TECHNICAL
    INFORMATION


SPEECH REPERTOIRE
ATTRACT MODE:
  • DANGER VOLCANO - IT'S GONNA BLOW - THROW ME A SACRIFICE

  • GAME MODE:
  • VOLCANO - Pressing credit button & random during scoring
  • SHOOT LIT VOLCANO - When ball is served to plunger
  • BALL SAVE - Hitting lit drop-target
  • IT'S GONNA BLOW - When a ball enters a crater but is not captured
  • LAVA RISING - When a ball is captured
  • ERUPTION - Start of multiball
  • FIRE PIT - When Extra Ball is lit
  • DANGER - Random during scoring
  • THROW ME A SCARIFICE - Random during scoring
  • TILT, TTIL, TILT - Tilt
  • OOOooo - Slam tilt

  • ROMs & CHECKSUMS
    SOUND/SPEECH VERSION:
  • Game ROM 667-1 = 0x858B [16]
  • Game ROM 667-1b = 0x6DD6 [16]
  • Sound ROM 667-S1 = 0x272F [16]
  • Sound ROM 667-S2 = 0xB271 [16]
  • SOUND ONLY VERSION:
  • Game ROM 667A = 0x7A7A [16]
  • Sound ROM 667A-S = 0x1788 [8]

  • DIP-SWITCH SETTINGS
  • Switch 31 if ON (= liberal) - Ball through right outlane will light Extra Ball for 1 shot only.

  • CABINET FUSES
    PLAYFIELD FUSES
    F1 - Lightbox illumination, 8A S-B
    F2 - Playboard illumination, 8A S-B
    F3 - Controlled lamps, 7.5A S-B
    F4 - Sound board, 2A S-B
    F5 - Power supply, 5A S-B
    F6 - Solenoids, 8A S-B
    F7 - Displays, 60VAC, 0.25A S-B
    F8 Primary fuse, 115VAC, 5A S-B, or 230VAC 2.5A S-B
    Sound/speech power supply, 2A S-B
    F10 - Centre pop-bumper, 2.5A S-B
    F11 - Left pop-bumper, 2.5A S-B
    F12 - Lower right pop-bumper, 2.5A S-B
    F13 - Lower left pop-bumper, 2.5A S-B
    F14 - Outhole kicker & Subway ball release, 2A S-B
    F15 - Drop-target banks & Subway kicker, 2.5A S-B
    F16 - Fire Pit kicker, 5A S-B
    F17 - Hole kicker & Ball release gate, 2.5A S-B

    SWITCH MATRIX

    Returns
    Strobes
    0
    1
    2
    3
    4
    5
    6
    7
    0
    SW.00
    #1 subway
    SW.01
    #1 right
    drop-target
    SW.02
    #1 top
    drop-target
    SW.04
    Crater #4
    rollover
    SW.05
    Right outlane
    rollover
    SW.06
    Ball Saver
    (left outlane)
    Return 7
    not used
    1
    SW.10
    #2 subway
    SW.11
    #2 right
    drop-target
    SW.12
    #2 top
    drop-target
    SW.13
    Bottom pop-
    bumpers (2)
    SW.14
    Crater #3
    rollover
    SW.15
    10 points
    (7)
    SW.16
    Left return
    rollover
    2
    SW.20
    Outhole
    SW.21
    #3 right
    drop-target
    SW.22
    #3 top
    drop-target
    SW.23
    Hole kicker
    SW.24
    Crater #2
    rollover
    SW.25
    Rollunder
    SW.26
    Kicking
    target
    3
    SW.30
    Right trough
    SW.31
    #4 right
    drop- target
    SW.32
    #4 top
    drop-target
    SW.34
    Crater #1
    rollover
    SW.35
    Top pop-
    bumpers (2)
    SW.36
    Spot target
    4
    SW.40
    Left trough
    SW.41
    #5 right
    drop-target
    SW.42
    #5 top
    drop-target
    SW.43
    Fire Pit
    kicker
    SW.44
    Spinner
    SW.46
    Tilt
    5
    SW.56
    Shooter guide
    control button
    6
    Strobe 6 not used
    7
    Strobe 7 not used


    TRANSISTOR LAMP / SOLENOID ASSIGNMENT

    Q1 - Game Over relay
    Q2 - Tilt Relay
    Q3 - Coin lockout coil
    Q4 - L2 & L3 - Shoot Again (backbox & playfield)

    Q5 - L4 - 2x multiplier
    Q6 - L5 - 3x multiplier
    Q7 - L6 - 4x multiplier
    Q8 - L7 - 5x multiplier

    Q9 - via UP/fT - Fire Pit kicker

    Q10 - Sound 16

    Q11 - L11 - High Game to Date lamp
    Q12 - L10 - Game Over lamp

    Q13 - Motor relay
    Q14 - Ball Saver relay
    Q15 - Right lane ball gate
    Q16 - via UP/fT - Ball release gate
    Q17 - via UP/fT - Hole kicker

    Q18 - L17 - Lava level 1
    Q19 - L18 - Lava level 2

    Q20 - L19 - #1 drop target (2)
    Q21 - L20 - #2 drop target (2)
    Q22 - L21 - #3 drop-target (2)
    Q23 - L22 - #4 drop-target (2)
    Q24 - L23 - #5 drop-target (2)

    Q25 - L24 - Crater #1
    Q26 - L25 - Crater #2
    Q27 - L26 - Crater #3
    Q28 - L27 - Crater #4

      Q29 - L28 - Top drop-targets
      Q30 - L29 - Right drop-targets

      Q31 - L30 - 2x Lava Flow multiplier
      Q32 - L31 - 3x Lava Flow multiplier
      Q33 - L32 - 4x Lava Flow multiplier

      Q34 - L33 - 1000 bonus
      Q35 - L34 - 2000 bonus
      Q36 - L35 - 3000 bonus
      Q37 - L36 - 4000 bonus
      Q38 - L37 - 5000 bonus
      Q39 - L38 - 6000 bonus
      Q40 - L39 - 7000 bonus
      Q41 - L40 - 8000 bonus
      Q42 - L41 - 9000 bonus
      Q43 - L42 - 10'000 bonus

      Q44 - L43 - Spot target

      Q45 - L44 - Special
      Q46 - L45 - Extra Ball
      Q47 - L46 - Spinner
      Q48 - L47 - Collect Seismic value

      Q53 - S8 - Knocker
      Q57/Q58 - S2 - Top left drop-target bank reset
      Q59 - S9 - Outhole
      Q60 - S1 - Subway ball release
      Q61/Q62 - S5 - Subway kicker
      Q63/Q64 - S6 - Right drop-target bank reset

      Notes:
      1. UP/fT = Under Playfield Transistor.
      2. Q49-Q52 inclusive are not used


    Return to VOLCANO
    Thanks to Rob Jones, Roanoke VA for the sound files

    Last updated: 06.November 2007 1

    Hosted by www.Geocities.ws