Assumption-type
Charms
Assumption Of
Elemental Shape
Cost: 10 motes, 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 1
Prerequisite Charms: None
This Charm allows a raksha to pass
through the gateway Nirakara and exist as a shaped creature within Creation.
This Charm is actually five different Charms, each offering a different
benefit.
• Assumption of Elemental Shape (Air) —
Raksha with this Charm active suffer no ill effects from cold. They may walk on
snow or ice as if it were solid, stable ground.
• Assumption of Elemental Shape (Earth)
— Raksha with this Charm active can see clearly in the deepest darkness.
• Assumption of Elemental Shape (Fire) —
Raksha with this Charm active suffer no ill effects from heat or non-magical
flame.
• Assumption of Elemental Shape (Water)
— Raksha with this Charm active can swim at normal movement rates, breathe
water as well as air and otherwise exist comfortably in an aquatic environment.
• Assumption of Elemental Shape (Wood) —
Raksha with this Charm active can balance on even the thinnest branch. They
entirely ignore any natural poison with a single success on a Stamina +
Resistance roll.
This is an Assumption-type Charm.
Assumption Of
Cerements And Bone
Cost: 10 motes, 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 1
Prerequisite Charms: None
This Charm allows a raksha to pass
through the gateway Nirakara and exist as a shaped creature within the
Underworld. Raksha with this Charm active are material in Creation but,
otherwise, are treated as dead for all effects — they can receive Essence from
burnt offerings, Deathlords can feed on them for power, and so forth.
This is an Assumption-type Charm.
Assumption Of
The Person’s Heart
Cost: 10 motes, 2 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 1
Prerequisite Charms: Assumption of
Elemental Shape (Any)
This Charm allows a raksha to pass
through the gateway Nirakara and exist as a minor Wyld taint on a creature of
Creation. The creature must be visible when she uses this Charm. If this is her
only active Assumption-type Charm, the raksha exists in Creation as an
extension of that creature — she cannot exist outside of its presence, and she
involuntarily becomes a dematerialized but manifest spirit when the creature
becomes unconscious or someone attempts to forcibly separate her from it. If
she has another Assumption-type Charm active, she can leave its presence and
does not dematerialize (voluntarily or otherwise) in either circumstance.
If the creature consents, this Charm
allows the raksha to share the benefits of her mutations and active Charms with
it. This costs 1 gossamer for each mutation point or gossamer point of Charms
shared. For example, she can spend 1 gossamer to extend the benefits of her
Assumption of Elemental Shape (Water) to a shipwrecked sailor. She can withdraw
these gifts at any time.
This Charm is a work of glamour. The
raksha cannot taint creatures whose Stamina + Essence exceeds the raksha’s
Charisma.
This is an Assumption-type Charm.
Assumption Of
The Land’s Heart
Cost: 10 motes, 2 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 1
Prerequisite Charms: Assumption of
Elemental Shape (Any)
This Charm allows the raksha to pass
through the gateway Nirakara and exist as a subliminal Wyld taint on a region
of Creation. The raksha sinks her Heart Grace into a region suitable for a
small hamlet — a place sized to house and feed up to 25 people. The raksha,
mystically separated from her Heart Grace, cannot spend Willpower and exists
without volition. She responds to events around her and can defend herself,
answer questions and perform repetitive tasks, but she cannot initiate new
courses of action.
This Charm lets the raksha “program” her
Heart Grace to use works of glamour based on conditions she specifies. The
Heart Grace interacts spiritually with everything within the region. Therefore,
works of glamour such as Fearsome Mien and Beguilement can affect any
appropriate target within the region. The raksha can access this information
consciously with a successful difficulty 5 Intelligence + Lore roll.
It takes a successful difficulty 3
Perception + Occult roll to realize the nature of the taint on the land.
Tracking it back to the raksha requires a successful difficulty 5 Perception +
Occult roll. Charms such as All-Encompassing Sorcerer’s Sight allow automatic
success on these tasks.
This is an Assumption-type Charm.
Assumption Of
The City’s Heart
Cost: 10 motes, 1 Willpower, 4 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 2
Prerequisite Charms: Assumption of the
Land’s Heart
This Charm functions as Assumption of
the Land’s Heart. However, it blankets a larger region — a place sized to
support up to 1,000 people.
