Glamour Charms

 

Worker’s Gift

Cost: 1 mutation point

Duration: Instant

Type: Simple

Minimum Ring: 1

Minimum Essence: 1

Prerequisite Charms: None

Through their efforts and dedication, the Workers in the Wyld produce gossamer. This Charm gives the raksha 2 bonus gossamer whenever she gains Willpower from fulfilling her nature. Players can purchase this Charm a number of times equal to the raksha’s Ring, and the effects are cumulative.

 

Style-Improving Spirit

Cost: 1 experience point

Duration: Instant

Type: Simple

Minimum Ring: 2

Minimum Essence: 2

Prerequisite Charms: Worker’s Gift

Tuning her nature in the forge of the Wyld, the raksha gains power over her own definition. Her Style Background improves by one dot each time she uses this Charm, and she can use it once per story.

 

Essence-Forging Art

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Ring: 1

Minimum Essence: 1

Prerequisite Charms: None

The Fair Folk use this art to craft substance from the Wyld. The raksha chooses whether to create a serviceable, fine or exceptional item, and his player rolls Intelligence + Craft (Glamour) as a Ring-shaping action against the difficulty listed below. On success, this Charm produces the desired creation.

This Charm is limited in scale. It cannot create artifacts. Nor can it make anything large enough for two characters to fight on it or in it without environmental penalties. Possessions created with this Charm cannot enter Creation unless the raksha uses an atypical effect such as Elemental Invocation.

Tools and weapons crafted with this Charm cannot benefit shaping actions.

Difficulty               Description

1                              Serviceable. A normal, good-quality item, no better than one might find in Creation. Objects can have strange Wyld properties, but only at the cost of their natural effectiveness — for example, a living feathered hammer that coils around the wielder’s hand might facilitate stunts, but it would suffer a penalty to both accuracy and damage.

2                              Fine. An object of superior quality. Weapons are well balanced, extra sharp or otherwise special. This adds +1 to one statistic, such as speed, accuracy or defense. Armor is elegantly formed and adds +1L/+1B to its soak. Fine weapons, armor and other tools can have the touch of the Wyld — living, blinking eyes; a soft radiance of warmth; or an unusual combination of traits, such as a sword that produces harp music when the raksha runs his hand along its length.

3                              Exceptional. Exceptional weapons are finely honed, superbly balanced, flexible and light. Exceptional armor is tough, easy to wear and designed for speed. Weapons gain three +1s that can be added to the weapon’s statistics (no more than +1 in any statistic.) Armor gains two +1s that can be used to add +1L/+1B to soak or to subtract 1 from either the mobility penalty or fatigue. Other equipment will have some virtue that is applicable to its needs (possibly adding one die to a relevant dice pool while that equipment is used.) Exceptional weapons, armor and other tools can have the touch of the Wyld, and most achieve aesthetic perfection.

 

Gossamer-Forging Art

Cost: 5 motes, 1 gossamer per Resources dot

Duration: One story

Type: Reflexive

Minimum Ring: 2

Minimum Essence: 1

Prerequisite Charms: Essence-Forging Art

Raksha who spend gossamer equal to the mundane Resources cost of the item they wish to create can make truly wondrous works of craft. The raksha’s player rolls Intelligence + Craft (Glamour) as a Ring-shaping action. If successful, the raksha must leave the motes committed for a full story as she nurtures the craftwork within her Essence pattern. This Charm creates the desired wonder at the story’s end.

Gossamer weapons add +1 to accuracy, damage and defense and +2 to their rate. They also subtract one dot from their Strength minimum. Gossamer armor has neither fatigue nor mobility penalty. Gossamer tools are dreams of perfection, adding an automatic success to rolls involving their use. These benefits replace the exceptional item benefits above and are never applied to artifacts.

This Charm has the same scale limits as the Essence-Forging Art above. Gossamer-forged items are works of permanent glamour, and the raksha can invoke them in Creation without special Charms.

