Assumption-type Charms

 

Assumption Of Elemental Shape

Cost: 10 motes, 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 1

Prerequisite Charms: None

This Charm allows a raksha to pass through the gateway Nirakara and exist as a shaped creature within Creation. This Charm is actually five different Charms, each offering a different benefit.

• Assumption of Elemental Shape (Air) — Raksha with this Charm active suffer no ill effects from cold. They may walk on snow or ice as if it were solid, stable ground.

• Assumption of Elemental Shape (Earth) — Raksha with this Charm active can see clearly in the deepest darkness.

• Assumption of Elemental Shape (Fire) — Raksha with this Charm active suffer no ill effects from heat or non-magical flame.

• Assumption of Elemental Shape (Water) — Raksha with this Charm active can swim at normal movement rates, breathe water as well as air and otherwise exist comfortably in an aquatic environment.

• Assumption of Elemental Shape (Wood) — Raksha with this Charm active can balance on even the thinnest branch. They entirely ignore any natural poison with a single success on a Stamina + Resistance roll.

This is an Assumption-type Charm.

 

Assumption Of Cerements And Bone

Cost: 10 motes, 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 1

Prerequisite Charms: None

This Charm allows a raksha to pass through the gateway Nirakara and exist as a shaped creature within the Underworld. Raksha with this Charm active are material in Creation but, otherwise, are treated as dead for all effects — they can receive Essence from burnt offerings, Deathlords can feed on them for power, and so forth.

This is an Assumption-type Charm.

 

Assumption Of The Person’s Heart

Cost: 10 motes, 2 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 1

Prerequisite Charms: Assumption of Elemental Shape (Any)

This Charm allows a raksha to pass through the gateway Nirakara and exist as a minor Wyld taint on a creature of Creation. The creature must be visible when she uses this Charm. If this is her only active Assumption-type Charm, the raksha exists in Creation as an extension of that creature — she cannot exist outside of its presence, and she involuntarily becomes a dematerialized but manifest spirit when the creature becomes unconscious or someone attempts to forcibly separate her from it. If she has another Assumption-type Charm active, she can leave its presence and does not dematerialize (voluntarily or otherwise) in either circumstance.

If the creature consents, this Charm allows the raksha to share the benefits of her mutations and active Charms with it. This costs 1 gossamer for each mutation point or gossamer point of Charms shared. For example, she can spend 1 gossamer to extend the benefits of her Assumption of Elemental Shape (Water) to a shipwrecked sailor. She can withdraw these gifts at any time.

This Charm is a work of glamour. The raksha cannot taint creatures whose Stamina + Essence exceeds the raksha’s Charisma.

This is an Assumption-type Charm.

 

Assumption Of The Land’s Heart

Cost: 10 motes, 2 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 1

Prerequisite Charms: Assumption of Elemental Shape (Any)

This Charm allows the raksha to pass through the gateway Nirakara and exist as a subliminal Wyld taint on a region of Creation. The raksha sinks her Heart Grace into a region suitable for a small hamlet — a place sized to house and feed up to 25 people. The raksha, mystically separated from her Heart Grace, cannot spend Willpower and exists without volition. She responds to events around her and can defend herself, answer questions and perform repetitive tasks, but she cannot initiate new courses of action.

This Charm lets the raksha “program” her Heart Grace to use works of glamour based on conditions she specifies. The Heart Grace interacts spiritually with everything within the region. Therefore, works of glamour such as Fearsome Mien and Beguilement can affect any appropriate target within the region. The raksha can access this information consciously with a successful difficulty 5 Intelligence + Lore roll.

It takes a successful difficulty 3 Perception + Occult roll to realize the nature of the taint on the land. Tracking it back to the raksha requires a successful difficulty 5 Perception + Occult roll. Charms such as All-Encompassing Sorcerer’s Sight allow automatic success on these tasks.

This is an Assumption-type Charm.

 

Assumption Of The City’s Heart

Cost: 10 motes, 1 Willpower, 4 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 2

Prerequisite Charms: Assumption of the Land’s Heart

This Charm functions as Assumption of the Land’s Heart. However, it blankets a larger region — a place sized to support up to 1,000 people.

Fair Folk can invoke this Charm together with Assumption of the Land’s Heart. The central region, where both overlap, is a place of power. The raksha’s Heart can invoke permanent glamours as well as works of glamour within this central region.

This is an Assumption-type Charm.

