Name Charms
Imposition Of Law
Cost: 10 motes, 1 Willpower, 4 gossamer
Duration: One story
Type: Reflexive
Minimum Heart: 1
Minimum Essence: 1
Prerequisite Charms: None
The raksha defines a truth about herself
— some mundane task she cannot fail at. The player chooses an Attribute, an
Ability and a specialty when purchasing this Charm. This Charm only affects
normal dice actions rolling the relevant Attribute + Ability that fall under that
specialty. This Charm gives the raksha automatic success on the roll — a
minimum of one success, after taking difficulty and any defenses into account —
unless opposed by Charms or stunts. If someone opposes the raksha with Charms
or stunts, Imposition of Law does not give automatic success. It gives two
bonus successes on the roll instead.
For example, a raksha might choose
Dexterity + Melee (Swords) to make herself a perfect master of the blade. If
she attacks someone with a sword, and her player rolls three successes, and the
target parries for six, she still hits with one success. If he then uses a
reflexive Dodge Charm to dodge, she misses outright — five successes to attack,
versus a six-success parry and a dodge.
Similarly, a silver-tongued thief might
choose Charisma + Larceny (Appearance of Innocence). If caught stealing a king’s
crown from his head, she can automatically laugh the whole thing off — unless
someone uses a stunt or Charm to expose her. A heroic minister might do so by
pointing out “faint stains on her hands where they touched something too perfect
for a guttersnipe,” by soliloquizing about the dignity of the crown and the
importance of the occasion or by tricking her into admitting her crime, but a
typical mortal court will accept her story of “just adjusting it, sirs.”
The Storyteller can permit the player to
choose a normally unrolled task instead of an Attribute, Ability and specialty
combination — something like “fertility” or “attracting the notice of the
Realm.”
Players can purchase this Charm up to once
per dot of the raksha’s Heart.
Bastion Of The Self
(Grace)
Cost: 10 motes, 1 Willpower, 4 gossamer
Duration: One story
Type: Reflexive
Minimum Heart: 2
Minimum Essence: 1
Prerequisite Charms: None
This Charm provides partial immunity
against certain effects. The player chooses one effect from the following list
when purchasing this Charm.
• Bastion of the Self (Cup) — this Charm
protects against normal attacks and effects that weaken the raksha and
Cup-shaping attacks.
• Bastion of the Self (Ring) — this
Charm protects against undue mental influence and Ring-shaping attacks.
• Bastion of the Self (Staff) — this
Charm protects against undue social influence and Staff-shaping attacks.
• Bastion of the Self (Sword) — this
Charm protects against normal attacks with damaging effects and Sword-shaping attacks.
This Charm provides full immunity
against mundane effects unaugmented by Charms or
stunts. They fail entirely. If an attacker uses a Charm, stunt or shaping
action, Bastion of the Self instead increases the difficulty of attacking the
raksha by two.
For example, a raksha purchases this
Charm to make himself immune to physical damage. He
can walk pleasantly through an army of extras and their spears, for they have
no chance to harm him. Against a hero using even a one- or two-die stunt — “Hidden
by the forest of aimless spears, my blade slips through his defenses to strike
his vulnerable spot” — this Charm increases the difficulty to hit the raksha by
2.
Players can purchase this Charm only
once.