Brawl Charms

Dead Man’s Grasp

Cost: 1 mote per turn

Duration: Until released

Type: Reflexive

Minimum Brawl: 2

Minimum Essence: 2

Prerequisite Charms: None

The Abyssal seizes his opponent and crushes her with the unnatural strength of the risen dead. The character makes a clinch attack as normal, but he inflicts lethal damage with his initial grab. So long as the Exalt continues to reflexively activate the Charm at the beginning of the turn, his clinch inflicts lethal damage rather than bashing. In addition, the deathknight's damage pool increases by + 1L for every full turn the Charm is maintained. This bonus is cumulative over successive turns, but resets to zero if the Abyssal stops spending Essence or relaxes his grip for even a moment.

 

Rapacious Lamprey Technique

Cost: 2 motes

Duration: One turn

Type: Reflexive

Minimum Brawl: 3

Minimum Essence: 2

Prerequisite Charms: Dead Man's Grasp

Fueling his hunger with Essence, an Abyssal with this Charm can drain blood far more quickly. The Exalt can drink up to his Essence x 3 health levels in a turn, rather than the usual one. Blood loss afflicts the target normally. This Charm does not accelerate the rate at which the Abyssal can devour flesh.

 

Inescapable Iron Grip

Cost: 5 motes

Duration: Until released

Type: Supplemental

Minimum Brawl: 3

Minimum Essence: 2

Prerequisite Charms: Dead Man's Grasp

With this Charm, an Abyssal can grab a victim and choke him to death without making a sound. The player rolls for a standard hold attempt, adding her character's Essence score in automatic successes to the initial roll to grab. As usual, this attack inflicts no damage. If the Exalt succeeds, she tightly—and silently — seizes her victim by the throat. He cannot breathe at all, either to inhale or to scream a warning, although he may still try to escape on his next action. However, the victim cumulatively loses one die from his Strength + Brawl/Martial Arts dice pool for every successive turn the hold is maintained. Once a victim has no dice remaining, he can no longer struggle. Incapacitated characters caught in an Inescapable Iron Grip suffocate as though drowning. Players of victims may roll Stamina + Resistance against a difficulty of the Abyssal's permanent Essence to hold their breath longer. Victims begin breathing immediately if released before death.

 

Owl Seizes Mouse

Cost: 5 motes

Duration: Instant

Type: Supplemental

Minimum Brawl: 4

Minimum Essence: 2

Prerequisite Charms: Inescapable Iron Grip

The character surges forward in a burst of speed, allowing him to grab and pin an enemy before she can respond. The Exalt makes a normal clinch or hold attack, but his target cannot parry or dodge. Clinches enhanced by this Charm do no damage, but in the case of both clinches and holds, the characters immediately have a reflexive contest to maintain the clinch or hold as though it was a subsequent round. If the defender wins, she retains her action for the round, but the actual clinch attack cannot be parried or dodged. As an added benefit, the character may move up to his normal sprinting distance without penalty on the turn he uses this Charm, to allow the character to clinch opponents ordinarily beyond his reach. The character need not make this extended action.

 

Ravaging Strike

Cost: 1 mote

Duration: Instant

Type: Supplemental

Minimum Brawl: 1

Minimum Essence: 1

Prerequisite Charms: None

The Abyssal channels wrath and Essence through his hands to deliver terrible blows. The character makes his attack normally but counts extra successes twice for the purposes of determining damage. This Charm can be activated after the attack roll.

 

Scouring Erosion Method

Cost: 1 mote per 1 or 2 soak reduction

Duration: Instant

Type: Supplemental

Minimum Brawl: 2

Minimum Essence: 2

Prerequisite Charms: Ravaging Strike

The Abyssal concentrates his anima into a roiling corona of Oblivion. His attack inflicts normal damage, but its withering aura of entropy reduces the target's soak by 1 point for every mote spent, or 2 points per mote in the case of inanimate objects. This reduction only applies for resisting the character's one attack. Animate targets cannot have their soak reduced below their permanent Essence.

 

Lashing Tempest Attack

Cost: 1 mote per 2 yards

Duration: Instant

Type: Supplemental

Minimum Brawl: 3

Minimum Essence: 2

Prerequisite Charms: Ravaging Strike

With this Charm, the character envelops her hand in a cyclone of howling shadows. With a normal strike or even a gentle touch, the Abyssal blasts her opponent back two yards for every mote spent. If the victim strikes a solid object, he suffers one bashing health level of damage for every yard he would have otherwise continued to fly. This damage is bashing unless the target collides with spikes or other lethal obstructions. Characters cannot spend more motes powering this Charm than their Strength.

 

Bone-Shattering Blow

Cost: 3 motes

Duration: Instant

Type: Supplementary

Minimum Brawl: 4

Minimum Essence: 2

Prerequisite Charms: Lashing Tempest Attack

The character strikes with horrible crushing force, inflicting lethal wounds with her assault. If she inflicts at least one level of damage with her attack, her victim doubles all wound penalties until he fully heals. If this Charm is used on a target more than once, each subsequent attack increases the victim's total wound penalty by one die. Once a character completely heals, his wound penalties reset to normal. UnExalted victims of this Charm do not lose their additional penalties until they receive medical treatment to set their broken bones.

 

Five Knife Strike

Cost: 4 motes

Duration: One scene

Type: Reflexive

Minimum Brawl: 4

Minimum Essence: 2

Prerequisite Charms: Lashing Tempest Attack

The character sprouts wicked bone claws from his fingers, allowing him to inflict Strength + 1 lethal damage with all hand-to-hand attacks. In addition, the character can safely parry weapons and other lethal blows.

 

Blood-Drinking Palm

Cost: 2 motes

Duration: Instant

Type: Supplementary

Minimum Brawl: 5

Minimum Essence: 2

Prerequisite Charms: Five Knife Strike

The Abyssal delivers a vicious open-handed blow to an enemy. In addition to inflicting lethal damage, her attack forcibly siphons blood through the target's skin. The Abyssal regains 1 mote of Essence per point of raw damage inflicted before applying the target's soak. This Charm is an exception to the usual rule that Abyssal Exalted can only regain Essence for actual damage inflicted. However, the Abyssal cannot absorb more motes from a single attack than the victim's Stamina + Essence. Blood-Drinking Palm only works against living beings and Fair Folk and, then, only if the Exalt strikes bare or cloth-covered skin. Storytellers should require a well-described stunt for an Abyssal to successfully use this Charm against an armored opponent.

 

Writhing Blood Chain Technique

Cost: 10 motes, 1 Willpower, 1 health level

Duration: One scene

Type: Simple

Minimum Brawl: 5

Minimum Essence: 3

Prerequisite Charms: Blood-Drinking Palm

With a painful surge of Essence, the Abyssal transforms her blood into deadly weapons. At the end of the turn, chains of iron-hard congealed blood erupt from her back or arms. The character grows a number of chains equal to her permanent Essence, and each is tipped with a razor-sharp claw. For the rest of the scene, the character gains a number of extra actions each turn equal to the number of chains grown. These actions can only be used to attack or parry. If a character uses any chains to attack, he cannot split his dice pool that turn, and vice versa. Blood chains have a length in yards and a Speed, Accuracy and Defense rating equal to their creator's Essence and inflict a base lethal damage of the character's Strength + Essence. They are wielded using the Brawl Ability. Once this Charm expires, the chains revert to fluid blood and disintegrate in a splash of gore. A character using Writhing Blood Chain Technique cannot use Extra Action-type Charms or take advantage of extra actions granted by other magic while this Charm remains active.

 

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