 

Assumption Of The Living Kingdom

Cost: 15 motes, 1 Willpower, 6 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 2

Prerequisite Charms: Assumption of the Land’s Heart

This Charm functions as Assumption of the Land’s Heart. It blankets a much larger region — a small kingdom, able to support 100,000 people.

Fair Folk can invoke this Charm together with Assumption of the Land’s Heart. The central region, where both overlap, is a place of power. So long as he remains within that central region, the raksha can commune with his Heart and make decisions. He cannot spend Willpower (although the Heart can), but he can take self-directed actions.

This is an Assumption-type Charm.

 

Assumption Of The Wyld-Tainted Land

Cost: 15 motes, 1 Willpower, 6 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 2

Prerequisite Charms: Assumption of the City’s Heart

As the Wyld recedes from a region, a raksha can take the land with her through the gateway Nirakara. This Charm functions as Assumption of the Kingdom’s Heart. However, the region chosen must be a section of Bordermarches fading into Creation. In addition to the other effects, this Charm creates a powerful tainted land — infused with sufficient ambient Wyld energy for the raksha to shape it, albeit at +5 difficulty.

This is an Assumption-type Charm.

 

Mad God Mien

Cost: None

Duration: Permanent

Type: Reflexive

Minimum Essence: 2

Prerequisite Charms: Any Assumption-type Charm

Some raksha learn to adopt shape while remaining wholly alien to Creation. As they pass through Nirakara and fill themselves with Creation’s Essence, they twist it into the raw, mad structures of the Wyld. Learning this Charm permanently increases the cost of all Assumption-type Charms by 2 gossamer or 2 mutation points.

This Charm adds 1 to the difficulty of Charms that twist or reshape the raksha’s body. It also makes the Charms and powers of the Creation-born treat the raksha as an automaton and a creature outside of fate, immune to most direct mental influence effects. Glamour sorcery with the permanent version of this Charm is immune to normal sorcerous countermagic.

The effects of this Charm are a matter of structure rather than power. It can be undone by powers that bind the raksha (or spell) into Creation, such as the Greater Sign of Jupiter and Harmony with Reality Technique.

 

Sovereign Elemental Shape

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 1

Prerequisite Charms: Assumption of Elemental Shape (Any)

The raksha can use the elements of Creation to assist others. The Charm gives the raksha access to the following ability. This ability affects normal actions rather than shaping actions.

Elemental Assistance: For 1 mote, the raksha can reflexively grant a one-die Wyld bonus to a single witnessed action. The player of the raksha or his target must define how the target uses one of the five elements to assist him, and the raksha must have the Assumption of Elemental Shape for that element active.

For example, an archer might gain the assistance of a raksha who has assumed elemental Earth by taking a firm stance and “rooting herself in the ground.” Someone engaged in seduction might gain that raksha’s assistance by maneuvering the conversation so that (hopefully) the target trips over a rock and falls into his arms.

 

Element-Weaving Style

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 1

Prerequisite Charms: Sovereign Elemental Shape

The raksha can shape the element by touch, rapidly molding it into complex and intricate shapes without tools. This gives the raksha access to the following abilities. These are normal actions rather than shaping actions.

Compliant Element Shaping: For 5 motes, the raksha’s player can make a single Craft roll for the character to shape air, fire or water. Sculptures of water, fire or air last for a single cycle of the moon. The raksha must have Assumption of Elemental Shape (Air) active to sculpt mist or wind, Assumption of Elemental Shape (Fire) active to sculpt fire or Assumption of Elemental Shape (Water) active to sculpt water.

Compliant Woodland Shaping: For 5 motes, the raksha’s player can make a single Craft roll for the character to shape wood as if he had First Age tools — a -1 difficulty reduction replaces any penalty or benefit he might receive from tools or the lack thereof. The raksha must have Assumption of Elemental Shape (Wood) active.

Compliant Mountain Shaping: For 5 motes, the raksha’s player can make a single Craft roll for the character to shape earth and metal as if he had First Age tools — a -1 difficulty reduction replaces any penalty or benefit he might receive from tools or the lack thereof. The raksha must have Assumption of Elemental Shape (Earth) active.

 

Elemental Invocation

Cost: 10 motes, 1 gossamer

Duration: Instant

Type: Supplemental

Minimum Essence: 2

Prerequisite Charms: Element-Weaving Style

The raksha manifests in Creation one of the treasures of the Wyld. This Charm lets the raksha invoke a possession in Creation, giving it shape and form appropriate to an element whose Essence the raksha has absorbed through Assumption of Elemental Shape.

