Mega-Strength

 

Mega-Strength is perhaps the best known of the Mega-Attributes. It's certainly the least subtle. Novas with Mega-Strength usually have enormous muscles and a love of showing off what they can do with them. In nova circles it's commonplace to see them tossing cars around, smashing through buildings, picking up ships and crushing guns into paperweights.

In fact, many of the feats that novas with Mega-Strength perform defy the laws of science. For example, Mega-Strong novas have been observed picking up ships without having them break — even though the object's sheer weight should cause it to fall apart (not to mention the difficulty of getting a good grip on something that big). Experts on quantum powers speculate that a Mega-Strong nova unconsciously emits quantum energies to help keep the object together while he lifts it, but this

hypothesis has not been proven conclusively.

Unlike other Mega-Attributes, Mega-Strength provides no extra dice or reductions to difficulties; when making Strength rolls, the character still rolls her base, unenhanced Strength, Brawl or Might skill total. Thus, a super-strong combatant still rolls her normal Strength + Brawl skill total to hit an opponent. However, each level of Mega-Strength provides a number of extra automatic successes that add to many Strength or Might rolls: for example, to inflict damage with a punch or smash through a vault door. Moreover, each dot of Mega-Strength provides an automatic minimum amount of weight the nova can lift: for example, a nova with Mega-Strength 1 can lift an object of 1000 kg (about one ton) without the necessity of a roll at all!

When Mega-Strength is used to lift something heavy, consult the table below to determine the nova's base lifting ability (such as 1000 kg for Mega-Strength 1). Then roll Might as normal (without adding the extra automatic successes). Each success on the roll increases the amount the nova can lift by 20%. Thus, a nova with Mega-Strength 1 and three successes on his roll could lift 1600 kg, or about 1.76 tons.

When hurling objects, characters with Mega-Strength may throw anything that weighs less than or equal to their base lifting capacity, using the normal rules for throwing. However, when throwing an object of a mass is less than half their base lifting ability, Mega-Strong novas may multiply their normal throwing distance times their automatic successes. Mega-Strength is particularly effective in personal combat. The following table indicates automatic damage successes applied to any close combat attack made by a character with Mega-Strength. When resisting, maintaining or breaking out of disarms, clinches and holds, use the rules for "Competing Mega-Attributes"; thus, most Mega-Strong combatants are deadly in grappling contests.

For each dot in Mega-Strength, a nova can carry up to 100 kilograms of weight without being encumbered. At higher levels, the Storyteller may wish to increase this capacity even further.

Mega-Strong novas almost always have Mega-Stamina as well.

• Stupendous: Olympic weightlifters look at you in awe. You deadlift 1000 kg (one ton) and gain [5] automatic successes to Strength/Might rolls and close combat damage dice pools.

•• Amazing: When your moving truck breaks down, you just pick it up and carry it to your new home. You deadlift 10,000 kg (10 tons) and gain [10] automatic successes to Strength/ Might rolls and close combat damage dice pools.

••• Incredible: You can toss automobiles for blocks. You deadlift 25,000 kg (25 tons) and gain [15] automatic successes to Strength/Might rolls and close combat damage dice pools.

•••• Spectacular: You can juggle tanks. You deadlift 50,000 kg (50 tons) and gain [20] automatic successes to Strength/ Might rolls and close combat damage dice pools.

••••• Godlike: Even other novas are impressed by your physical might. You deadlift 100,000 kg (100 tons) and gain [25] automatic successes to Strength/ Might rolls and close combat damage dice pools.

 

Mega-Strength Enhancements

Enhancements that characters with Mega-Strength may learn or purchase include:

Crush

Mega-Strength is, by itself, enough to cause deadly damage to many people — most normal humans can't survive blows from someone strong enough to pick up and throw cars. However, novas with this power have refined their ability to use Mega-Strength to kill. They are adept at grabbing and crushing people, delivering punches powerful and focused enough to go through a body, and so on.

System: Strength damage is normally bashing damage. A nova with this ability inflicts Brawl and Martial Arts damage (modified by his Mega-Strength, as usual) as lethal damage when he takes a full turn to focus his attack and spends a quantum point. The Crush attack is made the following turn, on the nova's Initiative. This enhancement lasts for one strike, but it can be reactivated as often as the nova likes, so long as she has the quantum points.

Shockwave

Who needs the San Andreas Fault? A Mega-strong nova with this ability can generate his own little earthquakes. All he does is stomp his foot or smash his fists against the ground, causing waves of force and pressure to radiate out away from him through the earth.

System: When a nova uses this enhancement, he may roll his Mega-Strength dice as a bashing damage dice pool to most targets within a radius equal to (Mega- Strength x 10 meters). Any target on the ground is affected; targets above the ground are not. Anyone affected falls to the ground unless he makes a Strength roll (at difficulty +3) to keep his feet. Targets may take extra damage if other objects (such as falling crockery or collapsing tunnels) fall on them. Additionally, the surface the nova is hitting also suffers damage as though the nova had made a normal Mega-Strength strike — so it isn't a very good idea for a character to use this maneuver when he is on things like aircraft, bridges or boats.

This enhancement stays active for a single attack, and the nova may make only one Shockwave attack per turn.

Lifter

A Mega-Strong nova with this enhancement is really strong — he makes even other Mega-Strong novas look puny. He's the guy to call when you need to move something like, say, a mountain.

System: The nova can double the amount of weight he can carry for each quantum point he spends. For example, a nova who spends four quantum points on Lifter can carry 16 times his normal weight limit (!). However, the character does not inflict any extra damage with punches or similar attacks. At the Storyteller's discretion, the character's ability to throw heavy objects may be increased in a similar fashion, but only to throw them for distance, not damage (for example, to throw a tank into orbit, but not to throw another character into a wall and hurt him).

This enhancement stays active for one scene or one "feat of strength," whichever comes first.

Quantum Leap

The character's leg muscles are prodigiously strong — so much so that she can leap enormous distances. Faster than the subway and twice as fun.

System: A character with this enhancement covers far more distance in a leap than the usual two meters per success on a Jumping roll. Instead, each success on a Jumping roll allows the nova to leap up to two kilometers horizontally, or half a kilometer vertically, times her number of dots in Mega-Strength (of course, she can choose to leap less far than this if she so desires). Thus, a nova with Mega-Strength 3 and Quantum Leap could cover six kilometers horizontally, or one and a half kilometers vertically, for each success.

Don't forget that such prodigious jumps are essentially an uncontrolled form of movement. Once she launches herself, a nova can't deviate from her line of "flight," do much to dodge attacks or avoid obstacles. Unless she has a power that allows her to see for many kilometers, she won't know where she's going to land until it comes into sight — and it won't necessarily be a pleasant landing spot.

The character may also use this enhancement to make a normal Dodge roll against area and explosive attacks, provided she spends the quantum point and takes a defensive action.

This enhancement stays active for one leap.

Thunderclap

When the nova claps his hands together, a tremendous burst of sound and air pressure cracks forth. The force of the effect is enough to hurt people, break windows and cause similar damage or harm in a nearby area.

System: When a nova uses this enhancement, he may roll his Mega-Strength dice as a bashing damage dice pool to most targets within a radius equal to (Mega-Strength x 10 meters). However, "hard" targets — such as most walls, vehicles or metal objects — and extremely "soft" targets — such as cloth — are not affected. Only living creatures and relatively brittle or fragile things, such as glass, take the damage.

This enhancement stays active for a single attack, and the nova may make only one Thunderclap attack per turn.

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