Glamour
Charms
Worker’s Gift
Cost: 1 mutation point
Duration: Instant
Type: Simple
Minimum Ring: 1
Minimum Essence: 1
Prerequisite Charms: None
Through their efforts and dedication,
the Workers in the Wyld produce gossamer. This Charm
gives the raksha 2 bonus gossamer whenever she gains
Willpower from fulfilling her nature. Players can purchase this Charm a number
of times equal to the raksha’s Ring, and the effects
are cumulative.
Style-Improving
Spirit
Cost: 1 experience point
Duration: Instant
Type: Simple
Minimum Ring: 2
Minimum Essence: 2
Prerequisite Charms: Worker’s Gift
Tuning her nature in
the forge of the Wyld, the raksha
gains power over her own definition. Her Style Background improves by one dot each time she uses
this Charm, and she can use it once per story.
Essence-Forging
Art
Cost: 3 motes
Duration: Instant
Type: Simple
Minimum Ring: 1
Minimum Essence: 1
Prerequisite Charms: None
The Fair Folk use this art to craft
substance from the Wyld. The raksha
chooses whether to create a serviceable, fine or exceptional item,
and his player rolls Intelligence + Craft (Glamour) as a Ring-shaping action
against the difficulty listed below. On success, this Charm produces the
desired creation.
This Charm is limited in scale. It
cannot create artifacts. Nor can it make anything large enough for two
characters to fight on it or in it without environmental penalties. Possessions
created with this Charm cannot enter Creation unless the raksha
uses an atypical effect such as Elemental Invocation.
Tools and weapons crafted with this
Charm cannot benefit shaping actions.
Difficulty Description
1 Serviceable. A
normal, good-quality item, no better than one might find in Creation. Objects
can have strange Wyld properties, but only at the
cost of their natural effectiveness — for example, a living feathered hammer
that coils around the wielder’s hand might facilitate stunts, but it would
suffer a penalty to both accuracy and damage.
2 Fine.
An object of superior quality. Weapons are well
balanced, extra sharp or otherwise special. This adds +1 to one statistic, such
as speed, accuracy or defense. Armor is elegantly formed and adds +1L/+1B to
its soak. Fine weapons, armor and other tools can have the touch of the Wyld — living, blinking eyes; a soft radiance of warmth; or
an unusual combination of traits, such as a sword that produces harp music when
the raksha runs his hand along its length.
3 Exceptional.
Exceptional weapons are finely honed, superbly balanced, flexible and light.
Exceptional armor is tough, easy to wear and designed for speed. Weapons gain
three +1s that can be added to the weapon’s statistics (no more than +1 in any
statistic.) Armor gains two +1s that can be used to add +1L/+1B to soak or to subtract
1 from either the mobility penalty or fatigue. Other equipment will have some
virtue that is applicable to its needs (possibly adding one die to a relevant
dice pool while that equipment is used.) Exceptional weapons, armor and other
tools can have the touch of the Wyld, and most achieve
aesthetic perfection.
Gossamer-Forging
Art
Cost: 5 motes, 1
gossamer per Resources dot
Duration: One story
Type: Reflexive
Minimum Ring: 2
Minimum Essence: 1
Prerequisite Charms: Essence-Forging Art
Raksha who spend gossamer equal to the mundane
Resources cost of the item they wish to create can make truly wondrous works of
craft. The raksha’s player rolls Intelligence + Craft
(Glamour) as a Ring-shaping action. If successful, the raksha
must leave the motes committed for a full story as she nurtures the craftwork
within her Essence pattern. This Charm creates the desired wonder at the story’s
end.
Gossamer weapons add +1 to accuracy,
damage and defense and +2 to their rate. They also subtract one dot from their
Strength minimum. Gossamer armor has neither fatigue nor mobility penalty.
Gossamer tools are dreams of perfection, adding an automatic success to rolls involving
their use. These benefits replace the exceptional item benefits above and are
never applied to artifacts.
This Charm has the same scale limits as
the Essence-Forging Art above. Gossamer-forged items are works of permanent
glamour, and the raksha can invoke them in Creation
without special Charms.
