Super Orbit by Gottlieb

    GAME FEATURES
    & RULES


GAME OBJECTIVES SUMMARY: Simply put, one needs to complete as many Orbits as possible to crank up the bonus. The Vari-target is a prime goal but it's a tricky shot given the difficulty in trapping the ball on the right flipper in order to aim an accurate shot and, its proximity to the flippers. When hit, there's also a high risk of the ball draining as it drops back down but, if it's giving a Special, the sacrifice is worth it. Blasting through the spinner is a low risk shot that helps to advance the Orbit lamps rapidly. Unusually, there is no possibility to win an Extra Ball on Super Orbit.

VARI-TARGET
  • Location: Centre left of playfield
  • Scoring: 1st level scores 1000 and advances Bonus 1 step. 2nd level scores 2000 and advances Bonus 2 steps. 3rd level scores 3000 and advances Bonus 3 steps. 4th level scores 4000 and advances Bonus 4 steps. 5th level scores 5000 and advances Bonus 5 steps. 6th level scores 5000, advances Bonus 5 steps, lights Doble Bonus (always lit on last ball) and scores Special when lit.

    TOP RIGHT ROLLOVER & SPOT TARGET,
    RIGHT SIDE ROLLOVER & LOWER RIGHT SPOT TARGET

  • Location: Top & right of playfield
  • Scoring: 5000
  • Extra: Advance Orbit lamps and toggles right outlane rollover

    TOP LEFT ROLLOVER & SPOT TARGET,
    LEFT SIDE ROLLOVER

  • Location: Top & left of playfield
  • Scoring: 5000
  • Extra: Advance Orbit lamps and toggles left outlane rollover

    POP-BUMPERS (3)

  • Location: Upper playfield
  • Scoring: 1000 or 10'000 when lit
  • Extra: Advances Orbit lamps 1 position when unlit or in 5-ball play, 2 positions when lit in 3-ball play.

    RIGHT OUTLANE

  • Location: Lower right of playfield
  • Scoring: 3000 or 30'000 when lit
  • Extra: Awards Bonus when lit and gate is open

    LEFT INLANE

  • Location: Lower left of playfield
  • Scoring: 5000
  • Extra: Opens right outlane gate

    LEFT OUTLANE

  • Location: Lower left of playfield
  • Scoring: 3000 or 30'000 when lit
  • SPINNING TARGET
  • Location: Centre right of playfield
  • Scoring: 1000
  • Extra: Advances Orbit lamps 1 step per spin

    ROLLUNDER

  • Location: Top right of playfield
  • Scoring: 30'000
  • Extra: Awards Bonus

    TOP CENTRE ROLLOVER

  • Location: Top left of playfield
  • Scoring: 10'000
  • Extra: Advances Bonus 1 step, toggles centre pop-bumper

    KICKING RUBBER

  • Location: Right slingshot
  • Scoring: 100
  • Extra: Toggles pop-bumpers

    10 POINT SWITCHES (8)

  • Location: Everywhere
  • Scoring: 10
  • Extra: Toggle pop-bumpers

    FLIPPERS (2): standard placement

    BONUS & ORBIT LAMPS: there are 10 Orbit lamps in the centre of the playfield, and each is worth 1000 points when collected. One complete revloution of the Orbit lamps lights 1 Bonus lamp. The Bonus values start at and are incremented by 10'000 points. The maximum accumulated Bonus is 190'000 points.

    SPECIAL: Special is lit when specific Orbit lamps are lit, and awarded when the Vari-target is knocked back to the fifth level

    Carte d'Instruction 3-Bille
  • LIBERAL-CONSERVATIVE SETTINGS (CPU switches 31 & 32)
    31
    32
    Rating
    Orbit Lamps*
    Orbit Lamp Steps
    Orbit Lamps*
    Orbit Lamp Steps
    3-BALL
    5-BALL
    ON
    ON
    OFF
    ON
    OFF
    OFF
    LIB
    MED
    CON
    1-2-3-4-5-6-7-9
    1-2-4-5-7
    4-5-7
    5
    4
    3
    1-4-6-7
    1-4-7
    4-7
    4
    3
    2
    * Special is lit when these lamps are on

    Return to a SUPER ORBIT
    Last updated: 19.August 2004 1
    Hosted by www.Geocities.ws