 

Crafter’s Arsenal

Cost: 5 motes, 1 or more gossamer

Duration: One story

Type: Reflexive

Minimum Ring: 4

Minimum Essence: 1

Prerequisite Charms: Gossamer-Forging Art

In the workshops of the Wyld, the raksha forges a shaping weapon. The raksha’s player rolls Intelligence + Craft (Glamour) as a Ring-shaping action. The base difficulty of the roll equals the Gossamer Background rating necessary to purchase the item. Increase the difficulty by 2 to make a fine shaping weapon and by 4 to make an exceptional shaping weapon — so crafting an exceptional curdling dream bow would be a difficulty 8 task. If successful, the raksha must leave the motes committed for a full story as she nurtures the craftwork within her Essence pattern. This Charm creates the desired wonder at the story’s end.

 

Principle Of Worlds

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Ring: 2

Minimum Essence: 1

Prerequisite Charms: Essence-Forging Art

The raksha takes up the crafter’s art and carves out landscapes from the Wyld. The raksha chooses whether to create a serviceable, fine or exceptional territory, and her player rolls Intelligence + Craft (Glamour) as a Ring-shaping action. On a success, this Charm produces the desired creation. Territories are regions, vehicles or effects roughly one journey and one waypoint across. Therefore, when Creation-born use Charms to traverse them, they are limited to 30 miles in diameter, and many are much smaller. Territories created with this Charm cannot enter Creation unless the raksha uses an atypical effect such as Elemental Invocation.

Difficulty               Description

1                              Serviceable. A simple landscape, home, or vehicle — a meadow, a swamp, a well-appointed home or a small cargo vessel.

2                              Fine. Fine territories include unusual landscapes, tailored to the raksha’s needs; palatial homes and literal palaces; and large vehicles, such as military triremes. Unusual landscapes have the touch of the Wyld, making them more or less comfortable in ways that affect stunting and others’ reactions but not dice pools. Fine territories also include simple region-sized physical phenomena such as storms or mists.

3                              Exceptional. Exceptional territories include aesthetically perfect regions of significant extent and complexity, great fortresses and cities, and mundane ships that qualify as palaces or First Age war machines. Exceptional territories also include complex region-sized physical and aesthetic phenomena such as the trappings of a celebration or ritual — invoking such a territory might hang ribbons on every window and bells on every door.

 

Translucent Dream Sheathing Technology

Cost: 5 motes, 1 gossamer per difficulty point

Duration: One story

Type: Reflexive

Minimum Ring: 3

Minimum Essence: 2

Prerequisite Charms: Gossamer-Forging Art, Principle of Worlds

The raksha traps a shaping effort in a web of Essence, will and gossamer, transforming it from a moment’s work to a permanent possession. Such possessions may include hazardous regions that no one ventures into, cabinets that no one opens and castles that put every visitor to sleep.

This Charm either creates or targets an exceptional item or territory. It can target gossamer items but cannot create them. The raksha chooses whether to imbue the item or territory with a serviceable, fine or exceptional effect. Then, the player rolls Intelligence + Craft (Glamour) as a Ring-shaping action. If successful, the raksha must leave the motes committed for a full story as she touches up the details of the craftwork.

Difficulty               Description

1                              Serviceable. The shaping effect can be overcome with a Charm, stunt or Wyld stunt. Other shaping effects override it automatically. Otherwise, it imposes the same penalties for violation and the same benefits for cooperation as an Essence 1 shaping roll. For example, a mortal in the Wyld encounters a wall of fire that “no one passes through.” She could stunt to get through it — perhaps using a Wyld stunt to pull the skin from a nearby river and wrap it around her before diving through. Otherwise, she suffers a one-die penalty equal to the raksha’s Essence on the Athletics roll to dive through. If this is her first violation of local reality this scene, she must spend a Willpower. If a shaping raksha had declared that the mortal was a “vicious killer, with a flame in her heart exceeding the wall’s fire,” then she could ignore the shaping entirely — this active shaping effect overrides the persistent effect.

