Miscellaneous Powers

 

Body Modification

Level: N/A

Quantum Minimum: 1

Dice Pool: N/A

Range: Self

Area: N/A

Duration: Permanent

Effect: Modifies character's body in various ways.

Multiple Actions: N/A

Description: This power simulates a modification to the nova's body. This modification is permanent; it costs no quantum points to maintain or use, any more than the character's arms or legs do.

Listed here are some suggested modifications, along with the nova- or experience-point costs to buy them. Players may create others if they wish, but the Storyteller must approve all new modifications.

• Adhesive Grip: (two nova points/four experience points): The nova can physically or ionically bond with surfaces. This allows her to walk up walls or along ceilings at normal walking speed, and to cling to those surfaces with her normal Might rating.

Chromatophores: (one nova point/ three experience points) The character's skin can change color, like a chameleon's or squid's. The player adds three dice to his Stealth skill totals, as long as the character is mostly naked or wearing attuned eufiber.

• Extra Limbs: (one nova point/ three experience points) The character has one or more extra limbs; he may define what they are and to what part of his body they are attached. These limbs are considered to be as useful as arms/ hands. The character subtracts one from multiple action penalties (so a character taking three multiple actions would act at -2, -3 and -4 penalties instead of the usual --3, -4 and -5). This bonus is applied before any reductions from the Multitasking enhancement.

• Extra Health Levels: (one nova point/ three experience points) The character has extra health levels, perhaps because he has "duplicates" of some or all of his important organs. One nova point buys an extra "Bruised" health level or two extra "Maimed" health levels.

• Gills: (one nova point/ three experience points) The character has gills that allow him to breathe underwater.

• Spines: (two nova points/ six experience points) The character can extrude spikes from his body, or perhaps his body is naturally edged (for example, a nova made of living crystal). The spines change the nova's clinches, holds and tackles to lethal damage and inflict an amount of lethal damage equal to the attacker's damage dice pool (maximum 10 dice) on anyone contacting the nova with a Brawl or Martial Arts attack.

• Tendril: (one nova point/ three experience points) The character can extrude a tentacle, whip, flagellum or other similar "limb." This limb can be physical or made of energy; it can be used to grab, lash or constrict a target, or for the character to swing on. The tendril extends two meters per nova point/ three experience points spent. The tendril can inflict Strength +4 bashing damage (or Strength +2 lethal damage; player's choice); if the tendril is made of energy or some other unusual substance, it may, with the Storyteller's permission, do damage based on some other Attribute.

• Webbed Hands/Feet: (one nova point/ three experience points) The character's hands and/ or feet are webbed, allowing the character to swim at double running speed.

• Wings/Patagia: (three nova points/ six experience points) The nova grows a pair of leathery bat wings or feathered bird wings, or he simply stretches a flap of his own skin along his sides beneath his arms. This modification allows a character to control his falls safely or glide at his normal running pace. (This modification does not confer the same amount of control or speed as the Flight power.)

Extras: None.

 

 

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