Crafter’s Arsenal
Cost: 5 motes, 1 or more gossamer
Duration: One story
Type: Reflexive
Minimum Ring: 4
Minimum Essence: 1
Prerequisite Charms: Gossamer-Forging
Art
In the workshops of the Wyld, the raksha forges a shaping
weapon. The raksha’s player rolls Intelligence + Craft
(Glamour) as a Ring-shaping action. The base difficulty of the roll equals the
Gossamer Background rating necessary to purchase the item. Increase the
difficulty by 2 to make a fine shaping weapon and by 4 to make an exceptional
shaping weapon — so crafting an exceptional curdling dream bow would be a
difficulty 8 task. If successful, the raksha must
leave the motes committed for a full story as she nurtures the craftwork within
her Essence pattern. This Charm creates the desired wonder at the story’s end.
Principle Of Worlds
Cost: 3 motes
Duration: Instant
Type: Simple
Minimum Ring: 2
Minimum Essence: 1
Prerequisite Charms: Essence-Forging Art
The raksha
takes up the crafter’s art and carves out landscapes from the Wyld. The raksha chooses whether
to create a serviceable, fine or exceptional territory, and her player rolls
Intelligence + Craft (Glamour) as a Ring-shaping action. On a success, this
Charm produces the desired creation. Territories are regions, vehicles or
effects roughly one journey and one waypoint across. Therefore, when
Creation-born use Charms to traverse them, they are limited to 30 miles in
diameter, and many are much smaller. Territories created with this Charm cannot
enter Creation unless the raksha uses an atypical
effect such as Elemental Invocation.
Difficulty Description
1 Serviceable.
A simple landscape, home, or vehicle — a meadow, a swamp, a
well-appointed home or a small cargo vessel.
2 Fine.
Fine territories include unusual landscapes, tailored to the raksha’s needs; palatial homes and literal palaces; and
large vehicles, such as military triremes. Unusual landscapes have the touch of
the Wyld, making them more or less comfortable in ways
that affect stunting and others’ reactions but not dice pools. Fine territories
also include simple region-sized physical phenomena such as storms or mists.
3 Exceptional.
Exceptional territories include aesthetically perfect regions of significant extent
and complexity, great fortresses and cities, and mundane ships that qualify as palaces
or First Age war machines. Exceptional territories also include complex region-sized
physical and aesthetic phenomena such as the trappings of a celebration or
ritual — invoking such a territory might hang ribbons on every window and bells
on every door.
Translucent Dream
Sheathing Technology
Cost: 5 motes, 1
gossamer per difficulty point
Duration: One story
Type: Reflexive
Minimum Ring: 3
Minimum Essence: 2
Prerequisite Charms: Gossamer-Forging
Art, Principle of Worlds
The raksha
traps a shaping effort in a web of Essence, will and gossamer, transforming it
from a moment’s work to a permanent possession. Such possessions may include hazardous
regions that no one ventures into, cabinets that no one opens and castles that
put every visitor to sleep.
This Charm either creates or targets an
exceptional item or territory. It can target gossamer items but cannot create
them. The raksha chooses whether to imbue the item or
territory with a serviceable, fine or exceptional effect. Then, the player
rolls Intelligence + Craft (Glamour) as a Ring-shaping action. If successful,
the raksha must leave the motes committed for a full
story as she touches up the details of the craftwork.
Difficulty Description
1 Serviceable.
The shaping effect can be overcome with a Charm, stunt or Wyld
stunt. Other shaping effects override it automatically. Otherwise, it imposes
the same penalties for violation and the same benefits for cooperation as an
Essence 1 shaping roll. For example, a mortal in the Wyld
encounters a wall of fire that “no one passes through.” She could stunt to get
through it — perhaps using a Wyld stunt to pull the
skin from a nearby river and wrap it around her before diving through.