Fair Folk can invoke this Charm together
with Assumption of the Land’s Heart. The central region, where both overlap, is
a place of power. The raksha’s Heart can invoke permanent glamours as well as
works of glamour within this central region.
This is an Assumption-type Charm.
Assumption Of
The
Cost: 15 motes, 1 Willpower, 6 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 2
Prerequisite Charms: Assumption of the
Land’s Heart
This Charm functions as Assumption of
the Land’s Heart. It blankets a much larger region — a small kingdom, able to
support 100,000 people.
Fair Folk can invoke this Charm together
with Assumption of the Land’s Heart. The central region, where both overlap, is
a place of power. So long as he remains within that central region, the raksha
can commune with his Heart and make decisions. He cannot spend Willpower
(although the Heart can), but he can take self-directed actions.
This is an Assumption-type Charm.
Assumption Of
The
Cost: 15 motes, 1 Willpower, 6 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 2
Prerequisite Charms: Assumption of the
City’s Heart
As the Wyld recedes from a region, a
raksha can take the land with her through the gateway Nirakara. This Charm
functions as Assumption of the Kingdom’s Heart. However, the region chosen must
be a section of Bordermarches fading into Creation. In addition to the other
effects, this Charm creates a powerful tainted land — infused with sufficient
ambient Wyld energy for the raksha to shape it, albeit at +5 difficulty.
This is an Assumption-type Charm.
Mad God Mien
Cost: None
Duration: Permanent
Type: Reflexive
Minimum Essence: 2
Prerequisite Charms: Any Assumption-type
Charm
Some raksha learn to adopt shape while remaining
wholly alien to Creation. As they pass through Nirakara and fill themselves
with Creation’s Essence, they twist it into the raw, mad structures of the
Wyld. Learning this Charm permanently increases the cost of all Assumption-type
Charms by 2 gossamer or 2 mutation points.
This Charm adds 1 to the difficulty of
Charms that twist or reshape the raksha’s body. It also makes the Charms and
powers of the Creation-born treat the raksha as an automaton and a creature
outside of fate, immune to most direct mental influence effects. Glamour
sorcery with the permanent version of this Charm is immune to normal sorcerous
countermagic.
The effects of this Charm are a matter
of structure rather than power. It can be undone by powers that bind the raksha
(or spell) into Creation, such as the Greater Sign of Jupiter and Harmony with
Reality Technique.
Sovereign
Elemental Shape
Cost: 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 1
Prerequisite Charms: Assumption of
Elemental Shape (Any)
The raksha can use the elements of
Creation to assist others. The Charm gives the raksha access to the following
ability. This ability affects normal actions rather than shaping actions.
Elemental Assistance: For 1 mote, the
raksha can reflexively grant a one-die Wyld bonus to a single witnessed action.
The player of the raksha or his target must define how the target uses one of
the five elements to assist him, and the raksha must have the Assumption of
Elemental Shape for that element active.
For example, an archer might gain the
assistance of a raksha who has assumed elemental Earth by taking a firm stance
and “rooting herself in the ground.” Someone engaged in seduction might gain
that raksha’s assistance by maneuvering the conversation so that (hopefully)
the target trips over a rock and falls into his arms.
Element-Weaving
Style
Cost: 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 1
Prerequisite Charms: Sovereign Elemental
Shape
The raksha can shape the element by
touch, rapidly molding it into complex and intricate shapes without tools. This
gives the raksha access to the following abilities. These are normal actions
rather than shaping actions.
Compliant
Element Shaping: For 5
motes, the raksha’s player can make a single Craft roll for the character to
shape air, fire or water. Sculptures of water, fire or air last for a single
cycle of the moon. The raksha must have Assumption of Elemental Shape (Air)
active to sculpt mist or wind, Assumption of Elemental Shape (Fire) active to
sculpt fire or Assumption of Elemental Shape (Water) active to sculpt water.
Compliant
Elemental
Invocation
Cost: 10 motes, 1 gossamer
Duration: Instant
Type: Supplemental
Minimum Essence: 2
Prerequisite Charms: Element-Weaving
Style
The raksha manifests in Creation one of
the treasures of the Wyld. This Charm lets the raksha invoke a possession in
Creation, giving it shape and form appropriate to an element whose Essence the
raksha has absorbed through Assumption of Elemental Shape.
