Fae-Blooded
The fae dwell in
the infinite chaos, entertaining themselves with the endless permutations of
power and form. Most ignore Creation, treating the island of jagged rules like
the irritant of an oyster’s pearl. At best, it is a bauble to play with and
toss aside again for greater toys. At worst, it is a tumor in the perfection of
the Wyld. But for the exiles, the losers, the least
of the fae, Creation is the only game left to them.
It is these wretches whom the dwellers of Creation know as Fair Folk, diminished by the very shapes and elemental Essence
they wear to adorn their chaos. But even the formed Fair Folk wither away
without the sustenance of possibilities sucked from passion or ravished souls.
And so, they hunt mortals for food and sport or send raiding parties of
hobgoblins and mutants to recover prey. Of course, mutants and hobgoblins
cannot abide the unforgiving rigidity of Creation much better, a factor that
sharply limits the ultimate range of their predations. It is to this end that form
becomes a surprising blessing, as it allows the Fair Folk to mate with humans
and produce half-Wyld offspring. The majority of
these Fleshdreamt may walk as freely in Creation as
in the Wyld places, a flexibility that makes them the
perfect leaders for Ravager bands.
Effective as they are, not all Fae-Blooded grow up as living weapons and hunters. After
all, it is sheer folly to assign any absolutes to the inscrutable purposes of
the Fair Folk. Some fairies fashion children in their own likenesses, delighting
in them as dolls to pamper with toys and playrooms spun of delicate glamour.
When they reach maturity, such offspring may receive new duties. Or, as likely
as not, the intemperate parent may simply tire of the game and cast the child
out or devour her. Particularly debauched Fair Folk keep a stocked nursery in
the same manner that mortals keep wine cellars, raising each innocent as a new
vintage to hoard or share at banquets. Less unfortunate Fae-Blooded
serve as pets of sorts, amusing in their ignorance and delusions of
self-importance.
Still others are living pranks played upon
the denizens of Creation. The game itself is simple: The Fair Folk creep into
mortal homes and reshape their babies to the likenesses of the infants they
find. Then, they take away the human children and leave their precious
Changelings behind. Most parents never know — never dream — that their
offspring are not their own. As for the children, they cannot imagine why they
look in longing to the wilderness and dream strange, impossible dreams. If they
show a propensity for glamour as they reach adolescence, then their very
existence serves chaos even at the height of ignorance. Others of these
Changelings serve as hidden sleeper agents, each a perfect spy that does not
know she is a spy. When the weight of the unforgiving world bears too heavily
upon their souls, then they may be found and educated in the sweetness of
betrayal. Such sport can take decades to reach fruition, but the immortal Fair
Folk have nothing but time.
The last general category of Fae-Blooded are the least numerous and the most tragic.
They are the children of rape or indifferent seduction, born of hobgoblin raids
and noble trysts with wide-eyed village girls. At best, they are a shameful
secret to keep safe from bitter prejudice against the Wyld.
More often, they are reviled and cast out to fend for themselves when their
true nature becomes apparent. Of these, many perish by stoning, crucifixion or
burning at the stake for public amusement. Those who live do so as pariahs and
outcasts, wandering in hopes their nature will not be discovered. In time,
their bitterness may take them to the courts of the fae,
though some simply learn to enjoy ravaging the humanity that spurned them.
Heritage Power: Like their inchoate parents, Fae-Blooded have nothing to fear from the maddening and
warping power of the Wyld. Changelings may journey
into the deepest chaos and retain their form and sanity, though the same
protection does not extend to their possessions. This constant aegis duplicates
the effects of the Solar Charm Integrity-Protecting Prana,
save that it does not protect against glamour and other
willfully directed uses of Wyld
energies.
Associations: Flowers, bright colors, jewels, sunsets,
music and other objects and circumstances imbued with passion. Fae-Blooded live excessively, and so, they trail the signs
of lustful excess wherever they go. Changelings find themselves most at home in
whorehouses, theaters, arenas, taverns and wherever else mortals gather with
passionate intent.
Sobriquets: Changelings, Wyld-Kissed,
Daughters/Sons of Chaos, Fleshdreamt
Concepts: Ravager, gifted artisan, connoisseur of
excess, unknown Changeling, legendary lover
I have never savored such
sweet innocence in
one so old.
You are a rare treat indeed!