Resistance, The Shield
Once, there was a maiden…
…who struck an iron wall until it
shattered her hand.
She did not stop, though cracks spread
throughout her bones.
She did not stop, though blood sprayed
her eyes.
She did not stop until she shattered the
wall.
“Survival is fury,” she said.
Red Haze
Cost: 5 motes, 1 Willpower
Duration: Five days
Type: Simple
Minimum Resistance: 2
Minimum Essence: 2
Prerequisite Charms: None
Motes of crimson starlight fall
in a mist over all things the character can see, warping the Essence of mortals,
spirits, Exalted and even inanimate objects with furious opposition to the
Primordial foe. Inhabitants of Malfeas and the Underworld lose one die from all
rolls to affect creatures and places thus blessed. Rolls made defending against
these enemies gain one die.
Someone Else’s Destiny
Cost: 4 motes + 1 mote per die
Duration: Instant
Type: Reflexive
Minimum Resistance: 2
Minimum Essence: 1
Prerequisite Charms: None
Hissing, the character expels
the effects of any poison or drug affecting her, including alcohol, onto a
future enemy. Her player adds up to the character’s Essence in dice to a
Resistance roll made to avoid the poison’s effects. If the roll succeeds, the substance
ceases to exist, except as a memo attached to her fate. It reappears,
coalescing around her weapon, a moment before the next physical attack she
makes that lets her player roll at least one die of lethal or aggravated
damage. The full quantity of that poison or drug enters the bloodstream of that
person she hit, with its normal effects.
Water And Fire Legion
Cost: 5 motes, 1 Willpower, 1
health level
Duration: Until Calibration
Type: Reflexive
Minimum Resistance: 3
Minimum Essence: 2
Prerequisite Charms: None
With a reflexive sacrifice of
pain, the character binds fire or water to the defense of fate. If she touches
a flame, flame cannot burn or suffocate her for the duration of the Charm. If
she touches a body of water, water cannot freeze, boil, sicken or drown her.
Her allies and the things she cares for also fall under this protection.
In addition, while touching a
spirit or elemental of fire or water ― which may require a Brawl or
Martial Arts action ― the character can reflexively invoke this Charm.
Her player rolls Charisma + Resistance against a difficulty equal to the
spirit’s Essence to coerce it into service. This service must take the form of
protecting something reasonably concrete. The Sidereal dictates what the spirit
must protect. The spirit cannot retaliate for the Charm’s duration. This Charm
automatically expires at Calibration, and cannot be applied during that time.
Sidereal Exalted may always use their Conviction with this Charm.
Shield Of Mars
Cost: 5 motes, 1 Willpower
Duration: Instant
Type: Reflexive
Minimum Resistance: 3
Minimum Essence: 2
Prerequisite Charms: None
Snarling fate with a twist of
her hand, the character passes damage she might have suffered on to another.
After damage is rolled but before it is applied, the Sidereal’s player makes a
reflexive Dexterity + Resistance roll. Each two successes allow the Exalt to
transfer one level of undodgeable, unblockable and unsoakable damage to her
attacker or one of her attacker’s allies (who must be present) rather than taking
it herself. She cannot transfer more damage than she originally took. She
transfers bashing damage to others as bashing damage. She transfers lethal and
aggravated damage to others as lethal damage. If her target uses a perfect
dodge such as Seven Shadow Evasion, a perfect block such as the Heavenly
Guardian Defense or a perfect soak Charm such as the Adamant Skin Technique,
neither the target nor the Sidereal suffer the transferred damage.
Storm’s Eye Stance
Cost: 10 motes, 1 Willpower, 1
health level
Duration: One scene
Type: Simple
Minimum Resistance: 4
Minimum Essence: 3
Prerequisite Charms: Red Haze,
Someone Else’s Destiny, Water and Fire Legion, Shield of Mars
This Charm uses a prayer strip
marked with the scripture of the One-Handed Maiden. The character casts it into
the air and night’s darkness falls around her. The prayer strip burns like a
hot coal, hovering near her and casting a flickering red light over the side of
her face. When any effect does her harm, the Exalt can tangle the destiny of
any number of visible targets with her own. This is a reflexive action costing
3 motes per target. She invokes this effect after all damage or deleterious
effects are rolled but before they are applied. Her targets suffer the same
effects from the attack as the Exalt. Only perfect dodges such as Seven Shadow
Evasion, perfect blocks such as the Heavenly Guardian Defense and perfect soak
Charms such as the Adamant Skin Technique protect against this Charm.