Otherwise, she suffers a one-die penalty equal to the raksha’s
Essence on the Athletics roll to dive through. If this is her first violation
of local reality this scene, she must spend a Willpower. If a shaping raksha had declared that the mortal was a “vicious killer,
with a flame in her heart exceeding the wall’s fire,” then she could ignore the
shaping entirely — this active shaping effect overrides the persistent effect.
2 Fine.
The raksha can make a persistent shaping effect with
a two-die environmental penalty. This functions exactly as above.
Alternately, the raksha
can make regional effects suitable to a one-dot hazard.
3 Exceptional.The raksha can make a
persistent shaping effect with a three-die environmental penalty. This
functions exactly as above. Alternately, the raksha
can make regional effects suitable to a two-dot hazard.
+1 Permanence.
The result can enter Creation without special Charms, where it is treated as a
permanent glamour. Without this benefit, items and territories created with
this Charm cannot enter Creation unless the raksha
uses an atypical effect such as Elemental Invocation. Similarly, without this
benefit or an atypical Charm use, effects created by this Charm do not function
in Creation, even if applied to items that can enter Creation normally.
Awakened Dream Manufacture
Cost: 3 motes
Duration: Instant
Type: Simple
Minimum Ring: 1
Minimum Essence: 1
Prerequisite Charms: None
Most of the servants of the raksha are forged in the same fashion as their tangible
possessions. In some cases, no concrete distinction exists — the tools,
foodstuffs and homes of the raksha often possess some
measure of life. The servants created with this Charm are patterns and dreams, with
only the mildest self-awareness. They have no Willpower Trait, no Nature and no
volition, and they serve as dictated by their raksha
owner.
Drawing on the secrets of his own Ring, the raksha forges an
awakened dream. The raksha chooses whether to create
a basic, fine or exceptional servant, and his player rolls Intelligence + Craft
(Glamour) as a Ring-shaping action. On a success, this Charm produces the
desired creature. Servants based on human Traits have a three-dot Craft or
Performance Ability of the raksha’s choice in addition
to the Abilities below.
Difficulty Description
1 Basic. The forged servant has
the Traits of a typical citizen (see Exalted, p. 276), an animal with a horse’s
combat abilities or a mannikin.
2 Fine. The forged servant has the
Traits of an elite soldier, an animal with a war dog’s combat abilities or a
poppet. The Storyteller can optionally allow the creation of other one-dot
hazards.
3 Exceptional. The forged servant
has the Traits of an animal with a tyrant lizard’s combat abilities or a homunculus.
The Storyteller can optionally allow the creation of other two-dot hazards.
Shape-Forged Servant
Cost: 5 motes, 1
gossamer per mutation point
Duration: One story
Type: Reflexive
Minimum Ring: 2
Minimum Essence: 1
Prerequisite Charms: Awakened Dream
Manufacture
The raksha
forges a servant in the gateway Nirakara, holding it
away from world and Wyld as she gives it certain of
the characteristics of shape and form. The raksha
chooses whether to create a basic, fine or exceptional servant. Her player
rolls Intelligence + Craft (Glamour) as a Ring-shaping action against the
difficulties listed under Awakened Dream Manufacture. If successful, the raksha must leave the motes committed for a full story as
she nurtures the budding creature of shape in her Essence pattern.
The completed servant has one mutation
point for each gossamer spent. The raksha
can spend up to her Craft (Glamour) in gossamer. The servant cannot enter Creation
without a permanent Assumption-type Charm, unless the raksha
uses an atypical effect such as Elemental Invocation.
Shape-forged servants are works of
permanent glamour.
Tainted Creature
Command
Cost: 8 motes, 1
Willpower, 0 gossamer
Duration: One story
Type: Simple
Minimum Staff: 3
Minimum Essence: 1
Prerequisite Charms: Shape-Forged
Servant
Wrapping herself
in a shimmering cloak of Wyld energy, the raksha asserts dominance over the lesser creatures of
chaos. These include humans and animals with Wyld
mutations; manikins, poppets, homunculi and other
natural beasts of the Wyld; and common raksha whose Essence is less than half the character’s own.
This Charm forces a successful Willpower roll be made for such creatures,
subtracting any points of mutations they might possess, or for them to submit
to the raksha’s authority.
