Worker
Workers are action and creation. They
are the forces and movers of the Wyld. Their first
act is to forge themselves out of gossamer and dream, and when this is
accomplished, they do not rest. They pursue the labors of their lives with
endless, rigorous devotion. They are machines. They are insects. They are pure
and unceasing flames, driving with their work the great engine of the madlands.
The symbol of the Worker is the ring —
the closed circle, the snake that devours itself, the phoenix born from her own
egg, the storyteller caught in her own story and the reflective “I” that gazes
endlessly upon its own nature within a raksha’s mind.
Of all the raksha, the Workers know themselves best
and change the least. Some have a quiet, deep pride in their nature that lets
them laugh at others’ temptations. Others are empty, static husks, content to
scrub, patrol, watch, whore, tidy, garden or
transcribe for all eternity because it is their function. This is their
Temperance and their devotion, the source of their energy, from which the
nobles harvest gossamer.
The raksha of
the ring have a knack for shape. They are crafters and makers. The Wyld shifts more slowly around them and, in a fashion, more
precisely. The greatest wonders of the raksha are
shaped by the hands that know the ring — Workers and the nobles that share,
after a fashion, the nature of that kind.
Workers hate Creation because it is
their nature to do so. It is grime in the gears of the Wyld.
It is a short circuit in the chaos. Most of all, its existence mocks them. The
great machine of Creation, the bastion of shape, makes a parody of their
existence. It is a blasphemy against them, much as a stuporous,
drunken four-armed idol would blaspheme against the Unconquered Sun. It must
end because it is wrong, and while it is wrong, nothing and no one can truly be
right.
Those who find themselves in Creation
seek out those pockets of Creation that least offend
them — temples, workshops and villages with a meditative air. Where mortals and
spirits live in harmony with themselves, the Workers can feel somewhat at ease
with Creation and use the subtle airs of Temperance to fuel their own. In fits
of hunger, ravishers rip the Temperance and self-definition from the mortal
soul. Their victims lose their certainty and resolve. Once drained to nothing,
a victim forgets herself when faced by the slightest temptation — her
convictions remain strong, but her ability to focus on them dissolves.
Dissipated and inattentive, mortals stripped of Temperance can no longer
function as part of the great machine. Trouble and sorrow follows them until
they die.
Caste
Traits: Workers are
skilled at disciplined and creative arts. Their Caste Abilities are
Bureaucracy, Craft, Endurance, Lore and Martial Arts.
Grace
and Virtue: Workers
feed on Temperance. They favor the Ring Grace and its Charms, which channel
Temperance and give them the awareness of self. The Ring has the power to
inspire and control productive labor.
Controlling
Grace: Compassion
controls Temperance. Entertainers create desire, while Workers provide service.
Their service is least accepted when it stands in opposition to desire and most
valued when functionality and desire conjoin. Artisans — noble Workers with
certain of an Entertainer’s skills — are the nobles best fitting the Workers’
description above.
Associations: The inward direction, the color white,
the place nearby, the shinma Nirvishesha,
creation and insight.
Sobriquets: Jathita,
Laborers, Chaos Ants, Rigid Ghosts, Circle and Forge Folk, Makers, Ring People,
The Servile Ones, Shapers of Worlds, Kobolds
I have
changed your
dreams
and aspirations.
They
should be more
functional
now.