2                              Fine. The raksha can make a persistent shaping effect with a two-die environmental penalty. This functions exactly as above.

Alternately, the raksha can make regional effects suitable to a one-dot hazard.

3                              Exceptional.The raksha can make a persistent shaping effect with a three-die environmental penalty. This functions exactly as above. Alternately, the raksha can make regional effects suitable to a two-dot hazard.

+1                            Permanence. The result can enter Creation without special Charms, where it is treated as a permanent glamour. Without this benefit, items and territories created with this Charm cannot enter Creation unless the raksha uses an atypical effect such as Elemental Invocation. Similarly, without this benefit or an atypical Charm use, effects created by this Charm do not function in Creation, even if applied to items that can enter Creation normally.

 

Awakened Dream Manufacture

Cost: 3 motes

Duration: Instant

Type: Simple

Minimum Ring: 1

Minimum Essence: 1

Prerequisite Charms: None

Most of the servants of the raksha are forged in the same fashion as their tangible possessions. In some cases, no concrete distinction exists — the tools, foodstuffs and homes of the raksha often possess some measure of life. The servants created with this Charm are patterns and dreams, with only the mildest self-awareness. They have no Willpower Trait, no Nature and no volition, and they serve as dictated by their raksha owner.

Drawing on the secrets of his own Ring, the raksha forges an awakened dream. The raksha chooses whether to create a basic, fine or exceptional servant, and his player rolls Intelligence + Craft (Glamour) as a Ring-shaping action. On a success, this Charm produces the desired creature. Servants based on human Traits have a three-dot Craft or Performance Ability of the raksha’s choice in addition to the Abilities below.

Difficulty               Description

1                              Basic. The forged servant has the Traits of a typical citizen (see Exalted, p. 276), an animal with a horse’s combat abilities or a mannikin.

2                              Fine. The forged servant has the Traits of an elite soldier, an animal with a war dog’s combat abilities or a poppet. The Storyteller can optionally allow the creation of other one-dot hazards.

3                              Exceptional. The forged servant has the Traits of an animal with a tyrant lizard’s combat abilities or a homunculus. The Storyteller can optionally allow the creation of other two-dot hazards.

 

Shape-Forged Servant

Cost: 5 motes, 1 gossamer per mutation point

Duration: One story

Type: Reflexive

Minimum Ring: 2

Minimum Essence: 1

Prerequisite Charms: Awakened Dream Manufacture

The raksha forges a servant in the gateway Nirakara, holding it away from world and Wyld as she gives it certain of the characteristics of shape and form. The raksha chooses whether to create a basic, fine or exceptional servant. Her player rolls Intelligence + Craft (Glamour) as a Ring-shaping action against the difficulties listed under Awakened Dream Manufacture. If successful, the raksha must leave the motes committed for a full story as she nurtures the budding creature of shape in her Essence pattern.

The completed servant has one mutation point for each gossamer spent. The raksha can spend up to her Craft (Glamour) in gossamer. The servant cannot enter Creation without a permanent Assumption-type Charm, unless the raksha uses an atypical effect such as Elemental Invocation.

Shape-forged servants are works of permanent glamour.

 

Tainted Creature Command

Cost: 8 motes, 1 Willpower, 0 gossamer

Duration: One story

Type: Simple

Minimum Staff: 3

Minimum Essence: 1

Prerequisite Charms: Shape-Forged Servant

Wrapping herself in a shimmering cloak of Wyld energy, the raksha asserts dominance over the lesser creatures of chaos. These include humans and animals with Wyld mutations; manikins, poppets, homunculi and other natural beasts of the Wyld; and common raksha whose Essence is less than half the character’s own. This Charm forces a successful Willpower roll be made for such creatures, subtracting any points of mutations they might possess, or for them to submit to the raksha’s authority.