This Charm is a work of glamour and does
not affect creatures whose Wits + Essence exceed the character’s Charisma.
Exalted and other Creation-born Essence channelers are
also immune to this effect.
This is a Staff-shaping Charm.
Poppet-Integrating
Spirit
Cost: 10 motes, 1 experience point, 1
gossamer per
mutation point
Duration: Instant
Type: Simple
Minimum Ring: 2
Minimum Essence: 2
Prerequisite Charms: Shape-Forged
Servant
The raksha
binds a small creature of the Wyld — a normal or
mutated creature with a base form of, at most, Hazard Rating •• — to herself.
If the creature has a Heart Grace, its Heart Trait cannot exceed 1. This Charm creates
a familiar, destroying the target’s Heart Grace and binding the creature to the
raksha’s Heart instead. This Charm increases the raksha’s Familiar Background by one dot each time it is
used. The raksha’s control remains incomplete until
she increases her Familiar Background to the point necessary to have the
creature. The gossamer cost represents the additional effort necessary to bind
a mutated familiar. The raksha can bind a creature of
her own creation.
Glamour
Cost: 5 motes, 1 or more gossamer
Duration: One scene, turn or day per
success
Type: Reflexive
Minimum Ring: 3
Minimum Essence: 2
Prerequisite Charms: Translucent Dream
Sheathing Technology, Shape-Forged Servant
The raksha
focuses her Essence and wrests gossamer into unstable shapes of glamour. Fair Folk
using this Charm do not take the time to properly accustom the gossamer to
shape. What is made is quickly unmade as its own Wyld
nature tears it apart.
This Charm creates something from
gossamer and Essence. It uses the rules for Shape-Forged Servant when creating
living creatures, Gossamer-Forging Art when creating gossamer objects and
Translucent Dream Sheathing Technology when forging enchanted territories or objects
— but it differs from these effects as follows:
• The creation is completed instantly.
• The creation vanishes at the end of
the Charm’s duration.
• This is a work of glamour rather than
a permanent glamour. The creations have no effect on creatures with Wits +
Essence higher than the raksha’s Intelligence.
In Creation, each creation requires a
seed of Creation’s substance. Each servant is transformed out of an insect or simple
animal. Each item is created out of a mundane item. Regions, homes and vehicles
are enchantments laid down on the regions, shelters and transport devices of
Creation.
This Charm normally lasts one scene per
success on the raksha’s player’s Intelligence + Craft
(Glamour) roll. If the raksha ignores the requirement
for a seed and crafts substance from nothingness, the result lasts only one
turn per success on the Intelligence + Craft (Glamour) roll. If the raksha uses particularly apt seeds, as defined by the Storyteller,
this Charm can last one day per success.
Monstrous Conceit
Cost: 5 motes, 0
gossamer
Duration: Instant
Type: Reflexive
Minimum Staff: 4
Minimum Essence: 3
Prerequisite Charms: Undetectable Lie,
Glamour
The raksha
forges something within a consenting target’s mind. This Charm functions
exactly as Glamour, save that the motes are not committed, the glamour can interact
only with the target and the raksha is treated as having
spent a number of gossamer points on the glamour equal to her Essence.
Burden Ghost Glamour
Cost: 10 motes, 1
Willpower, 0 gossamer
Duration: Instant
Type: Simple
Minimum Ring: 4
Minimum Essence: 3
Prerequisite Charms: Glamour
The raksha
disincarnates a burden (in the mechanical sense of an incumbrance)
from the creature bound to it. The burden takes on a ghostly insectile form and scuttles off into the Wyld.
To power its work, this Charm utterly
consumes a Wyld artifact that the raksha
owns. Used to lift a character’s burden, the artifact must have Artifact level
equal to or above the target’s Ring. To lift a waypoint burden in a Freehold or
Demesne, the artifact must have an Artifact level equal to or greater than the
Freehold or Demesne level.
This Charm is a work of glamour, and it
does not affect Creation-born characters whose Intelligence + Essence exceeds
the raksha’s Willpower.