty Observation Method

Cost: 5 motes

Duration: Instant

Type: Simple

Minimum Investigation: 3

Minimum Essence: 1

Prerequisite Charms: Ten Magistrate Eyes

By examining the undisturbed physical evidence of an event, the character can reconstruct the physical process behind that event. For example, finding a body with a knife wound, the character can tell what sort of knife was used, from what direction the blow was struck and so on. This effect need not be limited to bodies and the scenes of crimes — characters can likewise reconstruct the evidence left behind by liaisons, examine the details of a camp site, etc.

Obviously, the event must have left significant physical evidence for a character to analyze. If the evidence is disturbed significantly, the Charm doesn’t function automatically. The player must instead make a Perception + Investigation roll with a difficulty determined by the amount of disturbance the evidence has been subjected to, with success indicating that the character can reconstruct the events.

 

Judge’s Ear Technique

Cost: 6 motes

Duration: One scene

Type: Reflexive

Minimum Ability: 2

Minimum Investigation: 1

Prerequisite Charms: Ten Magistrate Eyes

This Charm allows the character to tell if a specific individual is lying to her. This Charm is infallible, within its limits. If the target refuses to answer or answers in an unclear fashion, the Charm will not indicate him as having lied.

Likewise, it can only detect lies the target knows to be lies. If the target sincerely believes something to be the case, then the Charm will not detect him as having lied. This Charm in no way compels or reveals the truth — it only detects falsehoods.

 

Evidence-Discerning Method

Cost: 6 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Investigation: 4

Minimum Essence: 2

Prerequisite Charms: Judge’s Ear Technique

By sorting through possessions, physical evidence and so on left by a particular individual, an Exalted using this Charm may construct a psychological profile of the character who left the evidence. The clarity of this profile is determined by the amount of material the Exalted employing this Charm has to sort through. The more material, the more likely the character is to derive an accurate picture; the use of the Investigation Charm Crafty Observation Method is extremely beneficial as an aid to the use of this Charm. If there is material mixed in that does not actually belong to the target of analysis, then the Exalted’s picture of the target will be distorted.

 

Irresistable Questioning Technique

Cost: 5 motes

Duration: One scene

Type: Simple

Minimum Investigation: 3

Minimum Essence: 2

Prerequisite Charms: Judge’s Ear Technique

An Exalted using this Charm can make her questions impossible to resist. During the extended interrogation of a target whose Willpower is equal to or less than her Essence, she may wring him utterly dry — he is unable to lie, dissimulate or otherwise prevaricate. If the target has Willpower equal to or less than twice the Exalted’s Essence, the Exalted’s player may make a Manipulation + Investigation roll. For every success, the target must truthfully and to the best of his ability answer a single question. The Charm Ten Magistrate Eyes cannot be used to gain extra successes on this roll.

This Charm does not work on targets whose Willpower is higher than twice the Exalted’s Essence. In any event, this Charm loses its effectiveness with repeated use — if used by an Exalted on the same target more than once during a period equal to the target’s Willpower in weeks, the Charm has no effect.

 

Unknown Wisdom Epiphany

Cost: 10 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Investigation: 5

Minimum Essence: 3

Prerequisite Charms: Crafty Observation Method, Evidence-Discerning Method

By visiting the scene of an event and attuning himself to local Essence flows and residues, the Exalted can psychically reenact history, reconstructing the event to the point of gaining insight he could not normally receive from evidence alone. The character must have time alone to go over the scene, touch and examine the largely undisturbed evidence and “get into the shoes” of one of the people involved. The Exalted experiences flashbacks of the event from the perspective of the person he is emulating and gains insight into the target’s persona, including her Nature and her superficial feelings and attitudes over the course of the reenacted event.

Characters involved in reenacting an event are rarely dangerous, but if disturbed, they may very briefly cling to the adopted persona before snapping back to the current moment.

 

Abiding Blood Observation

Cost: 4 motes

Duration: Instant

Type: Simple

Minimum Investigation: 2

Minimum Essence: 1

Prerequisite Charms: Ten Magistrate Eyes

When a character uses this Charm, he will perceive blood dripping from the hands of anyone within 10 yards of him who has killed someone within the last five days. The vision is momentary, but quite clear. The Charm lasts long enough for him to turn around and look all around him, though if someone takes pains to hide her hands, he will not be able to see any blood that might be there and judge whether or not she has killed. A target who has merely kileld a single person will have simple bloodstains on her hands; an Exalted who has massacred a troop of guards will have hands dripping with gore. The Charm makes no distinctions on the basis of motives for killing or types of killing, but merely shows whether or not those close by have killed.

 

Hawk Aloft Gaze

Cost: 5 motes

Duration: Instant

Type: Simple

Minimum Investigation: 4

Minimum Essence: 2

Prerequisite Charms: Crafty Observation Method

This Charm allows the Exalted to scan a crowd of people or a landscape, as far as the eye can see, searching for a particular person or thing, focusing all his attention on his prey. IF any part of his target is theoretically within his view ― however great the distance ― then he will see it as clearly as if he were only 10 yards away, together with the immediate surroundings for five yards around the target. This applies even if his target is camouflaged or partly concealed, in which case the visible part of the target will be identified as obviously part of the complete target. The only way to avoid this Charm is to be wholly concealed by some object between the target and the Exalt. However, the Exalted must know what he is looking for; attempts merely to look for “something odd” will be fruitless. Characters who are invisible cannot be detected with this spell, but even the cleverest of magical camouflage is penetrated by it.

 

Guilt-Finding Inquisitor Method

Cost: 7 motes

Duration: One scene

Type: Simple

Minimum Investigation: 3

Minimum Essence: 2

Prerequisite Charms: Judge’s Ear Technique

With this Charm, an Exalt can hear the private whispers of guilt that underlie most speech, betraying the dark secrets of an interrogated person. When invoked, it will allow the Solar to know the single thing about which the target feels guiltiest concerning the subject under discussion. The Solar will seem to hear the target’s voice whispering his guilt and shame about the matter, while the target continues to speak of whatever he chooses and is not necessarily aware that he is revealing his hidden secrets. If the target refuses to say anything, then the Charm fails to provide any answers. Also, the Charm operates on the target’s personal perceptions of guilt: If the target feels no guilt or shame about his private actions, then the Charm will not reveal them. Thus, a sincere and self-justified revolutionary might betray his shame in not speaking up publicly for his cause but not his private involvement in a recent assassination of a Terrestrial Exalted. Unfortunately, the Charm will not function on someone with an Essence equal to or great than that of the user.

 

Death Revealing Method

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Investigation: 4

Minimum Essence: 2

Prerequisite Charms: Crafty Observation Method

By touching a weapon, the character can instantly determine the appearance of the person who was killed by it last and the appearance of the person who wielded it then. Similarly, if used on a corpse or even a fragment of bone or hair, the character can get an image of the person while she was alive and will know both her name and exactly how she died.

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