Dodge Charms

 

Reed In The Wind

Cost: 1 mote per 2 dice

Duration: Instant

Type: Reflexive

Minimum Dodge: 2

Minimum Essence: 1

Prerequisite Charms: None

The Exalted lets Essence flow through her body, making her motions as smooth as those of reeds and willows in the wind. For each mote spent, add 2 dice to an attempt to dodge an attack that the character can anticipate coming. A character cannot gain more dice than her regular Dexterity + Dodge pool. The player must declare she is using this Charm and how much Essence she will spend on it before her character’s opponent makes his attack roll. If there are an odd number of dice in the characters Dexterity + Dodge pool, the fractional mote left over after buying the last die is lost.

 

Shadow Over Water

Cost: 2 motes

Duration: Instant

Type: Reflexive

Minimum Dodge: 3

Minimum Essence: 1

Prerequisite Charms: Reed in the Wind

Like shadows over water, the Exalted moves with perfect, fluid grace and speed. The character may dodge a single attack that he can anticipate with his full Dexterity + Dodge pool. Characters must spend the Essence for Shadow Over Water before his opponent makes her attack roll.

 

Seven Shadow Evasion

Cost: 6 motes

Duration: Instant

Type: Reflexive

Minimum Dodge: 5

Minimum Essence: 1

Prerequisite Charms: Shadow Over Water

From Shadows Over Water to shadow itself, the character is too quick to be hit at all. The character can use this Charm to evade, without the need for a roll, any single attack that she can anticipate, even one that has an area of effect. A character must invoke Seven Shadow Evasion before her opponent makes his attack roll.

 

Reflex Sidestep Technique

Cost: 2 motes

Duration: Instant

Type: Reflexive

Minimum Dodge: 3

Minimum Essence: 1

Prerequisite Charms: Reed in the Wind

The character’s attunement to the interaction of her anima with the ambient Essence of Creation makes her preternaturally aware of her surroundings. By using this Charm, she may dodge attacks that she is not even aware of.

If the character is attacked, even by an attack she does not anticipate, she may spend 2 motes of Essence to attempt to evade the attack. The character’s dice pool for dodging such attacks is equal to (2 x her permanent Essence score).

Reflex Sidestep Technique cannot be used as part of a Combo with other Dodge Charms. Although the character does not perceive the situation until she has already dodged, the player may choose whether or not the character spends the Essence to dodge the blow. If she chooses to dodge, she must spend the Essence to do so before the attacker makes his roll.

 

Flow Like Blood

Cost: 5 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Dodge: 5

Minimum Essence: 3

Prerequisite Charms: Reflex Sidestep Technique, Seven Shadow Evasion

The character permeates his being with Essence, becoming partly atomized. He moves with an impossible fluid grace, and those attacks that he cannot dodge often pass harmlessly through his dreamlike body. For the rest of the scene, the character may use his full Dexterity + Dodge dice pool to dodge all physical attacks, perceived or not.

 

Leaping Dodge Method

Cost: 4 motes

Duration: Instant

Type: Reflexive

Minimum Dodge: 3

Minimum Essence: 2

Prerequisite Charms: Shadow Over Water

When attacked, the Exalted makes a prodigious leap to take herself out of harm’s way. When making any dodge using this Charm, the character avoids the attack by leaping up to (Strength + Athletics) x 3 yards vertically or twice this distance horizontally. The Exalt can choose the exact direction and distance of this leap, so long as it is away from her attacker. Leaping Dodge Method is explicitly permitted to be part of a Combo with any Dodge Charms, including Reflex Sidestep Technique. This Charm will break multiple attack techniques if the attacker cannot follow the dodging character.

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