Rocky by Gottlieb

    TECHNICAL
    INFORMATION


SPEECH REPERTOIRE
ROMs & CHECKSUMS
  • Round 1, Round 2 etc. (up to Round 10)
  • Too bad you lose, Ha-ha-ha-ha!
  • Game ROM 672-2 = 0xC125 [16]
  • Sound ROM 672-S1 = 0x4336 [16]
  • Sound ROM 672-S2 = 0x11C9 [16]

  • CABINET FUSES
    PLAYFIELD FUSES
    F1 - Sound/speech power supply - 12VAC, 0.5A
    F2 - Power supply, 10VAC, 5A S-B
    F3 - Displays, 60VAC, 0.25A S-B
    F4 - Solenoids, 25VAC, 8A S-B
    F5 - Controlled lamps, 8VAC, 7.5A
    F6 - Playboard illumination, 6.3VAC, 7.5A
    F7 - Lightbox illumination, 6.3VDC, 10A
    F8 - Sound/speech power supply, 24VDC, 1A S-B
    F9 - Primary fuse, 110VAC, 5A S-B, or 220VAC 2.5A S-B
    F10 - Bottom pop-bumper - 2A S-B
    F11 - Upper right pop-bumper - 2A S-B
    F12 - Upper left pop-bumper - 2A S-B
    F13 - Upper top pop-bumper - 2A S-B
    F14 - Outhole, Left & right 3 drop-target banks & Hole kicker - 1A S-B
    F15 - 5 drop-target bank - 2A S-B
    F16 - Shooter & Gong - 2A S-B

    CPU DIP-SWITCH SETTINGS
  • As per standard System 80A assignment
  • Liberal & Conservative switches 31 & 32 - not used

  • SWITCH MATRIX

    Returns
    Strobes
    0
    1
    2
    3
    4
    5
    6
    7
    0
    SW.00
    #1 top
    drop-target
    (Round 1)
    SW.01
    #1 right
    drop-target
    (Round 2)
    SW.02
    #1 left
    drop-target
    (Round 3)
    SW.03
    Upper top
    pop-bumper
    SW.04
    Top Hole
    SW.05
    #1 centre
    rollover
    SW.06
    Rollunder
    1
    SW.10
    #2 top
    drop-target
    (Round 4)
    SW.11
    #2 right
    drop-target
    (Round 5)
    SW.12
    #2 left
    drop-target
    (Round 6)
    SW.13
    Upper left
    pop-bumper
    SW.14
    Top right
    rollover
    SW.15
    #1 centre
    rollover
    SW.16
    10 points (3)
    & kicking
    rubbers (3)
    2
    SW.20
    #3 top
    drop-target
    (Extra Ball)
    SW.21
    #3 right
    drop-target
    (Round 8)
    SW.22
    #3 left
    drop-target
    (Round 9)
    SW.23
    Upper right
    pop-bumper
    SW.24
    Shooter on
    the ropes
    SW.25
    #1 centre
    rollover
    3
    Strobe 3 not used
    4
    Strobe 4 not used
    5
    SW.50
    #4 top
    drop-target
    (Round 7)
    SW.51
    Right return
    rollover
    SW.52
    Left return
    rollover
    SW.54
    Left outlane
    rollover
    SW.55
    Spinning
    target
    SW.57
    Tilt
    6
    SW.60
    #5 top
    drop-target
    (Round 10)
    SW.61
    Right flipper
    SW.63
    Bottom right
    pop-bumper
    SW.64
    Right outlane
    rollover
    SW.65
    Spot target
    SW.67
    Outhole
    7
    Strobe 7 not used


    TRANSISTOR LAMP/SOLENOID ASSIGNMENT

    Q1 - Game over relay
    Q2 - Tilt relay
    Q3 - Coin lockout relay
    Q4 - L2 & L3 - Shoot Again (backbox & playfield)

    Q5 - L4 - 5000 arrow
    Q6 - L5 - 10000 arrow
    Q7 - L6 - 20000 arrow
    Q8 - L7 - 40000 arrow
    Q9 - L8 - Special

    Q10 - Sound 16
    Q11 - L11 - High Game to Date lamp
    Q12 - L10 - Game Over lamp

    Q13 - Round 1 drop-target trip
    Q14 - Round 4 drop-target trip
    Q15 - Round 7 drop-target trip
    Q16 - Round 10 drop-target trip
    Q17 - Round 2 drop-target trip
    Q18 - Round 5 drop-target trip
    Q19 - Round 8 drop-target trip
    Q20 - Round 3 drop-target trip
    Q21 - Round 6 drop-target trip
    Q22 - Round 9 drop-target trip

    Q23 - L22 - Left rollover (2)
    Q24 - L23 - Right rollover (2)
    Q24 - L24 - Top rollover
    Q26 - L25 - #1 centre rollover
    Q27 - L26 - #2 centre rollover
    Q28 - L27 - #3 centre rollover

    Q29 - L28 - Upper top pop-bumper
    Q30 - L29 - Upper left pop-bumper
    Q31 - L30 - Upper right pop-bumper
    Q32 - L31 - Bottom right pop-bumper

      Q33 - L32 - 1000 bonus
      Q34 - L33 - 2000 bonus
      Q35 - L34 - 3000 bonus
      Q36 - L35 - 4000 bonus
      Q37 - L36 - 5000 bonus
      Q38 - L37 - 6000 bonus
      Q39 - L38 - 7000 bonus
      Q40 - L39 - 8000 bonus
      Q41 - L40 - 9000 bonus
      Q42 - L41 - 10000 bonus

      Q43 - L42 - Extra Ball

      Q44 - L43 - 2x bonus multiplier
      Q45 - L44 - 5x bonus multiplier
      Q46 - L45 - 10x bonus multiplier

      Q47 - L46 - Spot target

      Q48 - L47 - Right outlane rollover
      Q50 - L49 - #2 top rollover
      Q51 - L50 - #3 top rollover
      Q52 - L51 - Left outlane rollover

      Q53 - S8 - Knocker
      Q54 - S3 - Shooter on the ropes
      Q55 - S4 - Gong
      Q57/Q58 - S2 - 5 Drop-target bank reset
      Q59 - S9 - Outhole kicker
      Q60 - S1 - Top hole kicker
      Q61/Q62 - S5 - Right 3 drop-target bank reset
      Q63/Q64 - S6 -Left 3 drop-target bank reset

      Note: Q49 & Q56 are not used


    Jab-jab-jab back to ROCKY
    Last updated: 07.March 2008 1
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