Investigation Charms

 

Excellent Inquisitor Attitude

Cost: 1 mote per die

Duration: Until relaxed

Type: Supplementary

Minimum Investigation: 1

Minimum Essence: 1

Prerequisite Charms: None

The character grows cold and detached, studying the world with heartless scrutiny. For each mote of Essence spent, the player may add 1 die to an Investigation roll, but the number of bonus dice cannot more than double the character's base Attribute + Ability pool. This bonus may be maintained for extended investigations, research or interrogation sessions. However, the bonus only applies to a single specific task that can last no longer than a scene. This Charm can only enhance one task at a time.

For Example: Prince of Shadows has a prisoner brought before him. He uses Excellent Inquisitor Attitude for the purpose of interrogating her, spending 4 motes to gain four bonus dice. Since he plans to spend the full scene torturing his captive, this bonus applies to all related Investigation rolls for the scene. However, he receives no bonus to search the prisoner's belongings or to notice clues evident in her dress or accent, since these tasks are unrelated to interrogation.

 

Deception-Piercing Stare

Cost: 6 motes

Duration: One scene

Type: Reflexive

Minimum Investigation: 2

Minimum Essence: 1

Prerequisite Charms: Excellent Inquisitor Attitude

This Charm allows a character to look at an individual and perceive the slight taint of unrighteousness left by deliberate lies. This Charm is infallible within its limits, but only detects deliberate falsehoods. Characters who sincerely believe a falsehood do not register as having lied, nor do characters who answer in an unclear manner or withhold information (including those who refuse to answer at all). Deception-Piercing Stare cannot compel or discern truth.

 

Unsurpassed Interrogation Method

Cost: 5 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Investigation: 4

Minimum Essence: 2

Prerequisite Charms: Deception-Piercing Stare

With this Charm, an Abyssal inflicts terrible pain on anyone who disrespectfully answers her questions with lies or silence. This Charm only applies to the extended interrogation of one individual whose Willpower + Essence is less than the Exalt's Manipulation + Investigation.

The player of an affected character must reflexively roll Willpower against a difficulty of the Exalt's permanent Essence whenever he attempts to lie or withhold relevant information. If the roll succeeds, the character can answer or remain silent as he wishes, although the Exalt can repeat the question on the following turn if she is dissatisfied with the response. If the roll fails, the victim suffers one unsoakable level of bashing damage and spends the rest of the turn in agony. The Abyssal may not control or lessen this damage after invoking Unsurpassed Interrogation Method except by prematurely ending the Charm. It is possible for victims to kill themselves with repeated lies, although they are not punished for speaking falsehoods they sincerely believe. The Abyssal can normally ask one question per turn, though complicated questions may require additional turns to phrase or answer. This Charm can only be used on a given target once per week.

 

Incomparable Agony Technique

Cost: 6 motes

Duration: Instant

Type: Simple

Minimum Investigation: 5

Minimum Essence: 3

Prerequisite Charms: Unsurpassed Interrogation Method

Building on the principle of Unsurpassed Interrogation Method, this Charm allows a character to torture victims with the force of her preternatural will. The Exalt's player must make a Conviction + Essence roll, resisted by the victim's Willpower + Essence. For every success rolled beyond the victim's, the Abyssal can psychically inflict one level of unsoakable bashing or lethal damage or remove one point of temporary Willpower from the victim's pool. If so desired, the Abyssal's player can apply fewer successes than he actually rolled. Characters reduced below zero temporary Willpower with this Charm gain a derangement chosen by the Storyteller and fall catatonic for the remainder of the scene. Wounds inflicted by this Charm take whatever form the Abyssal desires, although stigmata and artistically broken bones are common motifs. The Charm only affects a single restrained or willingly motionless victim within 5 yards of the Exalt, severely limiting its combat application. Additionally, the Charm has no effect on characters with a higher permanent Essence than the Abyssal.

 

Cunning Scrutiny Style

Cost: 5 motes

Duration: Instant

Type: Simple

Minimum Investigation: 3

Minimum Essence: 1

Prerequisite Charms: Excellent Inquisitor Attitude

Through careful examination of undisturbed physical evidence at a scene, the character can mentally reconstruct the process that led to that evidence. For example, characters finding a dead body may analyze its wounds to determine the angle of attack, the type of weapon used, etc. Although primarily employed for forensic purposes, this Charm may just as easily reconstruct the evidence left by liaisons or the details of an abandoned campsite.

This Charm functions automatically only so long as there is abundant physical evidence. Where evidence is lacking—or has been disturbed — the player must instead roll Perception + Investigation at a difficulty determined by the amount of tampering. Success allows the character to reconstruct events normally.

 

Corpse Questioning Technique

Cost: 6 motes, 1 Willpower

Duration: One scene

Type: Simple

Minimum Investigation: 5

Minimum Essence: 3

Prerequisite Charms: Unsurpassed Interrogation Method, Cunning Scrutiny Style

Potent memories linger in the flesh, even after death. This Charm allows an Abyssal to extract those memories, partially animating a corpse or disembodied head to answer her questions. Cadavers ensorcelled by this Charm open their mouths and speak in whispering monotones but have no personality of their own. Although corpses cannot lie, either directly or by significant omission, their memories rot along with their flesh. For every full week a body has been dead, its Intelligence is reduced by one dot, to a minimum rating of 1. Corpses can only understand and speak languages known in life and remain silent if asked questions they do not understand. Unearthed skulls can barely whisper "yes" or "no" to the simplest queries, while freshly slain cadavers may answer virtually any question put to them. Magic that forestalls physical rot also preserves the Intelligence of a corpse.

 

Lingering Echo Meditation

Cost: 10 motes, 1 Willpower

Duration: Instant

Type: Simple

Minimum Investigation: 5

Minimum Essence: 3

Prerequisite Charms: Corpse Questioning Technique

Important or emotionally charged events leave a psychic imprint on the location and objects involved. Such imprints can last for years or even centuries, depending on their potency. By touching such a marked place or object and attuning his mind to its passion, an Abyssal with this Charm may induce a vivid flashback of the events leading to the imprint. If the scrutinized object has multiple associations, the strongest passion usually prevails — but not always. Visions triggered by this Charm affect all senses — in effect, the character is mentally transported to the time and place of the imprinted passion. Though flashbacks only last a few seconds in reality, they can appear to take minutes or even hours depending on their content and intensity. Visions are always colored by their dominant passion. A violent murder scene may have a slight red tint or a frenetic jerkiness. Similarly, a couple shown at their wedding might appear softer and more beautiful — almost ethereal. In no case can a character take any action in a vision or even choose his vantage point.

As an optional rule, a Storyteller can trigger this Charm reflexively whenever a character touches an object sufficiently charged with emotional energy. In such cases, the Essence cost remains the same, but the Willpower requirement is waived since the resulting vision is not an act of will. Such flashbacks should enhance mood and move a plot forward. They should never be used frivolously or as an excuse to drain a character's Essence.

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