This Charm is a work of glamour and does not affect creatures whose Wits + Essence exceed the character’s Charisma. Exalted and other Creation-born Essence channelers are also immune to this effect.

This is a Staff-shaping Charm.

 

Poppet-Integrating Spirit

Cost: 10 motes, 1 experience point, 1 gossamer per

mutation point

Duration: Instant

Type: Simple

Minimum Ring: 2

Minimum Essence: 2

Prerequisite Charms: Shape-Forged Servant

The raksha binds a small creature of the Wyld — a normal or mutated creature with a base form of, at most, Hazard Rating •• — to herself. If the creature has a Heart Grace, its Heart Trait cannot exceed 1. This Charm creates a familiar, destroying the target’s Heart Grace and binding the creature to the raksha’s Heart instead. This Charm increases the raksha’s Familiar Background by one dot each time it is used. The raksha’s control remains incomplete until she increases her Familiar Background to the point necessary to have the creature. The gossamer cost represents the additional effort necessary to bind a mutated familiar. The raksha can bind a creature of her own creation.

 

Glamour

Cost: 5 motes, 1 or more gossamer

Duration: One scene, turn or day per success

Type: Reflexive

Minimum Ring: 3

Minimum Essence: 2

Prerequisite Charms: Translucent Dream Sheathing Technology, Shape-Forged Servant

The raksha focuses her Essence and wrests gossamer into unstable shapes of glamour. Fair Folk using this Charm do not take the time to properly accustom the gossamer to shape. What is made is quickly unmade as its own Wyld nature tears it apart.

This Charm creates something from gossamer and Essence. It uses the rules for Shape-Forged Servant when creating living creatures, Gossamer-Forging Art when creating gossamer objects and Translucent Dream Sheathing Technology when forging enchanted territories or objects — but it differs from these effects as follows:

• The creation is completed instantly.

• The creation vanishes at the end of the Charm’s duration.

• This is a work of glamour rather than a permanent glamour. The creations have no effect on creatures with Wits + Essence higher than the raksha’s Intelligence.

In Creation, each creation requires a seed of Creation’s substance. Each servant is transformed out of an insect or simple animal. Each item is created out of a mundane item. Regions, homes and vehicles are enchantments laid down on the regions, shelters and transport devices of Creation.

This Charm normally lasts one scene per success on the raksha’s player’s Intelligence + Craft (Glamour) roll. If the raksha ignores the requirement for a seed and crafts substance from nothingness, the result lasts only one turn per success on the Intelligence + Craft (Glamour) roll. If the raksha uses particularly apt seeds, as defined by the Storyteller, this Charm can last one day per success.

 

Monstrous Conceit

Cost: 5 motes, 0 gossamer

Duration: Instant

Type: Reflexive

Minimum Staff: 4

Minimum Essence: 3

Prerequisite Charms: Undetectable Lie, Glamour

The raksha forges something within a consenting target’s mind. This Charm functions exactly as Glamour, save that the motes are not committed, the glamour can interact only with the target and the raksha is treated as having spent a number of gossamer points on the glamour equal to her Essence.

 

Burden Ghost Glamour

Cost: 10 motes, 1 Willpower, 0 gossamer

Duration: Instant

Type: Simple

Minimum Ring: 4

Minimum Essence: 3

Prerequisite Charms: Glamour

The raksha disincarnates a burden (in the mechanical sense of an incumbrance) from the creature bound to it. The burden takes on a ghostly insectile form and scuttles off into the Wyld.

To power its work, this Charm utterly consumes a Wyld artifact that the raksha owns. Used to lift a character’s burden, the artifact must have Artifact level equal to or above the target’s Ring. To lift a waypoint burden in a Freehold or Demesne, the artifact must have an Artifact level equal to or greater than the Freehold or Demesne level.

This Charm is a work of glamour, and it does not affect Creation-born characters whose Intelligence + Essence exceeds the raksha’s Willpower.

Hosted by www.Geocities.ws

1