Addiction
Charms
Shiftless Untamed
Beauty
Cost: 8 motes, 1
gossamer
Duration: One story
Type: Reflexive
Minimum Cup: 2
Minimum Essence: 1
Prerequisite Charms: None
The raksha
invests herself with the chaotic majesty of the Wyld —
often with its beauty, sometimes with its nightmarish horror but always with
the raw seductive power of the primordial cauldron of dream. She is something
new, something strange, something that transcends
ordinary mortal concepts of enjoyable or fearful experiences.
This Charm makes the raksha’s
presence addictive. Players of Creation-born characters who interact with her
must make a successful Willpower + Temperance roll against a difficulty of 2
once per scene, or their characters become addicted to her presence. The raksha receives one bonus success on normal Social dice
actions when dealing with those addicted to her. In addition, after each full
month apart from the raksha, players of addicts must make
a successful Willpower roll, or their characters feel drawn to return. Those
drawn to return cannot regain Willpower (save through stunts and Charms) until
they spend time with the raksha again. An addict’s
player must succeed at three consecutive Willpower rolls for his character to
break the addiction.
This Charm is a work of glamour, and it
does not affect characters with Temperance + Essence greater than the raksha’s Cup.
Compelling Presence
Cost: 10 motes, 1
Willpower, 1 gossamer
Duration: Instant
Type: Reflexive
Minimum Cup: 2
Minimum Essence: 3
Prerequisite Charms: Shiftless Untamed
Beauty
The raksha
shapes herself to match her target’s personal dreams
and nightmares. This Charm instantly addicts the target, as with Shiftless
Untamed Beauty, unless the target’s player can successfully roll Willpower +
Temperance against a difficulty of the raksha’s
Essence. Further, characters addicted by means of this Charm cannot attack the raksha without spending an extra Willpower point in each
turn in which the addict wishes to take hostile action. The raksha
can only use this power against a given target once per turn.
This Charm is a work of glamour, and it
does not affect characters with Temperance + Essence greater than the raksha’s Cup.
Maddening Summons
Cost: 5 motes, 1
gossamer
Duration: One story
Type: Supplemental
Minimum Cup: 3
Minimum Essence: 2
Prerequisite Charms: None
A Fair One can call addicted or formerly
addicted characters to his side. The raksha chooses a
target who has spent time addicted to the raksha and invokes this Charm. The raksha’s
player rolls Conviction + Performance as a Cup-shaping action against a
difficulty of the target’s Essence. On a success, this Charm fills the dreams
of the target with images of the raksha, the raksha’s location and his desire for the target to return.
Current addicts suffer a derangement of the raksha’s
choice (delusions, mood swings or obsession) until they break their addiction
or return to the raksha’s side. Former addicts notice
the dreams but can ignore them without ill effect.
This Charm is a work of glamour. It does
not affect characters with Temperance + Essence greater than the raksha’s Performance. It only affects characters who dream and
whose dreams are not spoken for by some other effect.
Whispers Behind The Eyes
Cost: 3 motes, 1
gossamer
Duration: One story
Type: Supplemental
Minimum Cup: 4
Minimum Essence: 3
Prerequisite Charms: Compelling
Presence, Maddening Summons
Those addicted to the Fair Folk
sometimes hear strange mad whispers, the patina of Wyld
taint on their minds resonating with the raksha’s
will. The raksha can use this Charm and a Cup-shaping
action to open a channel to an addict’s mind, through which — for the rest of
the story — she can speak.
This Charm is a work of glamour. It does
not affect characters with Temperance + Essence greater than the raksha’s Performance.