God-Blooded Charms

 

Conditional Blessing/Conditional Curse (Spirit)

Cost: 3 motes, 1 Willpower

Duration: Until Calibration

Type: Simple

Minimum Compassion/Valor: 2

Minimum Essence: 4

Prerequisite Charms: Benefaction/Imprecation

With these Charms, a spirit may place a mark of Essence upon a target in its line of sight as a delayed trigger for another Charm. If the delayed effect has a positive intent, the spirit must know and use the Compassion Charm Conditional Blessing. A negative or harmful intent requires the Valor Charm Conditional Curse. A Manipulation + Compassion/Valor roll against a difficulty of the target’s Essence is necessary to inscribe the mark. If this roll succeeds, the spirit chooses one Charm it knows that can directly affect that target. If the selected Charm has multiple uses or permutations, the spirit must also select the exact effects the Charm will take. The spirit then establishes the precise actions the target must perform to trigger the delayed Charm.

The spirit may include as many conditions as desired, any of which may be as elaborate or straightforward as desired. For example, the spirit may decide to heal a loyal shaman with Touch of Grace if she speaks a specific prayer petitioning aid. Conversely, a demon might arrange to summon its Demon- Blooded daughter to a dungeon in Malfeas (via Capture) if she ever disobeys a direct order or reveals her infernal heritage to anyone she is not actively trying to kill.

Whenever the target of a Conditional Blessing or Curse performs the requisite actions, the spirit knows. At any time, it may then immediately activate the triggered Charm as a reflexive action to end the Conditional Blessing/Curse regardless of distance or withhold its benediction/ wrath until it can learn more about the target’s actions.

This Charm and its mark also fade without effect if the target does not meet the established conditions by the next Calibration. Only spirits and other beings capable of perceiving Essence at work can see the mark of an extant Conditional Blessing/Curse.

 

Dematerialize (Spirit)

Cost: Varies

Duration: Indefinite

Type: Simple

Minimum Valor: 2

Minimum Essence: 2

Prerequisite Charms: None

Through the use of this Charm, an elemental may transmute its flesh and personal belongings into spiritual Essence, thereby assuming an incorporeal state. Dematerialized elementals may perceive and interact with other incorporeal beings as if both were solid, either magically or with touch. However, immaterial beings are utterly undetectable to physical beings and cannot directly affect the physical world in any way without Charms or other powers intended for such use (such as Possession, Will-o-Wisp etc.).

Dematerialized elementals with Essence 2+ can spend 1 mote to manifest for a scene as a translucent phantom of themselves and speak in a quiet voice or whisper, exactly as normally immaterial spirits can do as an innate ability.

As always, the Storyteller remains the final arbiter of whether a particular power may affect the physical world from a dematerialized state. This lack of physical interaction also allows an incorporeal elemental to effortlessly pass through solid walls and other material obstructions, though appropriate magical wards can still bar their path.

The cost of this Charm is normally between 50 percent and 100 percent of the elemental’s total available Essence pool. For elementals without a listed cost to dematerialize, the percentage cost of total Essence they must expend equals their (Essence rating x 5) + 45, rounded up. For example, a spirit with Essence 2 and an available pool of 48 motes pays 27 motes (55 percent).

Eclipse Caste Solars and Moonshadow Caste Abyssals who learn this Charm also calculate their cost according to the preceding formula without applying the usual double cost modifier for learning spirit Charms, determining the value according to a percentage of their total Essence pool (Personal + Peripheral). The half-spirit descendents of gods, elementals and demons do not pay a percentage of their total pool, instead paying a cost of their (Essence rating x 5) + 5 motes.

Unlike other Charms of non-instant duration, Dematerialize does not require that elementals commit the Essence cost to sustain the magic. However, beings that normally exist in a material state cannot regain Essence through respiration while Dematerialized (and vice versa for immaterial spirits who materialize). Instead of committing Essence, beings using this Charm must pay half the normal cost each day at sunrise as a reflexive upkeep, rounded up. Failure to pay this upkeep immediately ends the effects of the Charm. Otherwise, characters must spend a dice action reverting back to their natural state, though success is automatic.

The rules printed here expand upon and supersede those for the Materialize Charm in Exalted and apply in reverse for that Charm.

 

Fertile Soul Endowment (Arcanos)

Cost: 10 motes, 1 Willpower, 1 lethal health level

Duration: Special

Type: Simple

Minimum Temperance: 3

Minimum Essence: 3

Prerequisite Charms: Feeding Life’s Fountain

With this Arcanos, a ghost may sire offspring with a human, God-Blood or Exalted woman. The ghost must be materialized, either through Weighted With the Anchor of Flesh or by siring the child in a shadowland at night. It is also possible for the living to facilitate mating with copious doses of ghost flower tea. Fertile Soul Endowment automatically fails in the Underworld, as the very principles of that dark realm oppose life. The ghost need not actually copulate with the living partner, though the two must exchange a minimum of a deep, passionate kiss. As such, female ghosts may use this Arcanos as readily as males.

