Techno Weapons



The Blazing Star Blade (T.W.):

  1. While this weapon is most often found in the form of a Rapier, it can also be found in the forms of other long bladed weapons such as a Sabre, Epee, Cutlass, or a Katana. Regardless of the appearance of the weapon's outward appearance, the weapon is highly enchanted and is quite powerful. The weapons are special Techno-Wizardry and are similarly enchanted to the Deathbringer and Battle Fury weapons. The weapons are found on both Rifts Earth and the Three Galaxies and are popular with ship crews in both places. The weapons are often decorated with silver, gold, or precious gems in the hilt of the weapon. The weapons blade is bright, almost chromed, bright silver. Any time the weapon's special powers are activated, the blade glows a blazing white.

    Weight: 1.76 lbs (0.8 kg)
    Mega Damage: 4D6
    M.D.C. of the Sword itself: 120. The sword regenerates damage at the rate of 10 M.D.C. per day. Such damage occurs only when an opponent deliberately tries to destroy the weapon.
    Powers:

    Targeted Reflection: When 15 PPE is channeled into the weapon, the weapon can be used to parry energy blasts and attacks back at the originator. The wielder of the weapon makes a parry roll with a +3 in addition to any other bonuses with the weapon. If a successful parry is made, then if the roll is 13 or greater the blast is sent back to the attacker. Unless they expect it, the attacker can only dodge or parry with no bonuses. The wielder can bounce the attack at a different target but needs a 16 or greater without bonuses. Only energy blasts, including magical, can be directed back at the attack but can deflect projectiles harmlessly away. The enchantment lasts for 6 melees/1.5 minutes
    Combat Boosting: When 40 PPE is channeled into the weapon, the weapon greatly boosts the combat speed of the wielder. When this is activated, the weapons damage increases to 6D6 for each hit. In addition, the character gets double the normal number of attacks with the weapon only (does not count for another weapon if using two weapons with paired weapons). The blade comes in at an unexpected high speed and is -5 to parry. The enchantment lasts for 12 melees/3 minutes

    Bonuses: +1 to Strike, +1 to Parry, and +2 to Initiative Spells Needed: The spells of Ensorcel, Blinding Flash, Feather Light, Targeted Deflection, Speed Weapon, and Enchant Weapon. Requires 2 to 3 months to create.
    Black Market / Market Cost: 12 to 15 million credits.

    I like this weapons cause it reminds me of a light saber, and since I have a Jedi in my campaign it works out well

    This is where i got the weapon Kitsune



The TW "Quick-Draw" Mystic Holster

This device is a rather devious invention that tends to come in rather useful in surprise situations! Imagine entering a bar or saloon and at first glance, you appear to be unarmed. For some reason a ruffian decides that "the skinny, wimp" would make and excellent play thing... When things start to heat up, a flick of the wrist finds a rather large handgun in your hands, pointing straight at the surprised braggart's head!
On first glance, it appear to be simple arm brace that attaches to the forearm of a suit of armor (But the armor isn't a necessity,) with a sliding mechanism that traverses from one end of the piece to another.
The sneaky part lies in the "supposedly" empty cup that is part of the sliding mechanism. Built into the cup is the handy "D-Pocket" spell, which allows the cup to hide three handguns.
A quick flick of the wrist or an activation trigger in the center of the palm, will cause the slider to spring forward towards the wrist. Upon reaching the end, the stored handweapon emerges from the dimensional pocket and into the user's waiting hand.
The TW device is also capable of concealing three weapons, making it handy when a weapon has been knocked from your hand! It can also be used as a nice intimidation technique when the first weapon that pops out isn't quite big enough to do the job. Just snap out another one! Or another one!

TW "Quick Draw" Mystic Holster

Spells Required:

Globe of Daylight(2), Telekinesis(7), D-Pockets(15)
Duration:
The D-Pocket enchantment expires after a period of time depending on the level of the creator (Most often it's cast a 7-9th level, lasting for quite a few months!). It can be recharged by pumping 15 P.P.E. into the device.
The trigger needs to be recharged after three uses by expending 7 P.P.E. In order to operate the holster, the mechanism needs to be locked in the retract position! This can be done manually, or telekinetically at the cost of one melee action.
Capacity:
The holster can magically contain up to fifty pound in weapons or items. Typically, it is usually a payload of: one derringer, one medium-sized gun, and one large handgun.
Note:
Because of the quickness and ease of retrieving an item from the holster, it provides the user with a +2 initiative bonus, along with +2 surprise attack bonus.



I think adding the spells Blinding Flash, Thunder Clap, and Cloak of Darkness so that when weapon comes out a penalty of -5 strike -10 dodge to the target and a +5 Initiative +1 strike. Not only that but the Cloak of Darkness (FoM) prevents the user and party members from being blinded. Cumulivty thats a +7 Initiative, +3 Strike and a -5 Strike, -10 Parry/Dodge for the target.


Make one for each arm and it can hold three weapons each. I like 2 small handguns 1 large handgun 1 rifle and 2 genades. Since it does use D-Pocket spells I feel only non-magic items are safe. However if your a munchkin see the creator at the Workshop

See the vehicle of legend



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