Level Six Powers

 

Creation Ex Nihilo

Level: 6

Quantum Minimum: 10

Dice Pool: Wits + Creation Ex Nihilo

Range: (Quantum + power rating) x 1 million kilometers

Area: (Quantum + power rating) x 5,000 kilometers diameter

Duration: Instant

Effect: The character creates solid (and liquid and gaseous) matter out of nothing and complex forms from simple ones.

Multiple Actions: Yes

Description: In a sense, this is Matter Creation on steroids. The nova can assemble the raw materials of the universe into any form of matter he can imagine. The would-be world builder gets best results working on purely inorganic material.

The number of successes governs the degree of complexity the nova can add to or subtract from his raw materials. Each success lets the nova shift the complexity of any specified set of targets by one, if they’re inorganic. It takes two successes to move a set of organic targets by one and four successes to move sentient targets by one.

The “sets” are fairly flexible. “All elemental hydrogen” is a good target when working on a cloud of interstellar gas, for instance, if the nova wants to create a new planet. The targets must all be at the same level of complexity and must all share a similar, though not identical, composition ― all OpNet computers, for instance, or all sedimentary rocks. The nova must also transform them all into something similar ― breathable pure air, for instance, or fungi.

Extras: None.

 

Planck Scaling

Level: 6

Quantum Minimum: 10

Dice Pool: Wits + Planck Scaling

Range: (Quantum + power rating) million kilometers

Area: (Quantum + power rating) meters

Duration: (Quantum + power rating) hours

Effect: The character magnifies the realm in which all normal physical laws break down.

Multiple Actions: Yes

Description: The physical laws that govern the universe are statistical: Quantum mechanics describes how probable various events are, given any particular set of circumstances. When events happen quickly enough or closely enough together, the statistics break down. Planck length 4 x 10-35 meters, and Planck time, 1 x 10-43 seconds, mark the boundaries of natural law. Note that these are very small scales indeed: An electron is 10-15 meters across, while most atoms are on the order of 10-10 meters across.

Planck Scaling lets the nova increase the scope of space and time within which probability become meaningless. Inside the “Planck bubble,” consciousness reins supreme, as the mental states of those within can imprint themselves on the quantum field around them without constraint. For novas, the experience has a strong overtone of déjà vu, as it’s very much like eruption.

Within the Planck bubble, complete indeterminacy prevails. People looking in find their subconscious beliefs, fears and desires made manifest, insofar as a space a few meters across can reflect what’s in their minds. Each extra success doubles the bubble’s diameter. Once the bubble includes one or more sentient minds, it stops reflecting outside thoughts. The mental states of those inside reign supreme.

The nova can spend extra successes to increase duration. Each extra success applied to this purpose doubles the bubble’s lifespan. When the power wears off, normal reality reasserts itself. Physically stable structures, even if wildly implausible, remain. The bubble evaporates just slowly enough to avoid inflicting harm on sentient beings inside ― it won’t leave them stranded halfway through walls or otherwise in immediate danger of death. Changes that people inside make to their own bodies and minds last, with some reservations. Each success on the Planck Scaling roll provides a pool of two nova points that each person inside the bubble can spend on permanent modifications.

As with Universe Creation, anything goes with this power. If the nova includes herself in the bubble, her own desires reign supreme, and others’ minds influence only incidental details. Otherwise, reality becomes completely subjective and consensual around the people in the target area. Dreams and nightmares alike come to life. The player and Storyteller should work out cooperatively just how weird things get; this power is as close as it gets to remaking the universe in one’s own image.

Extras: None

 

Quantum Inferno

Level: 6

Quantum Minimum: 10

Dice Pool: Dexterity + Quantum Inferno

Range: (Quantum + power rating) million kilometers

Area: (Quantum + power rating) x 100 km diameter

Duration: Instant

Effect: The character unleashes huge quantities of quantum energy in a destructive form.

Multiple Actions: Yes

Description: Quantum Inferno is the consummation of all damage-dealing powers. The nova inflicts (Quantum + power rating) x 50 levels of bashing damage, (Quantum + power rating) x 25 levels of lethal damage or (Quantum + power rating) x 10 levels of aggravated damage to every cubic meter in the target area. Focused as a beam, Quantum Inferno can blaze through nearly everything; spread out into a cone or sphere, it can annhilate planets. (A hundred-kilometer-wide hole through a planet is a direct prelude to globe-shattering explosions.)

Quantum Inferno serves as a catch-all for any power of godlike destruction, from controlled sun flares to true vacuum. The player and Storyteller should work out the details of the particular character’s ability to obliterate much or everything in sight.