For example, a raksha of air might
summon a lethal hazard as a storm, and a raksha of water might call forth a
servant in the shape of a siaka. It fades away again at the end of the story.
This Charm can call forth even possessions and servants that cannot normally
exist in Creation.
World-Angering
Elemental Mastery
Cost: 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 2
Prerequisite Charms: Assumption of
Elemental Shape (Any)
The raksha can use the elements of
Creation to hinder others. This Charm gives the raksha access to the following
ability. This ability affects normal actions rather than shaping actions.
Elemental
Hindrance: For 5 motes,
the raksha can reflexively impose an environmental penalty equal to his Essence
on a single witnessed action of which he disapproves. The raksha’s player must
define how his character uses one of the five elements to impose this penalty,
and he must have the Assumption of Elemental Shape appropriate to that element
active.
Teeth Of The
World
Cost: 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 2
Prerequisite Charms: World-Angering
Elemental Mastery
The raksha attacks others with the
elements of Creation. This Charm gives the raksha access to the following
abilities. These abilities affect normal actions rather than shaping actions.
Wind
Knives: For 5 motes,
the raksha can attack others with hail, lightning or frigid, brutal winds. This
attack is an undodgeable one with a base lethal damage of twice the raksha’s
Essence and a normal Dexterity + Archery dice pool. The raksha must have
Assumption of Elemental Shape (Air) active and must be within 1,000 yards of
the target and able to see it.
Inciting
the Ocean’s Hunger: For
5 motes, the raksha can turn the sea, a river or another significant water
source against an enemy. The enemy must be within five yards of the water. This
attack is an unblockable one with a base lethal damage of twice the raksha’s
Essence and a normal Dexterity + Brawl dice pool. The raksha must have
Assumption of Elemental Shape (Water) active and must be within 100 yards of
the target and able to see it.
Thrashing
Dragon Fire Dance: For
5 motes, the raksha can turn fire against an enemy. The enemy must be within
five yards of a significant blaze. This attack is a normal dice action with a
Dexterity + Archery dice pool. Its base damage is twice the raksha’s Essence.
The raksha can also use this power to immolate an enemy or a flammable object
for 5 motes, even without a fire handy, but this weak conjuration of flame has
a base damage of 2L. The raksha must have Assumption of Elemental Shape (Fire)
active. This effect has a range of 100 yards.
Leaping
World-Shaking
Heart: For 5 motes, the
raksha can attack her enemies with the power of earth and stone. This power
does not affect enemies more than five yards from the ground (either in the air
or at sea.) The raksha can make this attack as a normal dice action with a
Dexterity + Brawl dice pool and a base damage of twice the raksha’s Essence.
This attack has a range of 500 yards. Alternately, with one success on a normal
Dexterity + Brawl action, she can shake the ground within 30 yards. Anyone
standing must roll Dexterity + Athletics as a normal action or fall down.
Structures take the raksha’s Essence in dice of lethal damage. The raksha must
have Assumption of Elemental Shape (Earth) active.
Elemental
Transformation
Cost: 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 2
Prerequisite Charms: Assumption of
Elemental Shape (Any)
The raksha masters the art of
transformation, learning to adopt an alternate shape suited to her elemental
Essence. The raksha can purchase this Charm more than once, learning an
additional shape each time.
The raksha chooses a single alternate
shape when purchasing this Charm. If this is an animal shape, the raksha can
speak to animals of that type whenever this Charm is active. In addition, this
Charm gives the raksha access to the following ability. This ability affects
normal actions rather than shaping actions.
Shapeshift: For 10 motes and 1 Willpower, the
raksha can change shape to an alternate form — an animal or elemental body
chosen when the player purchases the Elemental Transformation Charm. The
special abilities of animal and elemental bodies are designed with 3 mutation
points. For example, a raksha could assume the form of an eagle, with Gossamer
Wing Flight and keen vision purchased through Surpassing Excellence. A bear
might have Armament of Flesh and the Large pox. This change is a work of
glamour. It imposes a two-die penalty on the raksha’s physical and social
actions and gives the benefits of the mutations without actual mutation points.
The raksha can still talk in the animal form.
