The Path
Of Flowing Water
• Clinging Puddle
Style
Cost: 2 motes
Duration: One scene
Type: Reflexive
The Dragon King bonds herself to the
earth so that she cannot slip or fall. She is immune to knockdown and knockback
and can also walk along a narrow ice-coated ledge without fear of falling. She
can walk up walls and across ceilings with no chance of falling. The surface
must be able to support the Dragon Kings weight, but it can be at any angle.
•• Air Walking
Style
Cost: 4 motes
Duration: Path level in turns
Type: Reflexive
This power allows the Dragon King to
walk on or climb surfaces far too flimsy to support her weight, such as paper, water,
clouds or even smoke. The Dragon King can even walk or run on air like a
roadway or climb it like a set of stairs. While moving on water, air or smoke,
the Dragon Kings moves at his normal rate. This power is compatible with powers
that allow the Dragon King to increase her rate of movement.
••• Vault-Breaching
Method
Cost: 6 motes
Duration: One turn
Type: Simple
By concentrating for a turn, the
Dragon King can move his head and arm through any non-magical barrier. While he
cannot also perform any vigorous action such as attacking someone on the other
side of a wall, he can performs simple tasks like taking a brief look around a room,
grabbing an item inside a safe or turning a latch.
This power does not allow the Dragon
King to move all the way through the barrier, and at the end of the turn, he is
automatically forced back through the barrier. The character can carry any item
he can easily hold in one hand back through the barrier with him. This power
does not allow the character to reach or see through barriers more than one
foot thick. A Dragon King using this power is effectively in 75 percent cover
if someone attempts to attack him when he sticks his head and arm through a
wall.
•••• Barrier-Breaching
Method
Cost: 3 motes, 1 Willpower
Duration: Instant
Type: Reflexive
The Dragon King can walk through
walls or other barriers. To do this, the character must place her hand against
the wall or door, and an instant later, she is on the other side of this
barrier. If the character cannot see what is on the other side of the barrier,
she has no guarantee that she will not end up surrounded by armed guards or even
standing underwater or in midair, with nothing underneath her. Also, this power
will only allow the character to move through barriers no thicker than her
Essence in feet. If used on thicker barriers, the power cannot be activated.
••••• Distance
Ignoring Technique
Cost: 5 motes, 1 Willpower
Duration: Instant
Type: Reflexive
This power allows the Dragon King to
teleport short distances though space. So long as he can clearly see where he
is going, he can instantly move up to (Essence x 30) yards. The Dragon King
vanishes and reappears in a new location. He can bring along anything he can
normally carry, up to (Essence x 50) pounds. The Dragon King only needs a
glimpse of his destination to teleport there. A Dragon King who is locked in a
cell and can only see out a tiny crack in the wall can easily transport himself
outside of the cell and onto the distant hill he can barely see.
••••• • Create
Gateway
Cost: 10 motes, 1 Willpower
Duration: One turn
Type: Simple
The Dragon King can alter the
Essence flows of a place sufficiently to create a temporary portal to a nearby
location. Instead of merely being able to transport himself a few dozen yards,
the Dragon King can open a portal up to six yards in diameter that lasts for one
minute after the Dragon King creates it. Although a Dragon King can activate
this power in only one turn if she is inside a Manse or Demesne that she is
attuned to, otherwise she must perform a complex ritual where she draws arcane
symbols on the ground and marks the location of the gateway with small stones.
Performing this ritual takes 10 minutes. Once she completes the ritual, the
Dragon King opens a portal that will transport anyone who goes through it a
number of miles equal to her permanent Essence. The portal is simply a glowing
circle in the air. No one can see though it, and touching the portal instantly
draws the individual through it. Individuals going through the portal need not
go through willingly. The Dragon King must either have visited or be able to
clearly see the destination.
Otherwise, the portal will merely
transport everyone who goes through it to a location approximately the desired
distance and direction away.
No roll is needed if the Dragon King
can clearly see the destination. Otherwise, her player must make a Perception +
Occult roll for the character. The difficulty is 1 if the Dragon King has been
to the exact location before and 3 if the Dragon King is trying to create a
portal to an unfamiliar location. Failure on this roll results in the portal
opening to a different location within range.
Even if this roll is successful, a
Dragon King who created a gateway to allow her and her companions to enter a nearby
fortress would create a portal that emerged somewhere on the desired floor of
the fortress. However, it might emerge in the central banquet hall amidst
dozens of feasting quests or in a corner closet that servants use to store mops
and buckets.