Abyssal Hearthstones

 

Lifedrain Stone (Manse •)

Trigger: Concentration

This Hearthstone is a deep purple that changes to blood-red in direct sunlight. The bearer’s player makes a target’s eye. The target’s player makes a Willpower roll, with a difficulty equal to the number of successes the bearer got. If this roll fails, then, for the next day, the target feels listless and tired. She loses one die from all Wits and Dexterity rolls.

 

Road Of Hatred Stone (Manse •)

Trigger: None, constant

This stone is a smooth, swirling black and gray. Any bearer who possesses a driving hatred of someone or something finds her will strengthened when pursuing that goal. The bearer gains one die to any Willpower rolls that aid her in the pursuit of the subject of her hatred She also regains one extra temporary Willpower when she achieves a goal related to her driving hatred.

 

Flawed Gem (Manse ••)

Trigger: Touch and concentration

This transparent stone is violet blue. Its bearer can cause flaws in any non-living substance; the area of effect is five feet in diameter, radiating outward from the spot that the bearer touches. These flaws include cracks, pitting and weaknesses, and the item will break within the next day. This stone will not cause flaws in any of the Five Magical Materials, nor in Hearthstones or other mystical items.

 

Gem Of Shadow (Manse ••)

Trigger: Concentration

This Hearthstone is a dark blue crystal the size of a large man’s finger. The bearer is extremely difficult to follow; she slips into crowds or shadows as easily as a spirit. The difficulty of any attempt to follow her is raised by 2, though she can still be tracked normally in the wilderness by hunters and hounds.

 

The Death-Speech Gemstone (Manse •••)

Trigger: Concentration

This Hearthstone is cobalt blue and perfectly egg-shaped. The bearer may hold a conversation with any corpse, so long as there is still some flesh left on the bones. The corpse will have no knowledge that it didn’t already have when it died.

 

Stone Of Decay (Manse •••)

Trigger: Concentration and touch

This Hearthstone is such a deep purple that it almost looks black. The bearer can cause an area of a non-living substance up to 20 feet in diameter to develop major flaws at a touch: cracks, pitting, weaknesses and so on. It will break within the next 10 minutes after this power is used on it. This power will not work on Hearthstones, talismans or items made of the Five Magical Materials.

 

Death-Sense Stone (Manse ••••)

Trigger: Concentration

This stone is a disc of opaque white. The bearer can sense any deaths that occur within a one mile radius and find his way unerringly to the site of the event. He can also sense and locate any deaths that have occurred within the last day. The bearer senses no information about a death other than location.

 

The Ice Gem (Manse ••••)

Trigger: Combat

This gem is almost completely translucent, bar a slight bluish tinge. It looks uncannily like a small chunk of ice, in fact. When its bearer enters combat, she radiates an aura of cold, which she can channel through her blades or her touch. This deals an additional 5L damage to anyone the Exalt strikes or who strikes her with bare hands. Apply this damage separately.

 

The Ice-Blade Gem (Manse ••••)

Trigger: Combat

This Hearthstone is a pale, icy blue and radiates a palpable air of cold. The blades of any weapons the bearer bears in combat become ice cold, adding +3 to their damage bonus against opponents who are not immune to cold.

 

Gem Of The Night Sky (Manse •••••)

Trigger: Concentration

This Hearthstone is a clear gem filled with tiny, star-like points of light. The bearer, by concentrating for 10 turns, may turn the sky over an area one mile in diameter to a night sky. No matter how sunny it is, the sky will cloud over, the light will dim to a nighttime level, and the temperature will drop precipitously. This effect lasts until the next sunrise and may only be used once per day. Make a Willpower roll for any humans in the area of effect; unless the rolls succeed, the mortals take a -1 die penalty to all Wits rolls due to fear.

 

The Withering Gem (Manse •••••)

Trigger: Concentration

This Hearthstone is a translucent black gemstone with surprising depth to it. The beater concentrates, and his player makes a Manipulation + Socialize roll for the Exalt to catch the eye of his intended target. If the roll succeeds, the target becomes mildly ill for one day and receives a two-dice penalty to all actions during that time. If the roll garners more successes than she has points of Stamina, she becomes seriously ill for one week and receives a four-dice penalty to all actions during that time.

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