Finally, the living partner cannot already be pregnant. If all the appropriate conditions are met, the ghost’s player rolls Temperance + Essence against a difficulty of the partner’s Essence rating. Ghosts with appropriate Passions may also channel them for additional dice, as normal. A failure means the living partner’s Essence rejects the energies and no conception takes place. A botch means the partner immediately becomes sterile unless her player makes a successful Stamina + Resistance roll (difficulty 2). Exalted and other magical beings do not risk sterility from such a union.

A successful roll on the part of the ghost means the partner immediately conceives a Ghost-Blooded offspring, which she then carries to term normally. The living partner need not be willing or even know that conception has taken place. Essence used to power this Arcanos remains committed until the birth of the child. The ghost may not voluntarily withdraw this commitment, and even the destruction of the ghost does not release the Essence prior to birth or end the pregnancy. A Ghost-Blooded child born of such a union will have innate power appropriate to the total Essence of its parents as normal. Ghosts that sire offspring upon Exalted women are more apt to produce Half-Caste children, though the Arcanos still affords the certainty of conception.

 

Ox-Body Technique (Spirit, Arcanos)

Cost: None

Duration: Permanent

Type: Special

Minimum Conviction: 1

Minimum Essence: 1

Prerequisite Charms: None

Like the Exalted, the children of spirits may also exhibit superhuman resilience. Each time this Charm is purchased, the character gains two additional -2 health levels. Characters cannot purchase this Charm more times than their Conviction rating. Actual gods, elementals and demons do not normally use this Charm, but instead, manifest health levels appropriate to their nature. As the souls of mortals, ghosts require this Arcanos to surpass mortal limits of resilience.

 

 

Death In Life Path

 

Transubstantiation Of Flesh

Cost: 5 motes per hour (plus 1 Willpower in Creation)

Duration: Varies

Type: Simple

Minimum Conviction: 2

Minimum Essence: 1

Prerequisite Charms: None

With this Arcanos, a Ghost-Blood may suffuse his body with necrotic Essence, blurring the distinction between flesh and corpus. This effect lasts one hour for every 5 motes spent. During that time, the ghost-blood’s body becomes fully malleable to the Arcanoi of the Shifting Ghost-Clay Path. In addition, the character gains the ability to soak lethal damage with half Stamina and otherwise resists injury, poison and disease like one of the Exalted. When the duration ends, however, the spectral flesh overrides all changes and reverts to its original state. Characters employing this Arcanos can perceive incorporeal ghosts clearly, though other types of spirits remain hidden to their senses.

 

Lower Soul Ascendant

Cost: 7 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Conviction: 2

Minimum Essence: 2

Prerequisite Charms: Transubstantiation of Flesh

Unlike their ghostly parents, the Half-Dead retain both higher and lower souls. Although both halves remain conjoined until death, a Ghost-Blood with this Arcanos may briefly subsume his higher consciousness to the bestial power of his bloated po. For the rest of the scene, the character loses all morality and embraces psychopathic behavior such as that imposed by the Deliberate Cruelty Virtue Flaw. In addition, the character suffers no wound penalties and adds his Essence rating to all Physical Attributes. When the Arcanos ends, his player must roll Conviction + Essence. The character remains trapped in his inhuman cruelty for a number of hours equal to the successes rolled. Incapacitated or mortally wounded Ghost-Blooded may explicitly activate Lower Soul Ascendant as a reflexive action regardless of whether they are conscious or have already used a Charm during the turn. If the character cannot pay any part of the cost, the Arcanos still takes effect but the character loses a dot of permanent Willpower. Used in this fashion, the Ghost-Blood instantly heals all bashing levels and a number of levels of lethal damage equal to his Conviction but also loses a dot of permanent Essence as the Arcanos activates (in addition to any permanent Willpower loss).

The character retains any Arcanoi for which he fails to meet the Minimum Essence requirements, but he cannot use them until he spends experience to restore his diminished spirit.

 

Spiteful Essence Onslaught

Cost: 1 mote per 1L per target

Duration: Instant

Type: Simple

Minimum Conviction: 3

Minimum Essence: 3

Prerequisite Charms: Lower Soul Ascendant

Building on the principles of Lower Soul Ascendant, a Ghost-Blood can manifest the wrath of her swollen po in rays of pale, searing Essence. As the Arcanos activates, dancing sparks of cold light ignite around the character like will-o-wisps, brightly visible to material and immaterial onlookers alike. From these sparks emerge beams of manifested spite. The Ghost-Blood’s player makes one attack roll of Charisma + Conviction, with a base difficulty of the number of separate targets included in the barrage. The character cannot attack more targets in a single use of this Arcanos than her Essence rating. The base damage is 1L per mote spent powering the blast, plus successes on the attack roll, but the character must spend motes for each target separately, allocating at least 1 mote to each.