For example, a raksha of air might summon a lethal hazard as a storm, and a raksha of water might call forth a servant in the shape of a siaka. It fades away again at the end of the story. This Charm can call forth even possessions and servants that cannot normally exist in Creation.

 

World-Angering Elemental Mastery

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 2

Prerequisite Charms: Assumption of Elemental Shape (Any)

The raksha can use the elements of Creation to hinder others. This Charm gives the raksha access to the following ability. This ability affects normal actions rather than shaping actions.

Elemental Hindrance: For 5 motes, the raksha can reflexively impose an environmental penalty equal to his Essence on a single witnessed action of which he disapproves. The raksha’s player must define how his character uses one of the five elements to impose this penalty, and he must have the Assumption of Elemental Shape appropriate to that element active.

 

Teeth Of The World

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 2

Prerequisite Charms: World-Angering Elemental Mastery

The raksha attacks others with the elements of Creation. This Charm gives the raksha access to the following abilities. These abilities affect normal actions rather than shaping actions.

Wind Knives: For 5 motes, the raksha can attack others with hail, lightning or frigid, brutal winds. This attack is an undodgeable one with a base lethal damage of twice the raksha’s Essence and a normal Dexterity + Archery dice pool. The raksha must have Assumption of Elemental Shape (Air) active and must be within 1,000 yards of the target and able to see it.

Inciting the Ocean’s Hunger: For 5 motes, the raksha can turn the sea, a river or another significant water source against an enemy. The enemy must be within five yards of the water. This attack is an unblockable one with a base lethal damage of twice the raksha’s Essence and a normal Dexterity + Brawl dice pool. The raksha must have Assumption of Elemental Shape (Water) active and must be within 100 yards of the target and able to see it.

Thrashing Dragon Fire Dance: For 5 motes, the raksha can turn fire against an enemy. The enemy must be within five yards of a significant blaze. This attack is a normal dice action with a Dexterity + Archery dice pool. Its base damage is twice the raksha’s Essence. The raksha can also use this power to immolate an enemy or a flammable object for 5 motes, even without a fire handy, but this weak conjuration of flame has a base damage of 2L. The raksha must have Assumption of Elemental Shape (Fire) active. This effect has a range of 100 yards.

Leaping Forest: For 5 motes, the raksha can turn wood against an enemy. The enemy must be within five yards of a tree or within 30 yards of a small wooden object. This attack is a normal dice action with a Dexterity + Brawl dice pool. Its base damage is twice the raksha’s Essence in lethal damage. Trees can initiate clinches, while smaller wooden objects leap at the enemy. The raksha must have Assumption of Elemental Shape (Wood) active. The attack has a range of 100 yards.

World-Shaking Heart: For 5 motes, the raksha can attack her enemies with the power of earth and stone. This power does not affect enemies more than five yards from the ground (either in the air or at sea.) The raksha can make this attack as a normal dice action with a Dexterity + Brawl dice pool and a base damage of twice the raksha’s Essence. This attack has a range of 500 yards. Alternately, with one success on a normal Dexterity + Brawl action, she can shake the ground within 30 yards. Anyone standing must roll Dexterity + Athletics as a normal action or fall down. Structures take the raksha’s Essence in dice of lethal damage. The raksha must have Assumption of Elemental Shape (Earth) active.

 

Elemental Transformation

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 2

Prerequisite Charms: Assumption of Elemental Shape (Any)

The raksha masters the art of transformation, learning to adopt an alternate shape suited to her elemental Essence. The raksha can purchase this Charm more than once, learning an additional shape each time.

The raksha chooses a single alternate shape when purchasing this Charm. If this is an animal shape, the raksha can speak to animals of that type whenever this Charm is active. In addition, this Charm gives the raksha access to the following ability. This ability affects normal actions rather than shaping actions.

Shapeshift: For 10 motes and 1 Willpower, the raksha can change shape to an alternate form — an animal or elemental body chosen when the player purchases the Elemental Transformation Charm. The special abilities of animal and elemental bodies are designed with 3 mutation points. For example, a raksha could assume the form of an eagle, with Gossamer Wing Flight and keen vision purchased through Surpassing Excellence. A bear might have Armament of Flesh and the Large pox. This change is a work of glamour. It imposes a two-die penalty on the raksha’s physical and social actions and gives the benefits of the mutations without actual mutation points. The raksha can still talk in the animal form.

