Artisan

 

The Mountain Folk have fallen far from their original splendor. Once, they were the hands of Autochthon, his chosen and blessed race. Once, their empire stretched beneath the skin of the world and brought order to chaos. Once, they were the People of Adamant, a nation of unsurpassed geniuses 10 million strong. But that was long ago, before the coming of mankind and their Exalted heroes. That was before the war against the Primordials and the treachery of the Great Geas. The People of Adamant are no more, and the People of the Mountain are but dim shadows of their former glory. And yet, embers of greatness still smolder among the ashes of mediocrity. They are as stars in the night, the last and lingering hope of their race. The Princes of Adamant are few — no more than 10,000 — but they alone claim the inheritance of myth and the divine right of Autochthon’s Enlightenment. They alone rule the Mountain Folk with cunning and wisdom, shepherding the dim masses in a feudal hierarchy, as a sighted man leads his blind brother. Some mourn the loss of what was, even though none alive remember that wondrous time. More callous Artisans exult in the power they wield over their diminished people.

By design and authority, the Jadeweavers remain the most flexible and diverse of Mountain Folk castes. They are all leaders and savants and craftsmen, but they fulfill each of these roles in the manner of their own choosing. However, unlike the members of the undercastes, they are also more than their obvious roles. Ultimately, their role is to define their role. Such vision guides them, empowers them and ultimately decides the fate of their race. Their politics are petty and shallow, but only because they hold their depth in reserve for greater ambitions. They are drawn to one another as the only true peers they can possibly have, and yet they cannot ever risk trusting each other for fear of treachery. In the end, they reign alone. They work in their laboratories alone. They plot their schemes alone. They crave companionship they cannot have and glut themselves on power and wealth to fill that void. Some find contentment, and others bitterness. Some blame the Exalted. Some despise Autochthon for cursing and abandoning them. Some blame each other and themselves for turning the Conclave into a nest of vipers, but these cannot find a way to restore harmony for all their genius. And some relish what they are without regret, satisfied in the silence of their workshops.

Duties: Artisans reign over the Mountain Folk in their grand Conclave, but such is their privilege more than duty. True, their civilization would collapse without them, and their race would perish if Artisans did not carve newborns free. But that is their power, not their duty. Enlightened self-interest guides them to preserve their empire as they would themselves, for the empire is their machine, and they are covetously protective of all they own. They owe fealty to no one, save one another by brief alliance and perhaps to Autochthon in gratitude for their existence. Yet, the Great Maker is long gone, perhaps never to return, and the fractiousness of Jadeborn politics makes duty a mere game.

Lacking duties, the Princes of Adamant make do with ambitions. Each holds a vision for the world and her place in that ideal world. Some crave riches, and others temporal might, and still others secrets, but all to some greater end. Power is but a tool, regardless of its form. Only absolute power merits a goal, and even that is only a step toward the ultimate realization of their vision. Artisans are proud and arrogant, but they truly are the best and most brilliant of their kind, touched and blessed by the Great Maker. The need to create burns in their souls, and so, they sculpt and forge according to their preferred crafts. They stockpile wonders as they refine their art, chasing the elusive and ultimately impossible perfection imprinted upon their souls. They are wise enough to know they cannot succeed, and yet, they must obey their ordained nature.

Appearance: Artisans range from merely attractive to radiant beyond the capacity of words to describe or dreams to envision. Unlike their noble Fair Folk cousins of the Wyld, their features are not angular or alien and do not evoke the rapture of predatory grace. Neither do they appear as crude parodies of mankind like their lesser brethren, but instead, make parodies of men. Even diminished by the Great Geas, Artisans remain the Firstborn, the true inheritors of Autochthon’s perfected aesthetics. Their flesh reveals no trace of stone or earth save in its stillness, and yet, they appear as idealized statues of the human form far more than living beings. Every breath is a marvel to behold. Every movement is excruciating in its unsurpassed elegance. Their skin is marble smooth and hued according to the multitudinous shades known among mankind, with some bronzed and dusky and others pale and some tinted dark as by the sun they’ve never felt. They are studies in beauty and symmetry, a race of living archetypes standing lithe, tall, perfectly proportioned and utterly without blemish.

Artisans dress in wonders befitting their status, adorning themselves in the ultimate expressions of function and form. They do not craft gossamer, yet their enchanted finery glistens as woven light from threads of spun diamonds and precious metals. In their daily labors, they often settle for attire of synthetic black silk that mends and cleans itself, often studded with jewels to mirror the night sky they’ve never seen. When they must journey aboveground, they eschew the wonders of their hand for merely exceptional garb. Most wear their hair long, shaping elaborate tresses with a moment’s effort to frame their faces and mood. These styles hold all the shades known to men and many peculiar and wondrous, with strands of metallic or even jeweled luster. Only necessity compels them to hide beneath masks and helms against the sparks of their forges and the blades of their enemies. In battle, their armor combines jade and gems in carapaces that strike awe and terror in their enemies. The Princes of Adamant are as gods in the deep, and even gods marvel before them.

Associations: Luminous hues and jewel tones, Conviction, chisels, splayed hands, palaces, tall architecture, precious metals and gems, a blue gear wreathed in stylized flame (official symbol)

Sobriquets: Jadeweavers, Righteous Engineers, Children of Crystal, Hands of Autochthon, Firstborn, Princes of Adamant

Concepts: Character assassin, geomancer, master of the forge, Pattern Knight, scheming politician, strategos

 

 

There is no building without an

architect, no symphony without

a conductor, no army without a

general. The sacrifices of those who

labor are naught without proper

direction and planning.

 

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