Moonshadow Caste

 

When Luna’s face is hidden by shadow, all Creation is engulfed in darkness. In every corner of the world, there is no light save that of the pale and distant stars. The Unconquered Sun is dead, and the Silver Lady is shrouded in mourning. In this moment, all who exist are granted a brief glimpse of the darkness that awaits at the end of all things. And so, the Moonshadow Caste works to spread the shroud of death across all lands. Death touches all things, crossing all boundaries and uniting all within its cold embrace.

In the Underworld, members of the Moonshadow Caste serve as the diplomats of the Deathlords. They endlessly travel from one court to the next, negotiating treaties and striking dark bargains. Through their efforts, cities of the dead are slowly but surely brought under the Deathlords’ influence, dread legions are ensured the resources they need for war, and dark kingdoms are kept running smoothly. Dust Children endlessly create, alter and discard alliances, treating individuals, groups and cities like pieces on a Gateway board.

Among the lands of the living, Moonshadow Abyssals perform similar functions. They work to sow discord within and between towns and cities, leaving chaos and mistrust in their wake. By doing so, the kingdoms of the living are less able to resist the armies of the dead. Some are even willing to ally with the Deathlords if it will mean the defeat of their hated enemies, and the members of the Moonshadow Caste are there to negotiate and sanctify treaties whose creation is likely the end result of months or even years of lies and manipulations (and will undoubtedly be worded in such a way that allows the Abyssal and his Deathlord several loopholes). To the Dust Children, it does not matter if one city is spared the gift of death in order to better bring that gift to a second city. Death comes for all things in time.

Members of the Moonshadow Caste are chosen from among those who excel at social manipulation. Unlike the Midnight Caste, who speak truths others do not wish to acknowledge, the Hollow Darkness uses treachery. The Moonshadows are ruthless diplomats, wicked courtesans and heartless confidence men who patiently spin webs of lies and deception throughout back alleys, market places and royal courts. They are the true masters of guile and plotting.

Children of Dust are frequently the voice of their Circle. As natural manipulators, they turn potential foes into allies of convenience and use their abilities to plan and organize to help devise and set in motion grand plots.

Anima Banner: Moonshadow Abyssals have a black disc within a circle branded upon their brow as a Caste Mark. During large expenditures of Peripheral Essence, this disc and circle will bleed along the edges. Their animas are translucent grays and blacks, often with faint pale purple and green sparkles.

Anima Effects: When a Moonshadow Caste is party or witness to an oath, he may use his anima to sanctify it. The character must touch hands to seal the agreement or touch the hands of those who are party to it. His anima burns brightly, swirling with the words and runes by which the Malfeans give him the right to sanctify matters by their unspeakable names. Those who break such an oath (including the Exalt himself) suffer a terrible curse.

The Exalted spends 10 motes of Essence and a point of Willpower to sanctify the oath. Those who break it will suffer terrible luck from their oathbreaking. A number of times equal to the Exalted’s Essence at the time he witnesses or agrees to the oath, the oathbreaker’s player will horribly botch a critical roll. When this happens is up to the Storyteller, but it is always at the worst possible moment. The Exalted need not be alive when the curse takes effect — he sanctifies the oath, but the Abyssal’s dark gods enforce it.

Also, Abyssals of the Moonshadow Caste are talented generalists. Provided they have willing tutors, they may learn the Charms of other types of Exalted and even of spirits (including ghosts). Such Charms cost double the normal experience to learn (usually 20 points) and use. Moonshadow Caste characters may not start the game knowing the Charms of other such beings without the Storyteller’s permission.

Caste Abilities: Members of the Moonshadow Caste excel in all forms of manipulation, organization and travel. They have a natural affinity for the Abilities of Bureaucracy, Linguistics, Ride, Sail and Socialize.

Associations: The period of Calibration, the color silver, the center direction, the corpse-element of prayer and the gibbous moon

Sobriquets: They Who Walk Within Webs of Deception, Winds of the Abyss, Children of Dust, Hollow Darkness

Concepts: Merchant prince, scheming socialite, actor turned Deathlord agent, political troubleshooter, self-serving seneschal, honey-tongued courtesan, sower of discord

 

You speak for the living, I speak

for the dead. Let our meeting be

hallowed by the ancient courtesies

of such business.

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