 

Mercurial Shape

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 2

Prerequisite Charms: Sovereign Elemental Shape, Elemental Transformation

The raksha makes his shape a thing of quicksilver and change. This Charm gives the raksha access to the following ability. This ability affects normal actions rather than Mutable Form: For 5 motes, the raksha can reflexively give himself a two-die Wyld bonus. The raksha must define how he uses a mutable form to achieve this bonus — arms that lengthen and retract for a Larceny roll to steal an Exalt’s sword, an ever-changing shape for the Survival roll to avoid pursuit or a light effort of shapeshifting for the Larceny roll to create a disguise.

 

Assumption Of Dreams And Passion

Cost: 10 motes, 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 2

Prerequisite Charms: None

This Charm allows a raksha to pass through the gateway Nirakara and exist as a shaped creature within Creation. The raksha fills his spirit with the raw dream-derived Essence of an emotion or passion. This Charm adds the raksha’s highest feeding Grace in dice to Social rolls where provoking that emotion is useful. The raksha chooses the emotion in question when invoking this Charm.

This is an Assumption-type Charm.

 

Elegant Muse Attitude

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 2

Prerequisite Charms: Assumption of Dreams and Passion

The raksha can use emotion to assist others. The Charm gives the raksha access to the following ability. This ability affects normal actions rather than shaping actions.

Emotional Assistance: For 1 mote, the raksha can reflexively grant a one-die Wyld bonus to a single witnessed action. The player of the raksha or his target must define how the target uses raksha-inspired passion to assist himself. The raksha must have Assumption of Dreams and Passion active.

 

Emotion-Weaving Style

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 3

Prerequisite Charms: Elegant Muse Attitude

The raksha uses the emotional Essence embedded in his alien soul to shape, mold and carve the minds of others. This Charm gives the raksha access to the following ability. This ability affects normal actions rather than shaping actions.

Great Craft of Minds: The raksha spends 5 motes, and his player rolls Conviction + Performance as a normal action against a difficulty equal to the target’s Essence. On a success, the raksha can change the target’s Nature to a Nature of the raksha’s choice. This change lasts for one story. This change in Nature is an artificial and artistic twisting of the target’s spirit, driven by emotional blocks set up within the target’s mind. Targets can therefore ignore the non-mechanical impact of the change but find it uncomfortable to do so.

 

Emotional Invocation

Cost: 10 motes, 1 gossamer

Duration: Instant

Type: Supplemental

Minimum Essence: 3

Prerequisite Charms: Emotion-Weaving Style

The raksha manifests in Creation one of the treasures of the Wyld. This Charm lets the raksha invoke a possession into Creation, filling the gaps in its shape and Essence with the emotion the raksha has assumed via Assumption of Dreams and Passion. For example, a raksha enshrouded in lust could summon a cabinet or a mutated siaka, but both would have an odd and sensual appeal for those who looked upon them.

 

Unwanted Obsession Provocation Technique

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 2

Prerequisite Charms: Assumption of Dreams and Passion

The raksha can use the emotional Essence flooding him to drive others to distraction. This Charm gives the raksha access to the following ability. This ability affects normal actions rather than shaping actions.

Emotional Hindrance: For 5 motes, the raksha can reflexively impose an environmental penalty equal to his Essence on a single witnessed action of which he disapproves. The raksha’s player must define how his character uses the emotional mien imposed by Assumption of Dreams and Passion to inflict this penalty.

 

Essence-Disrobing Passion

Cost: 1 gossamer

Duration: One story

Type: Reflexive

Minimum Essence: 3

Prerequisite Charms: Unwanted Obsession Provocation Technique

The raksha attacks the Essence patterns of others with madly surging dreams. This Charm gives the raksha access to the following ability. This ability affects normal actions rather than shaping actions.

Mote-Scattering Storm: For 5 motes, the raksha can overwhelm the thoughts and Essence of a witnessed target with unruly emotion. This is a normal action with a Conviction + Performance dice pool and a base difficulty of the target’s permanent Essence. This attack is an intangible one and cannot be parried without Charms or stunts capable of deflecting such attacks. If the raksha succeeds, the target loses motes equal to the raksha’s Essence and suffers a one-die environmental penalty on normal actions for the rest of the scene. This penalty is cumulative with the penalty for Emotional Hindrance but not with itself.

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