Characters cannot spend more motes on all uses of this Charm in a single turn than their Conviction + Essence. Thus, a barrage against two targets by a character with Conviction 4 and Essence 2 could inflict up to 5L on the first target and 1L on the second target or inflict 3L to each or divide the damage in any combination of 6L or less. This Arcanos affects material and dematerialized beings equally and may be used by incorporeal Ghost-Blooded to attack the living as readily as spirits.

 

Wraith Form Transformation

Cost: 6 motes per hour, plus 1 Willpower

Duration: Varies

Type: Simple

Minimum Conviction: 2

Minimum Essence: 2

Prerequisite Charms: Transubstantiation of Flesh

A Ghost-Blood employing Wraith Form Transformation ripples and fades away with a rustling whisper, her flesh wholly subsumed into the corpus of her Half-Dead soul. This Arcanos duplicates the effects of Transubstantiation of Flesh, including resistance conferred and susceptibility to Arcanoi of the Shifting Ghost-Clay Path.

Furthermore, she does not need air, food or water for the duration of the effect. However, the Arcanos also causes the Ghost-Blood to dematerialize as per the spirit Charm of the same name. Unlike elementals, Ghost-Blooded may still regain Essence through respiration and pay no upkeep while dematerialized with this Arcanos. However, it still requires a dice action for a Ghost-Blood to prematurely end the effect to rematerialize, and wards intended to bar the passage of ghosts can stop her.

While immaterial, Ghost-Blooded can use Arcanoi of the Terror-Spreading Art or Stringless Puppeteer Art to affect the physical world, though a possessing Ghost-Blood suffers forcible ejection from her host as the Arcanos ends and she reforms. Characters employing this Arcanos may reflexively spend 1 mote to manifest as a translucent phantom in the physical world for up to one scene. While manifested as a phantom, the character may speak and be heard as a faint whisper, but she remains incorporeal. A character who dies while under the effects of Wraith Form Transformation always becomes a ghost.

 

Ghost Body Evasion

Cost: 6 motes

Duration: One turn

Type: Reflexive

Minimum Conviction: 4

Minimum Essence: 3

Prerequisite Charms: Wraith Form Transformation

A Ghost-Blood with this Arcanos may dissolve into an incorporeal form in response to physical danger, perceived or otherwise. He remains visible to onlookers as a luminous translucent phantom, but all physical attacks pass through his incorporeal body. Use of this Arcanos is not considered a type of dodge or soak, but may preempt damage by allowing the character to become immaterial in the instant before an attack strikes. Obviously, Ghost Body Evasion provides no defense against attacks that function against immaterial beings. Characters may rematerialize prior to the end of the turn if so desired by reflexively spending one Willpower point. The immaterial state granted by this Arcanos duplicates the effects of Wraith Form Transformation.

 

Restless Spirit Sojourn

Cost: 15 motes, 1 Willpower

Duration: Indefinite

Type: Simple

Minimum Conviction: 3

Minimum Essence: 3

Prerequisite Charms: Wraith Form Transformation

With the activation of this Arcanos, a Ghost-Blood’s body falls into a deep coma, and her soul flows from her mouth as an immaterial cloud of Essence. The soul reforms over the next turn into the dematerialized semblance of the character, as if she had used Wraith Form Transformation.

This spirit body begins with a number of -0 health levels equal to the character’s permanent Willpower plus any levels obtained with Ox-Body Technique. The soul keeps track of health separate from the actual body. A Ghost-Blood using Restless Spirit Sojourn may return her soul to her body across any distance by reflexively spending a Willpower point and accepting a level of unsoakable aggravated damage to her flesh. Recalling a soul does not count as a Charm use and may be performed on the same turn as the character activates other Charms. No Essence or Willpower is required if the soul can “touch” its flesh in an attempt to rejoin, and this form of return incurs no aggravated damage.

If a character’s spirit body dies, she loses one point of permanent Essence, and her scarred soul returns to its flesh. Once soul and flesh rejoin by any method, the body immediately awakens with a painful gasp. An awakened Ghost-Blood cannot escape her flesh again with this Arcanos until a number of hours have passed equal to the health levels of damage her soul had suffered at the time of rejoining.

While using this Arcanos, a Ghost-Blood’s torpid body needs only a third of its usual intake of air, food and water and may be force-fed by caretakers. Since characters do not feel the needs of their flesh while using this Arcanos, Ghost-Blooded must take care not to let their bodies wither away from starvation or thirst. If a Ghost-Blood’s body dies in its soul’s absence, the soul experiences a turn of terrible agony in which she can do nothing but writhe and scream. When the pain fades, the character becomes a full ghost with her body’s usual health levels minus any spiritual damage already sustained.

Hosted by www.Geocities.ws

1