Mercurial Shape
Cost: 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 2
Prerequisite Charms: Sovereign Elemental
Shape, Elemental Transformation
The raksha makes his shape a thing of
quicksilver and change. This Charm gives the raksha access to the following
ability. This ability affects normal actions rather than Mutable Form: For 5
motes, the raksha can reflexively give himself a two-die Wyld bonus. The raksha
must define how he uses a mutable form to achieve this bonus — arms that
lengthen and retract for a Larceny roll to steal an Exalt’s sword, an
ever-changing shape for the Survival roll to avoid pursuit or a light effort of
shapeshifting for the Larceny roll to create a disguise.
Assumption Of
Dreams And Passion
Cost: 10 motes, 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 2
Prerequisite Charms: None
This Charm allows a raksha to pass through
the gateway Nirakara and exist as a shaped creature within Creation. The raksha
fills his spirit with the raw dream-derived Essence of an emotion or passion.
This Charm adds the raksha’s highest feeding Grace in dice to Social rolls
where provoking that emotion is useful. The raksha chooses the emotion in
question when invoking this Charm.
This is an Assumption-type Charm.
Elegant Muse
Attitude
Cost: 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 2
Prerequisite Charms: Assumption of
Dreams and Passion
The raksha can use emotion to assist
others. The Charm gives the raksha access to the following ability. This
ability affects normal actions rather than shaping actions.
Emotional Assistance: For 1 mote, the
raksha can reflexively grant a one-die Wyld bonus to a single witnessed action.
The player of the raksha or his target must define how the target uses
raksha-inspired passion to assist himself. The raksha must have Assumption of
Dreams and Passion active.
Emotion-Weaving
Style
Cost: 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 3
Prerequisite Charms: Elegant Muse
Attitude
The raksha uses the emotional Essence
embedded in his alien soul to shape, mold and carve the minds of others. This
Charm gives the raksha access to the following ability. This ability affects
normal actions rather than shaping actions.
Great Craft of Minds: The raksha spends
5 motes, and his player rolls Conviction + Performance as a normal action
against a difficulty equal to the target’s Essence. On a success, the raksha
can change the target’s Nature to a Nature of the raksha’s choice. This change
lasts for one story. This change in Nature is an artificial and artistic
twisting of the target’s spirit, driven by emotional blocks set up within the
target’s mind. Targets can therefore ignore the non-mechanical impact of the
change but find it uncomfortable to do so.
Emotional
Invocation
Cost: 10 motes, 1 gossamer
Duration: Instant
Type: Supplemental
Minimum Essence: 3
Prerequisite Charms: Emotion-Weaving
Style
The raksha manifests in Creation one of
the treasures of the Wyld. This Charm lets the raksha invoke a possession into
Creation, filling the gaps in its shape and Essence with the emotion the raksha
has assumed via Assumption of Dreams and Passion. For example, a raksha
enshrouded in lust could summon a cabinet or a mutated siaka, but both would
have an odd and sensual appeal for those who looked upon them.
Unwanted
Obsession Provocation Technique
Cost: 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 2
Prerequisite Charms: Assumption of
Dreams and Passion
The raksha can use the emotional Essence
flooding him to drive others to distraction. This Charm gives the raksha access
to the following ability. This ability affects normal actions rather than
shaping actions.
Emotional
Hindrance: For 5 motes,
the raksha can reflexively impose an environmental penalty equal to his Essence
on a single witnessed action of which he disapproves. The raksha’s player must
define how his character uses the emotional mien imposed by Assumption of
Dreams and Passion to inflict this penalty.
Essence-Disrobing
Passion
Cost: 1 gossamer
Duration: One story
Type: Reflexive
Minimum Essence: 3
Prerequisite Charms: Unwanted Obsession
Provocation Technique
The raksha attacks the Essence patterns
of others with madly surging dreams. This Charm gives the raksha access to the
following ability. This ability affects normal actions rather than shaping
actions.
Mote-Scattering
Storm: For 5 motes, the
raksha can overwhelm the thoughts and Essence of a witnessed target with unruly
emotion. This is a normal action with a Conviction + Performance dice pool and
a base difficulty of the target’s permanent Essence. This attack is an
intangible one and cannot be parried without Charms or stunts capable of
deflecting such attacks. If the raksha succeeds, the target loses motes equal
to the raksha’s Essence and suffers a one-die environmental penalty on normal
actions for the rest of the scene. This penalty is cumulative with the penalty
for Emotional Hindrance but not with itself.