Miscellaneous
Powers
Body Modification
Level: N/A
Quantum Minimum: 1
Dice Pool: N/A
Range: Self
Area: N/A
Duration: Permanent
Effect: Modifies character's body in various ways.
Multiple Actions: N/A
Description: This power simulates a modification to the
nova's body. This modification is permanent; it costs no quantum points to
maintain or use, any more than the character's arms or legs do.
Listed here are some suggested modifications, along with
the nova- or experience-point costs to buy them. Players may create others if
they wish, but the Storyteller must approve all new modifications.
• Adhesive Grip: (two nova points/four experience points):
The nova can physically or ionically bond with surfaces.
This allows her to walk up walls or along ceilings at normal walking speed, and
to cling to those surfaces with her normal Might rating.
• Chromatophores: (one nova
point/ three experience points) The character's skin
can change color, like a chameleon's or squid's. The player adds three dice to his
Stealth skill totals, as long as the character is mostly naked or wearing
attuned eufiber.
• Extra Limbs: (one nova point/ three experience points) The character has one or more extra limbs; he may define
what they are and to what part of his body they are attached. These limbs are
considered to be as useful as arms/ hands. The character subtracts one from multiple
action penalties (so a character taking three multiple actions would act at -2,
-3 and -4 penalties instead of the usual --3, -4 and -5). This bonus is applied before
any reductions from the Multitasking enhancement.
• Extra Health Levels: (one nova point/ three experience points)
The character has extra health levels, perhaps because
he has "duplicates" of some or all of his important organs. One nova
point buys an extra "Bruised" health level or two extra
"Maimed" health levels.
• Gills: (one nova point/ three experience points) The character has gills that allow him to breathe
underwater.
• Spines: (two nova points/ six experience points) The character can extrude spikes from his body, or perhaps his
body is naturally edged (for example, a nova made of living crystal). The spines change the nova's clinches, holds and tackles to
lethal damage and inflict an amount of lethal damage equal to the attacker's
damage dice pool (maximum 10 dice) on anyone contacting the nova with a Brawl
or Martial Arts attack.
• Tendril: (one nova point/ three experience points) The character can extrude a tentacle, whip, flagellum or
other similar "limb." This limb can be physical or made of energy; it
can be used to grab, lash or constrict a target, or for the character to swing
on. The tendril extends two meters per nova point/ three experience points
spent. The tendril can inflict Strength +4 bashing damage (or Strength +2
lethal damage; player's choice); if the tendril is made of energy or some other
unusual substance, it may, with the Storyteller's permission, do damage based
on some other Attribute.
• Webbed Hands/Feet: (one nova point/ three experience points)
The character's hands and/ or feet are webbed,
allowing the character to swim at double running speed.
• Wings/Patagia: (three nova
points/ six experience points) The nova grows a pair
of leathery bat wings or feathered bird wings, or he simply stretches a flap of
his own skin along his sides beneath his arms. This modification allows a
character to control his falls safely or glide at his normal running pace.
(This modification does not confer the same amount of control or speed as the Flight
power.)
Extras: None.