Abyssal Hearthstones
Lifedrain Stone (Manse )
Trigger: Concentration
This Hearthstone is a deep purple that
changes to blood-red in direct sunlight. The bearers player makes a targets
eye. The targets player makes a Willpower roll, with a difficulty equal to the
number of successes the bearer got. If this roll fails, then, for the next day,
the target feels listless and tired. She loses one die from all Wits and Dexterity
rolls.
Road Of Hatred
Stone (Manse )
Trigger: None, constant
This stone is a smooth, swirling black and
gray. Any bearer who possesses a driving hatred of someone or something finds
her will strengthened when pursuing that goal. The bearer gains one die to any
Willpower rolls that aid her in the pursuit of the subject of her hatred She
also regains one extra temporary Willpower when she
achieves a goal related to her driving hatred.
Flawed Gem (Manse )
Trigger: Touch and concentration
This transparent stone is violet blue. Its
bearer can cause flaws in any non-living substance; the area of effect is five
feet in diameter, radiating outward from the spot that the bearer touches.
These flaws include cracks, pitting and weaknesses, and the item will break
within the next day. This stone will not cause flaws in any of the Five Magical
Materials, nor in Hearthstones or other mystical items.
Gem Of Shadow (Manse )
Trigger: Concentration
This Hearthstone is a dark blue crystal the
size of a large mans finger. The bearer is extremely difficult to follow; she
slips into crowds or shadows as easily as a spirit. The difficulty of any
attempt to follow her is raised by 2, though she can still be tracked normally
in the wilderness by hunters and hounds.
The Death-Speech
Gemstone (Manse )
Trigger: Concentration
This Hearthstone is cobalt blue and
perfectly egg-shaped. The bearer may hold a conversation with any corpse, so
long as there is still some flesh left on the bones. The corpse will have no
knowledge that it didnt already have when it died.
Stone Of Decay (Manse )
Trigger: Concentration and touch
This Hearthstone is such a deep purple that
it almost looks black. The bearer can cause an area of a non-living substance
up to 20 feet in diameter to develop major flaws at a touch: cracks, pitting,
weaknesses and so on. It will break within the next 10 minutes after this power
is used on it. This power will not work on Hearthstones, talismans or items
made of the Five Magical Materials.
Death-Sense Stone (Manse )
Trigger: Concentration
This stone is a disc of opaque white. The
bearer can sense any deaths that occur within a one mile radius and find his
way unerringly to the site of the event. He can also sense and locate any
deaths that have occurred within the last day. The bearer senses no information
about a death other than location.
The Ice Gem (Manse )
Trigger:
Combat
This gem is almost completely translucent,
bar a slight bluish tinge. It looks uncannily like a small chunk of ice, in fact. When its bearer enters combat, she
radiates an aura of cold, which she
can channel through her blades or her touch. This deals an additional 5L damage to anyone the Exalt strikes or
who strikes her with bare hands. Apply this damage separately.
The Ice-Blade Gem (Manse )
Trigger: Combat
This Hearthstone is a pale, icy blue and
radiates a palpable air of cold. The blades of any weapons the bearer bears in
combat become ice cold, adding +3 to their damage bonus against opponents who
are not immune to cold.
Gem Of The Night
Sky (Manse )
Trigger: Concentration
This Hearthstone is a clear gem filled with
tiny, star-like points of light. The bearer, by concentrating for 10 turns, may
turn the sky over an area one mile in diameter to a night sky. No matter how
sunny it is, the sky will cloud over, the light will dim to a nighttime level,
and the temperature will drop precipitously. This effect lasts until the next
sunrise and may only be used once per day. Make a Willpower roll for any humans
in the area of effect; unless the rolls succeed, the mortals take a -1 die
penalty to all Wits rolls due to fear.
The Withering Gem (Manse )
Trigger: Concentration
This Hearthstone is a translucent black
gemstone with surprising depth to it. The beater concentrates, and his player
makes a Manipulation + Socialize roll for the Exalt to catch the eye of his
intended target. If the roll succeeds, the target becomes mildly ill for one
day and receives a two-dice penalty to all actions during that time. If the
roll garners more successes than she has points of Stamina, she becomes
seriously ill for one week and receives a four-dice penalty to all actions
during that time.