Extras: None

 

Universe Creation

Level: 6

Quantum Minimum: 10

Dice Pool: Intelligence + Universe creation

Range: N/A

Area: N/A

Duration: Permanent

Effect: The character creates a new universe.

Multiple Actions: No

Description: Yes, really.

The four-dimensional universe in which novas live is only a fraction of reality. There are literally infinite ways to go “sideways” from the Aberrant cosmos into other spaces and infinite corners in which to tuck an entire new universe. 21st-century physics has demonstrated that every universe begins as a bubble zooming off from some prior universe; with this power, the nova adds her own bubble to the endless series.

The new universe connects to Aberrant Earth (or wherever the nova is when she makes her universe), with one additional point of contact per extra success the nova dedicates to the purpose. The additional points must all be places the nova could go, through physical travel or powers. Before creating a gateway in some place shielded by defensive powers or otherwise inaccessible, the nova must spend the quantum energy and make the rolls necessary to get there; even though she doesn’t actually move at this time, she must put forth the mental effort to create a path through the quantum field to her desired gateway sites. The gateway may also occupy a point in relation to the nova rather than relative to the world at large ― one step to her right, for instance.

The details of the new universe depend entirely on the nova’s ability to form a coherent image and concentrate while using this power. Any features the nova doesn’t specify default to the same as the nova’s own universe, so that an “unspecified” universe is an exact duplicate. (This isn’t altogether useless: a nova could, for instance, study Duplicate Earth’s secrets, wipe out her competitors there as she goes and use that information back on Original Earth.) The two universes diverge once created, of course, with quantum indeterminacy producing different random happenstance in each case unless the nova specifies a continued quantum link.

With one success, the nova gets only a very vague approximation of her intended universe. With 10 successes, she gets precisely what she wants in every detail, including the subconscious desires she didn’t actually concentrate on but which she’d have included if only she thought of it. Five successes are sufficient to produce a very satisfactory universe. The nova can’t get more successes on any one roll than she has dots in Universe Creation.

The nova can generally only maintain one universe at a time, but she can reshape her universe from within and from without with equal ease. Once she’s created it, the nova can tinker with her new universe by making another Universe Creation roll. The first time she does this, the roll suffers a +1 difficulty penalty and it goes up by two every time thereafter (+3, +5 and so on). As long as she gets at least one success, any further successes add to her first roll, allowing finer definition. If she fails, nothing happens if she got more successes on the failed roll than on the original one. If she failed and got fewer successes this time, subtract the difference ― her universe becomes less desirable. On a botch, the entire new universe, from ants to meteors to sentient creatures, takes on a subtle malevolent tone toward the nova, and at the Storyteller’s discretion, the new universe may try to prevent the nova, in whatever ways it might devise, from returning to her native universe for a period of one week for each dot she has in Universe Creation.

The default gateway resembles a Warp. It’s slightly visible as a distortion in the air, and anyone can move through; while in use, the gateway ripples and stretches through empty air, like a stylized hole in reality. One extra success lets the nova modify the appearance of the gateway to anything she prefers, from complete invisibility to brimstone-reeking pits to Hell. Each extra success the nova applies to the purpose lets her limit the range of people who can move through, granting the equivalent of a target-restriction weakness. With five successes, the nova can make the gateway usable only by the people she specifically grants permission to at any given time ― wherever she is, she feels a semi-conscious tingle, can identify the people trying to go through the gateway and can choose to allow or disallow their passage.

Each gateway has its own criteria and must be regulated separately. (If the nova makes further Universe Creation rolls after the first, extra successes can go to gateway definition as well.) The nova can close one or more gateways at any time, simply by choosing to close them. Reopening them requires a separate Universe Creation roll, subject to the cumulative rising difficulty, with half the successes required first time around required to reestablish the gateways. Creating new gateways requires the same number of successes as building the initial ones.

There are no boundaries on the nature of the new universe. It could be just like the nova’s homeworld except that everyone she hates was never born due to extra-effective contraception. It could be a classive fantasy realm. It could an Aristotelian universe with crystal spheres. It could be a nightmare realm with vampires and zombies. The new universe may not have an Earth at all ― or it may, but the gateways go somewhere else. Time may flow faster or slower in the new universe. Whatever the nova chooses to imagine, that’s what she gets.

To maintain an existing universe while creating a new one, the nova must spend three points of permanent Willpower. This sacrifice stabilizes the earlier creation while her attention goes elsewhere.

Extras: None

 

 

 

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