Dodge
Charms
Reed In The Wind
Cost: 1 mote per 2 dice
Duration: Instant
Type: Reflexive
Minimum Dodge: 2
Minimum Essence: 1
Prerequisite
Charms: None
The Exalted lets Essence flow through her body,
making her motions as smooth as those of reeds and willows in the wind. For
each mote spent, add 2 dice to an attempt to dodge an attack that the character
can anticipate coming. A character cannot gain more dice than her regular
Dexterity + Dodge pool. The player must declare she is using this Charm and how
much Essence she will spend on it before her character’s opponent makes his
attack roll. If there are an odd number of dice in the characters Dexterity +
Dodge pool, the fractional mote left over after buying the last die is lost.
Shadow Over Water
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Dodge: 3
Minimum Essence: 1
Prerequisite
Charms: Reed in the Wind
Like shadows over water, the Exalted moves
with perfect, fluid grace and speed. The character may dodge a single attack
that he can anticipate with his full Dexterity + Dodge pool. Characters must
spend the Essence for Shadow Over Water before his
opponent makes her attack roll.
Seven Shadow Evasion
Cost: 6 motes
Duration: Instant
Type: Reflexive
Minimum Dodge: 5
Minimum Essence: 1
Prerequisite
Charms: Shadow Over Water
From Shadows Over
Water to shadow itself, the character is too quick to be hit at all. The
character can use this Charm to evade, without the need for a roll, any single
attack that she can anticipate, even one that has an area of effect. A
character must invoke Seven Shadow Evasion before her opponent makes his attack
roll.
Reflex Sidestep
Technique
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Dodge: 3
Minimum Essence: 1
Prerequisite
Charms: Reed in the Wind
The character’s attunement to the
interaction of her anima with the ambient Essence of Creation makes her
preternaturally aware of her surroundings. By using this Charm, she may dodge
attacks that she is not even aware of.
If the character is attacked, even by an
attack she does not anticipate, she may spend 2 motes of Essence to attempt to
evade the attack. The character’s dice pool for dodging such attacks is equal
to (2 x her permanent Essence score).
Reflex Sidestep Technique cannot be used as
part of a Combo with other Dodge Charms. Although the character does not
perceive the situation until she has already dodged, the player may choose
whether or not the character spends the Essence to dodge the blow. If she
chooses to dodge, she must spend the Essence to do so before the attacker makes
his roll.
Flow Like Blood
Cost: 5 motes, 1 Willpower
Duration: One scene
Type: Simple
Minimum Dodge: 5
Minimum Essence: 3
Prerequisite
Charms: Reflex Sidestep Technique,
Seven Shadow Evasion
The character permeates his being with
Essence, becoming partly atomized. He moves with an impossible fluid grace, and
those attacks that he cannot dodge often pass harmlessly through his dreamlike
body. For the rest of the scene, the character may use his full Dexterity +
Dodge dice pool to dodge all physical attacks, perceived or not.
Leaping Dodge Method
Cost: 4 motes
Duration: Instant
Type: Reflexive
Minimum Dodge: 3
Minimum Essence: 2
Prerequisite
Charms: Shadow Over Water
When attacked, the
Exalted makes a prodigious leap to take herself out of
harm’s way. When making any dodge using this Charm, the character avoids the
attack by leaping up to (Strength + Athletics) x 3 yards vertically or twice
this distance horizontally. The Exalt can choose the exact direction and
distance of this leap, so long as it is away from her attacker. Leaping Dodge
Method is explicitly permitted to be part of a Combo with any Dodge Charms,
including Reflex Sidestep Technique. This Charm will break multiple attack
techniques if the attacker cannot follow the dodging character.