GAME FEATURES |
GAME OBJECTIVES SUMMARY: Simply put, one needs to complete as many Orbits as possible to crank up the bonus. The Vari-target is a prime goal but it's a tricky shot given the difficulty in trapping the ball on the right flipper in order to aim an accurate shot and, its proximity to the flippers. When hit, there's also a high risk of the ball draining as it drops back down but, if it's giving a Special, the sacrifice is worth it. Blasting through the spinner is a low risk shot that helps to advance the Orbit lamps rapidly. Unusually, there is no possibility to win an Extra Ball on Super Orbit. |
VARI-TARGET
TOP RIGHT ROLLOVER & SPOT TARGET,
TOP LEFT ROLLOVER & SPOT TARGET, POP-BUMPERS (3) RIGHT OUTLANE LEFT INLANE LEFT OUTLANE SPINNING TARGETROLLUNDER TOP CENTRE ROLLOVER KICKING RUBBER 10 POINT SWITCHES (8) FLIPPERS (2): standard placement BONUS & ORBIT LAMPS: there are 10 Orbit lamps in the centre of the playfield, and each is worth 1000 points when collected. One complete revloution of the Orbit lamps lights 1 Bonus lamp. The Bonus values start at and are incremented by 10'000 points. The maximum accumulated Bonus is 190'000 points. SPECIAL: Special is lit when specific Orbit lamps are lit, and awarded when the Vari-target is knocked back to the fifth level Carte d'Instruction 3-Bille |
LIBERAL-CONSERVATIVE SETTINGS (CPU switches 31 & 32)
3132RatingOrbit Lamps*Orbit Lamp StepsOrbit Lamps*Orbit Lamp Steps3-BALL5-BALLON | LIB |
4 3 1-4-6-7 |